Battle Pike [Bronze Rank] - MrcRanger97


"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."

WOOT PIKE IS UP!
I CHALLENGE BRONZE RANK
Name: MrcRanger97
Challenge Thread: None
Rank: Bronze
Cyclohm@Shield Dust

Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *
Double Hit
Hurricane
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri Attack
Discharge
Slack Off
Zap Cannon

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*
Sunny Day
Fire Blast
Blizzard
Surf
Trick Room

Magnet Rise
Draco Meteor

Lucario@Inner Focus

Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse
Aura Sphere
Close Combat

Detect*
Iron Defense*
Sky Uppercut*

Magnet Rise
Helping Hand
Hi Jump Kick
Ice Punch

Bulk Up*
Brick Break*
Shadow Claw*
Substitute
Rock Slide
Focus Blast

Gengar@Levitate

Gengar (Pride) (M)
Nature: Naughty (+1Atk, -1SpD)
Type: Poison/Ghost
Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 3

Attacks:

Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Dark Pulse
Shadow Punch
Nightmare
Dream Eater
Destiny Bond

Will-o-Wisp
Fire Punch
Thunder Punch

Endure
Explosion

Toxic
Venoshock
Psychic
Taunt
Torment

"Who am I to keep you waiting? With no further ado, here are your doors:"


[RNG: 19] Toxic Orb / Mon of ref's choice is afflicted with Toxic.


[RNG: 8] Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)


[RNG: 12] Quick Claw / Your active mon is Paralyzed.


"It looks like you will have a tough decision to make. Go ahead."

Cyclohm: 110 HP; 100 Energy; No status; No item

Lucario: 100 HP; 100 Energy; No status; No item

Gengar: 90 HP; 100 Energy; No status; No item

MrcRanger97 chooses a door.

(I'll probably change my format a little once I get used to reffing the Pike. Also, in your next post, could you please say whether you want flavor and justifications for doors or not? It'll take probably take me longer but be more enjoyable if you do, so your choice)
 
RNG (<=700=boon): 559: Gengar gets a Quick Claw

Door 2


[RNG: 19 (again)] Toxic Orb / Mon of ref's choice is afflicted with Toxic.


[RNG: 15] Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ? 90/5/3/1/4/76)


[RNG: 21] Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)

Cyclohm: 110 HP; 100 Energy; No status; No item
Lucario: 100 HP; 100 Energy; No status; No item
Gengar: 90 HP; 100 Energy; No status; Quick Claw

MrcRanger97 rearranges/uses items (optional) and chooses a door.
 
RNG (<=700=boon): 184: Cyclohm gets a Toxic Orb

Door 3


[RNG: 7] Focus Sash / A move of the referee's choice on your Active mon is Disabled.


[RNG: 10] Scope Lens / Beedrill (Sniper @ Scope Lens, Adamant ♀ 100/4/2/1/3/75)


[RNG: 8] Shed Shell / Armaldo (Battle Armor @ Hard Stone, Careful ♂ 100/5/4/2/4/45)

Cyclohm: 110 HP; 100 Energy; No status; No item
Lucario: 100 HP; 100 Energy; No status; No item
Gengar: 90 HP; 100 Energy; No status; No item
Backpack: Quick Claw, Toxic Orb

MrcRanger97 rearranges/uses items (optional) and chooses a door.

EDIT: actually I think you just get the items and they aren't automatically equipped
 
RNG (<=700=boon): 639: Focus Sash

Door 4


[RNG: 10] Scope Lens / Beedrill (Sniper @ Scope Lens, Adamant ♀ 100/4/2/1/3/75)


[RNG: 23] Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)


[RNG: 33] White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)

Cyclohm: 110 HP; 100 Energy; No status; No item
Lucario: 100 HP; 100 Energy; No status; No item
Gengar: 90 HP; 100 Energy; No status; No item
Backpack: Quick Claw, Toxic Orb, Focus Sash

MrcRanger97 rearranges/uses items (optional) and chooses a door.
 
RNG (<=700=boon): 474: Scope Lens

Door 5


[RNG: 18] Flame Orb / Mon of ref's choice is afflicted with Burn.


[RNG: 10] Scope Lens / Beedrill (Sniper @ Scope Lens, Adamant ♀ 100/4/2/1/3/75)


[RNG: 1] Life Orb / Active mon's Perish Count is set to 3.

Cyclohm: 110 HP; 100 Energy; No status; Quick Claw
Lucario: 100 HP; 100 Energy; No status; No item
Gengar: 90 HP; 100 Energy; No status; No item
Backpack: Toxic Orb, Focus Sash, Scope Lens

You're still getting lucky so far.......

MrcRanger97 rearranges/uses items (optional) and chooses a door.
 
RNG (<=700=boon): 317: Flame Orb

last door and still nothing has gone even slightly wrong...

Door 6


[RNG: 5] Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)


[RNG: 14] Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)


[RNG: 4] Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)

Cyclohm: 110 HP; 100 Energy; No status; Quick Claw
Lucario: 100 HP; 100 Energy; No status; No item
Gengar: 90 HP; 100 Energy; No status; No item
Backpack: Toxic Orb, Focus Sash, Scope Lens, Flame Orb

aaaaaaand no high rolls. But hopefully you will finally fight something this time.

MrcRanger97 rearranges/uses items (optional) and chooses a door.
 
RNG (<=700=boon): 266: Razor Fang

Door 7

Cyclohm: 110 HP; 100 Energy; No status; Quick Claw
Lucario: 100 HP; 100 Energy; No status; No item
Gengar: 90 HP; 100 Energy; No status; No item
Backpack: Toxic Orb, Focus Sash, Scope Lens, Flame Orb, Razor Fang

MrcRanger97 rearranges/uses items (optional).
Then, Lucy! Congratulations, you had to do absolutely nothing!
 
Lucy


"Fully healed and equipped with items? Maybe this one won't be crushed too badly."

Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison

Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 57 (-)

Height Class: 4
Weight Class: 3
BRT: 18

Attacks:

Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Sucker Punch
Swift

Toxic
Hidden Power [Ice, 7]
Sunny Day
Taunt
Protect
Rain Dance
Giga Drain
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Snatch
Round
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Natural Gift
Rock Smash
Strength

Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item: Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Body Slam
Double-Edge
Draco Meteor
Endure
Headbutt
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Flamethrower
Frustration
Hail
Hidden Power
Horn Drill
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Endeavor
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Headbutt
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Rock Slide
Role Play
Spite
Substitute
Swagger
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Dream Eater
Earthquake
Facade
Fire Blast
Flamethrower
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Iron Tail
Mud-Slap
Natural Gift
Nightmare
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shock Wave
SolarBeam
Stealth Rock
Strength
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon



"Let's have some Fun, shall we?"

MrcRanger97 sends out a mon and orders.
 

"Maybe we should cut the fun and get right to the rage and pain!"

Substitute (15), Blizzard, Ice Beam
 

Cyclohm (M) @ Quick Claw
HP: 110
EN: 100
SPE: 80
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Fun (F) @ Mental Herb (3)
HP: 110
EN: 100
SPE: 39
ABIL: Serene Grace
STAT: -10 Evasion
OTHR: N/A

Arena: N/A

Action 1:

Quick Claw: 218/1000: No
Cyclohm used Magnet Rise!
-5 Energy
Fun used Substitute!
-15 HP
-12 Energy

Action 2:

Quick Claw: 312/1000: No
Cyclohm used Discharge!
Crit: 752/1000: No
(8+3+3) = 14 Damage
-5 Energy
Fun used Blizzard!
Hit: 676/1000: Yes
Crit: 475/1000: No
(12+0) x 1.5 = 18 Damage
-8 Energy

Action 3:

Quick Claw: 166/1000: Yes
Cyclohm used Discharge!
Crit: 489/1000: No
(8+3+3) = 14 Damage
-9 Energy
Fun used Ice Beam!
Crit: 253/1000: No
(10+0) x 1.5 = 15 Damage
-7 Energy


Cyclohm (M) @ Quick Claw
HP: 77
EN: 81
SPE: 80
ABIL: Shield Dust
STAT: N/A
OTHR: Magnet Rise (3 actions)

Fun (F) @ Mental Herb (3)
HP: 95
EN: 73
SPE: 39
ABIL: Serene Grace
STAT: -10 Evasion
OTHR: N/A
MrcRanger97:

100 HP; 100 Energy; No Status; Scope Lens

90 HP; 100 Energy; No Status; Focus Sash

Lucy:

100 HP; 100 Energy; No Status; Smoke Ball

100 HP; 100 Energy; No Status; Life Orb


Arena: N/A

Turn Order:


Lucy issues actions.
MrcRanger97 issues actions.
REFEREE
 

"I'm not really sure why I switched to Pain, but the snake will be bringin' it for sure!"

Mud-Slap, Mud-Slap, Sludge Wave
IF Shock Wave A2 and A3, THEN make actions Sludge Wave, Sludge Bomb, Sludge Wave
 

Cyclohm (M) @ Quick Claw
HP: 77
EN: 81
SPE: 80
ABIL: Shield Dust
STAT: N/A
OTHR: Magnet Rise (3 actions)

Pain (F) @ Smoke Ball
HP: 100
EN: 100
SPE: 57
ABIL: Shed Skin
STAT: -10 Evasion
OTHR: N/A

Arena: N/A

Action 1:

Quick Claw: 798/1000: No
Cyclohm used Rain Dance!
-10 Energy
Pain used Mud-Slap!
Crit: 255/1000: No
(4+3) x 1.5 = 10.5 Damage
-3 Energy

Action 2:

Quick Claw: 944/1000: No
Cyclohm used Thunder!
Crit: 947/1000: No
Effect: 90/1000: Yes
(12+3+4.5) = 19.5 Damage
-7 Energy
Paralysis: 13/1000: Yes
Pain was fully paralyzed!

Action 3:

Quick Claw: 494/1000: No
Cyclohm used Thunder!
Crit: 305/1000: No
Effect: 942/1000: No
(12+3+4.5) = 19.5 Damage
-18 Energy
Paralysis: 17/1000: Yes
Pain was fully paralyzed!


Cyclohm (M) @ Quick Claw
HP: 66
EN: 46
SPE: 80
ABIL: Shield Dust
STAT: N/A
OTHR: N/A

Pain (F) @ Smoke Ball
HP: 61
EN: 97
SPE: 57
ABIL: Shed Skin
STAT: -10 Evasion
OTHR: N/A
MrcRanger97:

100 HP; 100 Energy; No Status; Scope Lens

90 HP; 100 Energy; No Status; Focus Sash

Lucy:

95 HP; 73 Energy; No status; Mental Herb (3)

100 HP; 100 Energy; No Status; Smoke Ball

100 HP; 100 Energy; No Status; Life Orb


Arena: Raining (3 rounds)

Turn Order:


MrcRanger97 issues actions.
Lucy issues actions.
REFEREE
 

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