Its_A_Random
A distant memory
Only LouisCyphre & the current Referee may post in this thread at any given time. Anyone else who posts in this thread will be moderated.
So, after waiting a good month, LouisCyphre finally gets accepted onto the train! Let us see what he brought...
RNG Adjust=((1*5)/12)=5/12=0%
Psychic Carmen wants to battle!
"I see it! Your Future appears to be very bleak..."
(Pokemon Roll [1-40]: 26/40; Yamask)
(Ability Roll [Mummy]: 1/1; Mummy)
"Yamask will wrap up your Pokemon in bandages not to far in the distant future!"
Yamask (M)
Nature: Bold
+1 Def, -1 Atk
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Item:
Focus Sash
Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 30
SC: 1
WC: 1
BST: 14
Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind
Disable
Heal Block
Nasty Plot
Toxic
Protect
Psychic
Shadow Ball
Double Team
Energy Ball
Embargo
Payback
Dream Eater
Trick Room
TURN ORDER
LouisCyphre sends in Bellistar the Cyclohm (Automatic)
Psychic Carmen sends in Yamask (Automatic)
Psychic Carmen issues actions
LouisCyphre issues actions
Its_A_Random refs
-------------------------------------------
"Yes...I see it...Could there be an opening?"
Trick Room > Shadow Ball > Night Shade
IF Protect is issued successfully without transfer A2 OR A3, THEN use Nasty Plot that action.
(Once Only) IF Slack Off is issued A2 OR A3, THEN use Heal Block that action.
So, after waiting a good month, LouisCyphre finally gets accepted onto the train! Let us see what he brought...
Challenge 1: Battle 1Let's make a Subway debut.
Name: Lou
Lou has elected Singles and has no thread..
Bellistar will employ Shield Dust and wield an Exp Share.
Cassandra will employ Simple and wield a Starf Berry.
Empress will employ Flame Body and wield a Life Orb.
[a]Cyclohm[/a][a]Woobat[/a]
Cyclohm - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Dormant) - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Height Class: 4
Weight Class: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 2 / 5
24 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Double Hit, Tackle
Special Moves - Dragon Rage, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Power Gem, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Sonicboom, Weather Ball
Status Moves - Charge, Endure, Growl, Heal Bell, Protect, Rain Dance, Slack Off, Whirlwind
Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.[a]Volcarona[/a]
Woobat - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 6 / 6
MC: 0
DC: 5 / 5
33 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
Volcarona - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW) Swarm - (Dormant) - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
(Additional Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 100
Height Class: 3
Weight Class: 3
BRT: 21
EC: 6 / 6
MC: 1
DC: 4 / 5
24 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Flare Blitz, Fly, Leech Life, Take Down
Special Moves - Bug Buzz, Ember, Fiery Dance, Gust, Heat Wave, Hurricane, SolarBeam
Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, String Shot, Substitute, Sunny Day, Will-O-Wisp
A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.
RNG Adjust=((1*5)/12)=5/12=0%
Psychic Carmen wants to battle!
"I see it! Your Future appears to be very bleak..."
(Pokemon Roll [1-40]: 26/40; Yamask)
(Ability Roll [Mummy]: 1/1; Mummy)
"Yamask will wrap up your Pokemon in bandages not to far in the distant future!"
Yamask (M)
Nature: Bold
+1 Def, -1 Atk
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Item:
Focus Sash
Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 30
SC: 1
WC: 1
BST: 14
Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind
Disable
Heal Block
Nasty Plot
Toxic
Protect
Psychic
Shadow Ball
Double Team
Energy Ball
Embargo
Payback
Dream Eater
Trick Room
TURN ORDER
LouisCyphre sends in Bellistar the Cyclohm (Automatic)
Psychic Carmen sends in Yamask (Automatic)
Psychic Carmen issues actions
LouisCyphre issues actions
Its_A_Random refs
-------------------------------------------
"Yes...I see it...Could there be an opening?"
Trick Room > Shadow Ball > Night Shade
IF Protect is issued successfully without transfer A2 OR A3, THEN use Nasty Plot that action.
(Once Only) IF Slack Off is issued A2 OR A3, THEN use Heal Block that action.