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#1 | |
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Trick Room
![]() Description (from Bulbapedia) Quote:
Reuniclus @ Life Orb Trait: Magic Guard EVs: 252 HP / 252 SpA / 4 Def | 0 Spe Quiet Nature (+SpA, -Spe) - Trick Room - Psychic / Psyshock - Focus Blast - Shadow Ball This Reuniclus pretty much wrecks in a metagame that runs rampant with Excadrill, Tyranitar, Genesect, Blaziken, Keldeo, and other Speed demons. The idea is quite simple, abuse Life Orb + Magic Guard and the power granted by using Trick Room on turn one and sweeping right after that. Psychic and Psyshock are reliable STAB moves, and though Psyshock is less powerful, it hits CM Keldeo harder. Focus Blast deals massive damage to any resists, and Shadow Ball provides perfect Ghost / Fighting coverage. Basically, Reuniclus has all the tools it really needs to sweep well in the Dream World metagame. There are of course many other viable users of Trick Room out there. What do you guys think? Is this a strategy that can only be relegated to standard play, or is it perfect for Dream World? Also, what users of Trick Room do you guys find viable? Go forth and discuss!
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WHERE IS MY SELF-CONTROL? |
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#2 |
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Join Date: Apr 2012
Posts: 4
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I did quite well with a trick room team. I used the TR Reuniclus + ChoiceBand Conkeldurr combo and to my surprise it worked very well. I'll see if I can post an importable when I get home.
Other members of my team included Jellicent and...I don't remember :( i'll edit when i find the team xD |
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#3 |
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Join Date: Apr 2011
Posts: 1,718
http://justsmogonthings.tumblr.com/
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Why is Reuniculus ever running Shadow Ball. You NEED HP Fire in this meta
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kael: =\\ kael: fuck kael: pako kael: I WANT DESTROY HE kael: HE DON'T RESPECT ME
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#4 |
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I love mafe
![]() ![]() Join Date: Oct 2010
Posts: 1,374
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The problems I have are that you only get 5 turns: 4 to attack with a setter or 3 if you switch, which simply is not enough. Sure there are a ton of fast things, but the meta lacks Pokemon that can OHKO /any/ of them, which means you'll end up with a KO'd or heavily damaged Trick Room sweeper with little use outside of Trick Room. As the match progresses, your setters will inevitably get weaker, meaning the negative priority of TR is a huge disadvantage.
I think the best bet with Trick Room is a partial TR team, where you have either a couple of self sustaining Pokemon or a small core of bulky attackers that didn't rely on Speed in the first place. On that note, what is a good individual setter (ie Reuniclus)? It needs good offensive capability--coverage moreso than power IMO. Chandelure I could see working because it can set up on weak moves, but it lacks a bit of coverage. What else is a good setter beside Reuniclus though? |
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#5 | |
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Nets many surprise KOs.
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#6 |
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Agreeing with your point V0x, you MUST have Speed on a Trick Room team for it to function. The best Trick Room teams are not based around Trick Room, in my opinion. I generally prefer using one or two Trick Room sweepers for the late-game, and having things punch holes in the early game. Reuniclus stood out to me, but Chandelure does seem interesting. I'll be sure to experiment with it!
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#7 |
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a
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Join Date: Dec 2004
Posts: 3,967
mercinary
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Bronzong makes for a great offensive trick roomer in this meta, since Excadrill is everywhere so it makes for an easy set up. I haven't used it myself, but have been swept a couple of times by it so I can attest to its power. I'd probably use something like Trick Room, Gyro Ball, Earthquake, HP Fire.
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#8 |
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into the new world
Join Date: Nov 2011
Posts: 717
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Brave-natured Bronzong with 0 Speed IVs do indeed give me headaches. A 252 HP / 4 SpA / 252 Atk variant can even 2HKO the standard 252 Spe + Jolly Garchomp with Gyro Ball. Here are a few calcs. (The Gyro Ball ones assume that the opponent is running a positive speed nature and 252 Spe EVs.
252 Atk Bronzong Gyro Ball vs 4 HP/0 Def Garchomp: 53.91% - 63.69% (2HKO) 252 Atk Bronzong Gyro Ball vs 4 HP/0 Def Espeon: 106.99% - 126.1% (OHKO) 252 Atk Bronzong Earthquake vs 4 HP/0 Def Excadrill: 86.19% - 101.66% (12.5% OHKO) 252 Atk Bronzong Earthquake vs 0 HP/0 Def Chandelure: 86.59% - 101.92% (OHKO with SR support) 4 SpAtk Bronzong Hidden Power Fire vs 0 HP/0 SpDef Genesect: 62.19% - 73.5% (2HKO) |
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#9 |
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Join Date: Dec 2009
Posts: 1,352
Chennai, India
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As V0x said, running teams completely based on Trick Room is rather ineffective as you simply don't get enough turns for multiple slow threats to have any chance of pulling off a sweep. A solitary TR sweeper such as Reuniclus - with maybe another bulky TR mon like the Bronzong set which Expert Physics mentioned above - should be used as an ace-in-the-sleeve of sorts, revealing TR only when threats to it are gone.
A fast sweeper such as Blaziken can help deal with stuff like CB Tyranitar and Scizor that can spoil Reuniclus's fun if they get in before Reuniclus can set up TR, on a well-timed double switch for instance. I am not exactly sold on Chandelure as a TR user, however - it's much, much better off with Scarf or SubCM. |
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#10 |
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Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
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Moderator
Join Date: Jul 2010
Posts: 2,250
GONER
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Chandelure @ Life Orb Shadow Tag Quiet 232/0/8/252/16/0 - Trick Room - Fire Blast / Flamethrower - Shadow Ball - Hidden Power Ice / Hidden Power Fighting / Energy Ball Chandelure can be quite an effective Trick Room sweeper. It's just slow enough that it outpaces a lot of common Pokemon under Trick Room, and a Life Orb really pumps up its already amazing Special Attack to astounding levels. You'd be shocked at the difference in power between this and Choice Scarf Chandelure. It also performs superbly against Ferrothorn and Genesect, two problematic Pokemon for Trick Room teams to deal with. These EVs might seem a bit odd, but they serve a purpose. 232 HP EVs place Chandelure's HP at 319, pumping up its bulk by quite a bit while reducing Life Orb recoil by 1 point when compared to 323 HP at 248 EV investment. Special Attack is of course maximixed, and the rest of the EVs are distributed in the defenses, with more investment in Special Defense to prevent Genesect from getting a Special Attack boost. Fire Blast is preferred due to its monstrous power, but on the other hand there are times that you really don't want to miss against something like Genesect. Shadow Ball doesn't really need explaining, so I'll skip to the last slot: Hidden Power Ice helps quite a bit agaisnt Dragonite and Garchomp, while Hidden Power Fighting maims Tyranitar and Heatran. You're going to have a hard time against Tar either way though. Energy Ball is useful against Keldeo, Politoed, Manaphy, etc. One of the very important things to note about this set: It prevents one of the problems that plagues Trick Room teams; that is to say, it stops switching in most cases. Why is this important? For one, it makes it far easier to set up Trick Room initially. But the other important thing is that it prevents the opponent from switching around to appropriate resists, eating up Trick Room turns, which is something Trick Room teams absolutely hate given their very narrow windows of opportunity. This set also helps to deal with stall (an absolute nightmare of a match-up for Trick Room teams) to a certain extent, but it is completely unable to get past Blissey and will eventually die from Life Orb recoil, entry hazards, etc. This set can even function as a stand-alone Trick Room sweeper on normal teams, ideally when partnered with a Trick user who can lock an opponent into a disadvantageous move by giving them a Chocie Scarf. It should also be noted that this set becomes much less functional with rain in play, so if your team has no weather-inducer Energy Ball becomes a much more appealing option.
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#11 | |
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I'm a macrophage
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Join Date: Jul 2009
Posts: 3,849
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While it's probably outclassed as a Trick Room user by Reuniclus, Meloetta can also set up Trick Room, and base 90 Speed is probably JUST low enough for her to be able to make good use of it.
Meloetta @ Life Orb Ability: Serene Grace EVs: 4 HP / 252 Def / 252 SpA, IVs: 0 Spe Nature: Quiet - Trick Room - Hyper Voice - Psychic - Focus Blast Meloetta is cool in the fact that she gets powerful special Normal-STAB, which is kind of rare, and relatively good in the current metagame, IMO.
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Whatevs sig. QC member for OU and Ubers, VM me for a look at your analysis. Just make sure it's good. Also, if you want me to rate your team (OU/DW OU/Ubers), give me a VM. If I don't rate it, it's either 1) it's so shit it's too much trouble, 2) I'm busy, or 3) the team is fantastic and I have nothing I can suggest to you. You should be able to recognise which one. Quote:
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#12 |
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Join Date: Dec 2009
Posts: 880
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How about Victini? Usually, it's too fast to function under Trick Room, but every time you use V-Create you slow yourself down. It's typing lets its do things like resist both of Blaziken's STABs, and it might catch an opponent off guard if it Trick Rooms when they were expecting something else.
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