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#26 |
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Join Date: Sep 2010
Posts: 633
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Yes. BUT!
What are sets without gimmicky peices of shit!? Seriously though I should of added that it was a sarcastic post intended to show the traps that are possible to fall into while making mollux due to his 4MSS and the amazing load of options available to him. Basically, that set is THE example of "What Not To Do With Mollux."
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http://i.imgur.com/M88s8ua.gif 21:41 Pwnemon it's true 21:41 Pwnemon he plays incredibly well 21:41 Pwnemon he makes do with a shitty team 21:41 Pwnemon i dont even want to know what would happen 21:41 Pwnemon if we gave nyttyn a good team |
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#27 |
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Supreme Master of Trivia
Join Date: May 2010
Posts: 807
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I should have guessed as much...
Anyways, what have people been running as their reliable ways to deal with Mollux? I've been using an odd team on which every single Pokemon might be capable of helping beat out various sets. But generally the main threat is Tyranitar, really. Get Rocks up and Pursuit Mollux on the switch out and it takes Pretty hefty damage. The general weaken strategy has been working for me much more than the SLAP HP GROUND on EVERYTHING!!11!1!!!1!1 strat I've seen some adopt. Also, my fears about Dugtrio haven't been realized, thankfully. It remains mediocre under most circumstances.
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Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
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#28 |
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Join Date: Sep 2010
Posts: 633
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Tyranitar is basically the number one Mollux counter. Can pursuit it out if it runs out, earthquake it, etc etc. People seem to have forgotten about how much of a counter public enemy number 1 Heatran is.
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http://i.imgur.com/M88s8ua.gif 21:41 Pwnemon it's true 21:41 Pwnemon he plays incredibly well 21:41 Pwnemon he makes do with a shitty team 21:41 Pwnemon i dont even want to know what would happen 21:41 Pwnemon if we gave nyttyn a good team |
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#29 |
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Join Date: Jan 2012
Posts: 8
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In my opinion this playtest isn't really showing anything about Mollux's impact on the OU Meta because EVERY SINGLE TEAM IS USING IT.
The meta being shown is a Mollux-centralized one, which is pretty much like saying "We just introduced Starmie, so here have a playtest" and every single person uses Starmie. To answer the "ways to deal with Mollux" question i'd say the best way is T-Tar as it comes in on the attacks (though the toxic spikes and WoW hurt it) and it can hit back on Mollux's weaker defense side. Dugtrio is great as a revenge killer unless its the scarfed mollux variant. |
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#30 |
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It's Great! To Be! A Michigan Wolverine!
Join Date: Apr 2010
Posts: 1,795
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My favorite Pokemon to use in this playtest so far has been Calm Mind Reuniclus, who laughs at Mollux in the Rain and can beat up pretty well on the stall-heavy metagame I've seen develop. Since this metagame has gotten so focused on coverage moves and not on power, Reuniclus can prey on the weaker Pokemon that are flourishing. Plus, he can Calm Mind against Mollux in the Sand or Rain as long as he's not facing an Eruption or something like that. Defesnive Tyranitar can't break the Psychic, and Magic Guard is a godsend in a metagame where Stealth Rock is even more potent. Furthermore, Scizor, arguably Reuniclus's #2 check besides Tyranitar, is nowhere to be seen in the playtest.
And +1 Reuniclus has 424/273/309 defenses (not to mention over 400 Special Attack), which some people on the ladder seem to be forgetting ;). Reuniclus is definitely loving this metagame!
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Favorite Pokemon-Swampert- formerly OU and staying that way. Cats are awesome, the best kind of cat is the Detroit Lion! http://www.pokemonshowdown.com/replay/ou11556879 |
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#31 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,832
Massachusetts
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Here's a set I've bee tinkering around with:
![]() Mollux @ Life Orb Trait: Dry Skin EVs: 128 SAtk / 228 Spd / 152 HP Modest Nature - Acid Spray - Thunder - Flamethrower - Recover It results in 369 HP / x Atk / 202 Def / 363 SpA / 246 SpD / 245 Spe. It's set to be one speed point above 72 Spe Gliscor sets. The idea is to have Rain set up with SR, and use Acid Spray to weaken a switchin. Mollux takes LO damage which is then nullified by Rain, and finishes with Thunder or Flamethrower. Recover allows it to come in on a free switch and get back to full HP, or avoid LO death in non-rain weather. It's a kind of hybrid Bulk/Speed set that has slightly more SpA than a Timid set. In general I've found it hits a sweet spot between bulk, speed, and power and is quite versatile without doing too much at once. That said I haven't had a ton of time to test it out on multiple opponents, but it's been pretty solid for me. Had a squeaker with Pwnemon and the team this is on. It should give a good glimpse into what the metagame is like. http://play.pokemonshowdown.com/batt...uxplaytest7737
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Jun 27th, 2012 at 10:16:07 PM. |
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#32 |
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Supreme Master of Trivia
Join Date: May 2010
Posts: 807
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So the team I've been using started off 3-3, but after making a few changes it has since gone 12-1, with 4 of those wins being 6-0s. I figured this may be due to getting lucky with who I played on the playtest ladder, but I still found that 12-1 record since my few minor changes quite telling.
However, I'm getting a bit bored of the team I'm using and think I'm going to move on and try a sun team when I'm free to be on the ladder next again. So I'm posting it here if anyone wants to take a look at it:
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The dual weather team, despite looking odd at first, really has been giving a great amount of control in dealing with opposing teams designed entirely around one single weather. There are a few changes I'd consider still to this team, but I'm not a tinkerer by nature. Without a doubt though, what this playtest has taught me is how amazing Protect is on Mollux. I'd go so far as to say it is better than Recover. Feel free to ask any questions if you'd like, but really I'm just putting this team out there.
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Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
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#33 |
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Join Date: Mar 2011
Posts: 159
Florida
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Protect was so annoying. Mollux wouldn't die.
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#34 |
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Join Date: Nov 2010
Posts: 329
California, United States
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Nearly every time I face Mollux, my opponent switches in on my Mienshao and is then immediately taken out by Stone Edge. Unless Mollux has health investment, it will be always be OHKO'd without hazards. With 252HP EVs it will sometimes survive (89.8%-106.1%) and unless it also has a Def boosting nature and has Def EVs (which I doubt anyone would run) it will always die with rocks up.
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My CaPASB Team |
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#35 |
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Join Date: Sep 2010
Posts: 633
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I would like to note that Mollux almost completely outclasses Tentacruel. While Tenta doesn't have a pesky quad wekaness to eq and a weakness to fire, Mollux completely outdoes it in every other aspect. Access to recovery, a better version of rain dish (if you keep rain up), a better movepool, all these mean that Tentacruel is kind of sadly outclassed by our favorite toxic snail.
On a more positive note, Mollux works extremely well on trick room teams. Thanks to its tankiness, high as heck spatk, and low base speed, it just works so well. It doesn't work well on Gravity teams, as it has only Inferno to abuse. It is also a rather poor recipient of a short baton pass chain, but a extremely strong recpient of a long one, due to its excellent BST, high coverage, and resistances up the wazoo.
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http://i.imgur.com/M88s8ua.gif 21:41 Pwnemon it's true 21:41 Pwnemon he plays incredibly well 21:41 Pwnemon he makes do with a shitty team 21:41 Pwnemon i dont even want to know what would happen 21:41 Pwnemon if we gave nyttyn a good team |
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#36 | |
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It's Great! To Be! A Michigan Wolverine!
Join Date: Apr 2010
Posts: 1,795
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Quote:
Also, and I hope this goes without saying, do not use Toxic Spikes during this playtest. On anything, ever. Including Mollux_x.
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Favorite Pokemon-Swampert- formerly OU and staying that way. Cats are awesome, the best kind of cat is the Detroit Lion! http://www.pokemonshowdown.com/replay/ou11556879 |
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#37 |
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Join Date: May 2010
Posts: 104
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Is there any point of running a choice specs on Mollux?
I've been running a 252 HP/252 Special attack specs Mollux in the rain and I don't think it's done to bad, though I'm wondering if the extra power from specs really doing anything for me. I'm also beginning to wonder if Eruption is worth it. There's been a few battles were Mollux's done nothing <_< Also, Specially defensive Dragonite's been a beast for me! |
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#38 |
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Join Date: Aug 2010
Posts: 15
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Right. I've had a whopping small number of posts here. I'm Omni on the simulators, so most of you know me as someone that's between meh and bad. And, I'm pretty sure that I'm awful.
But none of that's important right now. Well. Not very, anyway. My Mollux is designed to be... irritating. Like, really, really irritating. It's got some flaws, and needs some support. But. Here it is. (EVs subject to frequent and regular change, cause I don't know quite how to be good. :x)
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Anyway, I'd like some feedback. Tell me I'm wrong for the idea. Tell me it's awful, or tell me it's interesting and how to improve it. Whatever. Anything to help me, or the idea. I'm still testing, but, maybe it'll actually work out alright. :x Thanks, -Omni |
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#39 |
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Join Date: Mar 2011
Posts: 159
Florida
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Use Protect instead of Aqua Ring. In the Rain, Mollux will recover more than enough HP for a Sub after two turns. When it isn't raining, your set recovers 1/8th a turn which isn't enough to use sub every turn. Since this only works in the rain anyways, you should use Protect over Aqua Ring because it doubles the number of turns you can stall.
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#40 |
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We have the technology.
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So I've been putzing around with a thrown together team of some of my OU favorites + Mollux. Here's the set I've been running:
Mollux @ Black Sludge Trait: Dry Skin EVs: 252 SAtk / 228 Spd / 24 HP Modest Nature - Recover - Stealth Rock - Thunder - Sludge Wave It's definitely eclectic, but it's been fun to see what kind of holes Mollux can fill in defensively on a team. Recover is one of my favorite moves in the game. When combined with Black Sludge + Dry Skin, it makes Mollux near unbreakable. I run Toxic stall with a few of my other mons, so this definitely helps apply some pressure. Thunder really gives Mollux some extra oopmh in rain, despite Thunderbolt being the more "kosher" choice. I chose SR for my final move because I didn't have room for it anywhere else on my team! However, in hindsight, that would probably be better as Rapid Spin. I wouldn't really advise you to use this set. The point I'm trying to make more than anything is that Mollux is capable of performing a lot of different roles moderately well, which is cool. Anyways, I'm gonna be switching up teams pretty dramatically for the end of the playtest. I'm always so tempted to use Protect Mollux, but its movepool is so tantalizing that I usually end up opting for something else (like Recover or Rapid Spin). Also, Gliscor + Mollux is a really cool core that I'd encourage y'all to try out. They cover a lot of each others' weaknesses, both defensively vs. special defensively and typing-wise. Also yeah, don't use Tspikes ever. It won't end well, haha. |
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#41 |
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Join Date: Apr 2012
Posts: 13
San Diego
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#42 |
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im kinda the shit
Join Date: Aug 2009
Posts: 745
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i dont know about you guys but mollux has been downright putrid when i used it; a standard sand team downright massacres mollux. using mollux like a spinner is like using cloyster as a spinner; sr weak and spikes vulnerable make it a bad option. the attacker sets are just walled to eternity by common pokes like heatran and ttar. for me its been a pretty weak poke q.q
edit: and by used i meant faced cause i stopped using it after the first 10 battles
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![]() BKC: i'm sorry lol i know i bs'd you Lavos Spawn: youre seriously going to bs me like this Lavos Spawn: damn Lavos Spawn: guess the game is more important than the friendship Last edited by ballabrown24; Jul 2nd, 2012 at 8:14:38 PM. |
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#43 |
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Join Date: Mar 2011
Posts: 159
Florida
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Mollux makes a pretty good spinner under rain because of how much HP it gains every turn. Recover also helps it out.
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#44 |
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Join Date: Aug 2011
Posts: 84
Minneapolis
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I dont know if anybody else is having this problem, PS isn't letting me use mollux that knows will-o-wisp. The exact message is
"Your Team has been rejected for the following reasons: -Mollux can't learn Will-O-Wisp." is there any work around for that? |
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#45 |
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Join Date: Mar 2011
Posts: 159
Florida
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I had that problem near the beginning of the playtest. I mentioned it in the Pokemon Showdown bug report thread, hoped it would have been fixed. Been using Lava Plume instead.
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#46 |
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Join Date: Jun 2011
Posts: 33
Location? I'll tell you if you can find me.
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I've been having problems with Mollux in the sun. Sure it doesn't have Dry Skin, but it has a full HP restore when it uses Moonlight.
This is the one that I've been testing. Mollux @ Leftovers/Black Sludge Ability: Illuminate EVs: 252HP/252Def/4SDef -Lava Plume -Moonlight -Calm Mind -Toxic I have Calm Mind to boost my Special Attack and Defense, as Lava Plume is already double power under sunlight. Even with the full investment in defense it still isn't very high, so I have Lava Plume as an increased chance for burning a threat. Moonlight is, of course, a full health regenerator in the sun. Toxic is for special attackers that don't get an effect from burn. The main problems are still the same. Tyranitar, Reuniclus (who doesnt get affected by burn or poison) and all the other threats. The only hope for to beat Gliscor is to burn it on a switch, because it almost always is faster or uses Protect to activate the Toxic Orb. Reuniclus fucks it every time because Psyshock uses special attack, which I can't lower to attack my poor defense. -------------------------------------------------------------- This obviously has nothing to do with the playtest but it seems I'm the only one that realized Poison Heal Gliscor can have Roost and Stealth Rock again.
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My name on Showdown is {Something Racist}. If anyone knows a way for me to recover my password, then please PM me or something. If I am oddly unresponsive on Showdown I am using my phone because I don't have any normal internet from my house. Don't judge me, for I have yet to graduate high school. |
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#47 |
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Join Date: Apr 2010
Posts: 19
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Not sure about everyone else's experiences, but my DD Chestorest kingdra is loving the mollux play-test. Other people's rain based teams are everywhere, usually giving permanent rain coupled with the fact that the idea mollux is stopping most people from using Ferrothorn. Popping a DD a forced switch against an unprepared team with his #1 counter basically gone from the metagame has caused many many easy matches and outright full team sweeps for me.
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#48 |
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Join Date: Jan 2012
Posts: 84
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I haven't tried this set yet, but what's to stop someone from simply using a set like...
![]() Mollux @ Black Sludge Ability: Dry Skin EVs: 252 HP, 252 Sp. Def, 4 Sp. Atk Calm Nature - Protect - Substitute - Toxic / Toxic Spikes - Will-O-Wisp Once you have eliminated the opposing weather and Heatrans, set up rain and bring this set out. The EVs are a bit inaccurate, but the stalling potential is infinite. Repeated Protects and Substitutes gain you 1/8 of your HP every 2 rounds while being nearly invincible. Just set up poison or burn when you have an opening in between subs and you can't lose. I would use Will-O-Wisp instead of Lava Plume because this set falls apart when taunted anyway, so it's assumed that the taunters have been taken care of. |
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#49 |
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Join Date: Mar 2011
Posts: 159
Florida
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Why have any Special attack if you have 0 attacks? Put that into defense.
There are too many pokemon that can't be burn or toxicstalled. Skarmory can just set up spikes and then whirlwind you away unless Mollux is your last pokemon. Rapid spin Mollux will outlast you. |
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#50 |
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Join Date: Sep 2010
Posts: 633
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Right, after hearing about and trying out Mollux in a lot of scenarios, I believe now is the time to give my final thoughts:
In short, Mollux can be described as a square peg in a round hole. First of all, while Mollux has a lot of options at its disposal, it tends to have to heavily segment itself into parts. This is a consequence of its awkward stat spread. As a result, once you see one, sometimes two tops, moves of a Mollux's moveset, you will 9 times out of 10 know exactly what Mollux is running. This is unfortunate as Mollux really requires the opponent not knowing what it is to do its job. STATS To further understand Mollux's issues, we have to delve into its stats. First thing's first: Speed. My god, we could not have given this thing a more awkward speed. Quite frankly, this ties in with ability. We should not have given it stats until after the secondary ability polls, as this speed was clearly designed with drought in mind. Using RD's ideal EVs of 248 HP / 88 SpA / 172 SpE Modest, we can kill steel/grass types with lava plume, sure...but that leaves it outclassed by Magnezone utterly. So, really, 76 speed just shoots it in the foot for the roles it excels at, as it's too fast for trick room while too slow for any speed investment without scarf. Mollux is, unless running the rare scarf set, going to run last. I'll go back to why this is a problem in a minute. Its defensive stats are...well, they work. Makes it go up against bulky waters with ease, which is what it mostly wants to do. Can survive one sassy Ttar stone edge at max HP, but don't expect it to take physical non-fighting/grass hits without investment. 131 SpAtk wrecks faces, but is crippled by the speed. It can run a scarf set, but it's outclassed. More on that in a bit. ABILITY Hardcounters bulky waters and spins in the rain. Use Illuminate on scarfed sun sets. Niche usage: Water soaker on sand teams. Sun teams already have chlorophyll so not as important, plus dry skin hurts in the sun. MOVEPOOL ![]() Rapid Spin + Recover + Protect / Stealth Rock / Toxic Spikes + Attack under the rain. This is all Mollux can feasibly run in a nutshell. I don't mean that simply because it's the best set Mollux has, I mean it because Mollux has no setup moves that work, simply because of its EdgeQuake weakness. Look at all the common setup sweepers in OU, and you'll see a common trend - either they have typings that lack horrible weaknesses, which let them set up repeatedly, or they have a way to boost their speed at the same time as their other stats. The movepool itself has many options, it's just that Mollux is outclassed in almost every roll. TYING IT ALL TOGETHER Mollux had a really, really good chance here to be an offensive presence as well as a defensive presence to help migate its x2 and x4 weaknesses, as suddenly it can beat common switchins with a surprise agility! But no, all it has is calm mind, and the ease of which ground and rock types/attackers come in on it means that it can't do shit and has to swap out. In addition, its taking a full quarter of health every time it switches in, so it can't try many times to set up. This makes it automatically inferior in every aspect to every other setup sweeper, as it doesn't have the resistances to pull off a bulky setup, nor the speed to pull off a one turn setup. Plus, although dry skin recovery is nice, fire, its main attacking STAB (lol poison) gets cut in half by the rain. Can it run a scarf set? Maybe. But if you look at the likes of other scarf users, such as Terrakion and Salamence, you'll see they have high speed and overwhelming offenses, as well as diverse movepools. Mollux has a low enough speed that it cannot properly outspeed and revenge many common +1 spe sweepers, and crappy enough defenses that Blissey and friends just stop it cold. Not to mention its (lack of) coverage, making it even more ill suited to the job of a scarfer. In addition, it requires an inordinate ammount of prediction, as being locked into the wrong move spells your doom. In summary: Outclassed Can it run a specs set? No. It does not have the coverage, and it is too slow. It is also outclassed by other bulkier specs users. It might work in trick room, but then blissey the fat whore comes in and ruins your day. Or airloon heatran. Plus there's the problem of trick room being painful to set up. Can it run a Cleric set? No, it has nothing that a cleric wants. So what can it run? Tentacruel's set. Mollux is, pretty much, Tentacruel 2.0. SUMMARY You'll notice outclassed pops up a lot here. That's because that's what Mollux is. For all the toys he get, he can't really use them. He's too slow and lacks the coverage to use scarf, too predictable and slow to use specs, too squishy, weak, and predictable to use life orb... Which leaves him with a spin, recover, attack, hazard set to use. Which, while great, is...pretty much all he can do. So uh, if you want to know what Mollux can and cannot do, just imagine a better Tentacruel with fire instead of water typing. We...didn't really create anything new here. I appologize if this seems like it ran out of steam at the end, but... well... it's tentacruel. tl;dr
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http://i.imgur.com/M88s8ua.gif 21:41 Pwnemon it's true 21:41 Pwnemon he plays incredibly well 21:41 Pwnemon he makes do with a shitty team 21:41 Pwnemon i dont even want to know what would happen 21:41 Pwnemon if we gave nyttyn a good team |
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