Destiny Warrior
also known as Darkwing_Duck
C$FP has chosen to challenge the Battle Arcade. His first challenge uses the following setup:
Striker Martin wants to battle!
"Let's make this a hat trick of KOes!"
RNG Rolls-Pokemon: 48/125, 118/125, 46/125
"Go Pupitar(left), Lampent(centre) and Porygon2(right)!"
Pupitar(M)
Types:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17
Abilities:
Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Ability:
Shed Skin
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Taunt
Protect
Earthquake
Stone Edge
Sleep Talk
Substitute
Dragon Dance
Focus Energy
Outrage
Iron Head
Lampent(F)
Types:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities:
Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag(Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Ability:
Flash Fire
Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Sunny Day
SolarBeam
Psychic
Shadow Ball
Flamethrower
Fire Blast
Acid Armor
Clear Smog
Endure
Heat Wave
Porygon2 (Genderless)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Quiet Nature(+SpA, -Spe)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
-10% Evasion
Abilities
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Ability:
Analytic
Attacks:
Conversion2
Tackle
Conversion
Agility
Defense Curl
Psybeam
Recover
Magnet Rise
Signal Beam
Sharpen
Psyshock
Ice Beam
Hyper Beam
Protect
Thunderbolt
Psychic
Shadow Ball
Endure
Substitute
Roulette Randomization
Your roulette for this battle is as follows:
23 4 6 7
6 16 19 1
8 8 22 1
6 15 13 13
23: No Event
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
19: Sandstream is applied to the battle.
1: Opponent’s Pokemon are poisoned for the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
22: The roulette is slowed down for the rest of the challenge(N is halved)
1: Opponent’s Pokemon are poisoned for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
Choose 4 consecutive events from the roulette.
Without further ado, let the challenge begin!Mode: Triples
Thread: N/A
Chosen Pokemon with Abilities:
Excadrill: Sand Power
Aerodactyl: Pressure
Regirock: Sturdy
Krillowatt: Magic Guard
Regice: Clear Body
Swampert: Torrent
Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Sand Rush
Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Sand Force
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Ability 3: Mold Breaker (DW) [unlocked]
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DW: 5/5
Moves:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure
Slash
Submission
Crush Claw
Iron Defense
Skull Bash
Rock Climb
Earth Power
Metal Sound
Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Poison Jab
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration
Rock Tomb
Rest
Cut
Strength
Rock Smash
Facade
Attract
Fling
Moves: 45
Aerodactyl (Male)
Nature: Jolly (+ to Speed; +26% Accuracy; - from Special Attack)
Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Ability 3 (DW): Unnerve
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: N/A
MC: 0
DC: 0/5
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Sky Drop
Rock Slide
Crunch
Pursuit
Roost
Tailwind
Aqua Tail
Sky Attack
Taunt
Earthquake
Stone Edge
Smack Down
Earthquake
Sandstorm
Moves: 24
Regirock [Monolith] (Genderless)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2 (DW) [unlocked]: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23
EC: N/A
MC: 4
DC: 5/5
Attacks:
Explosion
Stomp
Rock Throw
Curse
Superpower
Hammer Arm
Fire Punch
Ice Punch
Thunder Punch
Endure
Counter
Earthquake
Stone Edge
Rock Slide
Sandstorm
Brick Break
Rock Polish
Protect
Substitute
Moves: 20
Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Ability 1: Trace
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )
Ability 2: Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Ability 3: Shell Armor (DW) [unlocked]
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder
Heart Swap
Discharge
Counter
Mirror Coat
Muddy Water
Earth Power
Icy Wind
Ice Beam
Thunderbolt
Scald
Rain Dance
Torment
Blizzard
Hone Claws
Moves: 25
Regice [Overfreeze] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2 (DW) [unlocked]: Ice Body
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 8
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 23
EC: N/A
MC: 0
DC: 5/5
Attacks:
Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Hyper Beam
Zap Cannon
Lock-On
Ancientpower
Counter
Icy Wind
Signal Beam
Hail
Blizzard
Focus Blast
Thunder
Protect
Substitute
Thunderbolt
Endure
Shock Wave
Rest
Moves: 23
Swampert* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor
Avalanche *
Curse *
Yawn *
Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Moves: 42
btw I am waiting on approval for some moves
Striker Martin wants to battle!
"Let's make this a hat trick of KOes!"
RNG Rolls-Pokemon: 48/125, 118/125, 46/125
"Go Pupitar(left), Lampent(centre) and Porygon2(right)!"
Pupitar(M)
Types:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Base Rank Total: 17
Abilities:
Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Ability:
Shed Skin
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Taunt
Protect
Earthquake
Stone Edge
Sleep Talk
Substitute
Dragon Dance
Focus Energy
Outrage
Iron Head
Lampent(F)
Types:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities:
Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag(Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Ability:
Flash Fire
Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Sunny Day
SolarBeam
Psychic
Shadow Ball
Flamethrower
Fire Blast
Acid Armor
Clear Smog
Endure
Heat Wave
Porygon2 (Genderless)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Quiet Nature(+SpA, -Spe)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
-10% Evasion
Abilities
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Ability:
Analytic
Attacks:
Conversion2
Tackle
Conversion
Agility
Defense Curl
Psybeam
Recover
Magnet Rise
Signal Beam
Sharpen
Psyshock
Ice Beam
Hyper Beam
Protect
Thunderbolt
Psychic
Shadow Ball
Endure
Substitute
Roulette Randomization
Your roulette for this battle is as follows:
23 4 6 7
6 16 19 1
8 8 22 1
6 15 13 13
23: No Event
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
19: Sandstream is applied to the battle.
1: Opponent’s Pokemon are poisoned for the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
22: The roulette is slowed down for the rest of the challenge(N is halved)
1: Opponent’s Pokemon are poisoned for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
Choose 4 consecutive events from the roulette.