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Old Apr 26th, 2012, 6:41:42 PM   #1
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Default Team Tournament Match - TheMogRunner vs. Objection

Welcome! Welcome to the Tournament battle here between The Jacks of Peril and Cruel Britannia's doubles players. TheMogRunner stepping in for Jacks of Peril while Cruel Britannia sends forth Objection. Both look eager to get this battle underway, and I'm sure all of you out there are eager as well. So lets get this show on the road!


4v4 Doubles
-All Abilities
-No Items
-5 recovers/5 chills
-2 Substitutions
-2 Day DQ for battlers
-2/3 Day DQ for refs
Switch=OK has been selected by both trainers

These are the official rules for the Tournament, no complaining! Seeing as both of you have sent me your teams, I will go ahead and post those up here as well, for your benefit, and to the watcher's benefit of viewing.

Objection's Team
Hades the Charizard
Oogie Boogie the Dusknoir
Scar the Tomohawk
Pete the Hariyama


and

TheMogRunner's Team

Vindaloo the Ninetails

Mint the Lilligant

Fork the Ambipom

Aches the Gengar


With that out the the way, if you would. Please PM me the Pokemon you wish to send out first. After that, I will release them, and we will coin toss to see who goes first, and the battle will proceed as normal.

-PM me first send out
-Release by me, Coin toss to see who goes first
-Turn order will be of a normal battle after that.


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Old Apr 26th, 2012, 10:17:38 PM   #2
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AND the PM's are in! Both trainers has selected their first Pokemon!



Objection decides to use Scar the Tomohawk and Oogie Boogie the Dusknoir!


TheMogRunner decided to use Vindaloo the Ninetails and Aches the Gengar




Now for the Coin toss! Objection will go first if it's Heads, TheMogRunner will go first if it's Tails






HEADS!!! Objection will proceed with his actions first, followed by TheMogRunner. Good luck to both of you, and have fun.
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Old Apr 27th, 2012, 6:43:19 AM   #3
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Oogie Boogie: Trick Room - Imprison (Gengar: Shadow Ball, Dark Pulse, Hex) - Shadow Ball (Gengar)
If Gengar uses Taunt on Tomohawk on action 1, change action 2 to Taunt (Gengar)

Scar: Protect (Dusknoir) (yay Prankster) - Taunt (Gengar) (yay Prankster) - Earth Power (Ninetales)
If Gengar uses Taunt on you on action 1, change action 2 to Earth Power (Ninetales) and action 3 to Sky Drop (Gengar)

Tbh, I'm kinda glad I'm ordering first in the first round.
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Old Apr 27th, 2012, 7:57:10 AM   #4
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Hmmm... every move counts

Aches: Hypnosis (Scar) - Toxic (Oogie Boogie) - Venoshock (Oogie Boogie)
*If for some reason you are taunted use Icy wind on Scar a2 and a3
Vindaloo: Calm Mind - Flamethrower+Flamethrower Combo(Scar) - Cooldown
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Old Apr 27th, 2012, 6:30:37 PM   #5
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Firstly, yes, combos are allowed on action 3. Secondly, who are you aiming the Flamethrower combo at?
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Old Apr 27th, 2012, 11:51:54 PM   #6
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Pre-Round


Round 1

Tensions are high coming into this battle, both trainers are under pressure to win this battle not only for themselves, but for their teams. Objection leaves nothing to chance, as he commands Scar to use Protect on his partner, Oogie Boogie. Aches goes next, attempting to hypnotize Scar, and it hits, putting him to sleep for a whole action! Vindaloo decides to take the action and calm her mind, increasing both her special attacking power, and defensive power. Oogie Boogie finally goes, setting up a Trick Room. Switching up the attacking order! Scar decides it's a great time to sleep, and sleeps the round off, while his partner Oogie Imprisons some of Aches moves, making it impossible for him to use them. Vindaloo releases a Duo Flamethrower upon a sleeping Scar, dealing a lot of damage, but takes more energy than damage dealt! Aches ends the round by throwing some toxic at Oogie. Scar wakes up! But Oogie goes first, hitting Aches with a Shadow Ball. Then Scar unleashes the Power of the Earth on Vindaloo, who is cooling down from the super flamethrower last turn. Aches makes good use of that toxic, with a boosted Venoshock to end the round.




Calculations



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Old Apr 28th, 2012, 9:07:40 AM   #7
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Wait, the combo should have done (10x2.25)+3(stab)+3(sun)+6(stats)-4.5(opponents stats)+1.75=31.75<rounded to 32 damage, also when stab move is used -1eng so venoshock should be -6eng and flamethrower combo should be -35eng

Aches: Taunt (Oogie Boogie) - Venoshock (Oogie Boogie) - Venoshock (Oogie Boogie)
*If taunted change first action to Icy wind (Scar)

Vindaloo: Will-O-wisp(Oogie Boogie) - Fire Blast(Scar) - Fire Spin(Oogie Boogie)
*If taunted change first action to Flamethrower(Scar)

If you could please at least check your calcs I would greatly appreciate it.
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Old Apr 28th, 2012, 10:56:38 AM   #8
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Venoshock is 8 energy, so I was correct, with the -1 STAB it's 7 energy. I forgot Drought cause I'm unobservant. And even with Calm Mind, which I missed, it'd only be plus 1.75, which is the only thing I forgot to add. So it should be 31 lol yeah, there we go fixed. Sorry.
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Old Apr 28th, 2012, 1:05:36 PM   #9
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Actually, I should point out now that you're not supposed to round damage until the end of the round. Fortunately it doesn't make a difference this round because everyone got hit by exactly one direct damaging move, but bear it in mind for future rounds such as this one.

Also, Tomohawk's Earth Power should've done (9+7.5-6)*1.5=15.75 damage.

Oogie Boogie: Disable (Gengar: Venoshock) - Shadow Ball (Gengar) - Shadow Ball (Gengar)

Scar: Safeguard - Rain Dance - Hurricane (Ninetales)
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Old Apr 28th, 2012, 6:04:31 PM   #10
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Maybe I won't screw up so bad this time...

Pre-Round

Round 2: A little more violent
This battle is seriously getting intense! I'm sweating from the pressure! Tomohawk starts off by setting up a Safeguard for his team, while Dusknoir Disables Gengar's Venoshock. Ninetails tries to Will-o-wisp Dusknoir, but Safeguard protects him. Gengar Taunts Dusknoir into attacking him, which he does a nice job off, hitting him with a Shadow Ball, while his partner Tomohawk sets up a Rain Dance. Ninetails shoots of a Fire Blast, but because of the rain it's weakened, Gengar tries to use Venoshock but it doesn't work. Dusknoir uses Shadow Ball again, while Tomohawk uses Hurricane to mix the field up, sending Ninetails flying, who uses Fire Spin on Dusknoir, Gengar fails to move again, using Venoshock.

Calcs


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Old Apr 29th, 2012, 11:38:53 AM   #11
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Fire Spin also deals 2 DPA to Dusknoir for a few actions, including action 3 of the round you just reffed. Not that that matters much since I'm switching Dusknoir out now and sending in Pete the Hariyama.


I invite TheMogRunner to counterswitch if he desires.
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Old Apr 30th, 2012, 10:00:08 AM   #12
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No, I am good, but doesn't fire spin trap a pokemon and stop it from switching?
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Old Apr 30th, 2012, 5:42:35 PM   #13
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Ah yes, it does. My bad.



Anywho ...

Oogie Boogie: Combo: Shadow Sneak + Shadow Sneak (Gengar) - Cooldown - Earthquake

Scar: Sky Drop (Gengar) - Hurricane (Ninetales) - Earth Power (Ninetales)
If Ninetales uses Sunny Day, change the action after to Rain Dance
If Ninetales reactivates Drought, change the action after to Rain Dance
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Old Apr 30th, 2012, 8:14:45 PM   #14
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Gengar: Dodge - Disable=Earth Power(Scar) - Icy Wind(Scar)

Ninetales: Chill - Nasty plot - Hex(Dusknoir)


EDIT: Sweet!
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Old Apr 30th, 2012, 8:20:55 PM   #15
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Icy Wind is multi-target, so you don't need to specify a target. Also -25.4% chance of evading Tomohawk and -34.6% chance of evading Dusknoir
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Last edited by Objection; Apr 30th, 2012 at 9:26:29 PM.
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Old May 2nd, 2012, 9:38:03 PM   #16
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Pre-Round



Round 3: Late Ref is Late



Calcs


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Old May 4th, 2012, 7:13:53 AM   #17
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ambipom

Fork: Shadow Claw(dusknoir) - taunt(scar) - Shadow Claw(dusknoir)

Vindaloo: Sunny Day - Flamethrower(Dusknoir) - Fire Blast (dusknoir)
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Old May 4th, 2012, 9:46:18 AM   #18
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One round of Trick Room left. Let's make it count.

Oogie Boogie: Will-O-Wisp (Ambipom) - Taunt (Ambipom) - Toxic (Ambipom)

Scar: Aura Sphere (Ninetales) - Hyper Voice - Combo: Aura Sphere + Focus Blast (Ambipom)
If the combo is deemed illegal for any reason, change action 3 to Aura Sphere (Ambipom)
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Old May 6th, 2012, 2:10:09 PM   #19
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Pre-Round



Round 4: A fresh mon on the field

With Gengar out, Ambipom is in, and we are ready to continue this match up today! With Trick Room still in play, Dusknoir starts off with a Will-o-wisp, burning the incoming Ambipom, while his partner Tomohawk uses Aura Sphere on Ninetails, who comes back with a bright and Sunny Day! Cancelling out the Rain! Ambipom finishes up with a Shadow Claw directed at the already weak Dusknoir.

Next action starts with a Taunt towards Ambipom, then Tomohawk uses Hyper Voice, knocking out Ninetales and damaging Ambipom a bit too, who is unable to do anything this action due to the Taunt he received.

Third action, Dusknoir releases a toxic to poison Ambipom, and Tomohawk uses an extremely powerful combo of Focus Blast and Aura Sphere to deal a whole lot of damage to Ambipom, who is just taking a beating, finishing with another Shadow claw to Dusknoir, who will just not fall.



Calcs


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Old May 6th, 2012, 7:41:29 PM   #20
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Well we all know what TheMogRunner's sending out now.

Since I want to make the most of the sun, I will now switch things up.



And since TheMogRunner can't counterswitch even if he wants to ...

Hades: Heat Wave - Brick Break (Ambipom) - Flamethrower (Lilligant)
The first time Ambipom uses Fake Out on you, change that action to Flinch and push actions back.
If Ambipom is still alive on action 3, change action 3 to Heat Wave

Scar: Chill - Heat Wave - Taunt (Lilligant)
The first time Ambipom uses Fake Out on you, change that action to Flinch and push actions back.

Thank goodness I still have one round of Safeguard to go.
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Old May 7th, 2012, 5:02:01 PM   #21
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grrr... Lilligant is ridiculously fast...

Fork: Fake out (Hades) - Fake out(Scar) - Thunder Punch(Hades)

Mint: Quiver Dance - Quiver Dance - Petal Dance
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Old May 10th, 2012, 8:43:42 PM   #22
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Wish I could keep on schedule with this reffing business.

Post-Round



Round 4

With Ninetales out, it's Lilligant's turn to play, while Dusknoir takes a rest while Charizard hits the field! Ambipom begins with a Fake out to the recently sent in Charizard, flinching him for the Action, while Lilligant uses Quiver Dance, a quite beautiful dance that raises SpA, SpD, and Spe all by one stage, incredible! Tomohawk decides to Chill out this action, regaining some much needed energy. Ambipom leads this round off with another Fake out, directed towards Tomohawk this time! Preventing him from doing anything this action! Lilligant goes for a second Quiver dance, as beautiful as the first! Charizard throws down with a Heat Wave, I can feel it all the way up here! This place is really starting to get heated up!
Lilligant starts us off this time, Using a second dance, Petal Dance! Hitting Both Tomohawk and Charizard for ok damage, while Ambipom hits Charizard with a Thunder Punch, which seemed to hurt more than the Petals did. Charizard uses Brick Break, slamming into Ambipom, while Tomohawk uses Heat Wave, to KO Ambipom and hurt Lilligant a lot.



Calcs

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Old May 10th, 2012, 11:17:55 PM   #23
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Brick Break should've done (8+6-4.5)*1.5=9.5*1.5=14.25 damage, not 11. Charizard's Heat Wave should've done (10*0.75+3+6-4.5+3)=15 damage to Ambipom and (10*0.75+3+6-4.5+3)*1.5=15*1.5=22.5 damage to Lilligant. In other words, Ambipom should be KO'd, especially with the Toxic damage and burn damage on it. Finally, Petal Dance targets one random opponent, not all opponents.
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Old May 10th, 2012, 11:20:45 PM   #24
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Fixed.
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Old May 11th, 2012, 7:37:13 AM   #25
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Petal dance - Petal dance - synthesis
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