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#76 |
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Join Date: Jan 2011
Posts: 26
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Yeah, you should try to have it look up just a bit more, or make the head a bit less curved.
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I casually play competitive pokemon. Qwilfish = Awesome. |
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#77 |
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Join Date: Mar 2010
Posts: 145
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![]() Better? |
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#78 |
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Join Date: Dec 2011
Posts: 353
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I've been trying out an animation for Mollux:
<image redacted> Still a WIP, of course, as I only have one loop. Of course, I'm an amateur at animation, so constructive criticism would be nice. :) I only have ImageReady, so I'm trying to make the best of it. Comments:
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Last edited by Quanyails; May 24th, 2012 at 7:31:06 AM. |
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#79 |
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Join Date: Apr 2010
Posts: 1,158
Isla Nublar; Dinosaurs, fuck yeah!
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i like the thicker neck than the string look. thanks quan. :) |
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#80 |
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Join Date: Feb 2009
Posts: 1,506
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Hmm, at first I was going to be leaning toward a smaller design, like around Shuckle's size, but after some of these, I can see the merits of a larger one. This guy (Mollux, as I believe it was decided) looks great with the extra details and shading granted by a bigger sprite, and he doesn't necessarily need to be small like Krilowatt was and stuff. Other sprites I like are Doug's, Wyverii's, aragornbird's, and with some further improvement, Teravolt's. Wyverii is giving some great advice in here too.
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Last edited by Banryu; May 26th, 2012 at 7:47:11 PM. |
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#81 | |
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Join Date: Jun 2007
Posts: 960
The Nomad
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Quanyails how many frames do you have in that animation? it looks really smooth for a sprite animation pokemon black style.
Not that that's a bad thing it's a very good sprite animation, I'm just curious. I love the blink frame as well as the slight uncurling of the tentacles. it's a very nice touch in an already amazing sprite.
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My Lil' Bro's Soul Silver FC :: 2407-7375-3482 Quote:
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#82 |
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Join Date: Mar 2010
Posts: 145
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Some minor improvements:
![]() @Quanyails Not sure what you meant by "lens like" Thanks for all the feedback, anything else? |
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#83 |
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Join Date: Dec 2011
Posts: 51
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@TeraVolt, I like the body and pose you have going on for Mollux, but the lamp has an odd looking curvature about it: it looks like it's drooping in the back. Your pose is among my favorites, so keep it up!
Last edited by Captain Scotland; May 24th, 2012 at 8:32:17 PM. |
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#84 |
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"What I cannot create, I do not understand."
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Join Date: May 2008
Posts: 756
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We are placing a ban on animations being posted in this thread.
Concerns have come up since Necturine's (CaP 2, pre-evo) sprite poll where the animation appeared to give the submitter a marked advantage over the other participants. It should never be required for artists to be able to do animation in order to level the playing field. You can make an animation if you want and hand it in if your sprite wins the final poll. Just do not post it in the thread or you will be warned. |
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#85 |
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Knows the great enthusiasms
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Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
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I changed up the face on my front sprite, based on feedback about the "lips" looking wrong. These are more correct to the design, and this makes the face look "cuter", IMO.
I also have made a first attempt at a back sprite: I don't like many things about this back sprite, but I'm still working on it. Getting the legs to look correct, when viewed from the back, has been particularly difficult.
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My Art Thread: ArtJustArt - The Art of DougJustDoug |
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#86 |
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Join Date: Jul 2010
Posts: 55
Wild JIGGLYPUFF fled... happily!
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In response to some critique, I've adjusted the contrast of the lava lamp and the tip of the lava lamp. Is this any better?
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#87 |
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Join Date: Apr 2012
Posts: 48
In my secret base, it's a secret.
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![]() the sprite design I was working on. I couldn't decide if it seemed to big. DougJust Doug- I like your shiny and back sprite. Seeing the bulging bottom of the lava lamp is pretty neat |
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#88 |
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Join Date: Jun 2008
Posts: 522
Mandaue City, Philippines
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I'd have to say DJD's shiny colors are the best, and I love the unique pose as well.
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Want to PLAY a brand new metagame? Visit this Equal BST Metagame thread and tell us what you think. Ever tried A Monotype Take on the OU Metagame? Visit the thread and share your experience. |
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#89 |
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Join Date: Feb 2009
Posts: 1,506
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Err... Quark, I think your sprite may be too large for the thread's established parameters. You should double-check the OP and size it properly. Also, I recommend a file format that isn't jpeg, yours is pretty fuzzy. Use PNG or GIF.
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#90 | |
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Join Date: Nov 2009
Posts: 41
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Doran Dragon- Your sprite looks like it needs a little more shading around the neck to give it volume and definition. Your backsprite should have darker shading towards the ground and the areas closer to the lava lamp.
TeraVolt- It's hard to see the lighting on the lava lamp in the shiny sprite. I do like the way the lava inside the lamp is. DJD- Your front sprites are amazing! The backsprite's legs are a bit odd though, especially the leftmost leg (which is the rightmost in the front sprite). In the front sprite, it looks as if the leg curls in front of the whole tentacle/forearm, but the backsprite contradicts that by having it curing behind the arm. That's a small inconsistency. Other than that, your sprites are the best. Gun6- Yes, the contrast is much better, although the blobs inside the lamp look like they should have more life in them. Perhaps add a color around the blobs so that that they give the illusion of glowing?
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#91 |
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Guest
Posts: n/a
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DJD, about your back sprite, it looks fantastic, but there's just one little thing bugging me: lava lamps are supposed to be kind of transparent, but Molly's head disappears behind it completely on the lower left corner:
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Doran Dragon also has this issue.
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#92 |
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Join Date: May 2012
Posts: 155
Is probably the only person who doesn't do IRC.
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I see CAP 3's shell to be no more than 2.5 feet tall. As a result, I find Wyverii's and Ice-Cold Claws' sprites to be perfect
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#93 |
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Join Date: Nov 2009
Posts: 442
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Here is my sprite :)
![]() Male/Male shiny Female/Female shiny Dorandragon: I really like your pose. It looks really dynamic Aragornbird: You are defenatly my favorite. It just looks perfect :) |
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#94 |
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Join Date: Mar 2010
Posts: 145
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Thanks for all the feedback :)
Here's another update: ![]() Fixed up the tentacle leg....things also darkened the yellows on the shiny sprite and tried to tidy up the lamp's back's outline |
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#95 |
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Knows the great enthusiasms
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Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
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Made several tweaks to the back sprite, based on feedback. Thanks to Mos-Quitoxe for pointing out the shading inconsistencies with the back sprite in relation to ingame back sprites. I changed it to cover most of the back sprite in shadow, and only put small top highlights on a few features. Great tip, Mos. Thanks to Asylum Rhapsody for the tip about the lamp transparency. I added the see-through effect in the small place you noted, and I like it. I love little details like that, even though most people won't notice it. Thanks Mysticuno for feedback on the tentacles. I changed up the big tentacle on the back sprite to be pretty much a horizontally flipped carbon copy of the front sprite tentacle, and then re-shaded accordingly. It's still not perfect, and I plan to keep working on it, but I like it better than it was before. Thanks for helping me work through the issues with it. As for the other sprites in this thread, I like almost all of them. Wyverii's is probably my favorite overall, because it is so crisp, clean, and well-planned. I love the pose Gun6 is working. Noobiess has a lovely front sprite, and I look forward to seeing the back. I like the colors and shading of ElementalPenguin's sprite. Doran Dragon has the cutest sprite in the thread. I like Quanyail's lava lamp shell the best of all in the thread. Aragornbird doesn't know how to make a bad sprite, and his Mollux sprite continues his tradition of spriting excellence. Lot's of great work by everyone so far.
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My Art Thread: ArtJustArt - The Art of DougJustDoug |
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#96 |
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Join Date: Apr 2010
Posts: 1,158
Isla Nublar; Dinosaurs, fuck yeah!
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i too added the transparency to the lavalamp, but it may not be too noticable. i also copied wyverii with a size comparison and background check. not sure what to do for male/female differences...
Size Comparison
background check
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Best song ever :) Last edited by Doran Dragon; May 25th, 2012 at 2:30:42 PM. |
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#97 |
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Join Date: May 2010
Posts: 261
Cardiff, Wales
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Then don't do any at all. I really like your sprite as is, gender differences would probably feel forced, and they aren't mandatory, so...
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Scramble Challanges Platinum, Medium-Hard Difficulty (Champion!) White, Obnoxious Difficulty (two updates) |
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#98 |
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Join Date: Dec 2011
Posts: 353
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Since some people are doing this, I might as well. (Minor edits on the sprite [and animation] otherwise.)
Background comparisons: ![]() The background colors may seem familiar to certain people. Sprite comparisons with similarly-based pokemon: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Comments:
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#99 |
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Knows the great enthusiasms
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Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
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Sorry for posting an update so soon after my previous post, but I completely redid a big part of the back sprite and wanted to get comments, if anyone has been tracking me on this. I really hated the legs on previous versions of the back sprite. They just didn't look right, and they didn't convey the angled positioning of the legs in the front sprite (and I like the front sprite legs). So I redrew the back sprite at full size on paper, where I am much better able to eyeball proportions and such. Once I get into the small pixel format, it's very hard for me to "see" the forms as an artist. I admire those pixel artists that are able to keep their artistic perspective when working on a pixel grid. I just can't do it very well. So, I reworked it in a full size pencil sketch and realized a lot of things I was doing wrong. I am MUCH happier with the back sprite legs now. Still not perfect by any means, but I feel better about the direction I am headed. I think it is much more consistent with the front sprite pose. Thanks to Wyverii for help and advice. I also did a quick lineup of a few snail pokemon sprites side-by-side: ![]() And here's a background color check, which seems to be all the rage here in the thread:
Color check
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My Art Thread: ArtJustArt - The Art of DougJustDoug Last edited by DougJustDoug; May 25th, 2012 at 4:53:34 PM. |
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#100 |
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Join Date: Nov 2009
Posts: 82
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Both snail shells and lava lamps come in a variety of shapes in the real world, but I'm surprised no one has done a gender sprite where the shape of the lamp was the gender difference. Nothing wrong with changing patterns or sizes, but I thought for sure I'd see a cylindrical or squiggly lamp on the ladies by now.
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