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#26 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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Sorry for the delay, I never saw that you posted... Either way, I can't have that soak, and I can take 5 BAP Waterfalls!
Taunt -> Reflect -> Psychic
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#27 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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![]() 90 HP 100 EN Status: None 1/2/5/3/138 Magic Guard 100 HP 100 EN Status: None 4/3/1/2/35 Unaware Round 1: Houdin uses Taunt! Privatyke fell for the taunt! -10 Energy Privatyke uses Waterfall! To Crit <625, 2552 no 8+3+3=14 Damage -5 Energy Round 2: Houdin uses Reflect! Waterwarrior's team was protected! -7 Energy Privatyke uses Waterfall! To Crit <625, 6786 no 4+3+3=10 Damage -9 Energy Round 3: Houdin uses Psychic! To Crit <625, 2323 no Lower SpD <1000, 9879 no 10+3+4.5*1.5=26.25 Damage -6 Energy Privatyke uses Waterfall! To Crit <625, 2552 no 4+3+3=10 Damage -13 Energy Houdini: 10+10+14=34 Damage Taken Privatyke: 26 Damage Taken ![]() 56 HP 77 EN Status: Reflect (3A) 1/2/5/3/138 Magic Guard 74 HP 73 EN Status: Taunted (3A) 4/3/1/2/35 Unaware Your turn to issue orders Waterwarrior!
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#28 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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Hmm.... not the best way to start, but we can pull through easily!
Psychic -> Energy Ball -> Psychic
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#29 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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![]() "Meet him head on!!" Waterfall - Aqua Jet - Waterfall+Waterfall Combo ![]() 56 HP 77 EN Status: Reflect (3A) 1/2/5/3/138 Magic Guard 74 HP 73 EN Status: Taunted (3A) 4/3/1/2/35 Unaware Round 1: Houdin uses Psychic! To Crit <625, 6278 no Lower SpD <1000, 5406 no 10+3+4.5*1.5=26.25 Damage -10 Energy Privatyke uses Waterfall! To Crit <625, 2877 no 8+3+3=14 Damage -17 Energy Round 2: Houdin uses Energy Ball! 8+4.5*1.5=18.75 Damage -6 Energy Privatyke uses Aqua Jet! To Crit <625, 7559 no 4+3+3=10 Damage -2 Energy Round 3: Houdin uses Psychic! To Crit <625, 1648 no Lower SpD <1000, 3358 no 10+3+4.5*1.5=26.25 Damage -6 Energy Privatyke uses Mega Waterfall! To Crit <625, 4578 no (8*2.25)+3+3=24 Damage -28 Energy Houdini: 14+10+24=48 Damage Taken Privatyke: 26.25+26.25+18.75=71.25=71 Damage ![]() 8 HP 59 EN Status: None 1/2/5/3/138 Magic Guard 3 HP 26 EN Status: None 4/3/1/2/35 Unaware ![]() "Uh oh, fell short!!" Cooldown - Dead - Dead (So yea i forgot about reflect til i was done, then realized that it didnt matter at all, so im not gonna bother fixing it)
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#30 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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Yea, thats ok. Well, we can take the easy way out and just use Confusion, but you know what else we can do?
Psyshock + Psyshock combo BECAUSE I CAN, THATS WHY!!
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#31 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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![]() 8 HP 59 EN Status: None 1/2/5/3/138 Magic Guard 3 HP 26 EN Status: None 4/3/1/2/35 Unaware Round 1: Houdini uses Unclean Brutality! (8*2.25)+3+3*1.5=36 Damage -31 Energy Privatyke was KOed! ![]() 8 HP 59 EN Status: None 1/2/5/3/138 Magic Guard KO HP KO EN Status: None 4/3/1/2/35 Unaware Congrats on your victory, the next round will be posted shortly
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#32 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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![]() Arcade Star Dahlia wants to battle! "No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"
Dusknoir
Medicham
Ludicolo
"Choose which Pokemon you will lead with challenger!"
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#33 |
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Join Date: Oct 2010
Posts: 4,744
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Alright guys! This is going to be hard as all hell, but lets see if we can finf a way to win after all!
Lead with Houdin, as always
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#34 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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![]() "Then we shall start with Medicham, we'll see who has better tricks up their sleeve!" Roulette Randomization Your roulette for this battle is as follows: 16 18 17 9 24 1 3 18 22 10 9 18 19 4 7 13 Event Descriptions: 1: Opponent’s Pokemon are poisoned for the battle. 3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle. 4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle 7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds). 9: Challenger’s Pokemon are poisoned for the duration of the battle. 10: Challenger’s Pokemon are burned for the duration of the battle. 13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge. 17: Drought is applied to the battle. 18: Drizzle is applied to the battle. 22: The roulette is slowed down for the rest of the challenge(N is halved) 24: Challenger wins 1 free CC, then battles normally Please Select Four Consecutive Events from the Roulette.
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#35 |
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Join Date: Oct 2010
Posts: 4,744
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Come ooooon hax gods!
24 1 3 18
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#36 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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RNG Roulette Result: 1/4
24: Challenger wins 1 free CC, then battles normally ![]() "Ooooh, everyone likes free money, now let the battle begin!" Light Screen - Body Slam - Body Slam IF Taunt is used, Magic Coat and push actions down IF Encore is used, Magic Coat and push actions down
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#37 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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Damn, could've used that poison... Ah well. ATTACK!
Shadow Ball -> Psychic -> Disable (Body Slam)
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#38 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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![]() 90 HP 100 EN Status: None 1/2/5/3/138 Magic Guard 90 HP 100 EN Status: None 6/3/1/3/80 Pure Power Round 1: Houdin uses Shadow Ball! To Crit <625, 1211 no Lower SpD <1000, 8947 no 8+3*1.5=16.5 Damage -6 Energy Medicham uses Light Screen! Dahlia's team was protected! -7 Energy Round 2: Houdin uses Psychic! To Crit <625, 903 no Lower SpD <1000, 8364 no 4.5+3+3=10.5 Damage -6 Energy Medicham uses Body Slam! To Crit <625, 3187 no Paralyze <3000, 189 yes 9+4.5+1=14.5 Damage Houdin was Paralyzed! -7 Energy Round 3: Medicham uses Body Slam! To Crit <625, 2343 no Paralyze <3000, 8766 no 9+4.5+1=14.5 Damage -11 Energy Houdin uses Disable! Medicham's Body Slam was disabled! -7 Energy Houdin: 14.5+14.5=29 Damage Taken Medicham: 16.5+10.5=27 Damage taken ![]() 61 HP 81 EN Status: Paralyzed (15%) 1/2/5/3/138 Magic Guard 63 HP 75 EN Status: Reflect (3 Actions), Disabled (6 Actions) 6/3/1/3/80 Pure Power
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#39 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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Oh, derp, almost forgot about this... somehow.... anyways, FUCK BODY SLAM'S PARALYSIS CHANCE. But, we can still take this... right?
Shadow Ball -> Psychic -> Shadow Ball If Bide is ordered: A1, change actions to Recover -> Recover -> Shadow Ball A2, change actions to Shadow Ball -> Recover -> Recover If Recover is ordered: A1, change that action to Taunt A2 or A3, change the previous action to Taunt
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#40 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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![]() "Well i suppose that just leaves me with this!" Headbutt - Double Team (4) - Headbutt ![]() 61 HP 81 EN Status: Paralyzed (15%) 1/2/5/3/138 Magic Guard 63 HP 75 EN Status: Light Screen (3 Actions), Disabled (6 Actions) 6/3/1/3/80 Pure Power Round 1: Medicham uses Headbutt! To Crit <625, 9708 no To Flinch <3000, 8604 no 7+4.5+1=12.5 Damage -5 Energy Houdin uses Shadow Ball! Paralyzed <1500, 6213 no To Crit <625, 7015 no Lower SpD <1000, 6361 no 4+3*1.5=10.5 Damage -6 Energy Round 2: Medicham uses Double Team! 4 Clones Created! -16 Energy Houdin uses Psychic! Paralyzed <1500, 6006 no Hit Target <2000, 5803 no A Clone Disapated! -6 Energy Round 3: Medicham uses Headbutt! To Crit <625, 1736 no To Flinch <3000, 5085 no 7+4.5+1=12.5 Damage -5 Energy Houdin uses Shadow Ball! Paralyzed <1500, 6879 no Hit Target <2500, 8252 no A Clone Disapated -6 Energy Houdin: 12.5+12.5=25 Damage Taken Medicham: 11 Damage Taken ![]() 36 HP 63 EN Status: Paralyzed (10%) 1/2/5/3/138 Magic Guard 52 HP 49 EN Status: Disabled (3 Actions), 2 Clones 6/3/1/3/80 Pure Power ![]() "Now for a twist!" Switch to Dusknoir
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#41 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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There's a part of me that is screaming "no, he wants you to switch to Weavile. It's a trap bro, don't fall for it."
There is another part of me screaming something akin to "LEEEEEEEEEEEERRRROOOOOOOOOOOOYYY JENKIIIIIIIIIIINSS." I'm going with the former, surprisingly enough to me. Decline to counterswitch
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#42 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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![]() "Then we shall call this Houdin's final act!" Taunt - Shadow Punch - Shadow Punch IF a protective/Evasive move is ordered A1, set up a 20 HP Sub, and push actions down IF a Ghost type Damaging Combo is used, Protect that action, but only once
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#43 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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Houdin, you may have to sacrifice yourself... but like hell we're going down without a fight!
Endure -> Shadow Ball -> Shadow Ball
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#44 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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![]() 36 HP 63 EN Status: Paralyzed (10%) 1/2/5/3/138 Magic Guard 90 HP 100 EN Status: None 4/5/4/5/39 (-10% Eva) Pressure Round 1: Dusknoir uses Taunt! Houdin fell for the taunt! -10 Energy Houdin uses Endure! Paralyzed <1000, 795 yes Houdin was fully paralyzed! Round 2: Dusknoir uses Shadow Punch! TO Crit <625, 7004 no 7+3+3*1.5=19.5 Damage to Houdin -4 Energy Houdin uses Shadow Ball! To Crit <625, 4151 no Lower SpD <1000, 9097 no 8*1.5=12 Damage to Dusknoir -8 Energy Round 3: Dusknoir uses Shadow Punch! TO Crit <625, 7004 no 7+3+3*1.5=19.5 Damage to Houdin -8 Energy Houdin was KOed! Houdin: 19.5+19.5=39 Damage Taken Dusknoir: 12 Damage Taken ![]() KO HP KO EN Status: None 1/2/5/3/138 Magic Guard 78 HP 78 EN Status: None 4/5/4/5/39 (-10% Eva) Pressure
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#45 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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GOD DAMN IT.
Hmm... Guys, I can tell this is just going to be a downhill battle from here... However, that is not a reason to not push through! Although, I didn't have Night Slash on Dovahkiin when I signed up for this. Oy. Taunt -> Faint Attack -> Faint Attack If a damaging Fighting-type move is used: -as a combo: use Dig and stay under -not as a combo: change that action to Dig the first time, Agility the second time, and Dig the third time If a Protective move is used A1, change that action to Hone Claws and push actions back- First sub takes precedence
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Currently on an indefinite break from ASB. Sorry. <Engineer> dw you should come to america <Engineer> where you can eat burgers and get fat <Destiny_Warrior> 9.9 engi *** kingofburgerz [~cgiirc@synIRC-43958468.hsd1.co.comcast.net] has joined #capasb Last edited by waterwarrior; May 29th, 2012 at 12:52:17 AM. |
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#46 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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will get this reffed as soon as i get a ruling checked out
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#47 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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![]() "You cant escape us!" Pursuit+Dynamic Punch - Cooldown - Pursuit+Dynamic Punch ![]() 100 HP 100 EN Status: None 6/3/1/3/125 Pressure 78 HP 78 EN Status: None 4/5/4/5/39 (-10% Eva) Pressure Round 1: Dovahkiin dug underground! -3 Energy Dusknoir uses No Escape! To Crit <625, 1675 no (10+8)+1.5*2.25=43.875 Damage to Dovahkiin -22 Energy Round 2: Dovahkiin uses Dig! To Crit <625, 1808 no 8+1=9 Damage to Dusknoir -12 Energy Dusknoir rests! Round 3: Dovahkiin dug underground! -3 Energy Dusknoir uses No Escape! To Crit <625, 2037 no (10+8)+1.5*2.25=43.875 Damage to Dovahkiin -34 Energy Dovahkiin: 43.875+43.875=87.75=88 Damage Taken Dusknoir: 9 Damage Taken ![]() 12 HP 82 EN Status: Underground 6/3/1/3/125 Pressure 69 HP 22 EN Status: None 4/5/4/5/39 (-10% Eva) Pressure ![]() "Now that we have done our damage, let us rest!" Cooldown - Chill - Reflect IF Taunt is used, switch that action to Brick Break
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#48 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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................................. FUCK. EVERYTHING. Ah well, I give up. I just plain give up. At least we can attempt to get the EN KO?
come out of the ground -> Taunt -> Be dead
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Currently on an indefinite break from ASB. Sorry. <Engineer> dw you should come to america <Engineer> where you can eat burgers and get fat <Destiny_Warrior> 9.9 engi *** kingofburgerz [~cgiirc@synIRC-43958468.hsd1.co.comcast.net] has joined #capasb |
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#49 |
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Join Date: Jan 2011
Posts: 2,923
Iowa
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(Forgot to factor in pressure for both mons last round, edited the fix into this round though)
![]() 12 HP 80 EN Status: Underground 6/3/1/3/125 Pressure 69 HP 18 EN Status: None 4/5/4/5/39 (-10% Eva) Pressure Round 1: Dusknoir Rests! Dovahkiin uses Dig! To Crit <625, 4795 no 8+1=9 Damage to Dusknoir -18 Energy Round 2: Dovahkiin uses Taunt! Dusknoir fell for the taunt! -10 Energy Dusknoir uses Brick Break! To Crit <625, 5829 no 8+1.5*2.25=21.375 Damage to Dovahkiin -8 Energy Dovahkiin was KOed! Dovahkiin: 21 Damage Taken Dusknoir: 9 Damage Taken ![]() KO HP KO EN Status: None 6/3/1/3/125 Pressure 60 HP 10 EN Status: Taunted (5 Actions) 4/5/4/5/39 (-10% Eva) Pressure
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#50 |
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Join Date: Oct 2010
Posts: 4,744
FREAKING UNICORNS ON FREAKING RAINBOWS
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You may attempt to use as little energy as possible... but that will only lead to me using you as complete set-up fodder!
Wring Out -> Leaf Storm + Leaf Storm combo -> cooldown
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Currently on an indefinite break from ASB. Sorry. <Engineer> dw you should come to america <Engineer> where you can eat burgers and get fat <Destiny_Warrior> 9.9 engi *** kingofburgerz [~cgiirc@synIRC-43958468.hsd1.co.comcast.net] has joined #capasb |
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