"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."
Challenging the pike
Name: Wobbanaut
Challenge Thread (if any): None
Rank: Bronze
Pokemon: Pyrophobe @ Sniper
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Horsea(Pyrophobe)(M)
Nature:Mild(+SpA,-Def)
Type
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities
Swift Swim:[Type: Innate]The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper:[Type: Innate]This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp:[Type: Innate]This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats
HP: 90
Atk: Rank 2
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks
Level Up - Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Agility
TM/HM - Dive, Double Team, Scald
Egg Moves - Disable, Outrage, Razor Wind
Pokemon: Handy @ Run Away
]Pokemon: Pyromaniac @ Shed Skin
Aipom(Handy)M
Nature – Adamant(+Att , -Spa )
Type
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities
Run Away: [Type: Innate] This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 5/6
MC: 9
DC: 4/5
Attacks
Level Up – Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech
TM/HM – Low Sweep, Double Team, Protect,Substitute
Egg Moves – Fake Out, Bounce, Counter
4th Gen Tutor - Fire Punch
Karrablast(Pyromaniac)(F)
Nature:Brave(+Att,-Speed)
Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin:[Type: Innate]This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard:[Type: Innate][DW]This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52(-)
Size Class: 1
Weight Class: 1
EC: 1/6
MC: 0
DC: 1/5
Attacks
Level Up - Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe, Flail, Swords Dance
TM/HM - Double Team, Substitue, Poison Jab
Egg Moves - Megahorn, Faint Attack, Counter
"Who am I to keep you waiting? With no further ado, here are your doors:"
[RNG: 21] Heat Rock / Ninetales (Drought @ Fire Gem, Modest 100/2/3/4/4/100)
[RNG: 12] Quick Claw / Your active mon is Paralyzed.
[RNG: 12] Quick Claw / Your active mon is Paralyzed.
"It looks like you will have a tough decision to make. Go ahead."
Pyrophobe: 90 HP; 100 Energy; No status; No item
Handy: 90 HP; 100 Energy; No status; No item
Pyromaniac: 90 HP; 100 Energy; No status; No item
Wobbanaut chooses a door.
(In your next post, could you please say whether you want flavor and justifications for doors or not?)