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#1 |
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Join Date: Nov 2011
Posts: 21
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This is a Thread about Pokemon with Move-sets that are underrated and Uncommon. Post What you think should be considered one of these Pokemon. Include a Move-set and EV Spread + Some sort of Strategy to go with it. I think there are quite a bit of Pokemon that get Underrated such as Rotom-C for an example. Using these Pokemon can be a surprised to opponents since they aren't seen quite as much.
Underrated Pokemon: Rotom-C @Sitrus Berry Modest Levitate 252 HP/252 SpAtk/6 SpDef Thunder/Thunderbolt Leaf Storm HP Ice/Thunder Wave Protect Very simple set here, much like a standard Rotom-W. Thunder takes advantage of its perfect accuracy under Rain, and has boosted power over Thunderbolt. Thunderbolt is only if you are worried enough about opposing weather, the power boost between them allows Thunder some 2HKO's on common threats like Metagross. Leaf Storm is just common sense, deals with Gastrodon. Without HP Ice some Dragons like Latios or Hydreigon will wall you, not having to use Leaf Storm and lower Sp Atk is also important in Garchomp's case. Thunder Wave will make opponents slower, yet Rain Mons tend to be a bit on the fast side anyways. If Rain isn't up lowering the opponent's speed will be a very helpful tool. Protect is Protect. ------------------------------------------------ That is one of the Pokemon that I use that I think would be considered Uncommon/Underrated. Again, Please feel free to post your Pokemon/Sets. Thanks!
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#2 |
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i was born to save the doctor
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I have a feeling that most of our community members would be hesitant to post their unexpected sets, because being able to equate a username to a person at a VGC tournament can basically give away your strategy right away. I doubt anyone wants to be scouted before they've even set foot in the tournament!
Good idea in theory, but it probably won't be working well in practice.
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#3 | |
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Join Date: Nov 2011
Posts: 21
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Quote:
They could also post something that they used to use but dont use anymore...
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I'm Gonna Inkvade Man-Kind! `·.,¸,.·*Ż`·.,¸,.·*`·.,¸,.·*Ż`·.,¸,.·*`·.,¸,.·* |
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#4 |
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☆*:.。. o(≧▽≦)o .。.:*☆
Join Date: Nov 2009
Posts: 1,342
Denton, Texas, USA
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I can go ahead and tell you a cool set that I used at regionals!
Salamence (F) @ Choice Specs Trait: Intimidate EVs: 8 HP / 248 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Draco Meteor - Hidden Power [Flying] - Heat Wave - Hydro Pump This was back when everybody was using physical mence, btw. While choice items might seem bothersome, thanks to Intimidate, it was often a good idea to switch him in and out anyway. Awesome hitmontop counter with hp flying and with DM can put a dent in most things.
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#5 |
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Join Date: Nov 2011
Posts: 80
Memphis, TN
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I'm sure this is only something I would try but:
Flareon (M) @ Toxic Orb Trait: Guts EVs: 252 HP / 252 Atk / 4 SDef Brave Nature (+Atk, -Spd) - Fire Fang - Wish - Facade - Protect I ran it on the PO server along time ago just for fun with T-Wave Cress and a Rock Slide Blissey (I know this is sad). Its great either in Trick Room or even with Thunder Wave support, not really meant for long use, but it will be 1HKO'ing anything that doesn't resist the move choice or who's name isn't Cresselia. Wish is there just to grant it a little more HP before it dies to Toxic, though I'm sure it would get KO'd before it got to that point. But its fun to use, and able to 1HKO 2 or more Pokemon if you use it right. |
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#6 |
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Join Date: Nov 2010
Posts: 472
Digital World
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Lanturn @ Sitrus Berry
Volt Absorb/Water Absorb (depending on the team) 252 HP/156 DEF/100 SP.D Calm ~Thunder Wave ~Thunderbolt ~Hydro Pump/Ice Beam/HP Fire ~Protect Good bulk along with it's ability to neutralize either electric or water attacks depending on the ability, it can be very effective to switch it into these attacks if you can predict them. With Access to T-Wave it can be effective at slowing down the opponents and then hitting them hard with it's offensive moves. Alternatively you can take a little bulk out of HP and SP.D to add some SPA so it can hit a little harder. You can also change around the moveset a little to adjust it into more of a supporter for your team if need be. Also can serve as a good rain counter. Houndoom @ Focus Sash Flash Fire/Unnerve (once again, depending on the team) 6 HP/252 SPA/252 SPE Timid ~Snarl ~Protect ~Flamethrower ~Hidden Power Ice/Grass Snarl to cripple special attackers, pretty much the whole point. Good with a T-Wave supporter/Tailwinder.
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Please Respond to All CMTs in my thread. VGC '12 Doswell Regional 3rd Place, Masters Division. Last edited by Stormfront; Jun 6th, 2012 at 7:18:16 PM. |
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#7 |
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Apply directly to the forehead
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Moderator
Join Date: Oct 2010
Posts: 2,959
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For some reason everyone always goes with max Speed Ninetales as if base 100 actually means anything in VGC. I went with a much bulkier set for my sun team with maximum Defense investment alongside its high natural special bulk, and it threw everyone off by tanking Garchomp Earthquakes and shit like that. Pretty much nothing that isn't a strong boosted super effective move is going to take it out.
Ninetales@Leftovers/Sitrus Berry/whatever Drought Bold, 252 HP/252 Def/4 SpD - Fire Blast/Heat Wave - Disable - Will-O-Wisp/HP Ground - Protect Even without investment, a sun-boosted Fire Blast 1-2HKOs most stuff that doesn't resist it, which is always cool. Heat Wave is decent for the multi-target I guess but doesn't pack much of a punch. Disable is a really underrated move that caught people off-guard almost as much as the bulk - most Pokémon I've seen only have one attacking move that's effective against your mons at any given time, so block that and you've crippled them. Will-O-Wisp trolls physical attackers (especially Tyranitar), or if you don't need that then HP Ground to kill Heatran. Protect is Protect.
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#8 |
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Join Date: Aug 2011
Posts: 398
PA
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I'll take a shot at this.
Stoutland (M) @ Chople Berry Trait: Intimidate EVs: 252 HP / 76 Atk / 164 Def / 16 Spd Impish Nature (+Def, -SAtk) - Helping Hand - Return - Thunder Wave - Snarl An incredible support Pokemon. Stoutland has it all. Intimidate, Helping Hand, Thunder Wave, Snarl. The set is designed so that it's 3hkoed by max attack non-fight gem Close Combat from Hitmontop after Intimidate (It's a 2hko with gem).
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#9 |
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Join Date: Jan 2012
Posts: 812
Philadelphia
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![]() Porygon2 @ Eviolite Ability: Trace Nature: Bold EVs: 252 HP / 4 Def / 252 Sp.A -Thunder Wave -Thunderbolt -Ice Beam -Protect This BoltBeam non-TR Porygon2 caught SO many people off-guard at VGCs, as they often expect Trick Room to come out, bringing their slow Pokes, just for me to Thunder Wave them. This was honestly one of the only successful Pokes I brought along to the regionals.
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Newark VGC 2011: First round loss Philadelphia VGC 2012: 3-4 74th place Philadelphia VGC 2013: 5-3 29th place Art Thread |
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#10 |
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Join Date: Apr 2012
Posts: 17
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I call him the "Climatic Hunter":
LickiLicky@Sitrus berry/Life Orb Trait: Cloud Nine Adamant Nature EV's: 252 HP / 252 Atk / 6 Def -Hammer Arm -Power Whip -Earthquake/Return -Return/Protect Powerful weapons for any Climatic setter and bulky enough thanks to ev's and ability for any hits they can bring. Hammer Arm is here for Tyranitar and Abomasnow who will have a hard time against this fat boy; Powher Whip hits hard Politoed and OHKO with LO since Politoed rarely have any evs on physical defense. You can go with Return or Earthquake, because Ninetales is not that common.
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You have found me... and my obsidian founds you. |
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#11 |
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Join Date: Nov 2011
Posts: 549
Brooklyn
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Here is a Rotom-H set that seemed pretty cool:
Rotom-H@Fire Gem Quiet Levitate 252 HP/6 Def/252 SpAtk Overheat Thunderbolt Will O Wisp Protect Yea, it is a Trick Room Rotom, the set would be easy to alter to make it non-TR. Fire Gem Overheat OHKO's standard Zapdos, and Top, and is very likely to OHKO Occa Metagross. But tons of popular stuff walls Rotom-H, and hsi bad defensive typing isn't hard to exploit. |
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#12 |
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Join Date: Oct 2009
Posts: 312
St. Louis
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Stormfront and Brandon the only ones doing this right.
Since I'm most likely not going to Nats, may as well post my team here that I was going to use. Hariyama @ Flame Orb Adamant Guts 252 HP/252 Atk/ 4 Speed Arm Thrust Whirlwind Protect Ice Punch My secret weapon anti-Trick Room counter. I would use Whirlwind to get rid of Trick Roomers and Arm Thrust would KO ChopleTars. Hypno @ Fight Gem Adamant Insomnia 252 HP/252 Atk/ 4 Spd Drain Punch Psycho Cut Light Screen Reflect I fake the Trick Room lead and end up either setting up a screen or straight smashing the opponent in the ground. Pidgeot @ Choice Band Adamant Keen Eye 252 Attack/ 252 Speed Brave Bird U-Turn Return Filler My hard hitter sweeper, I chose Keen Eyes because it would prevent Muddy Water accuracy drops from preventing Pidgeot to sweep Cacturne @ Dark Gem Adamant Water Absorb 252 Attack, 252 HP Sucker Punch Protect Substitute Needle Arm This thing is a monster and messed up rain teams pretty badly. Slowking @ Expert Belt Modest Own Tempo 252 HP/ 252 Sp Atk Flame Thrower Surf Psychic Protect Cacturne's partner in crime! Moltres @ Choice Scarf Modest Pressure 252 Sp Atk/ 252 Speed Overheat Heat Wave Air Slash HP Ground |
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#13 | |
Join Date: Jun 2010
Posts: 259
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Quote:
On a side note, it really seems to me as though each pokemon's set should be decided upon to act within its own team. This implies that with good teambuilding should come many creative sets; it doesn't seem like a good option to encourage standardizing sets into a team, even if they are creative. This would likely lower the overall quality of players, as they wouldn't come up with their own set to compliment their team. However, that is just an opinion. I'm sure I'm wrong in some way.
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#14 | |
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Join Date: Nov 2011
Posts: 549
Brooklyn
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Quote:
Last edited by Drifblim; Jun 6th, 2012 at 11:17:07 PM. Reason: wrong rotom forme |
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