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#1 | |
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Birds RULE kacaw!
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Moderator
Join Date: Sep 2009
Posts: 943
Malaysia
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![]() Rage of Gyarados ![]() ![]() ![]() ![]() ![]() ![]() Introduction People kept telling me that Gyarados is horrible in Ubers, but I always disagree anyway because Gyarados is just so awesome! The Ubers laddder can get boring sometimes with only a few people on, so I decided to make up a decent OU team that features Gyarados. So far, this team did fine on ladder, peaking out at ~1370 before leveling off. I never seen an opposing RestTalk Gyarados in all of my matches which sort of sucks. I guess RestTalk Gyarados did became extinct after all. I named this RMT Rage of Gyarados because Gyarados deserves more usage really. The team does not have any weather inducers but I rarely wished I have one in most of my ladder matches. This team is the best OU team I made so far, and I hope it isn't too bad. I gained a lot of experience on the standard metagame with this team and I enjoy using it! Next, Gyarados is by far my favorite pokemon and OU is where it shines. I previously had Reuniclus instead of Tangrowth and Scarf Zapdos over Jolteon. I changed them because Tangrowth is a great annoyance to VoltTurn teams while Jolteon prevents potential Volt Switches from the likes of Rotom-W. Electric-type attacks are also one of the few ways to take out Gyarados in one shot, so Jolteon is there to absorb it. Zapdos is too Stealth Rock weak and does not even resists Electric attacks. I am trying to stall without relying on weather with this team which is still possible to me. In-Depth View ![]() Forretress (F) @ Leftovers Trait: Sturdy EVs: 252 HP / 120 Atk / 136 Def ( 0 Speed IVs ) Relaxed Nature (+Def, -Spe) - Spikes - Toxic Spikes - Rapid Spin - Gyro Ball Standard Forretress fits on this team nicely by providing both types of Spikes. Rapid Spin is crucial or this team as I want my team to stay alive as long as possible rather than just keep attacking. Oh yeah, Gyarados needs Stealth Rock off to switch around freely so Rapid Spin is mandatory which is the reason I am using Forretress over either Skarmory or Ferrothorn. Spikes wear down the opponent fast and Scizor + Jolteon can force a lot of switches while Gyarados can abuse those Spikes by Roaring the opponent away. Toxic Spikes are less useful to this team but it helps weaken certain dangerous threats such as Terrakion and Tyranitar. The popularity of Tentacruel sometimes do make me feel Toxic Spikes is not worth using though. Gyro Ball is actually surprisingly powerful against threats such as Haxorus, Terrakion and Dragon Dance Tyranitar. 2HKOing all of them and capable of OHKOing Terrakion after a little prior damage. Gyro Ball also helps to nail Gengar hard on the switch in, sometimes KOing it with Stealth Rock support. With Gyarados around, I can afford to use less Defense EVs to boost Gyro Ball's power which is useful for smacking the aforementioned threats hard. In terms of synergy, Blissey can always pass huge wishes to bring Forretress back to full health while Gyarados easily absorbs any Fire-type attack including Victini's V-Create. Unlike Ubers, I noticed most major threats in OU are physically based so Relaxed nature is a must. Defense EVs are for tanking Outrages from the OU Dragons such as Haxorus, Dragonite and Salamence. I don't think Special Defense EVs are needed anyway because I have Blissey. Female over male for taking on Rivalry Haxorus better as most of them are male, thanks to Benelux Stall RMT for telling me that. ![]() Blissey (F) @ Leftovers Trait: Natural Cure EVs: 200 HP / 252 Def / 56 SpD Calm Nature (+SpD, -Atk) - Wish - Softboiled - Seismic Toss / Toxic - Stealth Rock Blissey is still Blissey. She walls many Special attackers to death, even things like Calm Mind Virizon never enjoys facing Blissey one-on-one. Wish is needed for this team to fully heal Forretress, Scizor and Jolteon back to maximum health as it is their only way of recovery. Softboiled is used because I think Blissey needs that immediate recovery these days. I am not using Chansey because I love to switch around and Chansey dies faster to residual damage anyway such as Sandstorm which is rather common. Seismic Toss is cool to wear down opponents such as Scizor who love coming in on Blissey to spam U-Turn. With Spikes support, Scizor will faint before Blissey will if it tries to use U-Turn instead of Superpower. I need to use Stealth Rock because I don't have anything else to set it up. Blissey is definitely bulky enough to set up Stealth Rock anyway and I don't want to put too much pressure on Forretress in setting up hazards. The EV seems weird but it puts Blissey at 701 HP, giving minimum passive damage and optimum bulk. Like what I mentioned earlier, I have Gyarados's Intimidate support so a Bold nature isn't really needed at all. Calm is useful for things like Specs Politoed and Heatran ( I saw this in shrang's Blissey spread discussion and changed it to Calm ) At 701 HP, Blissey can now pass 350 HP wishes, effectively full healing almost every team member back to full health with leftovers. Max Defense is obvious on Blissey. The rest of the EVs are put into Special Defense. Most physical attackers are stopped by Forretress, Gyarados and Tangrowth. Gyarados's Intimidate is actually pretty useful for Blissey as it allows Blissey to even stall out Mixed Salamence and Kyurem. Gyarados has no problems coming in on any attack Mixed Salamence carries save Draco Meteor. ![]() Tangrowth (M) @ Leftovers Trait: Regenerator EVs: 252 HP / 252 Def / 4 SpD Bold Nature (+Def, -Atk) - Knock Off - Leech Seed - Leaf Storm - Hidden Power Ice Instead of using the ugly and standard Ferrothorn I decided to use something new and this thing is so fun to use! Although not a common sight in OU, Tangrowth actually walls quite a bit of threats and shares decent synergy with Gyarados. Tangrowth's trump card is Regenerator which gives it reliable recovery throughout the match without relying on Leech Seed or Wish. Knock Off can give me the upper hand against opposing stall teams and removing a Choice Band Terrakion or Scizor's item can be pretty useful. Leech Seed is for annoying threats and provides additional healing. I don't know why the standard analysis wants Power Whip over Leaf Storm. Tangrowth has a higher Special Attack stat than physical, and Leaf Storm is also quite a it stronger. Since Tangrowth will be constantly switching around, Leaf Storm's Special Attack drop isn't much of a big deal. Hidden Power Ice destroys Gliscor and Dragon-types even Dragonite if it isn't the Defensive set. It is most useful when dealing with Dragon Dance Salamence or Haxorus. Sometimes I Leech Seed the opponent as they attack and switch to Gyarados for the Attack drop and come back in later to abuse Regenerator. No Sleep Powder because I am using Toxic Spikes and Knock Off seems more useful when I test it. Bold nature because I am not using Power Whip. Max Defense and HP are for maximum physical bulk and checking things like Terrakion and Tyranitar. Leaf Storm and Bold also allows me to OHKO Rotom-W even if Tangrowth is burned which is another advantage over Power Whip. ![]() Scizor (M) @ Choice Band Trait: Technician EVs: 248 HP / 252 Atk / 8 Def Adamant Nature (+Atk, -SpA) - U-turn - Bullet Punch - Superpower - Bug Bite CB Scizor fits in this team perfectly by checking Terrakion, Tyranitar, Reuniclus and most Dragon Dance sweepers such as Salamence. U-Turn gives me a way to weaken teams easily and is quite powerful with Choice Band. Bullet Punch is the tool of revenge killing and Scizor has the bulk to take certain powerful resisted hits such as +1 Outrage. With Choice Band and max Attack, Bullet Punch can even OHKO Gengar and Terrakion easily, removing major threats easily. Even Venusaur ( one of the bulkier Chlorophyll users ) takes massive damage from Bullet Punch. Superpower is for smacking Ferrothorn hard and OHKOing Blissey easily. It helps sometimes by hurting Skarmory as it Roosts. You may wonder why am I using Bug Bite and U-Turn. The reason is U-Turn does not OHKO Reuniclus which is where Bug Bite comes in. Bug Bite also lets me OHKO max HP Tyranitar without using Superpower. EVs are simple and I don't mind being slower so I put the rest of the EVs into Defense. Max Attack is really needed for hitting as hard as possible. Gyarados resists Scizor's only weakness while Jolteon helps Scizor destroy Skarmory, opposing Gyarados, Tentacruel and Jellicent. U-turn also helps me to scout and can annoy most teams who lack a spinner. I don't really need Pursuit because many of them use Hidden Power Fire these days. Even if Latios roams freely, it cannot really hurt my team much with Blissey around. I have to predict around Trick however. ![]() Jolteon (M) @ Choice Specs Trait: Volt Absorb EVs: 252 SAtk / 4 SpD / 252 Spe Timid Nature (+Spe, -Atk) - Volt Switch - Thunder - Signal Beam - Hidden Power Ice It might seem weird to find Jolteon on this team but it does have a few niches. First off, it is immune to Gyarados's only weakness and vice versa. Next, Jolteon gives my team more power and a check to rain teams by spamming Thunder. Jolteon is also pretty fast so it can revenge kill some dangerous threats such as Swords Dance Terrakion, Nasty Plot Celebi and even Alakazam if it is unboosted. Volt Switch is so awesome when paired with U-Turn and it is the first time I am using this kind of strategy. VoltTurn never appears in Ubers. Thunder > Thunderbolt because I find Thunderbolt to be too weak and Volt Switch is already almost as strong. Thunder also has that tasty 30% paralysis which can be game deciding sometimes, and rain teams are just so popular at the moment. Strange but Jolteon actually saved me a few times from Jirachi by hitting it hard and paralyzing it with Thunder. Jolteon is also a halt to threats looking to abuse Volt Switch on Gyarados. In return, most Ground-types are deadly afraid of Gyarados in return. Signal Beam over Shadow Ball to OHKO Celebi, as Volt Switch already does a ton to Gengar anyway. Hidden Power Ice because it can out speed +1 neutral Dragonite and OHKOes Landorus, Gliscor and Salamence reliably. I don't need Hidden Power Grass because Gastrodon isn't a threat to this team. Forretress provides Spikes for Jolteon to abuse with when paired with Scizor. Max Speed and Special Attack for maximum offensive potential since Jolteon is very frail anyway. Alucard gave me a Hidden Power Ice spread with perfect Speed IVs so I am using it now. 394 Speed allows me to out speed everything up to +1 Gyarados and Scarf Politoed which is probably more important than a little extra Special Defense. Last reason to use Jolteon is it is cute :) ![]() Gyarados (M) @ Leftovers Trait: Intimidate EVs: 248 HP / 252 Def / 8 Spe Impish Nature (+Def, -SpA) - Rest - Sleep Talk - Roar - Waterfall With that, as the last member of the team, in comes GYARADOS. The reason this team is made. For some reasons, I never encounter any RestTalk Gyarados anymore on ladder. Roar, how could this happen? To me, Defensive Gyarados is working remarkably well especially when you give the right support to it: hazards, Rapid Spin and something to take Electric-type attacks. Besides being my favourite pokemon, Gyarados is pretty important to this team by providing much needed physical bulk through Intimidate and his useful typing. Rest and Sleep Talk provides Gyarados with semi-reliable recovery, and if that fails I can always bank on Blissey to pass Gyarados a huge Wish, often fully recovering. With Gyarados's combination of power, bulk and typing, I get to check dangerous threats such as Conkedlurr, Breloom, Landorus, Gliscor, Lucario, Virizon and non Choice Band Tyranitar. I have to use Roar because Dragon Tail always misses :( I sometimes do miss Dragon Tail's power against foes such as Haxorus which is the reason I am using Hidden Power Ice on both Tangrowth and Jolteon. The rising popularity of Substitute users such as on Dragon Dance Gyarados, Landorus and Venusaur also make Roar more appealing. Oh, more PP can sometimes help in stall wars. Waterfall gives Gyarados a way of attacking. Even without Attack EVs, Gyarados still sits at a respectable 286 Attack stat. Waterfall is nice for hurting certain threats such as Lucario, Alakazam and Volcarona. Terrakion or Tyranitar can never switch in easily on Gyarados anyway due to the threat of Waterfall. Gyarados can also come in on threats then switch back out to abuse Intimidate, which is fun! Stealth Rock does somewhat limit his bulk so Rapid Spin support from Forretress is as close as I can get to prevent Stealth Rock from going up. Jolteon as mentioned earlier is Gyarados's best friend. Although Jolteon isn't bulky, it is immune to Electric-type attacks forcing the opponent to take out Jolteon first before they can hit Gyarados with their Electric-type attacks. Jolteon easily scares off threats who annoy Gyarados such as Starmie, Vaporeon and even Skarmory who can Taunt Gyarados sadly. EVs are for optimum bulk, switch in on Stealth Rock five times and live to tell the tale while Speed EVs are for some Speed Creep. Gyarados also outruns most phazers such as Skarmory, Hippowdon, Vaporeon and Donphan so I can Roar them out before they do, unless Skarmory has Taunt. There's no way I am dropping Gyarados out, changing the set is fine by me. Conclusion I can change any of the team members but Gyarados because Gyarados is the MVP. I consider this team a balanced one but I cannot fit in Jellicent as a spin blocker because its typing overlaps with that of Gyarados. Therefore, I am living without a spin blocker sadly. Feel free to comment, criticize and rate this team but Gyarados will never leave this team! I hate to face sun teams, so I might possibly drop Blissey for Heatran. Rain teams are less problematic because the presence of Gyarados + Jolteon can make them sad. Blissey walls most Special Attackers in rain teams as well such as Choice Specs Kingdra. Threat List I made this list simple because I don't have the time to explain all at the moment.
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Last edited by trickroom; May 28th, 2012 at 11:06:00 AM. |
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#2 |
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Join Date: Sep 2010
Posts: 232
Germany
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Nice team, I really like how you put some offense in a stallish team.
One things I would like to suggest: Giving Scizor a bit more SDef to check things like Reuniclus and Gengar since you really have problems beating them. TR Reuniclus is a threat if it has Psyshock and the CM Version runs through your team when Scizor is weak enough which won't be that hard for the opponent because Forry loses to every Spinblocker beside non Disable Gar and Scizor doesn't have recovery. Gengar easily gets a sub against Blissey, Tang and Sciz/Jolt locked into the wrong move and then easily kills something, especially if its LO Pain Split. It's even easier for Gengar to ub because you don't have Pursuit on Scizor. So making Scizor more Specially Defensive and giving it Pursuit would really help you getting past this threats.
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#3 | |
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I'm a macrophage
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Join Date: Jul 2009
Posts: 3,849
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Like I said on IRC, this team seems pretty sun weak, like most teams that don't run weather. I'm not too sure on how to fix this, although chucking Heatran on somewhere (maybe over Scizor, since you have Gyrarados and Forretress for Terrakion anyway) might be helpful. Something like:
Heatran @ Leftovers Ability: Flash Fire EVs: I don't know, but enough to significantly hurt SubDD Dragonite with HP Ice Nature: See above - Lava Plume - Hidden Power Ice - Roar - Earth Power This does make you quite Reuniclus weak, so I'm not too sure how to fix this, sorry. I'm sick today and really can't think straight. Your team also seems a bit stall weak, since you have hazards and no spin blocker. Since spinblockers are a bit hard to use in OU these days, you're going to have to outplay them quite significantly. Anyway, nice (first?) team. Good luck with it.
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Whatevs sig. QC member for OU and Ubers, VM me for a look at your analysis. Just make sure it's good. Also, if you want me to rate your team (OU/DW OU/Ubers), give me a VM. If I don't rate it, it's either 1) it's so shit it's too much trouble, 2) I'm busy, or 3) the team is fantastic and I have nothing I can suggest to you. You should be able to recognise which one. Quote:
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#4 |
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Banned deucer.
Join Date: Dec 2009
Posts: 884
Australia
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Lol I just feel this team would work so much better with a Drizzle Toed. Literally every current team member except Blissey benefits from it a lot, plus it helps against Sun teams which currently hurt you a lot. Just off the top of my head, why not try something like Politoed > Blissey, Tentacruel > Forretress? It does make you slightly more Latios weak but you can always get around that with the standard CM or SpDef Jirachi over Scizor (since with Tenta and the removal of Blissey you no longer have to worry about Terrakion). There might be some more problems this change causes which I can't see but it just feels like doing so would make the team a whole lot better.
Hope this helps, grats on making a foray into OU and making a really cool team :) |
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#5 | ||||
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Birds RULE kacaw!
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Moderator
Join Date: Sep 2009
Posts: 943
Malaysia
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I have to rely on Jolteon + Scizor to beat Thunderbolt Gengar :( Jolteon outspeeds Gengar and can Volt Switch, break the Sub and go to Scizor to Bullet Punch it but yeah Gengar is annoying. CM version can't really run through the team because I will Roar it out with Gyarados mid-game, till the end Scizor comes out and OHKO with Bug Bite. Quote:
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#6 | ||
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Suspect process: users edition
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Administrator
Join Date: Aug 2007
Posts: 4,388
Italy
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Looks like an excellent team, though a bit too stallish for my taste. Anyway, as others have said you're pretty weak to sun teams and there's not much you can do to cover that weakness other than adding Heatran somewhere (ideally Blissey but then you'd be pretty weak to special attackers like LO Latios, Rotom etc.).
Another massive weakness I see is sub-charge Magnezone. If it comes on Scizor's BP or Forretress it can freely set up a sub, get a couple of SpA boosts and sweep your team with thunderbolt\hp ice. You can prevent it from running through your team by using Scizor's BP carefully and by replacing gyro ball with volt switch (in this case go with a bold nature) or earthquake on Forretress. Also: Quote:
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#7 |
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Laying the Groundwork for the Pound Work
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Cool team, anyway, let me give my insight:
Use Power Whip over Leaf Storm and use a Relaxed Nature on Tangrowth. The -SpA drop can become annoying very quickly imo, and helps you out with a few things (like a stronger hit on T-Tar, Terrakion in the Sand, etc.) Use Volt Switch over Toxic Spikes on Forry: it will help you out with you Magnezone weakness a bit, since it can Charge Beam up to + whatever and do some serious damage to your team. Cool team though, hope I helped a bit.
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#8 | |||||
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Birds RULE kacaw!
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Moderator
Join Date: Sep 2009
Posts: 943
Malaysia
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I like Gyro Ball on Forretress to take out Dragon Dancers and as a strong STAB move to hit foes such as Gengar. I probably have to use Scizor's BP wisely when Magnezone is around :( If SubMagnezone is becoming too common then I will use Shed Shell on Forretress to prevent it from setting up. Quote:
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I like the suggestion of using Volt Switch over Toxic Spikes :) I think I will try it out. Thanks, the comment really gave me a new idea. Quote:
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#9 | |
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Laying the Groundwork for the Pound Work
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Starmie also dies to Power Whip either way, neither would switch in though, and you would be silly to stay in on Starmie because Ice Beam would do a ton of damage, forcing you out easily. But like I said, Power Whip is a personal preference.
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#10 | |
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Join Date: Sep 2010
Posts: 49
Locationland
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Tbh, I'd keep leaf storm. The only real reason for power whip is ttar, which is usually sacced pretty early after getting rocks down versus an weatherless team. In addition, Gyarados deals with ttar preety well anyway, and the facts that leaf storm is stronger, tangrowth usually switches to get regenerator recovery before it can experience the -2 drop, and it isn't affect by burns damagewise make leaf storm better imo. Just nitpicking, but iirc Starmie actually can't OHKO a full HP tangrowth with a standard set. |
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#11 | |
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Birds RULE kacaw!
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Moderator
Join Date: Sep 2009
Posts: 943
Malaysia
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Like what zzazzdsa said, Leaf Storm is usually better for this team. I understand Power Whip's consistent power and being a physical move can be useful against certain threats but I like Leaf Storm more for the reasons mentioned above.
Blissey also can't really take out Rotom-W quickly and hates Pain Split, Tangrowth can OHKO it with Leaf Storm easily while using Power Whip means I risk eating a burn. Power Whip vs 252 HP Starmie - 91.4% - 108% Leaf Storm vs 252 HP Starmie - 114.8% - 135.8% I like the guaranteed OHKO more, provided Leaf Storm hits. Well max HP Starmie is rare but I saw a few bulkier Starmie variants. Life Orb 252 SpA Timid Starmie Ice Beam vs Tangrowth 95.5% - 112.9% Without Life Orb it does 73.8% - 87.1%, so Tangrowth can survive the hit, OHKO Starmie then switch out, recovering back easily with Regenerator. I probably won't stay in on Life Orb Starmie because Ice Beam might OHKO Tangrowth. Thanks for commenting.
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