So this is the first time I have ever attempted documenting the history of a team, but I hope it will be as interesting for you as I hope it will be for me looking back at how I ended up using what I do now. I have posted this on one other website too, but it would be nice for it to get some more eyes on it here too.
v. 0.1
This first version of the team is the one I entered the VGC in Birmingham with. I had been playing this metagame for maybe only a month or so before the event, so this is the team that I had put together hoping it would work well together, without the understanding I have at the moment. Chandelure didn't get any kind of Thunder Wave or Trick Room support, and Amoongus didn't really do anything... ever.
v 0.2
So I took those last two out and decided on just going all-out offensive with Hydreigon and Terrakion. Hydreigon was particularly useful at bluffing its way to knocking out faster dragons, but wasn't particularly reliable. Focus Sashed Terrakion was also very useful, especially with the surprise Quick Attack. This is the team I entered the VGC in Paris with, and also the International wi-fi tournament. Although this team was great at bashing the opponents, it never seemed particularly balanced - and the Adamant Terrakion and Modest Hydreigon desperately seemed to need some kind of speed support.
v 0.3
So I thought I'd get rid of Garchomp. I surprisingly didn't seem to use it much, it was another Ice-weak Pokémon and another easy knock out for Latios. I went through Platinum to find myself a nice Cresselia to add some support to my team. I had never used one before, and being so offensively-minded it never seemed to do anything but sit in a space where something else could be attacking. It didn't quite seem to give any real support as my attackers were usually just taken apart with Paralysis.
v 0.4
So I took Terrakion and Hydreigon out, which was pretty scary considering Hydreigon was usually useful against other Cresselia and Terrakion could usually pull me out of sticky situations. It was at this point though, where the penny was finally starting to drop and I realised that this game is all about being able to move before your opponent. I put both Thunder Wave and Trick Room on the Cresselia, and put Thunder Wave on Zapdos. This team seemed much more solid than the previous one. Garchomp comes back as an important Ground type, immune to Thunder Wave. Chandelure also makes a comeback here now it can finally take advantage of Paralysed opponents/Trick Room.
v 0.5
The latest change is switching Garchomp out again, on the realisation that the main reason I use Garchomp is for its Earthquake, and to get a knock out on other Dragons after they have been Paralysed/not in the rain. Mamoswine I think is very underrated, Ground and Ice are an extremely good offensive duo. Focus Sash works great on it being immune to both Sandstorm and Hail, and it is another Ground type making it immune to Thunder Wave. From being a novelty that I added to the team in an attempt to balance things out, Cresselia has become the key to this team being able to either Paralyse opponents or use Trick Room depending on the circumstances.
So this is the current team in more detail:
Tyranitar @ Chople Berry
Sand Stream
252 HP / 252 Attack / 6 Sp. Defence
Brave
- Crunch
- Rock Slide
- Taunt
- Protect
The main reason I have this on the team is to have some kind of control over the weather. It is Brave and low enough IV in Speed that it underspeeds any other weather-bringer apart from Abomasnow or Pokémon holding an Iron Ball. It works quite nicely in Trick Room and is also good at getting a surprise Taunt off to prevent opponents from getting Trick Room set up.
Metagross @ Life Orb
Clear Body
252 HP / 252 Attack / 6 Sp. Defence
Adamant
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Protect
Extremely solid Pokémon that has always been a part of the team, albeit with different movesets. It would be nice to fit Earthquake on here somewhere, but it doesn't have STAB behind it and always seemed pretty underwhelming when I did use it. Zen Headbutt is probably the most useful move along with Bullet Punch actually. With Life Orb and Helping Hand, Zen Headbutt OHKOs some bulky Pokémon that would otherwise be sure to survive longer. It is also my main way of dealing with Hitmontop/Conkeldurr, getting OHKOs on both.
Zapdos @ Electric Gem
Pressure
Timid
252 Sp. Attack / 252 Speed / 6 HP
- Thunderbolt
- Heat Wave
- Thunder Wave
- Detect
I used to be pretty unsure about Zapdos because it is pretty easy to wall an Electric and Fire combination. This Zapdos only has a 20 IV in Sp. Attack and an unfortunate 3 in Defence too. Even so, this does always seem to be useful against Rain teams and to spread some Paralysis. It is also my main check to Scizor, which is pretty hard for the rest of the team to deal with.
Cresselia @ Sitrus Berry
Levitate
Calm
252 HP / 252 Sp. Defence / 6 Defence
- Icy Wind
- Thunder Wave
- Helping Hand
- Trick Room
The supporting Pokémon that controls who goes before who. Both Icy Wind and Thunder Wave might be a little strange, but as well as its Speed-reducing side-effect it is a nice spread attack that can take Pokémon down that I suspect will hang on with a Focus Sash. Helping Hand is also a very nice move to make sure its team mate can OHKO most things.
Chandelure @ Air Balloon
Flash Fire
Modest
252 HP / 252 Sp. Attack / 6 Sp. Defence
- Heat Wave
- Shadow Ball
- Energy Ball
- Protect
Although an item to boost its power might be tempting, the Air Balloon is actually pretty useful. I can switch it into Earthquakes and use my own with it out, and Energy Ball is a nice surprise for most people too against Gastrodon or Rotom-W. Perhaps the Pokémon I am still most unsure about on the team, it seems to have a really niche use - but when it works well, it is game-changing.
Mamoswine @ Focus Sash
Oblivious
Adamant
252 Attack / 252 Speed / 6 HP
- Earthquake
- Icicle Spear
- Ice Shard
- Protect
The latest addition has the powerful dual-STAB and another very useful priority attack. I have always used Icicle Spear over Icicle Crash for a few reasons. It has 100% accuracy, it can break through Sturdy and Focus Sash's and can break through Substitutes too. It really is surprising how many of the mostly-used Pokémon in this VGC metagame are weak to either Ice or Ground, have a look at the team preview next time you do a game and think of Mamoswine.
So this has been a bit of an epic post. Hopefully it has given you something interesting to read for a while and you can give some comments on how I could perhaps further improve the team. I do still have problems with surprise-Scarfed Pokémon, Rotom-W, and strong Dark-type attackers (like a Scarfed Tyranitar). Scizor can give some problems, and it doesn't have the best control over weather either - meaning Rain teams can often be pretty problematic.
Anyway hopefully this'll have interested you people, and you'll have something to throw my way.
v. 0.1
This first version of the team is the one I entered the VGC in Birmingham with. I had been playing this metagame for maybe only a month or so before the event, so this is the team that I had put together hoping it would work well together, without the understanding I have at the moment. Chandelure didn't get any kind of Thunder Wave or Trick Room support, and Amoongus didn't really do anything... ever.
v 0.2
So I took those last two out and decided on just going all-out offensive with Hydreigon and Terrakion. Hydreigon was particularly useful at bluffing its way to knocking out faster dragons, but wasn't particularly reliable. Focus Sashed Terrakion was also very useful, especially with the surprise Quick Attack. This is the team I entered the VGC in Paris with, and also the International wi-fi tournament. Although this team was great at bashing the opponents, it never seemed particularly balanced - and the Adamant Terrakion and Modest Hydreigon desperately seemed to need some kind of speed support.
v 0.3
So I thought I'd get rid of Garchomp. I surprisingly didn't seem to use it much, it was another Ice-weak Pokémon and another easy knock out for Latios. I went through Platinum to find myself a nice Cresselia to add some support to my team. I had never used one before, and being so offensively-minded it never seemed to do anything but sit in a space where something else could be attacking. It didn't quite seem to give any real support as my attackers were usually just taken apart with Paralysis.
v 0.4
So I took Terrakion and Hydreigon out, which was pretty scary considering Hydreigon was usually useful against other Cresselia and Terrakion could usually pull me out of sticky situations. It was at this point though, where the penny was finally starting to drop and I realised that this game is all about being able to move before your opponent. I put both Thunder Wave and Trick Room on the Cresselia, and put Thunder Wave on Zapdos. This team seemed much more solid than the previous one. Garchomp comes back as an important Ground type, immune to Thunder Wave. Chandelure also makes a comeback here now it can finally take advantage of Paralysed opponents/Trick Room.
v 0.5
The latest change is switching Garchomp out again, on the realisation that the main reason I use Garchomp is for its Earthquake, and to get a knock out on other Dragons after they have been Paralysed/not in the rain. Mamoswine I think is very underrated, Ground and Ice are an extremely good offensive duo. Focus Sash works great on it being immune to both Sandstorm and Hail, and it is another Ground type making it immune to Thunder Wave. From being a novelty that I added to the team in an attempt to balance things out, Cresselia has become the key to this team being able to either Paralyse opponents or use Trick Room depending on the circumstances.
So this is the current team in more detail:
Tyranitar @ Chople Berry
Sand Stream
252 HP / 252 Attack / 6 Sp. Defence
Brave
- Crunch
- Rock Slide
- Taunt
- Protect
The main reason I have this on the team is to have some kind of control over the weather. It is Brave and low enough IV in Speed that it underspeeds any other weather-bringer apart from Abomasnow or Pokémon holding an Iron Ball. It works quite nicely in Trick Room and is also good at getting a surprise Taunt off to prevent opponents from getting Trick Room set up.
Metagross @ Life Orb
Clear Body
252 HP / 252 Attack / 6 Sp. Defence
Adamant
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Protect
Extremely solid Pokémon that has always been a part of the team, albeit with different movesets. It would be nice to fit Earthquake on here somewhere, but it doesn't have STAB behind it and always seemed pretty underwhelming when I did use it. Zen Headbutt is probably the most useful move along with Bullet Punch actually. With Life Orb and Helping Hand, Zen Headbutt OHKOs some bulky Pokémon that would otherwise be sure to survive longer. It is also my main way of dealing with Hitmontop/Conkeldurr, getting OHKOs on both.
Zapdos @ Electric Gem
Pressure
Timid
252 Sp. Attack / 252 Speed / 6 HP
- Thunderbolt
- Heat Wave
- Thunder Wave
- Detect
I used to be pretty unsure about Zapdos because it is pretty easy to wall an Electric and Fire combination. This Zapdos only has a 20 IV in Sp. Attack and an unfortunate 3 in Defence too. Even so, this does always seem to be useful against Rain teams and to spread some Paralysis. It is also my main check to Scizor, which is pretty hard for the rest of the team to deal with.
Cresselia @ Sitrus Berry
Levitate
Calm
252 HP / 252 Sp. Defence / 6 Defence
- Icy Wind
- Thunder Wave
- Helping Hand
- Trick Room
The supporting Pokémon that controls who goes before who. Both Icy Wind and Thunder Wave might be a little strange, but as well as its Speed-reducing side-effect it is a nice spread attack that can take Pokémon down that I suspect will hang on with a Focus Sash. Helping Hand is also a very nice move to make sure its team mate can OHKO most things.
Chandelure @ Air Balloon
Flash Fire
Modest
252 HP / 252 Sp. Attack / 6 Sp. Defence
- Heat Wave
- Shadow Ball
- Energy Ball
- Protect
Although an item to boost its power might be tempting, the Air Balloon is actually pretty useful. I can switch it into Earthquakes and use my own with it out, and Energy Ball is a nice surprise for most people too against Gastrodon or Rotom-W. Perhaps the Pokémon I am still most unsure about on the team, it seems to have a really niche use - but when it works well, it is game-changing.
Mamoswine @ Focus Sash
Oblivious
Adamant
252 Attack / 252 Speed / 6 HP
- Earthquake
- Icicle Spear
- Ice Shard
- Protect
The latest addition has the powerful dual-STAB and another very useful priority attack. I have always used Icicle Spear over Icicle Crash for a few reasons. It has 100% accuracy, it can break through Sturdy and Focus Sash's and can break through Substitutes too. It really is surprising how many of the mostly-used Pokémon in this VGC metagame are weak to either Ice or Ground, have a look at the team preview next time you do a game and think of Mamoswine.
So this has been a bit of an epic post. Hopefully it has given you something interesting to read for a while and you can give some comments on how I could perhaps further improve the team. I do still have problems with surprise-Scarfed Pokémon, Rotom-W, and strong Dark-type attackers (like a Scarfed Tyranitar). Scizor can give some problems, and it doesn't have the best control over weather either - meaning Rain teams can often be pretty problematic.
Anyway hopefully this'll have interested you people, and you'll have something to throw my way.