Alch and Gerard: 4v4 Training doubles

Status
Not open for further replies.
Issuing three identical challenges.

4v4 Doubles
2 weak FE Pokémon; 2 first-stage Pokémon
2-day DQ
2 Recoveries / 5 Chills
ASB Arena (or any other vanilla arena of the ref's choice).
Ok, let's see what we can do :3

2 subs
Switch = Ok
All Abilities
Training Items
Alchemator said:
Well, they're the same four mons for each.

It won't apply at this stage, but during the battle I'll be using some Zoroark shenanigans. Stand by for a PM on that when I send out.


Sudowoodo [Capote] (M)

  • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack)

Type:

  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Rattled (DW LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks (19):

Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Curse
Sand Tomb
Stealth Rock
Toxic
Double Team
Rock Slide
Sucker Punch
Double-Edge
Brick Break
Wood Hammer
Earthquake


Zoroark [Snicket] (M)

  • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+17% Acc.], subtracts one (1) Rank from Defense.)

Type:

  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (105*1.15^)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 4 (0)
DC: N/A

Abilities:

  • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (22):

Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Counter
Dark Pulse
Detect
Double Team
Dig
Grass Knot
Nasty Plot
U-turn
Hone Claws
Foul Play
Night Daze
Flamethrower
Focus Blast
Hidden Power [Ice] [7]


Venonat [H.G. Wells] (M)

  • Nature: Mild (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Defense.)
Type:

  • [Bug]: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
  • [Poison]: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 2/6
MC: 0
DC: 1/5

Abilities:

  • Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
  • Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
  • Run Away (DW LOCKED): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks (17):

Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Agility
Giga Drain
Toxic Spikes
Double Team
Sludge Bomb
Substitute
Sleep Powder
Psychic


Treecko [Wilde] (M)

  • Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.)

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks (12):

Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Crunch
Endeavour
Leech Seed
Dig
Acrobatics
Rock Slide

Gerard said:
Gavroche (Reuniclus) {♀}

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psyquic


  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
  • Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BST: 20


EC: 9/9
MC: 4
DC: 5/5


Attacks: 31

Psywave
Reflect
Rollout
Snatch
Hidden Power Fire
(7)
Light Screen
Charm
Recover
Skill Swap
Pain Split
Endeavor

Thunder Wave
Flash Cannon
Double Team
Psyshock
Protect
Toxic
Fling
Psychic
Thunder
Substitute
Energy Ball
Hyper Beam
Shadow Ball
Hyper Beam
Focus Blast
Rain Dance

Trick Room
Calm Mind
Rock Slide
Gyro Ball
Swagger
Return

Confuse Ray
Acid Armor
Imprison
Trick
Isis (Meowth) {♀}

Nature: Naive (+15% Speed, +30% Accuracy)
Type: Normal


  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:


  • Pick Up: (Innate)
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
  • Technician: (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
  • Unnerve: (Innate)
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk:
2
Def:
2
SpA:
2
SpD: 1
(-)
Spe: 104 (+)
SC: 1
WC: 1
BST: 13


EC: 6/6
MC: 0
DC: 5/5


Attacks: 19

Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Screech
Faint Attack
Screech
Taunt

Hypnosis
Assist
Snatch
Bide

Hone Claws
Body Slam
Thunderbolt

Double Team
Water Pulse
Dig

Substitute
Protect
Aerial Ace
U-turn
Torment
Hidden Power Fighting (6)
Zap Cannon
Icy Wind

Misdreavus (Pandora) {♀}
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost


  • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:



  • Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​
Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 3
Spe: 98 (85 x 1.15)
SC: 1
WC: 1
BST: 15


EC: 1/6
MC: 2
DC: x.x


Attacks: 14

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam

Skill Swap
Destiny Bond
Shadow Sneak

Torment
Thunder Wave
Will-O-Wisp
Jinx (Lola) {♀}

Nature: Hasty (+15% Speed, +14% Acc, -1 Def)
Type: Ice/Psychic


  • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.



  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.


Abilities:



  • Oblivious: (Innate)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Forewarn: (Innate)
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
  • Dry Skin: (Innate)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.​
Stats:

HP: 100
Atk: 2
Def: 1 (-)
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BST: 22


EC: 6/6
MC: 0
DC: 5/5


Attacks: 19

Sweet Kiss
Confusion
Sing
Pound
Lick
Lovely Kiss
Powder Snow
DoubleSlap
Ice Punch
Heart Stamp
Mean Look
Fake Tears

Fake Out
Wish
Miracle Eye
Counter

Ice Beam
Shadow Ball
Focus Blast
Here we are folks! In ASB Arena Sector 68A! This is a training battle, guys, so try to keep the noise down!

*crowd cheers deafeningly*

Some people just don't listen...

Anyways, we have Alch over there--

*More noise*

...and Gerard over there.

*Boos from the crowd*

...wtf?

Anyways, we're gonna have the Elgyem guy send out first, then Gerard will send out and order, then Alch-

*interrupted by loud fans again*

SHUT THE FUCK UP

...then Alch will order.
 

"So, there's so much I can do here, and since I'm getting incresingly paranoid this should be the safest route, Isis, you're there to put some pressure on Venonath, whiel Lola, your Ice attacks should be good enough for this, even if Zoroark is behind one of those this should be a doing some good damage, Let's see how much we can annoy this duo"


Lola: Ice Beam (Wilde) ~ Ice Punch (Wilde) ~ Ice Beam (Wilde)
*If Wilde is Underground when you attack him then switch targets to Wells
Isis: Icy Wind ~ Zap Cannon (Wells) ~ Fury Swipes (Wells)
*If Wilde uses a Protective or Evasive Accion then use Aerial Ace (Wilde) and push actions
*If Wells is Underground when you attack him then use Aerial Ace (Wilde) and push actions
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Fight hard."

H.G. Wells the Venonat: Leech Life Lola ~ Evasive Agility ~ Leech Life Lola

Wilde the Treecko: Night Daze Lola ~ U-turn Lola ~ Night Daze Lola

If Lola faints, switch targets to Isis.
 
Here is the start of round summary!

Alch AAOO

Wilde
HP: 90
EN: 100
Other: none


H.G. Wells
HP: 90
EN: 100
Other: none

Gerard AAOO

Lola
HP: 100
EN: 100
Other: none


Isis
HP: 90
EN: 100
Other: none

Arena: none
KOC: none


Action 1:
"Wilde" used Night Daze (Lola)!
Hit: [<=9300] 2679/10000 (Yes)
Crit: [<=625] 4506/10000 (No)
-Accuracy: [<=4000] 3597/10000 (Yes)
Calculation: (9+3+5*1.5-3*1.5)*1.5=22.5
-6 Energy

Lola used Ice Beam ("Wilde")!
Hit: [<=8900] 8872/10000 (Yes)
Crit: [<=625] 3410/10000 (No)
Freeze: [<=1000] 4413/10000 (No)
Calculation: 10+3+4*1.5-2*1.5=16
-6 Energy
Snicket's Illusion faded!

Isis used Icy Wind!
Snicket:
Crit: [<=625] 1027/10000 (No)
Calculation: 6.75+2*1.5-2*1.5=6.75
H.G. Wells:
Crit: [<=625] 3050/10000 (No)
Calculation: 6.75+2*1.5-2*1.5=6.75
-6 Energy

H.G. Wells used Leech Life (Lola)!
Hit: [<=8700] 8582/10000 (Yes)
Crit: [<=625] 167/10000 (Yes)
Calculation: (6+3+3+2*1.5-1*1.5)*1.5=20.25
10.125 (Really just 6.75) HP drained
-8 Energy

Action 2:
H.G. Wells used Evasive Agility!
-7 Energy

Lola used Ice Punch (Snicket)!
Hit: [<=8900] 9863/10000 (No)
-5 Energy

Isis used Zap Cannon (H.G. Wells)!
HERP DERP
-9 Energy

Snicket used U-Turn (Lola)!
Crit: [<=625] 411/10000 (Yes)
Calculation: (7+3+4*1.5-1*1.5)*1.5=21.75
-5 Energy

Action 3:
Lola used Ice Beam (Snicket)!
Hit: [<=8900] 3109/10000 (Yes)
Crit: [<=625] 3259/10000 (No)
Freeze: [<=1000] 7582/10000 (No)
Calculation: 10+3+4*1.5-2*1.5=16
-6 Energy

Isis used Fury Swipes (H.G. Wells)!
Hits: 4414/10000 (3)
Crit (Hit 1): [<=625] 9676/10000 (No)
Crit (Hit 2): [<=625] 3165/10000 (No)
Crit (Hit 3): [<=625] 7814/10000 (No)
Calculation: 9+3+2*1.5-1*1.5=13.5
-5 Energy

Snicket used Night Daze (Lola)!
Hit: [<=9300] 7649/10000 (Yes)
Crit: [<=625] 2280/10000 (No)
-Accuracy: [<=4000] 1528/10000 (Yes)
Calculation: (9+3+5*1.5-3*1.5)*1.5=22.5
-6 Energy

H.G. Wells used Leech Life (Lola)!
Hit: [<=8700] 8095/10000 (Yes)
Crit: [<=625] 624/10000 (Yes)
Calculation: (6+3+3+2*1.5-1*1.5)*1.5=20.25 (Really just 13)
6.5 HP drained
-8 Energy
Lola fainted!

END OF ROUND


So...we have Alch's mons, Treecko and Venonat, and Gerard's mons, Meowth and Jynx! Wilde the Treecko starts off...with a Night Daze???

*Crowd chants "Zoroark!"*

Anyways, the Night Daze lowered Lola's Accuracy. Then Lola the Jynx breaks Snicket's Illusion with an Ice Beam. Isis the Meowth slows down both of Alch's mons with an Icy Wind, and---

*Boos from the crowd*

Can you guys just shut up?

...and H.G. Wells the Venonat Leeches some Life from Lola. The attack got a critical hit!

*Crowd starts to cheer*

Then, H.G. Wells uses an Evasive Agility, dodging Isis's Zap Cannon. Lola tries an Ice Punch on Snicket, but misses.

Lola tries another Ice Beam, which hits its mark. Isis Swipes at H.G. Wells in its Fury. Snicket launches another Night Daze at Lola, and H.G. Wells lands the finishing blow on Lola with another, albeit unnecessary, critical Leech Life!

*Crowd cheers for Alch*

Just curious, are there any Gerard fans here?

*Two people stand up*

I thought so...

And here is the end of round summary!

Alch AAOO

Snicket
HP: 51
EN: 100
Other: -1 Speed


H.G. Wells
HP: 76
EN: 77
Other: none

Gerard XAOO

Lola
HP: -7
EN: 83
Other: KOed


Isis
HP: 90
EN: 80
Other: none

Arena: none
KOC: H.G. Wells


So, I'm gonna have Gerard send out his new mon, then Alch order, the Gerard order.

*I see "Go Alch" signs held up by almost everyone in the crowd.*

We might start selling tickets for ASB arena. Lots of money we could make...

EDIT: My bad. Since this is Switch=KO, Alch sends out a replacement for Snicket.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
I also forgot about that. Probably the lack of U-turn in the flavour.


"A good start. Follow it up, Wilde!"
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Press the advantage; limit the damage!"

H.G. Wells the Venonat: Sludge Bomb Pandora ~ Leech Life Pandora ~ Sludge Bomb Pandora
If Isis uses Hypnosis, then use Evasive Agility (but not if consecutive or under the effects of Torment or Taunt).

Wilde the Treecko: Leech Seed Pandora ~ Crunch Pandora ~ Crunch Pandora
If Isis Taunts you A1, Pursuit Pandora instead.

If Pandora faints, switch targets to Isis.
 


"Interesting, we should at least take adventage of the fact that going second rocks, let's try to stay away from those little seeds, Isis, it's time to start being as annoying as possible, that's your job after all"

Lola: Thunder Wave (Wells) ~ Torment (Wilde) ~ Hex (Wells)
Pandora: Fake Out (Wilde) ~ Aerial Ace (Wilde) ~ Aerial Ace (Wilde)
 
Alch OAAO

Snicket (benched)
HP: 51
EN: 100
Other: -1 Speed


H.G. Wells
HP: 76
EN: 77
Other: none


Wilde
HP: 90
EN: 100
Other: none

Gerard XAAO

Lola (KOed)
HP: -7
EN: 83
Other: KOed


Isis
HP: 90
EN: 80
Other: none


Pandora
HP: 90
EN: 100
Other: none

Arena: none
KOC: H.G. Wells


Action 1:
Isis used Fake Out (Wilde)!
Crit: [<=625] 6291/10000 (No)
Calculation: 6+3+2*1.5-2*1.5=9
-4 Energy

Pandora used Thunder Wave (H.G. Wells)!
-7 Energy

Wilde flinched!

H.G. Wells used Sludge Bomb (Pandora)!
Full para: [<=2500] 78/10000 (Yes)

Action 2:
Pandora used Torment (Wilde)!
-10 Energy

Isis used Aerial Ace (Wilde)!
Crit: [<=625] 8727/10000 (No)
Calculation: (9+2*1.5-2*1.5)*1.5=13.5
-5 Energy

Wilde used Crunch (Pandora)!
Crit: [<=625] 5619/10000 (No)
-Defense: [<=1000] 5092/10000 (No)
Calculation: (8+2*1.5-2*1.5)*1.5=12
-6 Energy

H.G. Wells used Leech Life (Pandora)!
Full para: [<=2000] 737/10000 (Yes)

Action 3:
Pandora used Hex (H.G. Wells)!
Crit: [<=625] 7437/10000 (No)
Calculation: 10+3+2*1.5-1*1.5=14.5
-6 Energy

Isis used Aerial Ace (Wilde)!
Crit: [<=625] 324/10000 (Yes)
Calculation: (9+3+2*1.5-2*1.5)*1.5=18
-9 Energy

Wilde cannot use Crunch!

H.G. Wells used Sludge Bomb (Pandora)!
Full para: [<=1500] 5350/10000 (No)
Crit: [<=625] 4336/10000 (No)
Poison: [<=3000] 176/10000 (Yes)
Calculation: 8+3+3*1.5-3*1.5=11
-5 Energy

-2 HP for Pandora


Alch OAAO

Snicket (benched)
HP: 51
EN: 100
Other: -1 Speed


H.G. Wells
HP: 64
EN: 72
Other: Paralyzed (10%)


Wilde
HP: 49
EN: 94
Other: none

Gerard XAAO

Lola (KOed)
HP: -7
EN: 83
Other: KOed


Isis
HP: 90
EN: 62
Other: none


Pandora
HP: 77
EN: 77
Other: Poisoned

Arena: none
KOC: H.G. Wells


This round begins with a Fake Out from Pandora, flinching Wilde!

*widespread boos from the crowd*

Then, Isis Thunder Waves H.G. Wells, who is then fully paralyzed!

*more boos*

Isis then Torments Wilde, who Crunches Pandora as Pandora Aerial Aces him. Then, H.G. Wells is fully paralyzed again!

*crowd yells "bullshit"*

Then, Isis Hexes H.G. Wells, and Wilde cannot use Crunch! Meanwhile, Pandora Aerial Aces Wilde again. Then, H.G. Wells finally launches a Sludge Bomb at Pandora.

*halfhearted cheering*

We'll have Gerard order next, then Alch.

EDIT: Gerard got his two mons mixed up. So each performed the other's actions. I have fixed the problem.
 


"Ok, I made a massive mistake, Pandora's Orders are meant to be Isis' and Lola's are Pandora's, nothing really should change other than the fact that Fake Out get's STAB and Technician (along with Aerial Ace), and Hex get's STAB, sorry for the trouble"
 


"Ok, I made a massive mistake, Pandora's Orders are meant to be Isis' and Lola's are Pandora's, nothing really should change other than the fact that Fake Out get's STAB and Technician (along with Aerial Ace), and Hex get's STAB, sorry for the trouble"
Gosh Gerard. You told me on IRC that they were the other way around. -___-

Fixed.
 


"It's payback time, and we better try to do as much damage as possible, H.G. Wells bugs me (ha! Alch is not the only with awesome puns), so let's try to do our best and smash him as hard as you can"

Isis: Fury Swipes (Wells) ~ Aerial Ace (Wells) ~ Fury Swipes (Wells)
*If Wells uses Sleep Powder or Stun Spore then Taunt him once, but keep actions
*If Wilde uses Endeavour then use Dig (Wells), but keep actions
Pandora: Will-o-Wisp (Wilde)~ Hex (Wells) ~ Psybeam (Wells)
*If Hex is Disabled then use Psybeam (Wells) A2

** Ordered By Priority
.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Well, that was a heck of a lot of bullshit right there."

H.G. Wells the Venonat: Substitute (25hp) ~ Evasive Agility ~ Leech Life Pandora

Wilde the Treecko: Leech Seed Pandora ~ Absorb Pandora ~ Acrobatics Pandora
 
Alch OAAO

Snicket (benched)
HP: 51
EN: 100
Other: none


H.G. Wells
HP: 64
EN: 72
Other: Paralyzed (10%)


Wilde
HP: 49
EN: 94
Other: none

Gerard XAAO

Lola (KOed)
HP: -7
EN: 83
Other: KOed


Isis
HP: 90
EN: 62
Other: none


Pandora
HP: 77
EN: 77
Other: Poisoned

Arena: none
KOC: H.G. Wells


Action 1:
Isis used Fury Swipes (Wells)!
# of hits: 3589/10000 (3)
Hit 1 crit: [<=625] 5545/10000 (No)
Hit 2 crit: [<=625] 7509/10000 (No)
Hit 3 crit: [<=625] 1218/10000 (No)
Calculation: 9+3+2*1.5-1*1.5=13.5
-5 Energy

Pandora used Will-O-Wisp (Wilde)!
Hit: [<=9700] 1859/10000 (Yes)
-7 Energy

Wilde used Leech Seed (Pandora)!
Hit: [<=9000] 8866/10000 (Yes)
-9 Energy

Wells used Substitute (25)!
Full para: [<=1000] 1286/10000 (No)
-24 Energy

-2 HP for Wilde
-3 HP for Pandora
+3 HP for Wilde
-2 HP for Pandora

Action 2:
Wells used Evasive Agility!
Full para: [<=1000] 9470/10000 (No)
-7 Energy

Isis used Aerial Ace (Wells)!
Crit: [<=625] 4293/10000 (No)
Calculation: (9+2*1.5-1*1.5)*1.5=15.75
-7 Energy

Pandora used Hex!
Fail
-7 Energy

Wilde used Absorb (Pandora)!
Crit: [<=625] 1891/10000 (No)
Calculation: 4+3+4*1.5-3*1.5=8.5
+4.25 HP
-5 Energy

-2 HP for Wilde
-2 HP for Pandora
-3 HP for Pandora
+3 HP for Wilde

Action 3:
Isis used Fury Swipes (Wells)!
# of hits: 2863/10000 (2)
Hit 1 crit: [<=625] 4255/10000 (No)
Hit 2 crit: [<=625] 348/10000 (Yes)
Calculation: 6+3+3+2*1.5-1*1.5=13.5
-5 Energy

Pandora used Psybeam (Wells)!
Crit: [<=625] 3076/10000 (No)
Confuse: [<=1000] 8184/10000 (No)
Calculation: (7+2*1.5-2*1.5)*1.5=10.5
-5 Energy

Wilde used Acrobatics (Pandora)!
Crit: [<=625] 7604/10000 (No)
Calculation: 11+2*1.5-2*1.5-3=8
-7 Energy

Wells used Leech Life (Pandora)!
Full para: [<=1000] 936/10000 (Yes)

-2 HP for Wilde
-2 HP for Pandora
+3 HP for Wilde
-3 HP for Pandora

END OF ROUND


Alch OAAO

Snicket (benched)
HP: 51
EN: 100
Other: none


H.G. Wells
HP: 11
EN: 41
Other: none


Wilde
HP: 56
EN: 73
Other: Burned

Gerard XAAO

Lola (KOed)
HP: -7
EN: 83
Other: KOed


Isis
HP: 90
EN: 45
Other: none


Pandora
HP: 45
EN: 77
Other: Poisoned, Leeching to Wilde (3a)

Arena: none
KOC: H.G. Wells


-Alch
-Gerard
-Me
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"And the bullshit does not end yet."

H.G. Wells the Venonat: Stun Spore Isis ~ Stun Spore Pandora ~ Sleep Powder Pandora
If Isis Taunts you, Evasive Agility and push actions back.
If Pandora uses Psybeam, Evasive Agility
and push actions back.
Wilde the Treecko: Crunch Pandora ~ Acrobatics Pandora ~ Crunch Pandora
If Isis uses Aerial Ace on Wells A1, Crunch + Crunch Pandora.
 


"Well sweet prepare for a little more, let's rise the stakes up here, just some little coins should be enough to finish Wells, and in Wilde's case just a little more bs, let's see how much he likes to be confused, everything having been calculated we should be in great shape when next round comes"

Isis: Pay Day (Wells) ~ Aerial Ace (Wilde) ~ Pay Day (Wilde)
Pandora: Confuse Ray (Wilde) ~ Hex (Wilde) ~ Hex (Wilde)
 
Alch OAAO

Snicket (benched)
HP: 51
EN: 100
Other: none


H.G. Wells
HP: 11
EN: 41
Other: none


Wilde
HP: 56
EN: 73
Other: Burned

Gerard XAAO

Lola (KOed)
HP: -7
EN: 83
Other: KOed


Isis
HP: 90
EN: 45
Other: none


Pandora
HP: 45
EN: 77
Other: Poisoned, Leeching to Wilde (3a)

Arena: none
KOC: H.G. Wells


Isis->Pandora->Wilde->H.G. Wells
Action 1:
Isis used Pay Day (H.G. Wells)
Crit: [<=625] 2069/10000 (No)
Calculation: 6+3+2*1.5-1*1.5=10.5
H.G. Wells fainted!
-2 Energy

Pandora used Confuse Ray (Wilde)!
Intensity: 6935/10000 (4a)
-4 Energy

Wilde used Crunch (Pandora)!
Hit self: [<=5000] 6323/10000 (No)
Crit: [<=625] 6834/10000 (No)
-Def: [<=2000] 8057/10000 (No)
Calculation: (8+2*1.5-2*1.5-3)*1.5=7.5
-6 Energy

-3 HP for Pandora
+3 HP for Wilde
-2 HP for Wilde
-2 HP for Pandora

Action 2:
Isis used Aerial Ace (Wilde)!
Crit: [<=625] 2935/10000 (No)
Calculation: (9+2*1.5-2*1.5)*1.5=13.5
-5 Energy

Pandora used Hex (Wilde)!
Crit: [<=625] 8672/10000 (No)
Calculation: 10+3+2*1.5-1*1.5=14.5
-7 Energy

Wilde used Acrobatics (Pandora)!
Hit self: [<=5000] 7219/10000 (No)
Crit: [<=625] 597/10000 (Yes)
Calculation: 11+3+2*1.5-2*1.5-3=11
-7 Energy

-3 HP for Pandora
+3 HP for Wilde
-2 HP for Wilde
-2 HP for Pandora

Action 3:
Isis used Pay Day (Wilde)!
Crit: [<=625] 6355/10000 (No)
Calculation: 6+3+2*1.5-2*1.5=9
-2 Energy

Pandora used Hex (Wilde)!
Crit: [<=625] 2803/10000 (No)
Calculation: 10+3+2*1.5-1*1.5=14.5
-11 Energy

Wilde used Crunch (Pandora)!
Hit self: [<=5000] 4311/10000 (Yes)
Calculation: 4+2*1.5-2*1.5-3=1
-3 Energy

-3 HP for Pandora
+3 HP for Pandora
-2 HP for Wilde
-2 HP for Pandora

END OF ROUND


Alch OAAO

Snicket (benched)
HP: 51
EN: 100
Other: none


H.G. Wells
HP: 0
EN: 41
Other: KOed


Wilde
HP: 3
EN: 57
Other: Burned

Gerard XAAO

Lola (KOed)
HP: -7
EN: 83
Other: KOed


Isis
HP: 90
EN: 36
Other: none


Pandora
HP: 11
EN: 55
Other: Poisoned

Arena: none
KOC: H.G. Wells, Isis


-Alch sends out new mon.
-Gerard orders.
-Alch orders.
-I ref.
 


"Mmm... Pandora's Special Attack is 3, which means Wilde looses 3 extra Hp (so he is at 3), other than that this is a pretty close match, and so, we better try to eliminate Snicket's treath as soon as possible, this will be a pretty interesting round"

Isis: Icy Wind ~ Zap Cannon (Snicket) ~ Hidden Power (Snicket)
*If Snicket uses (Succesfully) a Protective or Evasive Move then use Aerial Ace (Wilde) - Chill - Chill and push actions
*If Snicket uses Substitute & You don't have a Substitute already then use Snatch and push actions
Pandora: Thunder Wave (Snicket) ~ Will-o-Wisp (Snicket) ~ Hex (Snicket)
*If Snicket uses a Damaging Evasive Move then Chill and push actions
*If Snicket uses a Damaging Dark Move & He is aready Paralysed then use Destiny Bond and push actions
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"I don't know why I didn't Illusion there, but oh well."

Snicket the Zoroark: Dig Isis ~ Detect ~ Focus Blast Isis

Wilde the Treecko: Crunch + Quick Attack Pandora ~ Cool (Absorb Pandora) ~ Absorb Pandora
 
Gerard: Fixed

Alch AXAO

Snicket (benched)
HP: 51
EN: 83
Other: none


H.G. Wells
HP: 0
EN: 41
Other: KOed


Wilde
HP: 3
EN: 57
Other: Burned

Gerard XAAO

Lola (KOed)
HP: -7
EN: 83
Other: KOed


Isis
HP: 90
EN: 36
Other: none


Pandora
HP: 11
EN: 55
Other: Poisoned

Arena: none
KOC: H.G. Wells, Isis


Isis->Snicket->Pandora->Wilde
Action 1:
Wilde used Quick Crunch (Pandora)!
Crit: [<=625] 6005/10000 (No)
-Def: [<=2000] Doesn't matter.
Calculation: (10+2*1.5-2*1.5-3)*1.5=10.5
-15 Energy

Isis used Aerial Ace (Wilde)!
KO
-5 Energy

Snicket dug underground!

Pandora chilled!
+12 Energy

Snicket used Dig (Isis)!
Crit: [<=625] 603/10000 (Yes)
Calculation: 8+3+4*1.5-2*1.5=14
-10 Energy

-2 HP for Pandora
Pandora fainted!

Action 2:
Snicket used Detect!
-7 Energy

Isis chilled!
+12 Energy

Action 3:
Isis chilled!
+12 Energy

Snicket used Focus Blast (Isis)!
Hit: [<=8700] 5372/10000 (Yes)
Crit: [<=625] 9251/10000 (No)
-Sp.Def: [<=1000] 2389/10000 (No)
Calculation: (12+5*1.5-1*1.5)*1.5=27
-8 Energy

END OF ROUND


Alch AXXA

Snicket
HP: 51
EN: 58
Other: none


H.G. Wells
HP: 0
EN: 41
Other: KOed


Wilde
HP: KO
EN: 42
Other: KOed

Gerard XAXA

Lola (KOed)
HP: -7
EN: 83
Other: KOed


Isis
HP: 49
EN: 55
Other: none


Pandora
HP: -2
EN: 67
Other: KOed

Arena: none
KOC: H.G. Wells, Isis, Wilde, Isis


-Gerard sends out Gavroche (Automatic, no post required)
-Alch sends out Capote (Automatic) and orders
-Gerard orders
-I ref
 


Just to say that my sub means according to the actions (that's the reason I said succesfully and to push actions since neither would make sence if I wanted to change my entire round of actions), so since it used Detect A2 then Isis used Icy Wind A, Chill A2 and pushes Zap Cannon A3
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
To be honest, I think the sub was interpreted correctly. I actually think that the whole "If x then y A1, z if A2" subbing thing is illegal, since it takes into account two variables [the trigger used, and the action on which it is used].
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top