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Old Nov 2nd, 2012, 10:21:46 AM   #1
Deck Knight
Jigen Makkoto
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Default Developing an objective method for move comparison (Gyms may want to take note)

So here's the story. You all know how hesitant I am to add Custom competitive anything - but I have been trying to develop an objecting ASB move analysis system. So many moves have multiple facets to them though that it has been very challenging. Essentially what I want to do is develop a points system and then move from there.

Here is what I have so far:

Selected Sample Moves


Categories:
APECA - (Attack Power + Energy Cost) * Accuracy
AiE - Actions in Effect
CMB - Combination Moves Bonus
DNE - Direct Negative Effects [These are Negative Values]
SAO - Status and Other Effects

Breakdown


Sum:
Sum


What my current metrics are doing is giving massive values to weather and diminished values to attacks with clear negative effects, while moves with no drawbacks seem to score in the middle. A decent move seems to hover around 20-25 points in value, while weather moves go off the charts into the 30s and 40s [Looking at you Rain Dance].

I don't know if this is a good system, but it's what I have developed so far. I do want to see if this can be nailed down into something, since I think it will have a lot of value not only for game balance but also to make a path for custom moves if we decide to go that route. My hesitations there are based on the fact I want to avoid power creep, and the only way to do that is to have an objective system governing the parameters of moves.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
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Old Nov 2nd, 2012, 10:46:29 AM   #2
Yarnus of Bethany
 
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The reason why direct bad effect moves look so bad is because it assumes all moves are attacks. If that was the case, Overheat, Close Combat, and their kin, (even V-create), would be bad. But when only about 2/3 moves are atks, the chart has to reflect that.
Same with rain, it assumes you use only water atks and hurricane/thunder. That would also be change.
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