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Old May 27th, 2012, 8:57:16 PM   #126
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Made a relatively substantial change to the curvature of the head, thanks to a certain person's critique on #cap:



I also went with a happy (albeit dithered) medium for the lamp's cap's shadow. Not too dark, but dark enough.

If I can say so, I've made the lava blobs inside bloop up and down on the animation. Of course, the animation itself is a bit disjunct from the sprite because of my changes. XD

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Old May 27th, 2012, 9:04:44 PM   #127
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Wow that was quite a bit of feedback :3
tried to fix up as much of it as I could
I'll probably have to fix up the back's lamps later

Did I miss anything?

@Quark- I kinda like it...it's a cool pose, try leveling it out and making the tentacles smaller, the lamp needs to be shaped a bit better too and he needs to be facing our left side
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Old May 27th, 2012, 10:25:14 PM   #128
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I always think of Shuckle when I see this 'mon, so I made a design that is a little smaller than some of those in this thread.

In case you couldn't tell, this is my first time ever spriting anything, so criticism and advice (specifically shading) is perfectly welcome. If I get around to doing a shiny, I was thinking of something like having blobs of poison floating in actual lava instead of the blobs of lava floating in poison.

Liking Quanyails's, DJD's, and Wyverii's so far.
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Old May 28th, 2012, 9:52:24 AM   #129
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Well, uh, this is tiring. Again, thanks so much guys.

Playing around with shinies until I got this really weird...thing

Oh and I flipped the front tentacles to the other way. Better? Worse?

Would like comments. :)

Last edited by Ice-cold Claws; May 28th, 2012 at 11:33:47 AM.
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Old May 28th, 2012, 9:56:46 AM   #130
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Teravolt you really need to get rid of that bottom-most reflection in the glass. It's in shadow, there's no light to reflect off it.

LockDown: firstly I think you need to alter the connection between the head and neck, currently it's too angular. I'd also suggest looking at poses that have already been done and observing how the lines join up, along with the shading practices. Trying to do novel leg poses (at least I assume they're novel) as a complete amateur is a doomed exercise.
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Old May 28th, 2012, 10:51:24 AM   #131
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After wrestling with the colour limit for some time, I've finally managed to shade to the point I'm rather pleased with it. Thoughts?

@Quanyails: Yeah, I intended it to be 5/6 with the head looking 3/4, because the first time I tried it, I did sprite it 3/4 and ended up with something so similar to Wyverii's in terms of posing I thought I'd have to vary it a bit. You're right about the lamp, I need to sharpen the upper end a little. I'll get working on that.

EDIT:



Made an RBY compatible version, just for kicks.
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Old May 29th, 2012, 3:03:26 PM   #132
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I'll add transparency when I make the back sprites.

Not the happiest about the shiny or how my outlines came out. :( Any suggestions?
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Old Jun 5th, 2012, 1:12:29 AM   #133
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It's about that time again. There's been some more updates but the sprite is done. The backsprite lamp had some of it's inner shading changed again, the proboscis was shortened slightly and the neck shading made less flat.
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Old Jun 5th, 2012, 7:05:14 AM   #134
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Quote:
Originally Posted by Fat The Reptile View Post
Not the happiest about the shiny or how my outlines came out. :( Any suggestions?
It's looking pretty nice, and the outline seems fine to me, but the shiny would probably look a lot better if it wasn't so vibrant. You can see it in a lot of other people's shiny sprites and in the normal colouration, but there's really very few colours as saturated as yours that they use. But yeah, it's looking pretty nice, though one of its left legs could stand to differentiate itself a bit, however I love how you've done the lips. Keep it up!
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Old Jun 10th, 2012, 10:30:34 PM   #135
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Old Jun 11th, 2012, 1:11:22 AM   #136
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Alright, so I changes the pallet on the shiny so it's not as hideously saturated.



I wasn't sure what you meant about the leg, MLaRF. I tweaked it a bit and it looks a bit different. Also, this is late-ish because life has been distracting me with cool shit. Next post should have backsprites and transparent backgrounds as opposed to the white I'm using right now (might also post some comparisons with color/other pokemon if I'm not feeling lazy)
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Old Jun 13th, 2012, 7:23:40 AM   #137
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Final Submission



Ayup.

Extra:




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Last edited by Quanyails; Jun 13th, 2012 at 6:49:27 PM. Reason: Just in case I need that.
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Old Jun 13th, 2012, 11:24:17 AM   #138
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I may edit this to make a subtle change here or there prior to the poll, but I won't be making any major structural changes from here on out.

Great work by all the spriters on Mollux!
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Old Jun 13th, 2012, 6:41:50 PM   #139
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A 24 warning is now in effect!

Make sure to mark your final set of sprites clearly with a, Final Submission, title.
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Old Jun 14th, 2012, 4:45:43 AM   #140
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I have to say, DJD's sprite looks the most lively and vibrant of them all...the colors are perfect and the pose does not make it look as stiff as the others.
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Old Jun 14th, 2012, 12:05:53 PM   #141
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Right now, my favorite sprite would be Wyverii's or DougJustDoug's. Their outlines, colors, and shading are all very realistic for a Pokemon sprite.
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Old Jun 14th, 2012, 7:36:51 PM   #142
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Time's up! Slate's:

Wyverii
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