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Old Mar 6th, 2012, 11:51:43 PM   #1
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Default Ask a Simple Question, Get a Simple Answer (CAP V. 3.0 READ THE OP!)


Numel by Wyverii

Like most other forums, simple questions come up all the time. Please ask them here, rather than making new threads.

This is NOT a discussion thread.
  • Please consult the sticky threads and the CAP Website (specifically, the Newcomers Guide) before posting a question here. Most basic information is contained in them.
  • Do not ask non-CAP related questions in this thread. For general Pokémon help, see the Simple Question / Simple Answer thread in the Smogon Metagames forum.
  • Do not start discussions in this thread. This is for simple questions that are expected to have a simple answer. If your question is an open-ended discussion-starter, it will be moderated.
  • Do not continue discussions in this thread. Provide a simple answer to a posted simple question, or do not post at all. Do not go "back-and-forth" with posts. However, feel free to answer follow-up questions if they are also simple in nature.
  • This is not a place to post your ideas/concerns/problems/issues with the CAP project, simply because you "can't find any other place to post". If that is your reason for posting here, your post is almost certainly inappropriate here and will be moderated.
  • Do not ask "When is <X> going to start?", "When is <X> going to happen?" or any other questions related to future project occurences. The CAP project does not follow any set timelines, so don't ask questions about it. If you are asking about the overall future project direction, the answer is in the stickies, or it isn't a simple question. Either way, don't ask that stuff here.
  • Do not ask about EVO, or any other side projects that could come out of CAP.
  • No, you cannot submit new ideas for Pokemon. Check out the Newcomers Guide for more info.
  • All CAP Pokemon are "OU", no matter what usage they get in the CAP Metagame.
This thread is for simple questions, and simple answers. It's very.... uh.... Numel-esque.


Common Questions:

Where do I find the sprites?

-Originals can be found here: http://cap.smogon.com/Sprites/AllSprites.html
-Fifth gen updates can be found here: http://www.smogon.com/forums/showpos...68&postcount=1

Where can I play the CAP metagame?

-On Pokemon Showdown!: http://pokemonshowdown.com/
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|

Last edited by jas61292; May 10th, 2013 at 2:45:44 PM. Reason: updating
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Old Mar 7th, 2012, 1:46:43 PM   #2
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Recently, there were some changes in the CAP project.

1) Why was the thread closed?
I'm sure that people have questions or comments about the changes.

2) What do all of these changes actually mean for average posters that like to participate in the CAP process but don't actually have any interest in leadership positions like this "CAPinet" (clever name, by the way) or the PRC?
The only major changes that I'm noticing from that angle are that (a) there's now officially a CAP metagame that we're designing for, which includes all CAP projects, including those from previous generations and (b) Topic Leaders are gone now, which is a double-edged sword because it prevents abuse of the position but also decentralizes its duties so that normal posters don't always know who to talk to. I'm just wanting to make sure that I understand the changes relevant to me correctly.
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Old Mar 7th, 2012, 3:43:40 PM   #3
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Quote:
Originally Posted by Fat Asylum_Rhapsody View Post
Recently, there were some changes in the CAP project.

1) Why was the thread closed?
I'm sure that people have questions or comments about the changes.
The thread was closed because we wanted to announce the changes but weren't completely done with implementation.

Quote:
2) What do all of these changes actually mean for average posters that like to participate in the CAP process but don't actually have any interest in leadership positions like this "CAPinet" (clever name, by the way) or the PRC?
The only major changes that I'm noticing from that angle are that (a) there's now officially a CAP metagame that we're designing for, which includes all CAP projects, including those from previous generations and (b) Topic Leaders are gone now, which is a double-edged sword because it prevents abuse of the position but also decentralizes its duties so that normal posters don't always know who to talk to. I'm just wanting to make sure that I understand the changes relevant to me correctly.
If you have no desire in leadership positions then it doesn't affect you in the least. Continue contributing like normal.

As for the changes, you are understanding them correctly. The part that's relevant to you is that instead of one Topic Leader, each mod is leading parts of the CAP. Generally the new rule of thumb is: ask whoever made the thread you want to post in. If all else fails, ask me.
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Old Mar 11th, 2012, 12:52:32 AM   #4
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Default Problem instaling CAP on PO

Hi I am new at here, and I want to update the Cap data to Pokemon online, but the link of "Updating Data (WinXP / Vista / Win7)" at http://www.smogon.com/cap/server/connection_guide, the link is broken.
Could you please help me to install the CAP mode, to play this atPokemon Online.
Sory if I sound like a noob.
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Old Mar 12th, 2012, 2:33:04 PM   #5
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Is CAP primarily played on Pokemon Showdown! or on Smogon's Pokemon Online server?
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Old Mar 12th, 2012, 3:05:24 PM   #6
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Quote:
Originally Posted by Fat DetroitLolcat View Post
Is CAP primarily played on Pokemon Showdown! or on Smogon's Pokemon Online server?
CAP is going to be primarily played on aesoft's simulator Pokemon Showdown!
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Old Mar 13th, 2012, 7:25:30 PM   #7
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I know the OP stated not to post anything you previously made, but what if you wanted to put up something you'd previously spent months on in order to get it perfected. Like this: http://s1.zetaboards.com/Endless_Zork/topic/4726584/1/ [I put it in my holding area forum, because a lot of it's codes don't work here and I didn't need to advert the original forum where I worked on that at] I have multiple like this, though this one is the most done (only one with that nice of a sprite). All of them have complete moveset though in most cases they have no stats, because the forum I previously worked on them on didn't use stats. I'm asking mostly because the way the OP sounded it's like the assumption that anything you'd previously made must be crap, throw it out and only work from scratch here.

EDIT:

Pretty much what I'm saying is where would I go/is there anywhere on here where I could get something like this cleaned and finished by a larger group instead of starting from complete scratch with polling on whether a concept could work or not? o_0;
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Last edited by Bcadren; Mar 13th, 2012 at 7:35:43 PM. Reason: Clarifaction
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Old Mar 13th, 2012, 10:01:57 PM   #8
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Short answer: nowhere
Long answer: we don't accept fan made projects at any level of completion
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Old Mar 19th, 2012, 5:42:55 AM   #9
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Quote:
Originally Posted by Fat ReneBornHero View Post
Hi I am new at here, and I want to update the Cap data to Pokemon online, but the link of "Updating Data (WinXP / Vista / Win7)" at http://www.smogon.com/cap/server/connection_guide, the link is broken.
Could you please help me to install the CAP mode, to play this atPokemon Online.
Sory if I sound like a noob.


I believe CAP is now on Pokemon Showdown rather than Pokemon Online, due to easier implementation.
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Last edited by Birkal; Mar 19th, 2012 at 11:38:38 AM. Reason: Put in the quote so this response makes sense. Also, linked it to Pokemon Showdown.
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Old Mar 21st, 2012, 11:16:09 PM   #10
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I keep hearing about the CAP IRC, #cap. Never saw anything on how to access it though. Anyone care to explain how I get there?

(I probably passed over a link somewhere without realizing it.)

EDIT: Oh wow, how stupid of me. *facepalm*

Last edited by phoopes; Mar 23rd, 2012 at 12:09:29 AM.
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Old Mar 21st, 2012, 11:55:32 PM   #11
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http://www.smogon.com/forums/showthread.php?t=66991

literally the thread right below this
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Old Mar 25th, 2012, 7:34:47 PM   #12
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Default CAP Help

Hello,

I'm trying to download the CAP data onto my computer, but I can't open the installation. Can I please have some help so I can use the 10 new Pokemon?

Thanks!
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Old Mar 25th, 2012, 7:40:25 PM   #13
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There is no CaP on PO or Shoddy or whatever you're trying to download. Try: http://pokemonshowdown.com/
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Old Apr 7th, 2012, 10:48:11 AM   #14
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are we able to create abilities?
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Old Apr 7th, 2012, 11:53:22 AM   #15
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Yes. Look at the abilities rebound (collosoil) persistent (fidgit) and mountaineer (syclant)
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Old Apr 7th, 2012, 1:12:02 PM   #16
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wasnt sure if those did not just belong to some obscure pokemon
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Old Apr 7th, 2012, 11:37:58 PM   #17
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In general, I believe that current view is that we prefer not to do custom abilities, moves or anything else unless absolutely necessary. However, as was mentioned, it is currently possible thanks to PS! They will probably not happen, but it will really depend on the situation.
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Old Apr 8th, 2012, 3:44:06 PM   #18
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What is the difference between Rebound and Magic Bounce?
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Old Apr 8th, 2012, 5:16:30 PM   #19
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Magic Bounce is a continual effect, so long as a Pokemon with Magic Bounce is in it repels all effect moves. Rebound only works on the switch, so if you use SR and Collosoil comes in it gets reflected, however if you switch in and then use it next turn it should work.
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Old Apr 21st, 2012, 12:26:00 AM   #20
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In light of the new CAP, I made some type spreadsheets showing all possible type combination resistances, weaknesses, and such. I don't think such a thread exists, would it go into this forum?
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Old Apr 21st, 2012, 9:31:43 AM   #21
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It's Generally assumed that people are aware of type advantages and disadvantages.
http://www.serebii.net/games/type.shtml if people aren't aware, then this tends to do the job
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Old Apr 21st, 2012, 2:38:11 PM   #22
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Well, their list only holds existing type combos?
https://docs.google.com/spreadsheet/...3N4YlJxWkQwdGc

Each tab holds primary type, first row states secondary type, left column shows attacks aginst the type.
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Old May 24th, 2012, 3:06:25 PM   #23
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I'm not sure were this goes in this subforum, so I will point out an error here. The official Revenankh dec data on the main page gives it 90/90/110 defenses, but there is an error in the strategy. It gives it 94/90/120 defenses, which are significantly different. Just pointing it out for correction.
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Old May 24th, 2012, 11:42:03 PM   #24
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With it's creative, yet somewhat unorthodox concept and stats, what poke do you think may be ideal to give support, and what place on a team do you think Mollux might fulfill?
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Old May 25th, 2012, 1:52:22 AM   #25
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I think Gliscor would be a good teammate for Mollux as it can deal with the Rock types that threaten Mollux, whilst our lovely cone snail can take Water/Ice attacks with ease.
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