|Apr 9th, 2012, 9:27:24 PM||#1|
Join Date: May 2011
My first team since returning to Pokemon
So I kinda left Pokemon for a bit a few months ago. I don't know why, I just slowly stopped playing. Last week, however, I got very bored so I was just like "Hey, try some PO!" And now I seem to be hooked again!
After a lot of testing this team and working out its kinks, I finally decided to take it off of my testing alt name and put it on my real account. I'm up to rank 941 after a very short time today. The highest rank I've ever been at was ~120 (not with this team of course), but that was a long time ago.
Team Building Process
I feel like I did a very lackluster job on this team building process thing. :/
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Stone Edge
- Thunder Wave
The thing I love about T-Tar is that he's so versatile. Before I started using this, this would be my mind when someone led with a T-Tar : "What set could this be? Is its goal to get up Stealth Rock immediately? Is it a special attacker? Physical attacker? Choiced? A set with insane defenses? Does it have T-Wave or Toxic?" Etc Etc. Props to the guy who used a Fling T-Tar with Flame Orb against me earlier today. Was NOT expecting that. Anyway, my goal here is to get up Stealth Rock first. I love the residual damage (that probably stems from my use of all-Hazards + Phazing teams) and the fact that it can seriously hurt a lot of those guys on Sun teams. Spreading para through teams can make them rage, too. Yeah, Paralysis can total cripple those who aren't expecting it. The great EdgeQuake combo is nice to use against those Pokemon who think they pack hard enough hits to KO me, but don't thanks to my defensive EV spread.
Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Swords Dance
I know, I know. "U-turn?" I was a bit unsure when I was making this, but it's proved to work just fine. One problem with this set is Pokemon that are faster than mine. Special attacks will take me down fairly quickly. But if the super-speedy 'Mons are out of the way, Landorus has the potential to make a clean sweep.
Rotom-W @ Choice Scarf
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Fire]
As I said before, this washing machine really packs a punch. Even under the Sun, Hydro Pump 2HKOs Ninetales every time in my experience. One of the first things I do during Team Preview is check for Ground types. If they're not there, I definitely lead with Rotom-W for early momentum with Volt Switch. HP Fire deals with Ferrothorn and his Steel-type comrades when they're weakened. Trick is for when stall teams really start screwing me over and I desperately need to cripple a member of the opposing team. And of course, the Volt-Turn combo with Scizor is deadly as ever in how it can change the momentum of a battle in a single turn.
Conkeldurr (F) @ Leftovers
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature (+Atk, -Spd)
- Bulk Up
- Drain Punch
- Mach Punch
You'd be surprised at how many battles Conkeldurr has won for me. I know I was. I've made some smart calls that gave me the chance to set up, and it was GG from there. The SDef stat is really a disappointment; I think Conkeldurr would so OP if it was better. The Psychic weakness is covered by T-Tar and Scizor, and Scizor can drive away those Psychics with U-Turn and Pursuit.
Scizor (M) @ Choice Band
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
Standard set. Not really much too say here. Revenge kills and takes down weakened opponents late-game. Scouts with U-Turn in tandem with Rotom-W's Volt Switch. Catches the Psychics with Pursuit. I used to think Pursuit was so overrated, but now that I actually know what I'm doing with it I see why it's popular!
Latias (F) @ Life Orb
EVs: 152 HP / 176 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
I think this set work really well with this team.
HP - 339
Attack - Who cares
Defense - 216
SpA - 328
SDef - 296
Spe - 300
Now that's nice. Ferrothorn and the like give Latias trouble, but they're covered by pretty much everyone else on the team. I like having Surf on here because it serves as a backup counter against Gliscor if Rotom-W goes down.
So, insert the common RMT questions here.
WHAT CAN I FIX?
IS ANYTHING WRONG?
SHOULD I ASK THIS QUESTION IN 10 MORE WAYS?
AM I A NOOB?
ARE YOU A NOOB?
SHOULD I STOP MAKING FUN OF RMTS?
Check out my Defensive Combo thread : http://www.smogon.com/forums/showthread.php?t=3450959
Last edited by Jayceeblaster; Apr 9th, 2012 at 9:57:04 PM.
|Apr 9th, 2012, 9:48:36 PM||#2|
is going goat
Join Date: Nov 2008
Welcome back to Pokemon, I guess.
This is a pretty standard team, actually - not that far removed from the cut & paste VoltTurn teams that nobody really likes. However, I kind of like this team. That Tyranitar set seems like it would be a disruptive son of a bitch to face. I mean, there are no Tyranitar sets with status moves in its analysis. And Conkeldurr over Terrakion is pretty awesome. Anyway, because of the relation to standard teams, I only have a couple of suggestions.
While boosting and U-Turn/Volt Switch isn't a bad strategy, it doesn't seem that great on Landorus. And with a Life Orb, you won't be feigning a Choice Scarf. My suggestion? Use Expert Belt Landorus. Expert Belt allows you to bluff a choice item as long as you need to, and then when the moment is right switch your move.
Now then, Latias's Life Orb Tank set (the one you're using) isn't bad either. But in my opinion, Latias makes a much better Calm Mind user than straight-up attacker. Calm Mind Latias is a powerful set that can absolutely plow through a team unprepared for it, and it only needs two moves. Latias's natural bulk allows it to switch in on attacks you never thought it could really take, use Calm Mind while surviving another attack, Recover, and attack or boost some more. Heck, once it has a few boosts it can simply muscle past Heatran with Dragon Pulse.
Hope I helped. Good luck with the team!
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Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | The Fringe Tournament | ARcTicblast | Other Metagames Premier League | avatar by raikou00, signature art by Zracknel
additional credit to Pocket and AccidentalGreed
|Apr 9th, 2012, 10:30:28 PM||#3|
Join Date: Apr 2012
This is a very standard, common volt-turn team in the sun. There's not too much to say about this team. It has a very good core and there's not much to change.
The main thing that caught my eye is the life-orb Latias. Latias in the sand + life orb damage will take it down very fast and it would need to recover constantly. What separates latias from latios is because of it is bulkier and you should use a calm-mind variant.
Magic user babay, whaatt??