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#1 | ||
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Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
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Memento mori.
Name: Aurumoth ![]() Quote:
![]() Typing: / ![]() Abilities: Weak Armour / Illusion (DW) / No Guard Base Stats: 110 HP / 120 Atk / 99 Def / 117 SpA / 60 SpD / 94 Spe Movepool:Height: 2.1m / 6'11" Weight: 193.0 kg / 425.5 lbs Gender Ratio: 50% Male / 50% Female Dex Entries: Quote:
That's all, folks!
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Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth Last edited by bugmaniacbob; Dec 9th, 2012 at 2:17:00 PM. Reason: fixing a terrible mistake. |
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#2 |
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Join Date: Apr 2012
Posts: 995
Avatar by the awesome Magistrum!
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I read all of that? Wow. Anyways, congratulations on your Topic Leader journey, it's tiring but worth it in the end. I've thoroughly enjoyed this process, and you've been a great Leader for the most part.
And who knew you get infractions for poor artwork? |
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#3 |
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Join Date: May 2012
Posts: 155
Is probably the only person who doesn't do IRC.
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holycrapthatanimationlooksamazing. Wow BMB, I have to say, I really liked you being our topic leader for CAP 4! Acting like a beacon guiding us in the right direction, I'd say this was one of our better CAPs. Might I ask when the inaugural battle is?
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<Scarfwynaut> can't people just sit around and eat a cheese wheel? <Scarfwynaut> that is my kind of social gathering Last edited by fryfrey; Nov 16th, 2012 at 7:54:38 PM. |
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#4 | |
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We have the technology.
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The real Pokedex entries:
Quote:
Y'know, for anyone who's interested in that sort of thing ;) Congrats on the 2k and finishing up CAP4, bmb! Last edited by Birkal; Nov 17th, 2012 at 2:39:49 PM. |
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#5 |
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Join Date: May 2010
Posts: 130
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I wasn't around for pretty much all of this project, and after reading your final product novel, I strongly regret it. It's exceptionally clear that you tried to put a lot of yourself in this CAP not only because you were the Topic Leader, but because you genuinely love this project. I can only imagine the amount of "fun" and "debating" that occurred during the concept, ability, and allowed moves (and dex entries?). I strongly hope you get the chance to lead another project so I can experience your TLship first hand.
Also, your autobiographical story was very entertaining. I don't have any comments besides how cool it is that CAP 4 finished almost four years after your posted your own concept thread. |
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#6 |
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Join Date: Aug 2012
Posts: 109
Avatar by Eagle4
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This was the first CAP I've ever participated in (I wasn't here for the begining but joined in just after the typing polls.) I have no experience to which to compare your performance, bmb, but I can truthfully say I thoroughly enjoyed the process and without a strong leader that would not be so.
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I want to say I get more stupid everyday, but it would make me stupid to admit that... Irony... |
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#7 |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,295
Strong as a Corsola
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Well, that was a lot to take in, and I'm sure there is a lot I could talk about and comment on, but I don't really feel that most of it would be relevant to the final product, so I will leave that for some other thread or (more likely) various irc discussions that will undoubtedly happen.
Instead all I will say is this. While there were definitely things this CAP that I don't think were handled the best, no one is perfect. You did a fantastic job on this project, and, as much as I had hoped that the TL vote would have gone my way, I don't think there could have been a better TL for this project than you. Oh, and congrats on the 2k. Now, can we get this playtest started please? :D
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<Destiny_Warrior> jas will you do the dramatic reading <jas61292> I can't do anything dramatically. Not the actor type <Kadew> type tldr prc posts dramatically, then <Kadew> I'm sure you can manage that . |
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#8 |
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Join Date: Oct 2012
Posts: 64
The Frozen Land Of Canada
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I can not believe i just read all that. I remember the quiver dance discussion... it's almost funny how quickly some of us switched sides...
This was my first CAP project, and i'd like to thank bmb for being such an awesome topic leader. (I feel sorta inspired now... it's passed) |
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#9 |
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Join Date: Nov 2012
Posts: 42
New Jersey
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Well, i'm happy with the outcome of CAP 4. We had a lot of brilliant ideas for shaping it to the final product it is now. I only participated in the second half, but it was a nice, long journey to the end. I thank bugmaniabob for being a great topic leader and everyone participating in general for the amazing job you guys have done on this project. Till next CAP, farewell.
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#10 |
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Join Date: Sep 2010
Posts: 639
Caw!
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Preface: Thank you, bugmaniacbob, for being a great Team Leader, and for that great post. I learned a few things today, lessons I think I'll be taking into CAP going from now on.
This is the second CAP I've been around for, and I have to say, it's been an...interesting ride. I'm not sure if I love you all more then I hate you, but hey! Cynicism hoo! Can't have the light without the dark, and all that. I think "Nostalgia and Revolution" would best sum up this CAP. In a way, it was sort of a farewell to arms - almost all of the old, (in)famous posters are now gone, yet at the same time, we've pushed the envelope to a certain degree. We've done things I don't think we would've even considered on a less radical concept, yet at the same time the old has shown, especially in the art polls. But I'm not going to talk about things I'm not particularly experienced with, so instead I'll move into the parts of CAP I'm more qualified to talk about: Drama. We've done really good about the drama this time around. Sure, there were a few incidents, but nothing on the level of Droughtgate or EVO. Analyctic got close but thankfully nobody wanted to push it that far. The pro/anti-quiver dance camps got pretty nasty, and even I kind of sunk into it a little, but that's given me a new light on handling people, so hey! Lesson learned. Ability. I think I'm one of the few people outside of bob who actually kind of likes all three abilities. I don't like Weak Armor being perceived as the "Defining" ability, but I definitely like how they can all be taken. This, I think, was definitely the highlight of CAP 4, well outside of the initial discussion before we squared away into our camps and stated fighting eachother. Finally, movepool. Kind of sad I lost here, and that Aurumoth doesn't have as much utility as it could, but feh! Current movepool is definitely usable, and I'd argue pretty good. Overall, though, I think we might have decided to close our eyes and shut our ears on how much BW2 changed the face of the metagame. I dunno, perhaps i'm just a doomsayer, and it'll turn out fine. But I still think that even with all that its got going for it Aurumoth will struggle to stay mid-tier OU even. (lack of) speed kills, man. As a new member to CAP, I definitely learned quite a bit from this CAP, and from bob's 2k. And hopefully, these lessons will transfer into future endeavors. I have to wonder who will read this, but honestly, it doesn't matter. I've decided I'm going to try and contribute as best as I can, because I love what we do here. You guys make for good company. And hey, I thought it would be inconceivable that I would win my first submission - but I wound up doing just that. That, at the very least, gives me hope that my contributions are worth it.
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http://i.imgur.com/M88s8ua.gif |
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#11 | |
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Join Date: Aug 2010
Posts: 4,151
Maryland
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Quote:
hi nytt ynGood CAP bmb, too bad some people were a bit greedy with the movepool
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out Last edited by Pwnemon; Nov 16th, 2012 at 9:11:44 PM. |
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#12 |
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Moderator
Join Date: Jul 2010
Posts: 477
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yay!
You did an awesome job bmb, thank you! |
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#13 |
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Join Date: May 2012
Posts: 15
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Well, I've been lurking around the CAP forums for a while (probably since the start of BWCAP2), and finally started voting during the last CAP. For the next one, I feel like I'll chip in a few ideas.
Great work bmb! |
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#14 |
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Join Date: Jan 2012
Posts: 478
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I would really like to thank bmb for a great CAP. I have mostly been a lurker for the past three CAPs, mostly just voting in polls. This CAP was different. I submitted a name just for the heck of it not expecting anything. Turns out, it won. Bmb was a huge supporter of "Aurumoth" and helped me eventually win in the polls. Winning the name poll really helped me feel involved in this project, where it seems as if veterans dominant most stages. I am excited for CAP5 and can't wait for the testing stage.
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#15 |
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Join Date: Apr 2011
Posts: 158
a reliable team of monkeys
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Well.
My brain is still working to try and process that colossal post. I'm surprised someone was able to eclipse my own long-winded nature so completely (even if this was a political discussion, I would run out of meaningful things to say before this point), but I have to say I'm glad BMB went to this much trouble - I think I understand the CAP process loads better than I could have before. This particular lurker will try to do more in the future. Regarding BMB's time as topic leader, I think it turned out spectacularly. What I wanted to say about pushing the envelope and all that has already been pretty well articulated, and I think this kind of evolution is glorious. I want to congratulate BMB on being as even-handed as he was, and being able to keep his cool so well - no one I know personally would have been able to handle all this half as well as he did. Regarding the perception of bias in what got slated at different points in the process, I don't think he can really be faulted for that - no one is immune to that, and I think the vast majority would have let it influence them to some extent (this may be just my cynicism talking, though). Finally, the featured arthropod thing was a stroke of genius (completely irrelevant, I know, but it had to be said). Feel free to ignore my rambling. I probably will. Onward!
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No one is free until all are free. Will you keep living on your knees? |
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#16 | |
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Join Date: Oct 2010
Posts: 270
Location: Singapore
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Quote:
Anyway congratulations on a great job done!! I could tell you were stressed (caught those thread tags) and I think you've handled it well despite everything Also I think this thread should be added to Smogon's TVtropes page under Wall of Text which already features BMB I'm simply amazed at how you can have the drive and discipline to write everything up there Have fun playing, competitively-inclined people! This spriter will be waiting for the next CAP. (I might even try an art submission next time.) |
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#17 |
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Nobody is safe from the power of science!
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Join Date: Jun 2011
Posts: 710
Italy
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Wow, not sure how I managed to read all that huge wall of text. Anyway, it was a great first CAP experience for me, and I'd love to thank everyone, bugmaniacbob in primis, for making it that awesome. I'm really curious to see how Aurumoth will perform in OU right now, and...well, after reading all of that I'm unable to write much more.
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#18 |
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Join Date: Oct 2012
Posts: 46
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Thanks BMB, this was a pretty interesting project to be a part of for a first-timer, and I look forward to trying our sinister insectoid friend out. However, there is no chance in hell that I am going to read all that shit.
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#19 |
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Here's my mega plan: YOU DIE
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Moderator
Join Date: Apr 2009
Posts: 2,634
I'm a super fighting robot from the year 2010
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This was a pretty interesting project to be sure. I'm not sure how Aurumoth is going to reflect the concept in the end, and I'm not sure that much was even learned about risk and reward. That said, I've already seen people criticizing bugmaniacbob for being too soft or not soft enough, and criticizing the final product for being too strong or not strong enough. Hell, it's even started a bit in this thread <.< I think both extremes are heavy exaggerations. I'd personally predict Dragonite calibre, but we'll see when the playtest rolls around. Let's remember that we still do have the playtest to reveal things that the building process can't. Whatever is said about CAP 4, I think that bugmaniacbob did a very good job in having and presenting a coherent vision for the project and largely achieving that vision. We've certainly broken a lot of barriers with this project, and we have consequently learned a lot, maybe not necessarily about the concept, but a lot nonetheless.
Of course, this kind of direction was bound to attract people who'd complain about it. In particular, I saw a lot of people complaining about the concept itself with respect to luck, and the efforts that I and others put into reducing the impact of luck on this Pokémon. The interesting thing was that there were a lot of references to high-level play: specifically, situations where two good players were fully aware of every consequence and the result came down to a rock-paper-scissors throw. I felt that, if anything, the fact that we were even talking about high-level play was great. That was what I wanted to happen when I submitted the Risky Business concept. Yet, what frustrated me was that this never translated into constructive forum posts. So what we had left were people who were stuck on "guessing" and "prediction" without really considering that the same "prediction" can be safer or riskier in different situations (this was most apparent whenever people talked about Illusion). So I have to admit that I am kind of disappointed at what I see as a lot of wasted potential, and this project has made me reconsider my opinions on just about everyone. I kind of mentioned this before, but the irony for the guy who won 2/3 of the major competitive submission contests is that my initial vision for this concept differed considerably from the current result. I envisioned vulnerability to priority, useful immunities, lots of speed, resistance to residual damage, and a recovery move. (I felt that resistances to residual damage would give us more room in other areas, and that a recover move on a sufficiently "frail" Pokémon would actually be more risky than rewarding.) What I came up with was Typing: Normal / Ground, for high-power, reliable physical STABs, weaknesses to Scald and priority moves, and immunity to Thunder Wave. Abilities: Guts? Maybe some other stuff... I didn't give much thought to this stage. Stats: High Attack and Speed, was thinking around 110 Attack like Lucario, maybe higher. Low physical bulk, maybe it could barely survive Scizor's Bullet Punch or something. Maybe a bit more special bulk. Moves: Obvious STABs (Double-Edge, Return, Earthquake), Wild Charge, Fire Punch, Recover. Was seriously considering no offensive setup moves. I figured that we at CAP could make something like Honchkrow or Staraptor, but actually highly used instead of languishing in UU or BL. Of course, the exact opposite occurred on all of these fronts. I'm not saying that I disapproved of the almost immediate deviation from what I had in mind, because I didn't and I thought it would still be interesting enough to see something that wasn't "Honchkrow but good" (though clearly other people were highly disappointed). Again, if nothing else, I rather enjoyed the process this time around for the most part, though some will attest to an increased stress level for the stage that I'd end up not winning. Good show overall.
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If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <%V4> Naruto is climaxing! <+Reflect_Suicune> i was thining of fucking jellicent for some reason |
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#20 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#21 |
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Supreme Master of Trivia
Join Date: May 2010
Posts: 820
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I agree with many of cape's points. This process hardly went the way I expected the concept to turn out. I also agree that I don't think the end result reflects the concept of risk and reward in nearly the best way possible, if at all. However, I hesitate to say any of that "blame," if you will, falls on bmb. Last time I checked, we all got one vote. I do personally think starting with Bug typing wasn't the best option (Electric/Psychic was the best on that slate...), but typing is really only one aspect of a Pokemon and I can't blame bmb at all for wanting a Bug CAP. We all wanted one on some level. And after that stage, I feel the real issue was that we never had a cohesive vision as a group for where Aurumoth was gonna go, and that led to a few instances of voting decisions opposing earlier decisions. And no I'm not (just) referring to abilities.
Really all I can say about Aurumoth is I await the playtest. This is probably the first time I've disagreed with just about every decision CAPers (note: not bmb so stop yelling at him) made along the way. I haven't agreed with the majority of the decisions actually on every CAP now since Voodoom, so I guess I just haven't adapted to 5th Gen CAP well lol. Here's hoping I come out of the next CAP feeling more satisfied because right now, for me, the process has just stopped being fun. Infighting and drama were not as bad this time around as last, but I don't see why we have to settle and accept it as fact. Let's do this right. We can have discussion and even argument without drama. We've done it before. And now to summarize the conflicting points of view on the final product. Person A: ERMAHGERD IMMA DESTROY YOU WITH MA BROKENMOTH Person B: Lol only n00bs use AuruFAIL. Even in its own playtest it's outclassed. It won't even get used in the CAP meta. So... yeah. Let's see who's right. My money is it's closer to A, though more meta-centralizing than broken, obviously.
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Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
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#22 |
Join Date: Jun 2012
Posts: 203
Poland
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Congrats on a job well done, BMB. Aurumoth looks awesome as a final product and I am looking forward to what lessons the playtest will bring with it.
This was the 2nd CAP project since I stopped lurking and began posting (and first when I participated from the very beginning), so I don't have much comparison between this and old times. However, given BMB and Deck Knight's leadership I have nothing against a strong vision from the topic leader. If the project was directionless it'd fall to pieces before anything became of it. There were times that I was disappointed with the options as a poll began, and there were times when I was upset with the poll results dictated by the votes. What I had in mind given the concept wasn't like this finished product, that's true. But as the process continued I warmed up to various choices - by the time of Movepoll Submissions I saw the merits of No Guard, for example. I guess X-Act summed it up best, in that post you quoted. No one person's vision is right or wrong or can be proven so, and that is why democracy works in CAP. The times when you didn't take a side but let the polls decide matters - such as for whether or not Quiver Dance should be allowed - were very democratic steps that did good for the project overall, I feel. I'll be taking this lesson with me for future CAP projects. Oh and that final product post wasn't very long at all. I'm used to reading through long posts - and from getting to know you better over these two months I'll keep an eye out on your posts always, knowing good things await me there. Once again, congratulations BMB.
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I'm a casual Smogoner that mostly frequents the forums - chances are you won't find me on IRC that often. If you want to talk shoot me a PM please, I'm not on every day but I'll eventually reply. |
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#23 |
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Join Date: Jul 2009
Posts: 73
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Although I lurked as I've been doing since Necturna during the most of this project, I can't say I'm disapointed. From the 3 TLs I've seen, bmb wins as the best one, IMO. Congrats on your 2k and on being one of the best TLs CaP has had.
Also, I was bugmaniacbill on IRC. Yes. I'm that creepy. |
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#24 |
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Join Date: Jun 2011
Posts: 300
"but truth to be told, I'm kinda bad at it"
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While I didn't take much of a part in CAP, or this CAP in general, I feel happy with what the community came up. Despite the first look at that huge wall of text, I very much enjoyed reading your 2k post (congratulations on it as well ^^), sometimes smiling, sometimes taking your words seriously, but in the end I'm proud of your view on CAP community and you, as the TL of CAP5, Aurumoth.
I am encouraged by your words to try getting involved in community, not being afraid of making mistakes, and posting stuff with some thought, not blindly. Thank you, bugmaniacbob, and thank you, CAP community for this project. Now I'm eager to start some quality work, even though I'm not sure what I want here from myself. Thank you again, and I'm looking forward to what future brings ^^
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"lying is my specialty" ^^ |
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#25 | |
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Join Date: Oct 2011
Posts: 151
Finland, Helsinki
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Quote:
random calc's PHP Code:
Most sets are running with 100 HP EVs on Aurumoth Pre-Playtesting thread. I dont really see any point in it, because it is so small difference, go put EVs to def (note: quiver dance boost SpDef). GRATS!!! bugmaniacbob =)
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Best game of 2012: Zero Escape: Virtue's Last Reward |
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