|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
![]() ![]() ![]() ![]() ![]() ![]()
Moderator
Join Date: Jul 2010
Posts: 2,250
GONER
|
Since there's been a bit of discussion about prediction lately I figured now would be a good time to make this. Welcome to Set Piece Battles. These are designed to test your ability to assess a given gamestate and plan your way to victory. I'll periodically post a Set Piece Battle. You're all free to post your solutions to it. Each Set Piece Battle will consist of three remaining Pokemon on each team; assume you've entered the battle midway. From here you can assess how either of the teams presented can achieve victory. All information about the current status of the battle will be presented to you, including movesets, information known by the opponent, current health of each Pokemon, and field conditions. You will also be supplied with plenty of damage calculations to aid your decision-making. Keep in mind there is no single route to victory. It'll be more like a branching path of possibilities. If you create a set piece battle of your own and wish to share it, please PM me it instead of posting. If it's good enough I'll add it to the OP and credit you with it.
Set Piece Battle #1
Set Piece Battle #2 Team #1 Forretress @ Leftovers (Active) (9% HP) Sturdy Relaxed 252 HP / 252 Def / 4 SpD (0 Speed IV) - Stealth Rock - Spikes - Volt Switch - Rapid Spin Salamence @ Choice Scarf (16% HP) Moxie Jolly 252 Atk / 4 SpA / 252 Spe - Outrage - Earthquake - Flamethrower - Dragon Claw Rotom-W @ Leftovers (75% HP) Levitate Timid 4 HP / 252 SpA / 252 Spe - Hydro Pump - Volt Switch - Hidden Power Ice - Trick Team #2 Ninetales @ Choice Scarf (47% HP) (Locked into Toxic) (Active) Drought Calm 248 HP / 8 Def / 252 SpD - Flamethrower - Hidden Power Fighting - Toxic - Rest Garchomp @ Leftovers (77.5% HP) Rough Skin Jolly 252 HP / 4 Def / 252 Spe - Dragon Tail - Earthquake - Fire Blast - Stealth Rock Volcarona @ Life Orb (90%) (Paralyzed) Flame Body Timid 4 Def / 252 SpA / 252 Spe - Fire Blast - Bug Buzz - Giga Drain - Quiver Dance Battle Conditions: Weather: Sun Entry Hazards Affecting Team #1's Field: Stealth Rock, 1 layer of Spikes Entry Hazards Affecting Team #2's Field: 1 layer of Spikes Relevant Calculations 252 Atk Salamence Outrage vs 248/8 Ninetales: 72.5% - 85.4% 252 Atk Salamence Dragon Claw vs 248/8 Ninetales: 48.4% - 57% 252 Atk Salamence Outrage vs 252/4 Garchomp: 100% - 117.6% 252 Atk Salamence Dragon Claw vs 252/4 Garchomp: 67.1% - 79% 252 Atk Salamence Outrage vs 4 Def Volcarona: 91.6% - 108% 252 Atk Salamence Dragon Claw vs 4 Def Volcarona: 61.1% - 72.3% 252 SpA Rotom-W Hydro Pump (Sun) vs 248/252+ Ninetales: 35% - 41.8% 252 SpA Rotom-W Hidden Power Ice vs 252 HP Garchomp: 72.4% - 85.7% 252 SpA Rotom-W Hydro Pump (Sun) vs Volcarona: 48.2% - 56.6% Garchomp Earthquake vs 252/252+ Forretress: 21.5% - 25.4% Garchomp Dragon Tail vs Rotom-W: 31.5% - 37.8% 252 SpA LO Volcarona Giga Drain vs 4 HP Rotom-W: 85.5% - 101.2%
__________________
Last edited by Tobes; Oct 15th, 2012 at 7:18:28 PM. |
|
|
|
|
|
#2 |
|
Buffalo Soldier
![]()
Join Date: Jan 2009
Posts: 1,106
It could be anywhere most likely could be any frontier any hemisphere
|
Right now the only option is to switch directly into your Scarf Keldeo. If they Thunder, it dies and you kill their Genesect with Magnezone. You cannot go directly to Magnezone because it will be 2HKOed. If you leave Tornadus in, Starmie will sweep your entire team, Tornadus is your only win condition and you must preserve it at all costs. You are in a very poor position, your only real victory relies on getting confusions from Hurricane against their Starmie. After you trap Genesect they will be forced to use Starmie to KO magnezone (you have to sac it). If Politoed doesn't triple protect, you win or die to LO recoil
Your opponent's correct play is to use Thunder which will 2hko Magnezone if it switches in and which will kill Tornadus and Keldeo. If you keep Tornadus in, then Starmie has an easy sweep as it walls Keldeo to all day and OHKO's your Magnezone after SR. Your opponent could U-turn, knowing you have to preserve Tornadus, and if you stay in they can sac Politoed, which could be fine, so if it was me as your opponent I might do that. The last option is to sacrifice Magnezone to let Scarf Keldeo get in for free. After Genesect Ko's it with Thunder, you spam Hydro Pump to 2hko whatever they switch in. If they switch in Politoed as a sacrifice and you role max damage it dies, and your Keldeo will be at 32% from that 1 turn of toxic damage (+SR) either way. You can send in Tornadus on their Politoed (unless Keldeo's Hydro Pump rolled max damage in which case you win) as it protects to rack up Toxic damage. Use Hurricane to KO it, then they send in Scarf Genesect and you have the same situation only your Keldeo is 18% weaker (2 SR switch ins and 1 turn of Toxic Damage), and Politoed and Magnezone are dead. Team 2 wins because they have Stealth Rock and you don't, it's really that simple.
__________________
The simplicity of the ghostlike beast The purity of what he wants And where it goes Always love Always loves you Always loves with, infrared love Last edited by Myzozoa; Sep 28th, 2012 at 1:08:37 PM. |
|
|
|
|
|
#3 |
|
U HAVIN A FOKIN GIGGLE THER M8 ILL BASH YE HEAD IN I SWEAR ON ME MUM
|
Ok, this was a bit of a puzzler
...
It looks like thunder on the first turn is inferior to U-turn, but I don't think the opponent would do that. Taking down thundurus quick would allow a starmie sweep, unless supercrits with hydro pump. Nobody would risk U-turning out and having one less poke die to a hurricane.
__________________
Part of the GP team, message me for a check!
![]() Sharpen your skills as a GP checker in the GRAMMAR DOJO! |
|
|
|
|
|
#4 | |
|
No relation.
Join Date: Feb 2012
Posts: 149
|
Quote:
...
|
|
|
|
|
|
|
#5 |
|
Join Date: Feb 2011
Posts: 2,997
Mmm... Ice Cream!
|
...
Oh, that took longer than I expected, no wonder many beat me to it :3 |
|
|
|
|
|
#6 |
|
Join Date: Aug 2008
Posts: 754
Where the dragons take me.
|
I've been at this for an hour and I can say that there's only one effective way for team 1 to win.
Step 1. Switch out and sac Keldeo to thunder. Thunder is the best option because it would 2hko magnezone if it switched in and kos everything else Step 2. Switch in Magnezone and ko it with thunderbolt. at this point it's the only move you can make. Step 3. Starmie switches in and kos Magnezone with scald. You switch in Tornadus and go for hurricane hoping for the about 15% chance that Starmie gets confused and hits itself in confusion to 2hko it with hurricane. Step 4. Politoed comes in, you ko it with Hurricane and win There's one more scenario too but that involves a much lower chance to win so I'm going with this. Nothing short of hax will allow team 1 to win. That starmie is at to high of health and if your opponent is any kind of good player, they'd know that it's the most essential pokemon to keep alive as nothing short of switching it in on magnezone's t-bolt would ohko it. So long as team 2 is smart and hax is on their side, they will win. Edit: it looks like I got ninja'd by two people so just consider this emphasis XD |
|
|
|
|
|
#7 |
|
slow loris ˁ(⦿ᴥ⦿)ˀ
Join Date: May 2009
Posts: 419
|
Team 2 wins every time unless they misplay or get critted/confused. All they have to do is Thunder with Genesect repeatedly until it gets KOd. Magnezone is 2HKOd at +1 SAtk, so if they switch it in then Genesect sweeps. However, team 1 needs both Keldeo and Tornadus to take down Starmie. If they sac either of these to bring Magnezone in safely, Starmie cleans up barring a crit or Hurricane confusion.
There are 3 ways Team 1 can beat Team 2 via hax in the above scenario: -Hydro pump needs to hit AND crit = 0.8 x 0.0625 = 0.05 chance -Hurricane needs to crit = 0.0625 chance -Hurricane needs to confuse and Starmie must hit itself in confusion = 0.3 x 0.5 = 0.15 Chance of winning via hax = 1 - (chance of no hpump crit, no hurricane crit, no hurricane confusion) = 1 - (0.95 x 0.9375 x 0.85) = 1 - 0.757 = 0.243 Therefore, factoring in the chance of hax, team 1 has a 24.3% chance of winning if Genesect uses Thunder on turn 1 (I think, I haven't studied maths in 2 years but I think that looks about right) Team 1 only have a chance of winning (assuming no luck elements activate) if Genesect stays in and U-Turns whilst Tornadus also U-Turns on the Politoed switch-in. Team 1 can then bring in Keldeo, which KOs Politoed with Hydro Pump. Team 2 is forced into Starmie, so team 1 sacs Keldeo to get damage off with Hydro Pump. Tornadus-T comes in, KOs Starmie. Genesect switches in, KOs Tornadus and Magnezone wins it. Basically the only way team 1 wins (barring hax) is if Team 2 messes up on turn 1 and U-Turns out.
__________________
http://25.media.tumblr.com/tumblr_mc...ho5ko1_400.gif Last edited by PenguinX; Sep 28th, 2012 at 9:22:57 AM. |
|
|
|
|
|
#8 |
|
Join Date: Nov 2011
Posts: 63
|
Good Game Team 2. Team 1 winning without hax.
...
__________________
Frogs. Nuff Said Last edited by Ambicrow3; Sep 28th, 2012 at 10:32:24 AM. Reason: I calced starmie as if it was using LO, but this makes it easier to win. |
|
|
|
|
|
#9 |
|
slow loris ˁ(⦿ᴥ⦿)ˀ
Join Date: May 2009
Posts: 419
|
Why is Team 2 sacrificing Genesect on turn 3? Nobody would do that when they have Politoed available as death fodder.
__________________
http://25.media.tumblr.com/tumblr_mc...ho5ko1_400.gif |
|
|
|
|
|
#10 |
|
Join Date: Nov 2011
Posts: 63
|
Read on! There is another situation farther down, stemming choices from turn 3...
__________________
Frogs. Nuff Said |
|
|
|
|
|
#11 |
|
slow loris ˁ(⦿ᴥ⦿)ˀ
Join Date: May 2009
Posts: 419
|
Regardless, if Tornadus is at 10% or less vs Starmie, and Team 2 knows it is Life Orb, the obvious play is to Recover knowing it will take itself out. Hurricane will deal 94.8% max, leaving Starmie on 5.2% health. It will Recover up to 55.2% and Leftovers brings that up to 61.45%, out of KO range from Hydro Pump (60.8% max). Even with 2 max damage rolls, Starmie wins.
Also, Starmie has no reason to Psyshock on turn 5; Keldeo would die to a rain boosted Scald + poison. Keldeo would be at 31.5% HP if it got a very high damage roll against Politoed and KOd it, meaning it would take 28% minimum from Scald and die to poison at the end of the turn. If Keldeo got an average roll against Politoed it would be at 19% HP and Starmie would just flat-out OHKO with Scald. Tornadus-T cannot switch-in on the Scald otherwise it is KOd. Genesect cleans up. Team 2 wins provided they don't choke.
__________________
http://25.media.tumblr.com/tumblr_mc...ho5ko1_400.gif |
|
|
|
|
|
#12 | |
|
Join Date: Nov 2011
Posts: 63
|
Quote:
__________________
Frogs. Nuff Said |
|
|
|
|
|
|
#13 |
|
slow loris ˁ(⦿ᴥ⦿)ˀ
Join Date: May 2009
Posts: 419
|
But why is Starmie using Psyshock when Team 2 always wins if it just Scalds?
__________________
http://25.media.tumblr.com/tumblr_mc...ho5ko1_400.gif |
|
|
|
|
|
#14 |
|
Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
![]() ![]() ![]() ![]() ![]() ![]()
Moderator
Join Date: Jul 2010
Posts: 2,250
GONER
|
I made a mistake with Genesect's health, and have adjusted it. If I'm thinking things through correctly, Player 1 should now be able to win if they make the right plays. Sorry guys.
__________________
|
|
|
|
|
|
#15 |
|
slow loris ˁ(⦿ᴥ⦿)ˀ
Join Date: May 2009
Posts: 419
|
Team 1 switches out into Keldeo as death fodder on the Genesect Thunder. They then go to Magnezone as Genesect is in Specs Volt Switch KO range, and Volt Switch into Tornadus-T as Genesect is taken out. Starmie is forced to come in, and then its a 50:50. If Tornadus U-Turns into Magnezone as Starmie Scalds, team 1 wins, as Tornadus-T cleans up with Hurricane. Team 2 wins if Starmie Recovers on the U-Turn to Magnezone, as it can now KO Magnezone with Scald without being in Hurricane KO range.
__________________
http://25.media.tumblr.com/tumblr_mc...ho5ko1_400.gif |
|
|
|
|
|
#16 |
|
Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
![]() ![]() ![]() ![]() ![]() ![]()
Moderator
Join Date: Jul 2010
Posts: 2,250
GONER
|
Set piece battle #2 is up!
__________________
|
|
|
|
|
|
#17 |
|
Join Date: Aug 2010
Posts: 1,155
|
Screw it, new message.
If team one goes to garchomp as forretress comes in, it should be GG. Rough skin blocks rapid spin. Then he uses earthquake for the free KO;assuming forretress spiked or volt switched. As a result, salamence is now dead. Should forretress have switched out as garchomp came in, it would still be dead, as would salamence. In all of these scenarios, rotom comes in with 62%. Garchomp should really just fire blast it in the face; if forretress gave him a free turn, he could hope for a low roll and a hit and dragon tail, but that seems like a bad idea. Either way, rotom-w sustains a little damage or none at all, then garchomp dies. At best;double misses and low damage roll, so rotom-w is back to 75%. The only way to muscle past volcarona is with two hits and two full paralyses;or with a critical, or with some weird combination of full paralyses, misses, and crits. Assuming none of that happens, team 2 wins. I don't know how much ninetales really does to rotom-w, but i'm going to put it in the category of "not enough", so if he isn't hit by volcarona, team 1 should really come out on top. Team 1 can win by Sr'ing on the switch to garchomp. After this happens, Rotom-w can basically sweep through the entire team. I suppose a low roll by HP ice, combined with a dragon tail hit and dual rounds of SR, might take rotom-w in KO range of uninvested, STAB, sun-boosted flamethrower, or it might not. If it does, or if pump misses, Team one wins. if it doesn't, or if pump hits, team 2 comes out on top. Was paralysed volcarona the detail you missed? Because i did NOT remember that. As a final corallary, do you think you could also post the new set piece battle with your announcement of it? I find it annoying to keep having to scroll up to the top for every single thing, and i'm sure many people agree. Last edited by tehy; Oct 15th, 2012 at 6:14:31 PM. |
|
|
|
|
|
#18 |
|
Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
![]() ![]() ![]() ![]() ![]() ![]()
Moderator
Join Date: Jul 2010
Posts: 2,250
GONER
|
I forgot an important detail and edited accordingly, so both teams should theoretically have a chance to win now.
__________________
|
|
|
|
|
|
#19 |
|
Cause you keep me coming back for more
![]()
|
well, it's obvious that Forretress is forced to spin this turn, because switching out would result in dead Salamence and Forretress as well. You could switch to Rotom to predict the Volcorona switch in, but as the calcs show you're outsped and OHKO'd by Giga Drain. Besides, switching to Rotom is not the best idea, as Forretress and Salamence will fall to hazards and Rotom can't win by itself.
After spinning, I would Volt Switch after the turn Volcorona comes in. If it kills you; that's ok, you've got Salamence to revenge kill, and just Outrage until everything dies. Although that is really shaky, as you're speed tied with your scarf, if Volc Quiver Dances, it's your only chance at winning. Outrage until Volc and Ninetales die, and if you get confused sack either foretress or rotom and then bring Salamence back in to revenge. Your only chances of failure are if Flame Body burns or if you are outsped. If team #2 brings in Garchomp the turn you spin, I'd say set SR with Forretress during that turn. If he kills you, that's ok, just switch to Salamence, and it's the above scenario. If he Dragon tails, you just got rocks up, and have a significant advantage against Volcorona and Ninetales. After a Dtail, if rotom comes out, hidden power Ice immediately. If Volc/Ninetales come in to take the hit, HPump them, and then switch to Salamence; above scenario. If they stay in, kill the Garchomp, sack Rotom, and then sweep with Salamence. I'd say the best bet for team #2 would be to switch to Volcorona and get that QD down fast. Sweeping with Volc is your only chance to victory, and just as team #1's chances are 50-50, your are as well. As Forretress spins and you come in, QD immediately, no matter what. (unless Rotom comes in, then Giga Drain it to death) After a QD, if Forretress is still in for some reason, QD again. If Salamence faces you, attack- and half the time, you'll win. If both sides play smartly, it's pretty much 50-50, all dependent on that speed tie between +1 Volcorona and Scarf Salamence. EDIT: yeah lol missed the edit
__________________
Stuff (Click!): l l l l l l l l l l VM me for an OU / LC team rate! MURKBRO MAFIA ![]() Last edited by Electrolyte; Oct 15th, 2012 at 8:06:34 PM. |
|
|
|
|
|
#20 |
|
slow loris ˁ(⦿ᴥ⦿)ˀ
Join Date: May 2009
Posts: 419
|
...
edit: okay just saw the paralyzed Volcarona edit. Forretress' best move on turn 1 is now to Stealth Rock. This will put Volcarona into Hydro Pump KO range after hazard damage. If Garchomp comes in then it will EQ for the KO and team 1 goes to Rotom-W. Garchomp is now back at 77.5% factoring in Spikes + 2 turns of Lefties, so its about a 50:50 whether HP Ice will KO. If it doesn't, Rotom-W gets Dragon Tailed out, Salamence is KOd and Rotom-W comes back in, now at 12.2 - 18.5%. Fire Blast in Sun does 18.59% if it hits, meaning it KOs. If it misses, Rotom-W KOs with Hidden Power [Ice] and Ninetales comes in. Rotom-W gains leftovers recovery putting it at 24.75% max. Ninetales outspeeds thanks to Choice Scarf and does 24.79% with Flamethrower in Sun, a guaranteed KO. If the first Hidden Power [Ice] KOd Garchomp (or if Dragon Tail missed), Rotom-W would be at 67.5%. It would need to hit 2 Hydro Pumps to win the game. So Team 1 wins if: Hidden Power [Ice] OHKOs Garchomp (avg roll is 79.05%, so ~60% chance to KO) Garchomp's Dragon Tail misses (10% chance) Garchomp's Fire Blast misses (15% chance) Hydro Pump hits both Ninetales and Volcarona (64% chance) Volcarona gets paralysed as the Hydro Pump misses (25%) Overall team 1 seems to have the advantage now that Volcarona is paralysed.
__________________
http://25.media.tumblr.com/tumblr_mc...ho5ko1_400.gif Last edited by PenguinX; Oct 15th, 2012 at 6:36:47 PM. |
|
|
|
|
|
#21 |
|
Join Date: Aug 2008
Posts: 754
Where the dragons take me.
|
Ok I got it. Team 1 is winning this.
turn 1. Foretress rapid spins as ninetails switches Turn 2. Sac Foretress Or if they switch to volcarona and butterfly dance instead of taking out foretress, volt switch to salamence. Turn everything else. Salamence outrage sweep. Team 1 effectively has a 30% chance to win. If flame body activates on Salamence and burns it then team 1 will probaly win. Edit: How many people have noticed so far that volcarona is paralysed? Last edited by KurashiDragon; Oct 15th, 2012 at 6:35:12 PM. |
|
|
|
|
|
#22 |
Join Date: Oct 2006
Posts: 1,295
Cole World!
|
Team 1 can attempt to go for Rapid Spin but it will essentially by blocked by Garchomp's Rough Skin if they bring it in. You could predict the Garchomp switch in and double switch to Rotom-W, but both Forretress and Salamence will die to hazards and salamence is the win condition at the moment for Team 1.
Really, all Team 2 has to do is switch in Garchomp and force the Rotom-W to come in. It doesn't matter if Garchomp goes down to Rotom-W, because it essentially stopped Salamence and Forretress from doing anything relevant the rest of the match. If you sack Garchomp, you can easily bring in Volcarona and take out Rotom-W from there. Also, Volcarona is paralyzed so there is no speed tie between ScarfMence and it. It doesnt matter because Volcarona doesnt need the speed anyway to win the match.
__________________
My youtube channel [Pokemon Narrations, Let's Plays] VM me for OU/UU rates. wish i could change my username to chimpact :[ |
|
|
|
|
|
#23 |
|
Victors must always speak of the way the world should be, not the way it is.
|
just saying, but volca is paralized so it cant exactly sweep with quiver dance. also, if you spin and garchomp switchs in, rough skin will kill you and you will still have srocks up. The only way team 1 can win imo is to to sr on the first turn with forretress, if he switchs in garchomp it will kill you and then u can hp ice that with rotom-w, then ninetales switchs in and if he does rest is going to die because hpump is a 3ko, so it will flametrower you. Then u can just hope that volcarona get para to win, otherwise team 2 win. If at turn 1 you do sr with forre and then they switch into volcarona, u can spin on volca, wait till he kills you, send out salamence and team 1 win again.
__________________
Check out team of the week! |
|
|
|
|
|
#24 |
|
Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
![]() ![]() ![]() ![]() ![]() ![]()
Moderator
Join Date: Jul 2010
Posts: 2,250
GONER
|
Yes, paralyzed Volcarona was the detail I missed. Sorry guys I was is a rush for class.
__________________
|
|
|
|
|
|
#25 |
|
Buffalo Soldier
![]()
Join Date: Jan 2009
Posts: 1,106
It could be anywhere most likely could be any frontier any hemisphere
|
The correct play for Team One is to use SR with Forretress while they probably go to Garchomp, that will get Ninetales and Volcarona in range of Rotom-w's sun weakened Hydro Pumps. Garchomp should use EQ or Fireblast to KO Forretress, and after leftover it will be at 77.5% (thank you penguin x) and HP ice can ko an acceptable percentage of the time (though if they hit back it doesn't matter you win anyway once it's dead). If your hydro pump hits on Volcarona it's gg. If they try to Dragon Tail your Forry with Chomp, then you get to spin as after they switch in you'll be at 15% and Dragon Tail has negative priority.
Team two could predict this and switch directly into Volcarona, if it outspeeds Forretress (idk if it does) then it can KO it before it can spin (ensuring mence can't come back), and then Rotom-w can't ko you with Hydro Pump so you sweep if you don't get full para'd.
__________________
The simplicity of the ghostlike beast The purity of what he wants And where it goes Always love Always loves you Always loves with, infrared love Last edited by Myzozoa; Oct 15th, 2012 at 6:59:24 PM. |
|
|
|
![]() |
| Thread Tools | |
|
|