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Old May 18th, 2013, 7:41:30 AM   #1
Melee Mewtwo
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Default Jirachi (Revamp)


http://www.smogon.com/bw/pokemon/jirachi/uber



[Overview]
  • has wish/healing wish
  • good bulk with excellent typing (psy helps stop fight coverage)
  • not strong but can hax
  • relies on status, vulnerable to healthy steel types

[SET]
name: Specially Defensive
move 1: Wish
move 2: Iron Head / U-Turn
move 3: Toxic / Thunder
move 4: Protect / Stealth Rock
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
  • really good typing, go home kyurem
  • beats nearly everything at 120 and above under rain (less need for a scarfmon)
  • gives wish support for the team
  • Wish is a must for recovery
  • Iron Head is good for staying in to stall out status and beat assorted sub sets while U-Turn is great for pivoting and wish passing but is easier to play around
  • Toxic is good for crippling and stalling but thunder can be used if you prefer to spread para
  • protect is best to use with wish as reliable recovery but Stealth Rock can be used with Iron Head and Thunder if you really need it

[ADDITIONAL COMMENTS]
  • ev spread and nature is straightforward for maximum special bulk
  • Ice Punch can be used to hit dragons, gliscor and skymin
  • Twave/body slam for other ways to para things
  • Kyogre is a must for the set to really profit from its typing and function at its best
  • get burns on steels or they'll be a lot of trouble
  • pack something that can switch into common ground types like Groudon (Tina-O,Skarm, etc)


[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-Turn
move 3: Healing Wish / Trick
move 4: Ice Punch / Fire Punch
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
  • Can help plug in niche holes and generally support the team
  • Good M2 check with typing and U-Turn
  • has general competition from Genesect but Speed, Healing Wish/Trick and BS haxing gives it a niche
  • Iron Head for stab and hopeful haxing for real damage
  • Healing Wish is great for surprise revivals of dead teamates, Trick can be used to cripple things but Ubers has many Trick immune Pokemon
  • U-Turn scouts and is spamable on the likes of M2/Darkrai
  • Ice Punch hits dragons whereas Fire Punch does something to steels

[ADDITIONAL COMMENTS]
  • max speed since good tier, max attack so that you can kill some things
  • can use Body Slam to cripple threats that are too bulky to RK
  • Kyogre is good so its easier to spam on M2 but hurts Fire Punch
  • pretty much struggles with the same things as spdef

[Other Options]
  • Fire Punch can be used on SpDef to hit steels but not very good since you'll be using it on rain 99% of the time
  • Magic Coat to troll hazard setters
  • CM sets can sort of be used since it still has a cool typing and things like Psyshock but the lack of Recover/Roost eats up a lot of slots and the very weak offenses makes it heavily inferior to other CM users like Arceus
  • Has a huge movepool but the weak offenses makes most of it useless

[Checks and Counters]
  • Almost anything can counter rachi, super weak
  • Steel types, especially Spike setters are a pain
  • Spdef relies on status so anything that can deal with that works (watch out, things like Tina may not be given the chance to rest off Toxic with Iron Head haxing)
  • Ground types and strong fire moves, Heatran and Gliscor get special mention for not caring about status
  • anything that's bulky can handle scarf
  • strong rain boosted attacks can work too (watch out, Jirachi can stall out Lustkia's Surfs if it is poisoned/burned)
  • neutral physical attacks work since it doesn't invest there
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Quote:
Originally Posted by Fat trickroom View Post
Blizzard is for the whole Dragon Slayer thing, it OHKOes almost any Dragon in the tier save Kyurem, Giratina, Dialga, Palkia, Reshiram, Zekrom, Latios, Latias and Giratina-O.

Last edited by Melee Mewtwo; May 19th, 2013 at 11:35:58 AM. Reason: Flipped HW/T with U-turn at Furai's request and added specific don counters
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Old May 18th, 2013, 12:32:20 PM   #2
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Why isn't Body Slam/Thunder Wave in the Specially Defensive set? True, Thunder has the same paralysis chance as Body Slam and can be used through Taunt, but it is rather weak with the -SpA nature, making Body Slam more powerful, and Thunder Wave has a guaranteed paralysis chance.

Also, I don't think Toxic really has much use on it, and if you're using U-turn, put it in the last slot; Serene Grace Iron Head is one of Jirachi's big niches in Ubers.
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Old May 18th, 2013, 2:13:08 PM   #3
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Toxic is important to beat CM Arceus formes.
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Old May 18th, 2013, 3:55:04 PM   #4
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Thunder is the generally superior choice because it can hit Ghostceus (unlike Body Slam) as well as do damage (unlike Twave). I AC'd both of these moves, anyways.

Iron Head haxing is much harder to pull off in the bulkier ubers than in OU. Jirachi's niche is that amazing typing that lets it counter CM Arceus, Lefties Darkrai (after sleep), Skymin, M2 and many others. Toxic is the best way for it to deal actual damage.
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[01:47:47] <+Limi> gamefreak has confirmed the rumour
[01:47:53] <+Limi> that mewtwo now has a tumor
[01:47:59] <+Limi> but please man, chill out
[01:48:03] <+Limi> you don't need to pout
[01:48:08] <+Limi> just take it all in good humour!
Quote:
Originally Posted by Fat trickroom View Post
Blizzard is for the whole Dragon Slayer thing, it OHKOes almost any Dragon in the tier save Kyurem, Giratina, Dialga, Palkia, Reshiram, Zekrom, Latios, Latias and Giratina-O.
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Old May 18th, 2013, 6:12:22 PM   #5
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Protect is an important move for Rachi, so maybe the moveset should be changed as so:
[SET]
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Iron Head / U-turn
move 4: Toxic / Thunder / Stealth Rock
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
Quote:
Originally Posted by Fat SpD Set AC
pack something that can switch into common ground types like Groudon
Such as..? Grasseus, Skarmory, Cress even (although rain kinds hurts it).

For the Scarf set, Trick should be the first slash imo, this is because Scarfed Jirachi would rather cripple walls and setup sweepers then sac itself to heal teammate.

If you have a valid reason for disagreeing then please don't implement my suggestions, if not then glad to help :)
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Old May 19th, 2013, 7:55:25 AM   #6
Melee Mewtwo
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Honestly, Jirachi suffers from 4mss as every move is important for him. Without a status move he can't cripple the things he is supposed to counter. Without an attacking move Sub variants can get around him and he loses out on important general utility (hax stalling status or pivoting). Wish is a must for recovery and Protect is ideal to have with it so that Rachi can profit from it himself. That said, moving Protect/SR up to after Wish and putting Iron/U-Turn last may be a good idea since most of the AC move alternatives would replace IH or Toxic. I'm not too sure how this order thing is supposed to work exactly (I know the more important moves get placed higher) so I'll this change up to QC members.

Healing Wish gets first slash since Trick fails on a lot of Ubers (Arceus, Tina-O) and even more don't really mind having a Choice Scarf. Healing Wish lets Rachi bring back a near dead teammate which gives it a lot more control and more options when dealing with a threat.


Edit: I can mention some specific counters, np
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[01:47:47] <+Limi> gamefreak has confirmed the rumour
[01:47:53] <+Limi> that mewtwo now has a tumor
[01:47:59] <+Limi> but please man, chill out
[01:48:03] <+Limi> you don't need to pout
[01:48:08] <+Limi> just take it all in good humour!
Quote:
Originally Posted by Fat trickroom View Post
Blizzard is for the whole Dragon Slayer thing, it OHKOes almost any Dragon in the tier save Kyurem, Giratina, Dialga, Palkia, Reshiram, Zekrom, Latios, Latias and Giratina-O.

Last edited by Melee Mewtwo; May 19th, 2013 at 11:35:08 AM.
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Old May 19th, 2013, 11:01:04 AM   #7
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Quote:
Originally Posted by Fat Melee Mewtwo View Post
Honestly, Jirachi suffers from 4mss as every move is important for him. Without a status move he can't cripple the things he is supposed to counter. Without an attacking move Sub variants can get around him and he loses out on important general utility (hax stalling status or pivoting). Wish is a must for recovery and Protect is ideal to have with it so that Rachi can profit from it himself. That said, moving Protect/SR up to after Wish and putting Iron/U-Turn last may be a good idea since most of the AC move alternatives would replace IH or Toxic. I'm not too sure how this order thing is supposed to work exactly (I know the more important moves get placed higher) so I'll this change up to QC members.

Healing Wish gets first slash since Trick fails on a lot of Ubers (Arceus, Tina-O) and even more don't really mind having a Choice Scarf. Healing Wish lets Rachi bring back a near dead teammate which gives it a lot more control and more options when dealing with a threat.
Understood, although you should still mention partners like Skarmory and Grassceus in the AC of the first set, because they can check / counter Groudon.
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