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#351 | |
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Join Date: May 2012
Posts: 177
New Zealand
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Because of this, and since rain is everywhere, perhaps Thunder is warranted somewhere. If you choose to drop FB, Tar can be handled by double switching to Weavile, and if Gar's done killing the spinner it's mission accomplished anyway. Running Magnezone also allows you to forgo HP Fire since you can trap steels in a similar fashion. I'm usually more worried about Gengar being setup bait more than anything else, and Thunder allows you to nail the likes of Sash Cloyster and Genesect with a 30% chance paralysing, which means Gar scores another kill.
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#352 | |
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Join Date: Oct 2012
Posts: 464
I tell you I'm a Tensai
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What I want to point, is that it's very likely that Tentacruel will be full life, thus there is no reason to Protect to get lefties. After all the games I played there is only ONE Tentacruel that did not Scald when Gengar was in KO range. I could bet that he knew my RMT by the way. The fact is that usually they are afraid of the Sub. They can Protect to scout the Pain Split, but it has no sense, since if they predict sub/split set, they won't let Gengar have this sub. Ofc with a Burn, everthing is different. But usually Rain teams start Politoed then Tenta, or straight Tenta, and I play around with Deoxys-D by keeping setting hazards to have an idea on how they predict Gengar. I didn't want to say that Tentacruel is easy, since I rely on Destiny Bond, but I bet on the surprise factor, it always worked fine. Sometimes I also just do spam Shadow Ball on Tentacruel, so once Gengar dies, I threaten Tentacruel with another sweeper. It works on HO teams, since Tentacruel will have no room to come in and out just to spin given the hazards are the sweepers around. It can seem totally silly to lose 3 pokemons for this matter, but in the meta with Hazards up, there is really few room to stop sweepers like Scarf Keldeo or RP Genesect etc. It's not a 100% accurace strategy (and I don't want to make it look like that, what you say is relevant), but it sure does work a lot of times. So yes, it can seem like I avoid the issue, but from the games I played, I never felt Thunder needed. And well, Thunder doesn't kill Tentacruel either, if you have been burned, he will stall you with Protect as he would have done with the other moves. It depends on the team in my opinion, Thunder could be a superior choice if your team can't force a Tentacruel out at ~70%. But anyway, against a Rain, they let your Genesect set RP and you're in a rather good situation, no matter your hazards. *Against Genesect you HP Fire, Cloyster you Focus Blast, and Revenge kill it with any Priority, but anyway Hazards should be up so this shouldn't be an issue ;)
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VM me for a rate in BW2 OU, my advices are free for now *Check my last RMT -Friend's Prophecy- ! And give me your opinion ! http://www.smogon.com/forums/showthread.php?t=3482863 Last edited by Remedy; Nov 26th, 2012 at 6:15:16 AM. |
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#353 |
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Join Date: Sep 2012
Posts: 147
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That Gengar set looks pretty cool, might have to try out a similar set on my hyper offence team. Speaking of here's an under rated mon I've been using as a backup sweeper:
Sharpedo @ Life Orb speed boost hasty nature 252atk/4apatk/252spd (You can move these around however you Wish, max speed isn't a requirement because of speed boost so you could run an offence boosting nature and/or taking evs from atk and speed to put into special attack to hit specific threats.) - water fall - crunch - ice beam - aqua jet As implied by the bold aqua jet is the crux of this set. It may seem absolutely stupid to run speed boost and priority, your ability gives you all the speed you need right? Wrong. The crazy speed of the metagame means priority is often used as a revenge killing tool. Ice shard is an emergency dragon stopper, scizor puts big dents in opponents mid sweep and priority in general has made set up sweeping slightly less viable. A combination of aqua jet and speed boost means you're not vulnerable to being revenged by priority users (except e-speed and healthy technilooms, the latter is a big except though considering it resists sr). It may seem suicidal not to have protect to get that first speed boost but it plays similar to standard sharpedo. You aren't coming in on anything other than psychic attacks and your own team's slow volt-turn so you don't take damage on the switch, sometimes with your opponent taking extra damage. Instead of protecting for your first move which might be exploited with a free switch into a faster scarfer you can secure a free kill with your priority and get your boost. There are two things sharpedo downright loves; rain and hazards. Deoxys is an obvious choice for crazy hazard stacking. Politoed seems like the other obvious pokemon for the job but weather wars kill your momentum and sharpedo excels at hyper offence, he doesn't need the rain for prolonged amounts of time and it's more important for buffing aqua jet early sweep than the full power waterfall through out the entire end game. Sharpedo benefits much more from rain dance users with synergy and an offensive presence than he does from politoed and the annoying weather war it brings. Tornadus - I is decent, resisting loom's STABs, having u-turn, a hurricane more powerful than tornadus - T and priority rain dance and taunt, as well as a strong super power to crush ferrothorn who can stall you out. Other than that slower u-turn and volt switch users are Sharpedo's bffs for getting him in unscathed and doing half the job for him. I use him for my HO team and he does both a great job sweeping late game and revenging. An important warning though, Sharpedo is FRAIL. He has like 60/40/40 defences and can be 2hkoed by even resisted STABs from weaker support pokemon. With hazards and LO he needs to be healthy to do his job. Rapid spin support is nice but not necessary as even with 3 layers of spikes and rocks up he has seven turns of LO recoil left. He's weak to both halves of volt-turn and Mach punch and the only notable opportunity to switch in is on an immune psychic attack. Unless you're absolutely adamant your opponent will use a psychic attack don't switch in with sharpedo, ever.
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#354 |
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Join Date: Nov 2012
Posts: 33
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I don't see being weak to priority as a good reason to use aqua jet over protect on Sharpedo. Looking at the list of common priority users in OU (Smogon article), aqua jet doesn't really do anything to any of them besides Mamoswine and Terrakion, the former whose ice shard doesn't threaten Sharpedo, and the latter being fairly rare, as quick attack is only seen on choice banded sets. Scizor, Conkeldurr, and Breloom will gladly take your aqua jets and kill you in return.
Without protect, you can only come in on a weakened revenge kill or something you naturally outspeed, because aqua jet isn't powerful enough to threaten anything at full health. Even even with adamant and life orb, Landorus and Terrakion aren't OHKOed 100% of the time by aqua jet in rain. I can see aqua jet being more useful mid game for revenge killing and damaging the switch in, but I think protect is going to be more useful for a late game sweep, allowing you to set up on anything not scarfed, while they're at full health. With aqua jet, you're not going to be able to do anything to Tornadus-T until you get the boost, which you won't be able to get without protect. Whereas with protect, you can just protect and OHKO Tornadus with waterfall. Something I'm wondering though, if you protect on the switch (which will fail), does the next protect always work? I've heard mixed things about it and have never tested it, but if that was the case, double protecting on a scarf switch in would be extremely reliable, as nothing's going to outspeed you at +2. |
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#355 |
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Join Date: Sep 2012
Posts: 147
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If I remember correctly you successfully use protect if they switch, it's only if you both use protect that you fail. However I haven't tested it. While I do see the merits of protect my team appreciates aqua jet more because I can often defeat faster scarfers like genesect at only +1 after rocks and spikes.
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I warned you about stairs bro! I told you dawg! |
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#356 |
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Join Date: Nov 2012
Posts: 87
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#357 |
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Join Date: Mar 2012
Posts: 237
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I've seen this set before. Absolete used this same set with dragon gem instead of Life Orb and I've seen that set used in other Trick Room teams. it's good for wall-breaking.
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#358 |
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Banned deucer.
Join Date: Jul 2011
Posts: 495
♥ Raticate ♥
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SuperUpdatetime:
I have been away for like a month and it looks like a lot of good stuff has been posted. What I am going to do is have 4 winners this round to be added to the archive to accomodate for the large amount of sets posted. Voting will end on Sunday. Keep posting new sets if you want. Also keep in mind underrated but effective. A set seen a lot can still be underrated, but the idea is not to promote scarf genesect or calm mind jirachi. Try to choose more original sets such as charge beam alakazam from before. A note on formatting: Please format them like a PO or PS! importable. If this is hard for you simply create the pokemon in battling simulator and export the text. Sets: FastFlygon Gothitelle Gothitelle @ Choice Scarf Trait: Shadow Tag EVs: 252 SAtk / 220 Spd / 36 HP Timid Nature - Thunderbolt - Trick - Hidden Power [Fire] - Psyshock ThunderBlunder Terrakion Terrakion @ Salac Berry Trait: Justified EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Substitute - Swords Dance - Stone Edge - Close Combat DarkBlazeR Sigilyph Sigilyph @ Flame Orb Trait: Magic Guard EVs: 252 HP / 196 Def / 60 Spd Bold Nature - Calm Mind - Psycho Shift - Stored Power - Roost Shurtugal Dragonite Dragonite @ Lum Berry Trait: Multiscale Nature: Lonely (+Atk / -Def) EVs: 176 Atk / 80 SAtk / 252 Spe ~ Dragon Dance ~ Outrage ~ Fire Blast ~ Extreme Speed please work on formatting, always type the name of the pokemon and item Etherdrive- I am sorry but formatting and that set really looks ineffective. Gimmick Landorus Landorus (M) @ Life Orb Trait: Sheer Force EVs: 4 HP / 252 SAtk / 252 Spd IVs: 2 Atk / 30 Def Timid Nature (+Spd, -Atk) - Calm Mind - Earth Power - Focus Blast - Hidden Power [Ice] formatting Dragonuser Landorus-T Landorus-Therian (M) @ Muscle Band / Leftovers Trait: Intimidate EVs: 180 Spd / 252 Atk / 76 HP Adamant Nature - Rock Polish - Stone Edge - Earthquake - Swords Dance HabbibsHotDogs Dragonite Dragonite @ Life Orb Trait: Multiscale 252+Atk/252Spd/4Def Nature: Naughty (+Atk, -SpDef) -Outrage -Fire Punch -ExtremeSpeed -Earthquake/Dragon Dance Aquasition Tornadus Tornadus w/ Flying Gem Nature: Jolly EVs: 4 HP/ 252 Atk /252 Spe Moves: -Superpower -Acrobatics -U-Turn -Taunt Gary2346 Breloom Breloom @ Toxic Orb Trait: Poison Heal EVs: 12 HP / 244 Atk / 252 Spd Adamant Nature - Substitute - Focus Punch - Seed Bomb - Spore Only one entry per competition, but I'll make exceptions this time because of long time period. If you want to post more that is great just specify which one you want to count. DarkBlazeR Latias Latias @ Leftovers Trait: Levtitate EVs: 252 HP / 4 Def / 252 Spd Timid Nature - Psychic / Dragon Pulse - Thunder Wave - Reflect / Roar - Recover BlankZero Rotom-W Rotom-W @ Life Orb Trait: Levitate EVs: 248 HP / 252 SpAtk / 8 SpDef Modest Nature -Thunderbolt -Hydro Pump -Substitute -Pain Split PDC Scolipede Scolipede @ Bug Gem Trait: Swarm EVs: 252 Spd / 252 Atk / 4 Def Jolly Nature - Spikes - Megahorn - Earthquake - Pursuit DrunkDemon Altaria Altaria @ Leftovers Trait: Cloud Nine EVs: 252 HP / 4 Def / 252 SDef Calm Nature - Dragon Pulse - Roost - Roar / Haze - Heal Bell Delta Nite Gengar Gengar @ Focus Sash Ability: Levitate EVs: 4 HP / 252 SAtk / 252 Spe Hasty Nature - Counter - Destiny Bond - Shadow Ball - Hypnosis Gary2346 Gothitelle The Bitch (Gothitelle) (F) @ Choice Specs Trait: Shadow Tag EVs: 252 HP / 4 Def / 252 SAtk Modest Nature - Psychic/Psyshock - Thunderbolt - Shadow Ball - Hidden Power Ice/Fire Keldeo333 Mew Mew @ Choice Scarf Ability: Synchronize IV's 30 Atk, 30 Def (for hp ice) EVs: 252 HP / 4 SAtk / 252 Spe Timid Nature - Flamethrower - Transform - Ice Beam - TailWind/Trick/Stealth Rock superstar latios Latios @Life Orb/Leftovers 252 SpAtt/ 252 Spe Hasty Nature (+Spe, -Def) -Dragon Dance -Earthquake/Psyshock -Dragon Pulse -Psyshock/Surf/Thunder(bolt)/HP Fire/Recover Cuban Vader Stunfisk and Jynx Stunfisk (M) @ Choice Specs Trait: Static EVs: 252 SAtk / 252 HP / 4 SDef Modest Nature - Thunder - Surf - Earth Power - Hidden Power [Fire] Jynx (F) @ Leftovers Trait: Dry Skin EVs: 252 SAtk / 8 HP / 248 Spd Timid Nature IVs: 0 Atk - Lovely Kiss - Nasty Plot - Substitute - Ice Beam Yeezy D Blissey Blissey (F) @Leftovers 252 SpDef / 120 HP / 136 SpA Trait: Serene Grace Calm Nature - Aromatherapy - Charge Beam - Ice Beam - Softboiled jle1076 Hydreigon Hydreigon @ Leftovers Hasty EVs: 64 att/188 SpA/252 Sp Moveset: -Work-Up -Fire Blast -Superpower -Dragon Pulse/Draco Meteor And thats it for now, dont vote yet I will finish this tomorrow (thursday). |
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#359 |
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Join Date: May 2009
Posts: 346
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Update my Latias to this more refined set:
Latias @ Leftovers Trait: Levitate EVs: 252 HP / 16 Def / 240 Spd Timid Nature - Psyshock - Thunder Wave - Reflect / Roar - Recover Last edited by DarkBlazeR; Nov 27th, 2012 at 1:21:36 PM. |
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#360 |
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Join Date: May 2012
Posts: 55
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Breloom @ Choice Scarf Trait: Technician EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature (+Spd, -SAtk) - Spore - Low Sweep - Bullet Seed - Stone Edge This is such a nice gimmick build. I had some success with it. You can outspeed pretty much anything minus a few Scarf users, then switch to anything you want. If they dont switch you have chances of getting a few move on them via the 3rd Spore turn. If they do switch they now have a useless poke and you still have your Scarf revenger with a very nice coverage (hits for at last neutral to everything minus psn). I tested a Fling-SubSeed build but it sucked. Low Sweep hits for 90 after Tech (15 higger than Brick Break). Bullet Seed has an average base of 112,5 (32.5 higger than Seed Bomb). Stone Edge gives me super effective against 2 of the 3 things that resist Fight/Grass (Fly and Bug). Im going for Low Sweep because the -1 Spe can fuck up Scarfed things that cant OTK me (or are simply switched in). It is also my only way to take down Scarfed Terrakion (when he switches or if he misses his 80 acc moves). Last edited by chuavechito; Nov 27th, 2012 at 8:12:43 PM. |
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#361 |
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Join Date: Dec 2011
Posts: 125
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Enter, Flame Charge Heatran.
Heatran @ Life Orb/Leftovers/Air Balloon Trait: Flash Fire EVs: 252 SAtk / 252 Spd / 4 HP Timid/Hasty/Naive Nature - Flame Charge - Fire Blast - Earth Power - Hidden Power Ice I've swept too many teams with this build, it's unreal. The crux of this set is of course flame charge, a speed boosting base 50 move. With all the choice locked genesect running around, netting a flame charge boost is easy as can be. Its also easy to net a boost late game when the oppenent is weakened and than heatran can easily clean up with its powerfull fire blast stab (especially under sun) Flame charge turns Heatran from a slow,easily counterable attacker into a formidable sweeper that many people are unprepared for. This set is basically the standard offensive set with stealth rock replaced with flame charge, which can easily be used by another teammate so really your not even losing coverage. Of course this set it easily revenged by a scarfer, but if the scarfer is out of the way its hard to take this guy down. Give this set a try it won't let you down.
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Last edited by gengarsnemisis; Nov 27th, 2012 at 3:23:21 PM. |
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#362 |
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Join Date: Oct 2011
Posts: 356
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Can you make the spread 4 HP/248 Atk/4 spD/252 Speed on Terrakion? Let's you sub thrice for berry and doesn't let genesect get a SpA Boost
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#363 |
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Join Date: Oct 2012
Posts: 51
Earth
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![]() Metagross @ Occa Berry Trait: Clear Body EVs: 252 Atk / 52 Def / 204 Spd Adamant Nature - Agility - Meteor Mash - Earthquake - Ice Punch Metagross has a variety of flaws, but this set is just a monster. Originally starting out on my TechniLoom team to patch up Breloom's weaknesses, it's both a decent wall and an attacker, as Metagross's base 130 defense, even with minimum investment, walls quite a lot of attacks. The main purpose is to get up that agility and start sweeping, or taking out a key threat due to the underused and under-appreciated Occa Berry. For e.g., due to his natural bulk, you don't have to worry about most Earthquake users, as you can normally Ice Punch them or Earthquake them. And, as for fire types, you can bring it in and either setup or outright K.O. them depending on the time of the match (like Heatran, for example, will not expect this at all and gets ruined by EQ, if it doesn't have a balloon, of course). And, if by chance, you still have your Occa Berry, threats like Volcarona, who are 2HK0'd by EQ, can't revenge kill you because you'll survive the fire-type move. Of course, burns can happen, but you need to expect hacks in every battle you come in. Only real problem is the four move slot syndrome that Metagross is known for, making it more of a mid-late game sweeper.
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#364 |
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Join Date: Dec 2011
Posts: 125
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Or simply do 30 def IVs
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PS name- uberscape
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#365 |
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Join Date: Oct 2011
Posts: 356
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Yeah pretty much the same thing but better since you don't want to lose attack I guess. The 4 HP Evs are still crucial though
I also want to give a shoutout to CTC who introduced me to the last pokemon I entered (Charge Beam Alakazam) It's a sweet set, thanks bro
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[12:20:58 PM] Cased Victory: Blimlax's computer is literally made from Popeyes |
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#366 | |
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Join Date: Sep 2012
Posts: 147
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Quote:
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I warned you about stairs bro! I told you dawg! |
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#367 |
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Join Date: Oct 2012
Posts: 34
Miami,Florida
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Voting for Thunderblunder's terrakion
Why? Simple one word explanation:Wreckage but for a more in depth explanation is that terrakion always tends to force switches, so its extremely easy for terrakion to get a substitute up and proceed to swords dance, But if terrakion manages to activate salac berry(at 25% health)and get a +2 SD theres pretty much no stopping this beast unless you have bullet punch or mach punch to back you up. |
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#368 | |
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Join Date: Oct 2012
Posts: 51
Earth
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Quote:
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"Bitch, I'm a king." -Kenshiro |
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#369 |
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Join Date: Nov 2011
Posts: 60
Unda Da See
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I vote for the sub SD Terrakion set
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#370 | |
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Join Date: Jul 2012
Posts: 36
In that castle in the sky
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Quote:
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#371 |
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Join Date: May 2009
Posts: 346
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Actually, Cosmic Power is the standard, rather than Calm Mind. Whilst this means that it's harder to set up, this Sigilyph can actually do a lot more offensively than the CP set.
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#372 |
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Join Date: Dec 2007
Posts: 36
(bOSTON) The Tower of Terror
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I actually quite abhor the recommended sets here for Weavile, as they are complete let-downs for my teams!
Basically, the main purpose of this Weavile is to be a strong suicide lead, with strong STAB moves and max Atk investment. It may also possibly serve as death fodder later on, and even a priority user if the field is clear! A quite weird set with the power to make the common mach-punch users think about their next move. ![]() Weavile @Focus Sash Trait: Pressure/Pickpocket Evs: 252 Atk/4 SPD/ 252 Spe Nature: Adamant -Ice Shard -Ice Punch -Night Slash -Brick Break Being that Weavile is a strong lure for a large variety of moves and sets from the OU metagame, you can attract opponents to your pleasing. Make sure you're teaming it with the right Pokemon and it should prove quite a threat, and help push your foe into severe mistakes.
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Formerly known as J-CoolKid in DPP, quit pokemon but am now back "in it to win it". Call me J. -Cheers! |
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#373 |
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Join Date: Nov 2012
Posts: 247
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Gothitelle @ Choice Specs
Trait: Shadow Tag EVs: 116 HP / 252 SAtk / 140 Spd Modest Nature IVs: 0 Atk - Thunderbolt - Grass Knot - Psyshock - Trick On rain teams. Can cripple or kill tons of problem pokemon. Hippowdon, Blissey, Chansey, Jelicent, Tyranitar, Gastrodon, etc. |
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#374 |
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Join Date: Oct 2012
Posts: 135
IDM
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Voting thunderblunder's salac rak set. I've been using the set extensively ever since the release of pinch berries (trust me it's better than double dance), and have had great success with it in my rmt with GarytheGengar. The set is less prone to priority, more flexible, can dodge status, and breaks stall, it even boasts more longevity than lo dub dance. This is one of the if not the best mid/late game cleaners besides rp gene and lando and requires so little to set up. You can even take a hit with the impressive bulk and be at +2 +1 for an easy cleaning. Whenever I'm using rak I use this set or the stealth rocker set, but this is a reliable win condition on many of my teams and is a force to be reckoned with
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Check out my joint RMT:The Art of Peer Pressure Peaked #1 Beta Feel free to VM/PM me for rates or collabs |
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#375 |
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Join Date: Oct 2012
Posts: 51
Earth
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Figured I'd post another one for you fine people...
Mew @ Lum Berry/Life Orb/Wide Lens Trait: Synchronize EVs: 4 HP / 252 SAtk / 252 Spd Timid/Modest Nature - Gravity - Psychic - Blizzard - Zap Cannon Mew is one of those underrated threats that you never see. Sure, it has Psychic as its typing, and though it hurts on the defense, it's weaknesses are not nearly as prevalent as you may think. Bug/Dark/Ghost are just not real common, as threats like Gengar and Scizor just aren't as common anymore. Regardless of its typing, Mew is just a beast, with the second greatest move pool in the game, it's not surprising that a few under-used sets can be made with it. This one is a great attacker, due to having Gravity and a move pool that greatly benefits from it. Mew receives Zap Cannon from XD, and combined with Gravity allows you to cripple threats along with being able to cause a lot of damage. Add that in with whatever move tickles your fancy (preferably lower accuracy moves), and you have a potent attacker. The EV's can really be put whatever way you feel like, as a defensive EV can be just as potent. The item choice generally comes down to what you want: more power or better versatility. When using Synchronize and Lum Berry, your opponent will get crippled, and you will just heal it off. Of course, with Zap Cannon, it's a bit redundant, so having better accuracy or more damage is always a boon.
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