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#1 |
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Join Date: Mar 2012
Posts: 26
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I am doing this thread to try to simplify and summarize the main teams in use in the current metagame.
Project: Make a brief description(1 or 2 paragraphs, 5 lines each) of each team, detailing its main Pokémon used and their main strategies. I wish I had some help to describe each one, so fell free if you want to describe one and then I edit it on the main thread. Teams:
>Common Pokémons: -Drought: Ninetales -Supports: Dugtrio, Wobbuffet, Espeon, Forretress, Donphan, Heatran -Sweepers/Others: Venusaur, Lilligant, Sawsbuck, Volcarona, Darmanitan, Dragonite, Salamence >Threats: -Weather Wars: Tyranitar, Hippowdon, Politoed. -Stealth Rock and other Hazzards.
Last edited by ShiryuExcalibur; Jun 16th, 2012 at 7:34:42 PM. |
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#2 |
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Ttar by Doughboy
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This was tried before, but I am not sure what happened to it.
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#3 |
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Join Date: Mar 2012
Posts: 26
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hm of course it is something in a way similar, but this one is not a tip for teams, it's just an analyse of the metagame with the most popular ones.
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#4 |
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I may be dead, but I'm still pretty. Which is more than I can say for you
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placeholder for STALL
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(16:08) <@skylight> BUT I DID NOTHING WRONG (16:08) <@skylight> CHERUB (16:08) <@skylight> i will FUCK YOU (17:20) <@skylight> ill luvdisc your ass |
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#5 |
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Join Date: Mar 2012
Posts: 26
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#6 |
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Join Date: Oct 2011
Posts: 90
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sun stall isn't used lol... placeolder for it(I think monday I can do it)
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#7 |
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Join Date: May 2012
Posts: 73
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Placeholder for Rain Stall.
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#8 |
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Join Date: Oct 2011
Posts: 90
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sun stall:
Sun stall like every stall is based on undirect damages, (status spam, hazard,...), but why sun ? The sun provides recovery that are increbible 2/3 of the health healed, pokemon like cresselia under sun are nearly unbreakable. In the sun stall there are some original things like Exeggutor and Tropius that thanks to them ability can have unlimited subs, paired with leech seed it forces a lot of switches, so they are perfect for a sun stall. The rest is pretty standard and useless, rapid spinners, anti-spinner,etc... So if there is something to add please contact me. Sorry for my bad english, I hope someone is going to correct this. |
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#9 |
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Join Date: Aug 2011
Posts: 1,105
San Diego, CA
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Placeholder for Volt-Turn, please.
Will get to work now.
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"If you put the federal government in charge of the Sahara Desert, in 5 years there'd be a shortage of sand." - Milton Friedman |
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#10 |
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Join Date: Jun 2010
Posts: 242
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An OU Warstory: Float Like a Rotom, Sting Like a Terrakion |
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#11 |
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Join Date: Oct 2009
Posts: 78
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If Sun Stall gets a spot, shouldn't Hail be split into Hail Offense/"Blizzspam" and Hail stall?
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#12 |
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Just Waiting For a Mate
Join Date: Apr 2012
Posts: 405
VM for an OU rate
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Placeholder for DragMag
Also should'nt SmashPass be changed to Baton Pass?
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Not good enough mate |
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#13 |
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Join Date: May 2011
Posts: 747
Italy
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No, SmashPass is more focused on Shell Smash rather than on the chain.
As this is thread is about the whole OU metagame, why not include other teamstyles such as Hyper Offense or Stall Baton Pass?
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On hiatus due to parents [AWE]MichaelK: Ive been doin lc for a bit and I gotta say its kinda fun Billy Pones: Is LC overcentralized as OU? I was planning to start testtestaway: Nothing is as overcentralied as OU. I'd rather drink diarrhea than play OU. |
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#14 |
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Join Date: Jan 2009
Posts: 601
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Hyper Offense should be included, but Stall Baton Pass? What on earth is that?
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5414 2769 9413-SS FC 1978 9358 2151-White FC 1979 8726 2373-White 2 FC Please, call me frog :) XD run started. Trade thread: http://www.smogon.com/forums/showthread.php?t=3462726 |
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#15 |
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Join Date: May 2011
Posts: 747
Italy
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I've faced some of them these days. Basically a 3-4 poke chain relying on defensive boosts but also on Speed, and can easily avoid traps that usually block chains (eg. Perish Song, Roar). Once the defensive boosts are up (generally +6 Def +6 SpD), you pass to a strong attacker. It's damn easy to stop these team, but are mention-worthy imho
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On hiatus due to parents [AWE]MichaelK: Ive been doin lc for a bit and I gotta say its kinda fun Billy Pones: Is LC overcentralized as OU? I was planning to start testtestaway: Nothing is as overcentralied as OU. I'd rather drink diarrhea than play OU. |
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#16 |
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Just Waiting For a Mate
Join Date: Apr 2012
Posts: 405
VM for an OU rate
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HO is there if you looked close enough. SmashPass is still a baton pass based strategy and there are always other set up moved that are passed that aren't as common. Anyway for a DragMag summary
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Not good enough mate |
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#17 |
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Join Date: Aug 2009
Posts: 818
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I've run almost nothing but Sand Offense since the early days of Gen IV. I think that's sufficient experience.
I'll consider writing one of these. |
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#18 |
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Signed and Sealed in Blood I would die for you
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Join Date: Jan 2010
Posts: 1,033
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Voltturn isn't a playstyle on it's own, it's incorporated into all kinds of them. There's a sand version of it, a Deo-D version, a rain version etc. Also, Smashpass doesn't really exist anymore and IMO definitely isn't a top playstyle. Hail isn't bad but it isn't the best so I'd remove that too. Full stall is almost always just rain stall but you could still make a good case for it. Otherwise it looks like all of the main playstyles are there.
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#19 |
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Buffalo Soldier
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Join Date: Jan 2009
Posts: 1,106
It could be anywhere most likely could be any frontier any hemisphere
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Deoxys-D Volt-turn
Core Pokemon: Scizor, Rotom-w, Deoxys-D Other Common Pokemon: Latios, Dragonite, Salamence, Terrakion, Lucario, Gengar This variation of Volt-turn Offense features an aggressive entry hazard plan that maximizes the penalty the opponent suffers for switching out of Scizor and Rotom-w. Deoxys-D can beat some Rapid Spinners with Taunt and a Rocky Helmet, and opposing hazard users are too slow to move before Deoxys-D can Taunt them. With your side of the field clear, Scizor and Rotom-w can switch in and out indefinitely as the opponent's team crumbles. The core is backed up by aggressive sweepers that take advantage of Deoxys-d's entry hazards, blasting the opponent's walls and eventually through the rest of the team. The fluid nature of the Volt-turn strategy combined with high powered pokemon makes certain that the opponent rarely gets a free turn to set-up. If they do manage to set-up, strong priority moves can prevent them from sweeping the whole team. Eventually Scizor can clear away the fragments of the opponent's team with Bullet Punch, or a strong Choice Scarf abuser like Salamence or Terrakion can sweep cleanly through weakened opponents. Threats: Gliscor, Starmie, Landorus, Skarmory
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The simplicity of the ghostlike beast The purity of what he wants And where it goes Always love Always loves you Always loves with, infrared love Last edited by Myzozoa; Jun 20th, 2012 at 11:34:10 PM. |
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