Go Back   Smogon Community > Pokémon > Smogon Metagames > OverUsed
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Closed Thread
 
Thread Tools
Old Nov 26th, 2012, 4:01:46 AM   #351
FaceFaceFace
 
FaceFaceFace's Avatar
 
Join Date: May 2012
Posts: 177
New Zealand
Default

Quote:
Originally Posted by Fat Remedy View Post
Ye, seconding the Focus Blast.
I stole Trinitrotoluene's RMT Gengar, and built a team around it along with Deoxys-D and a Pursuiter.
I tried FBlast>Substitute following the advices of Undisputed and this worked really well.
Just for the same reasons, hitting Heatran, Terrakion, and when Ttar wants to trap you after you kill the spinner for instance.

Basically there is no spinner that can beat the core Gengar Weavile (provided they don't totally predict your Destiny Bond).
Since Forretress is killed by HP Fire.
Donphan can't touch Gengar.
Tentacruel is either killed by Shadow Ball if he tries to tank, or killed by Destiny Bond.
For Starmie, if Sash is up I can go Gengar and kill it with the sash saving me. If I get hit on the switch, I just stay, and if Starmie kills me, I revenge it easily with Weavile. The hazards are still up, I did my job ;)

Why Weavile? no other Pursuiter is fast enough to outspeed stuff like Starmie while being able to OHKO them no matter what they try to do with Pursuit.
Only potential problem I see is Tentacruel in rain, since Scald 2HKO's Gengar (which may not be a bad thing if they're not expecting DBond) - but if Cruel decides to Protect, which it may as well since after one Scald Gengar usually won't be in range to sub, you're in trouble. Weavile can't really trap Cruel either.

Because of this, and since rain is everywhere, perhaps Thunder is warranted somewhere. If you choose to drop FB, Tar can be handled by double switching to Weavile, and if Gar's done killing the spinner it's mission accomplished anyway. Running Magnezone also allows you to forgo HP Fire since you can trap steels in a similar fashion.

I'm usually more worried about Gengar being setup bait more than anything else, and Thunder allows you to nail the likes of Sash Cloyster and Genesect with a 30% chance paralysing, which means Gar scores another kill.
__________________
Say NO to GENESECT
FaceFaceFace is offline  
Old Nov 26th, 2012, 6:01:33 AM   #352
Remedy
 
Remedy's Avatar
 
Join Date: Oct 2012
Posts: 464
I tell you I'm a Tensai
Default

Quote:
Originally Posted by Fat FaceFaceFace View Post
Only potential problem I see is Tentacruel in rain, since Scald 2HKO's Gengar (which may not be a bad thing if they're not expecting DBond) - but if Cruel decides to Protect, which it may as well since after one Scald Gengar usually won't be in range to sub, you're in trouble. Weavile can't really trap Cruel either.

Because of this, and since rain is everywhere, perhaps Thunder is warranted somewhere. If you choose to drop FB, Tar can be handled by double switching to Weavile, and if Gar's done killing the spinner it's mission accomplished anyway. Running Magnezone also allows you to forgo HP Fire since you can trap steels in a similar fashion.

I'm usually more worried about Gengar being setup bait more than anything else, and Thunder allows you to nail the likes of Sash Cloyster and Genesect with a 30% chance paralysing, which means Gar scores another kill.
Since I play it with Deoxys-D, usually Tentacruel shows up at start, and Gengar is in range to substitute after a Scald.
What I want to point, is that it's very likely that Tentacruel will be full life, thus there is no reason to Protect to get lefties.

After all the games I played there is only ONE Tentacruel that did not Scald when Gengar was in KO range. I could bet that he knew my RMT by the way.
The fact is that usually they are afraid of the Sub. They can Protect to scout the Pain Split, but it has no sense, since if they predict sub/split set, they won't let Gengar have this sub.
Ofc with a Burn, everthing is different.
But usually Rain teams start Politoed then Tenta, or straight Tenta, and I play around with Deoxys-D by keeping setting hazards to have an idea on how they predict Gengar.

I didn't want to say that Tentacruel is easy, since I rely on Destiny Bond, but I bet on the surprise factor, it always worked fine.
Sometimes I also just do spam Shadow Ball on Tentacruel, so once Gengar dies, I threaten Tentacruel with another sweeper. It works on HO teams, since Tentacruel will have no room to come in and out just to spin given the hazards are the sweepers around. It can seem totally silly to lose 3 pokemons for this matter, but in the meta with Hazards up, there is really few room to stop sweepers like Scarf Keldeo or RP Genesect etc.
It's not a 100% accurace strategy (and I don't want to make it look like that, what you say is relevant), but it sure does work a lot of times.

So yes, it can seem like I avoid the issue, but from the games I played, I never felt Thunder needed. And well, Thunder doesn't kill Tentacruel either, if you have been burned, he will stall you with Protect as he would have done with the other moves. It depends on the team in my opinion, Thunder could be a superior choice if your team can't force a Tentacruel out at ~70%. But anyway, against a Rain, they let your Genesect set RP and you're in a rather good situation, no matter your hazards.



*Against Genesect you HP Fire, Cloyster you Focus Blast, and Revenge kill it with any Priority, but anyway Hazards should be up so this shouldn't be an issue ;)
__________________
We must not let daylight in upon the magic.

VM me for a rate in BW2 OU, my advices are free for now

*Check my last RMT -Friend's Prophecy- ! And give me your opinion !
http://www.smogon.com/forums/showthread.php?t=3482863

Last edited by Remedy; Nov 26th, 2012 at 6:15:16 AM.
Remedy is offline  
Old Nov 26th, 2012, 10:47:17 AM   #353
StairFall
 
Join Date: Sep 2012
Posts: 147
Default

That Gengar set looks pretty cool, might have to try out a similar set on my hyper offence team. Speaking of here's an under rated mon I've been using as a backup sweeper:

Sharpedo @ Life Orb
speed boost
hasty nature
252atk/4apatk/252spd (You can move these around however you Wish, max speed isn't a requirement because of speed boost so you could run an offence boosting nature and/or taking evs from atk and speed to put into special attack to hit specific threats.)
- water fall
- crunch
- ice beam
- aqua jet

As implied by the bold aqua jet is the crux of this set. It may seem absolutely stupid to run speed boost and priority, your ability gives you all the speed you need right? Wrong. The crazy speed of the metagame means priority is often used as a revenge killing tool. Ice shard is an emergency dragon stopper, scizor puts big dents in opponents mid sweep and priority in general has made set up sweeping slightly less viable.

A combination of aqua jet and speed boost means you're not vulnerable to being revenged by priority users (except e-speed and healthy technilooms, the latter is a big except though considering it resists sr). It may seem suicidal not to have protect to get that first speed boost but it plays similar to standard sharpedo. You aren't coming in on anything other than psychic attacks and your own team's slow volt-turn so you don't take damage on the switch, sometimes with your opponent taking extra damage. Instead of protecting for your first move which might be exploited with a free switch into a faster scarfer you can secure a free kill with your priority and get your boost.

There are two things sharpedo downright loves; rain and hazards. Deoxys is an obvious choice for crazy hazard stacking. Politoed seems like the other obvious pokemon for the job but weather wars kill your momentum and sharpedo excels at hyper offence, he doesn't need the rain for prolonged amounts of time and it's more important for buffing aqua jet early sweep than the full power waterfall through out the entire end game. Sharpedo benefits much more from rain dance users with synergy and an offensive presence than he does from politoed and the annoying weather war it brings. Tornadus - I is decent, resisting loom's STABs, having u-turn, a hurricane more powerful than tornadus - T and priority rain dance and taunt, as well as a strong super power to crush ferrothorn who can stall you out. Other than that slower u-turn and volt switch users are Sharpedo's bffs for getting him in unscathed and doing half the job for him.

I use him for my HO team and he does both a great job sweeping late game and revenging. An important warning though, Sharpedo is FRAIL. He has like 60/40/40 defences and can be 2hkoed by even resisted STABs from weaker support pokemon. With hazards and LO he needs to be healthy to do his job. Rapid spin support is nice but not necessary as even with 3 layers of spikes and rocks up he has seven turns of LO recoil left. He's weak to both halves of volt-turn and Mach punch and the only notable opportunity to switch in is on an immune psychic attack. Unless you're absolutely adamant your opponent will use a psychic attack don't switch in with sharpedo, ever.
__________________
I warned you about stairs bro! I told you dawg!
StairFall is offline  
Old Nov 26th, 2012, 1:23:20 PM   #354
Goutland
 
Join Date: Nov 2012
Posts: 33
Default

I don't see being weak to priority as a good reason to use aqua jet over protect on Sharpedo. Looking at the list of common priority users in OU (Smogon article), aqua jet doesn't really do anything to any of them besides Mamoswine and Terrakion, the former whose ice shard doesn't threaten Sharpedo, and the latter being fairly rare, as quick attack is only seen on choice banded sets. Scizor, Conkeldurr, and Breloom will gladly take your aqua jets and kill you in return.

Without protect, you can only come in on a weakened revenge kill or something you naturally outspeed, because aqua jet isn't powerful enough to threaten anything at full health. Even even with adamant and life orb, Landorus and Terrakion aren't OHKOed 100% of the time by aqua jet in rain.

I can see aqua jet being more useful mid game for revenge killing and damaging the switch in, but I think protect is going to be more useful for a late game sweep, allowing you to set up on anything not scarfed, while they're at full health. With aqua jet, you're not going to be able to do anything to Tornadus-T until you get the boost, which you won't be able to get without protect. Whereas with protect, you can just protect and OHKO Tornadus with waterfall.

Something I'm wondering though, if you protect on the switch (which will fail), does the next protect always work? I've heard mixed things about it and have never tested it, but if that was the case, double protecting on a scarf switch in would be extremely reliable, as nothing's going to outspeed you at +2.
Goutland is offline  
Old Nov 26th, 2012, 1:31:44 PM   #355
StairFall
 
Join Date: Sep 2012
Posts: 147
Default

If I remember correctly you successfully use protect if they switch, it's only if you both use protect that you fail. However I haven't tested it. While I do see the merits of protect my team appreciates aqua jet more because I can often defeat faster scarfers like genesect at only +1 after rocks and spikes.
__________________
I warned you about stairs bro! I told you dawg!
StairFall is offline  
Old Nov 26th, 2012, 2:12:55 PM   #356
Turtle Soup
 
Turtle Soup's Avatar
 
Join Date: Nov 2012
Posts: 87
Default

Quote:
Originally Posted by Fat StairFall View Post
If I remember correctly you successfully use protect if they switch, it's only if you both use protect that you fail.
If the enemy switches out protect fails, so you can use it again with 100% chance. That's all I wanted to say...
Turtle Soup is offline  
Old Nov 26th, 2012, 3:02:32 PM   #357
Sciztar
 
Sciztar's Avatar
 
Join Date: Mar 2012
Posts: 237
Default

Quote:
Originally Posted by Fat MetaGross66 View Post
Dragonite @ Life Orb
Trait: Multiscale
EVs: 252 SAtk / 252 Atk / 6 Spd
Quiet Nature
- Draco Meteor
- ExtremeSpeed
- Superpower
- Fire Blast

Forget Kyurem-B. This is the premier wall breaker/lead of BW2 OU.
I've seen this set before. Absolete used this same set with dragon gem instead of Life Orb and I've seen that set used in other Trick Room teams. it's good for wall-breaking.
__________________
Need Help With an OU Trick Room Team? Join the Trick Room Expert Group
Sciztar is offline  
Old Nov 27th, 2012, 12:42:53 AM   #358
Asterat
Banned deucer.
 
Join Date: Jul 2011
Posts: 495
♥ Raticate ♥
Default

SuperUpdatetime:

I have been away for like a month and it looks like a lot of good stuff has been posted. What I am going to do is have 4 winners this round to be added to the archive to accomodate for the large amount of sets posted. Voting will end on Sunday. Keep posting new sets if you want. Also keep in mind underrated but effective. A set seen a lot can still be underrated, but the idea is not to promote scarf genesect or calm mind jirachi. Try to choose more original sets such as charge beam alakazam from before.

A note on formatting: Please format them like a PO or PS! importable. If this is hard for you simply create the pokemon in battling simulator and export the text.

Sets:
FastFlygon Gothitelle
Gothitelle @ Choice Scarf
Trait: Shadow Tag
EVs: 252 SAtk / 220 Spd / 36 HP
Timid Nature
- Thunderbolt
- Trick
- Hidden Power [Fire]
- Psyshock


ThunderBlunder Terrakion
Terrakion @ Salac Berry
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Stone Edge
- Close Combat


DarkBlazeR Sigilyph
Sigilyph @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 196 Def / 60 Spd
Bold Nature
- Calm Mind
- Psycho Shift
- Stored Power
- Roost


Shurtugal Dragonite
Dragonite @ Lum Berry
Trait: Multiscale
Nature: Lonely (+Atk / -Def)
EVs: 176 Atk / 80 SAtk / 252 Spe
~ Dragon Dance
~ Outrage
~ Fire Blast
~ Extreme Speed


please work on formatting, always type the name of the pokemon and item

Etherdrive- I am sorry but formatting and that set really looks ineffective.

Gimmick Landorus
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
IVs: 2 Atk / 30 Def
Timid Nature (+Spd, -Atk)
- Calm Mind
- Earth Power
- Focus Blast
- Hidden Power [Ice]


formatting

Dragonuser Landorus-T
Landorus-Therian (M) @ Muscle Band / Leftovers
Trait: Intimidate
EVs: 180 Spd / 252 Atk / 76 HP
Adamant Nature
- Rock Polish
- Stone Edge
- Earthquake
- Swords Dance


HabbibsHotDogs Dragonite
Dragonite @ Life Orb
Trait: Multiscale
252+Atk/252Spd/4Def
Nature: Naughty (+Atk, -SpDef)
-Outrage
-Fire Punch
-ExtremeSpeed
-Earthquake/Dragon Dance


Aquasition Tornadus
Tornadus w/ Flying Gem
Nature: Jolly
EVs: 4 HP/ 252 Atk /252 Spe
Moves:
-Superpower
-Acrobatics
-U-Turn
-Taunt


Gary2346 Breloom
Breloom @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Adamant Nature
- Substitute
- Focus Punch
- Seed Bomb
- Spore


Only one entry per competition, but I'll make exceptions this time because of long time period. If you want to post more that is great just specify which one you want to count.

DarkBlazeR Latias
Latias @ Leftovers
Trait: Levtitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
- Psychic / Dragon Pulse
- Thunder Wave
- Reflect / Roar
- Recover


BlankZero Rotom-W
Rotom-W @ Life Orb
Trait: Levitate
EVs: 248 HP / 252 SpAtk / 8 SpDef
Modest Nature
-Thunderbolt
-Hydro Pump
-Substitute
-Pain Split


PDC Scolipede
Scolipede @ Bug Gem
Trait: Swarm
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Spikes
- Megahorn
- Earthquake
- Pursuit


DrunkDemon Altaria
Altaria @ Leftovers
Trait: Cloud Nine
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Dragon Pulse
- Roost
- Roar / Haze
- Heal Bell


Delta Nite Gengar
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Hasty Nature
- Counter
- Destiny Bond
- Shadow Ball
- Hypnosis


Gary2346 Gothitelle
The Bitch (Gothitelle) (F) @ Choice Specs
Trait: Shadow Tag
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
- Psychic/Psyshock
- Thunderbolt
- Shadow Ball
- Hidden Power Ice/Fire


Keldeo333 Mew
Mew @ Choice Scarf
Ability: Synchronize
IV's 30 Atk, 30 Def (for hp ice)
EVs: 252 HP / 4 SAtk / 252 Spe
Timid Nature
- Flamethrower
- Transform
- Ice Beam
- TailWind/Trick/Stealth Rock


superstar latios
Latios @Life Orb/Leftovers
252 SpAtt/ 252 Spe
Hasty Nature (+Spe, -Def)
-Dragon Dance
-Earthquake/Psyshock
-Dragon Pulse
-Psyshock/Surf/Thunder(bolt)/HP Fire/Recover


Cuban Vader Stunfisk and Jynx
Stunfisk (M) @ Choice Specs
Trait: Static
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunder
- Surf
- Earth Power
- Hidden Power [Fire]

Jynx (F) @ Leftovers
Trait: Dry Skin
EVs: 252 SAtk / 8 HP / 248 Spd
Timid Nature
IVs: 0 Atk
- Lovely Kiss
- Nasty Plot
- Substitute
- Ice Beam


Yeezy D Blissey
Blissey (F) @Leftovers
252 SpDef / 120 HP / 136 SpA
Trait: Serene Grace
Calm Nature
- Aromatherapy
- Charge Beam
- Ice Beam
- Softboiled


jle1076 Hydreigon
Hydreigon @ Leftovers
Hasty
EVs: 64 att/188 SpA/252 Sp
Moveset:
-Work-Up
-Fire Blast
-Superpower
-Dragon Pulse/Draco Meteor


And thats it for now, dont vote yet I will finish this tomorrow (thursday).
Asterat is offline  
Old Nov 27th, 2012, 3:02:26 AM   #359
DarkBlazeR
 
DarkBlazeR's Avatar
 
Join Date: May 2009
Posts: 346
Default

Update my Latias to this more refined set:

Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 16 Def / 240 Spd
Timid Nature
- Psyshock
- Thunder Wave
- Reflect / Roar
- Recover

Last edited by DarkBlazeR; Nov 27th, 2012 at 1:21:36 PM.
DarkBlazeR is offline  
Old Nov 27th, 2012, 11:54:51 AM   #360
chuavechito
 
Join Date: May 2012
Posts: 55
Default


Breloom @ Choice Scarf
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Spore
- Low Sweep
- Bullet Seed
- Stone Edge

This is such a nice gimmick build. I had some success with it. You can outspeed pretty much anything minus a few Scarf users, then switch to anything you want. If they dont switch you have chances of getting a few move on them via the 3rd Spore turn. If they do switch they now have a useless poke and you still have your Scarf revenger with a very nice coverage (hits for at last neutral to everything minus psn).

I tested a Fling-SubSeed build but it sucked. Low Sweep hits for 90 after Tech (15 higger than Brick Break). Bullet Seed has an average base of 112,5 (32.5 higger than Seed Bomb). Stone Edge gives me super effective against 2 of the 3 things that resist Fight/Grass (Fly and Bug). Im going for Low Sweep because the -1 Spe can fuck up Scarfed things that cant OTK me (or are simply switched in). It is also my only way to take down Scarfed Terrakion (when he switches or if he misses his 80 acc moves).

Last edited by chuavechito; Nov 27th, 2012 at 8:12:43 PM.
chuavechito is offline  
Old Nov 27th, 2012, 1:39:30 PM   #361
gengarsnemisis
 
gengarsnemisis's Avatar
 
Join Date: Dec 2011
Posts: 125
Default

Enter, Flame Charge Heatran.

Heatran @ Life Orb/Leftovers/Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 HP
Timid/Hasty/Naive Nature
- Flame Charge
- Fire Blast
- Earth Power
- Hidden Power Ice
I've swept too many teams with this build, it's unreal. The crux of this set is of course flame charge, a speed boosting base 50 move. With all the choice locked genesect running around, netting a flame charge boost is easy as can be. Its also easy to net a boost late game when the oppenent is weakened and than heatran can easily clean up with its powerfull fire blast stab (especially under sun) Flame charge turns Heatran from a slow,easily counterable attacker into a formidable sweeper that many people are unprepared for. This set is basically the standard offensive set with stealth rock replaced with flame charge, which can easily be used by another teammate so really your not even losing coverage. Of course this set it easily revenged by a scarfer, but if the scarfer is out of the way its hard to take this guy down. Give this set a try it won't let you down.
__________________
PS name- uberscape

Last edited by gengarsnemisis; Nov 27th, 2012 at 3:23:21 PM.
gengarsnemisis is offline  
Old Nov 27th, 2012, 4:52:51 PM   #362
ThunderBlunder
 
ThunderBlunder's Avatar
 
Join Date: Oct 2011
Posts: 356
Default

Can you make the spread 4 HP/248 Atk/4 spD/252 Speed on Terrakion? Let's you sub thrice for berry and doesn't let genesect get a SpA Boost
__________________
[12:20:58 PM] Cased Victory: Blimlax's computer is literally made from Popeyes
ThunderBlunder is offline  
Old Nov 27th, 2012, 5:45:54 PM   #363
TheWaddleDeeKing
 
TheWaddleDeeKing's Avatar
 
Join Date: Oct 2012
Posts: 51
Earth
Default


Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 Atk / 52 Def / 204 Spd
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Ice Punch

Metagross has a variety of flaws, but this set is just a monster. Originally starting out on my TechniLoom team to patch up Breloom's weaknesses, it's both a decent wall and an attacker, as Metagross's base 130 defense, even with minimum investment, walls quite a lot of attacks. The main purpose is to get up that agility and start sweeping, or taking out a key threat due to the underused and under-appreciated Occa Berry. For e.g., due to his natural bulk, you don't have to worry about most Earthquake users, as you can normally Ice Punch them or Earthquake them. And, as for fire types, you can bring it in and either setup or outright K.O. them depending on the time of the match (like Heatran, for example, will not expect this at all and gets ruined by EQ, if it doesn't have a balloon, of course). And, if by chance, you still have your Occa Berry, threats like Volcarona, who are 2HK0'd by EQ, can't revenge kill you because you'll survive the fire-type move. Of course, burns can happen, but you need to expect hacks in every battle you come in.

Only real problem is the four move slot syndrome that Metagross is known for, making it more of a mid-late game sweeper.
__________________
"Bitch, I'm a king."

-Kenshiro
TheWaddleDeeKing is offline  
Old Nov 27th, 2012, 5:53:17 PM   #364
gengarsnemisis
 
gengarsnemisis's Avatar
 
Join Date: Dec 2011
Posts: 125
Default

Quote:
Originally Posted by Fat ThunderBlunder View Post
Can you make the spread 4 HP/248 Atk/4 spD/252 Speed on Terrakion? Let's you sub thrice for berry and doesn't let genesect get a SpA Boost
Or simply do 30 def IVs
__________________
PS name- uberscape
gengarsnemisis is offline  
Old Nov 27th, 2012, 6:08:04 PM   #365
ThunderBlunder
 
ThunderBlunder's Avatar
 
Join Date: Oct 2011
Posts: 356
Default

Quote:
Originally Posted by Fat gengarsnemisis View Post
Or simply do 30 def IVs
Yeah pretty much the same thing but better since you don't want to lose attack I guess. The 4 HP Evs are still crucial though


I also want to give a shoutout to CTC who introduced me to the last pokemon I entered (Charge Beam Alakazam) It's a sweet set, thanks bro
__________________
[12:20:58 PM] Cased Victory: Blimlax's computer is literally made from Popeyes
ThunderBlunder is offline  
Old Nov 27th, 2012, 6:15:45 PM   #366
StairFall
 
Join Date: Sep 2012
Posts: 147
Default

Quote:
Originally Posted by Fat TheWaddleDeeKing View Post

Metagross @ Occa Berry
Trait: Clear Body
EVs: 252 Atk / 52 Def / 204 Spd
Adamant Nature
- Agility
- Meteor Mash
- Earthquake
- Ice Punch

Metagross has a variety of flaws, but this set is just a monster. Originally starting out on my TechniLoom team to patch up Breloom's weaknesses, it's both a decent wall and an attacker, as Metagross's base 130 defense, even with minimum investment, walls quite a lot of attacks. The main purpose is to get up that agility and start sweeping, or taking out a key threat due to the underused and under-appreciated Occa Berry. For e.g., due to his natural bulk, you don't have to worry about most Earthquake users, as you can normally Ice Punch them or Earthquake them. And, as for fire types, you can bring it in and either setup or outright K.O. them depending on the time of the match (like Heatran, for example, will not expect this at all and gets ruined by EQ, if it doesn't have a balloon, of course). And, if by chance, you still have your Occa Berry, threats like Volcarona, who are 2HK0'd by EQ, can't revenge kill you because you'll survive the fire-type move. Of course, burns can happen, but you need to expect hacks in every battle you come in.

Only real problem is the four move slot syndrome that Metagross is known for, making it more of a mid-late game sweeper.
Occa berry could easily be substituted for Shuca berry if you're playing in the rain. While playing Metagross himself in the rain seems silly because hey you could be using Keldeo, Thundy or Torny Metagross happens to be a hard counter to Tornadus-T himself, giving you a leg up on other rain teams.
__________________
I warned you about stairs bro! I told you dawg!
StairFall is offline  
Old Nov 27th, 2012, 6:16:38 PM   #367
RaijueR
 
RaijueR's Avatar
 
Join Date: Oct 2012
Posts: 34
Miami,Florida
Default

Voting for Thunderblunder's terrakion

Why?

Simple one word explanation:Wreckage

but for a more in depth explanation is that terrakion always tends to force switches, so its extremely easy for terrakion to get a substitute up and proceed to swords dance, But if terrakion manages to activate salac berry(at 25% health)and get a +2 SD theres pretty much no stopping this beast unless you have bullet punch or mach punch to back you up.
RaijueR is offline  
Old Nov 27th, 2012, 6:29:30 PM   #368
TheWaddleDeeKing
 
TheWaddleDeeKing's Avatar
 
Join Date: Oct 2012
Posts: 51
Earth
Default

Quote:
Originally Posted by Fat StairFall View Post
Occa berry could easily be substituted for Shuca berry if you're playing in the rain. While playing Metagross himself in the rain seems silly because hey you could be using Keldeo, Thundy or Torny Metagross happens to be a hard counter to Tornadus-T himself, giving you a leg up on other rain teams.
Possible, though in or out of the rain, if you're running those EV's, EQ won't OHKO you anyways (unless it's like a +2 Dragonite or something), so something like a Life Orb or Muscle Band or something would be better, unless you start switching the EV's around a bit.
__________________
"Bitch, I'm a king."

-Kenshiro
TheWaddleDeeKing is offline  
Old Nov 27th, 2012, 6:49:58 PM   #369
Zeta5
 
Zeta5's Avatar
 
Join Date: Nov 2011
Posts: 60
Unda Da See
Default

I vote for the sub SD Terrakion set
__________________
ΖV

Youtube Channel
Zeta5 is offline  
Old Nov 27th, 2012, 6:58:32 PM   #370
iiZqHD
 
iiZqHD's Avatar
 
Join Date: Jul 2012
Posts: 36
In that castle in the sky
Default

Quote:
DarkBlazeR Sigilyph
Sigilyph @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 196 Def / 60 Spd
Bold Nature
- Calm Mind
- Psycho Shift
- Stored Power
- Roost
I defiantly vote for sigilyph, seeing as if sigilyph is allowed to set up, it becomes a monster. Also this is a pretty standard set, so i dont know if it quite fits the title.
__________________
Y O U T U B E | T W I T T E R | T U M B L R

Checkout My channel, I do PS battles!
iiZqHD is offline  
Old Nov 28th, 2012, 2:18:09 AM   #371
DarkBlazeR
 
DarkBlazeR's Avatar
 
Join Date: May 2009
Posts: 346
Default

Quote:
Originally Posted by Fat iiZqHD View Post
I defiantly vote for sigilyph, seeing as if sigilyph is allowed to set up, it becomes a monster. Also this is a pretty standard set, so i dont know if it quite fits the title.
Actually, Cosmic Power is the standard, rather than Calm Mind. Whilst this means that it's harder to set up, this Sigilyph can actually do a lot more offensively than the CP set.
DarkBlazeR is offline  
Old Nov 28th, 2012, 2:47:40 AM   #372
FallenFoliage
 
FallenFoliage's Avatar
 
Join Date: Dec 2007
Posts: 36
(bOSTON) The Tower of Terror
Default

I actually quite abhor the recommended sets here for Weavile, as they are complete let-downs for my teams!

Basically, the main purpose of this Weavile is to be a strong suicide lead, with strong STAB moves and max Atk investment.
It may also possibly serve as death fodder later on, and even a priority user if the field is clear!

A quite weird set with the power to make the common mach-punch users think about their next move.



Weavile @Focus Sash
Trait: Pressure/Pickpocket
Evs: 252 Atk/4 SPD/ 252 Spe
Nature: Adamant

-Ice Shard
-Ice Punch
-Night Slash
-Brick Break

Being that Weavile is a strong lure for a large variety of moves and sets from the OU metagame, you can attract opponents to your pleasing. Make sure you're teaming it with the right Pokemon and it should prove quite a threat, and help push your foe into severe mistakes.
__________________
Formerly known as J-CoolKid in DPP, quit pokemon but am now back "in it to win it". Call me J.
-Cheers!
FallenFoliage is offline  
Old Nov 28th, 2012, 3:17:39 AM   #373
Deluks917
 
Deluks917's Avatar
 
Join Date: Nov 2012
Posts: 247
Default

Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 116 HP / 252 SAtk / 140 Spd
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Psyshock
- Trick

On rain teams. Can cripple or kill tons of problem pokemon. Hippowdon, Blissey, Chansey, Jelicent, Tyranitar, Gastrodon, etc.
Deluks917 is offline  
Old Nov 28th, 2012, 3:25:08 AM   #374
CTC
 
CTC's Avatar
 
Join Date: Oct 2012
Posts: 135
IDM
Default

Voting thunderblunder's salac rak set. I've been using the set extensively ever since the release of pinch berries (trust me it's better than double dance), and have had great success with it in my rmt with GarytheGengar. The set is less prone to priority, more flexible, can dodge status, and breaks stall, it even boasts more longevity than lo dub dance. This is one of the if not the best mid/late game cleaners besides rp gene and lando and requires so little to set up. You can even take a hit with the impressive bulk and be at +2 +1 for an easy cleaning. Whenever I'm using rak I use this set or the stealth rocker set, but this is a reliable win condition on many of my teams and is a force to be reckoned with
__________________
Check out my joint RMT:The Art of Peer Pressure Peaked #1 Beta
Feel free to VM/PM me for rates or collabs
CTC is offline  
Old Nov 28th, 2012, 7:13:41 PM   #375
TheWaddleDeeKing
 
TheWaddleDeeKing's Avatar
 
Join Date: Oct 2012
Posts: 51
Earth
Default

Figured I'd post another one for you fine people...


Mew @ Lum Berry/Life Orb/Wide Lens
Trait: Synchronize
EVs: 4 HP / 252 SAtk / 252 Spd
Timid/Modest Nature
- Gravity
- Psychic
- Blizzard
- Zap Cannon

Mew is one of those underrated threats that you never see. Sure, it has Psychic as its typing, and though it hurts on the defense, it's weaknesses are not nearly as prevalent as you may think. Bug/Dark/Ghost are just not real common, as threats like Gengar and Scizor just aren't as common anymore. Regardless of its typing, Mew is just a beast, with the second greatest move pool in the game, it's not surprising that a few under-used sets can be made with it. This one is a great attacker, due to having Gravity and a move pool that greatly benefits from it.

Mew receives Zap Cannon from XD, and combined with Gravity allows you to cripple threats along with being able to cause a lot of damage. Add that in with whatever move tickles your fancy (preferably lower accuracy moves), and you have a potent attacker. The EV's can really be put whatever way you feel like, as a defensive EV can be just as potent. The item choice generally comes down to what you want: more power or better versatility. When using Synchronize and Lum Berry, your opponent will get crippled, and you will just heal it off. Of course, with Zap Cannon, it's a bit redundant, so having better accuracy or more damage is always a boon.
__________________
"Bitch, I'm a king."

-Kenshiro
TheWaddleDeeKing is offline  
Closed Thread Smogon Community > Pokémon > Smogon Metagames > OverUsed

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 6:09:37 PM.