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Old Jun 29th, 2012, 4:26:34 PM   #26
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Oh god. Please some brave soul find out what moves these things have. I will play this metagame purely for the lol factor.
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Old Jun 29th, 2012, 4:51:31 PM   #27
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Originally Posted by Fat Ace Emerald View Post
Oh god. Please some brave soul find out what moves these things have. I will play this metagame purely for the lol factor.
Given the new insight that Phi has given, I can realistically think that there could be a side metagame with these mons, now.
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Old Jun 29th, 2012, 4:57:18 PM   #28
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Lady legs used attract! It's very attractive!
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Old Jun 29th, 2012, 8:36:51 PM   #29
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If this happens, I propose we hold a contest to see who can make the best designs for each of these Pokewood mons.
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Old Jun 29th, 2012, 11:36:24 PM   #30
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One step closer to Smocktail.

Also, there are a few more sprites in the Trainers section, in addition to a Ledian with a staff.
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Old Jun 30th, 2012, 6:18:12 AM   #31
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#650 - Glitchy "The UFO" Egg. (Normal type - No ability - 1 base stats all-around)
#651 - Glitchy "Brycenman" Bad Egg. (Normal type - No ability - 1 base stats all-around)
#652 - "The UFO". (Flying/Electric - Levitate ability - 100 base stats all-around)
#653 - Brycenman. (Dark/Psychic - Levitate ability - 100 base stats all-around)
#654 - Mecha Tyranitar "M.V". (Steel type - Analytic ability - 100 base stats all-around)
#655 - Gray Mecha Tyranitar "M.V2". (Steel/Electric type - Flash Fire ability - 100 base stats all-around)
#656 - Time machine. (Steel type - Motor Drive ability - 100 base stats all-around)
#657 - Female lower torso and legs "Large OL". (Normal type - Huge Power - 100 base stats all-around)
#658 - Pink alien. (Normal type - Insomnia ability - 100 base stats all-around)
#659 - Red alien with tentacles. (Dark type - Pressure ability - 100 base stats all-around)
#660 - Small robot "F?00". (Steel/Normal - Volt Absorb - 100 base stats all-around)
#661 - Big teal garbage ghost thing. (Dark/Ghost - WONDER GUARD - 100 base stats all-around)
#662 - Chained up gate. (Fire type - Blaze ability - 100 base stats all-around)
#663 - Chained up gate with a different cry and palette. Grass type - Early Bird ability - 100 base stats all-around)
#664-665 - Hanging target. (With different names - Flying/Electric type - Levitate ability - 100 base stats all-around)
#666-679 - Grounded target. (With different names - Dark/Psychic type - Levitate ability - 100 base stats all-around)
#680 - "The UFO2". (Psychic/Electric - Levitate ability - 100 base stats all-around)
#681 - Bigger robot, "F?002", that looks like it would evolve from F?00 if it was a real Pokemon. (Steel/Normal type - Reckless ability - 100 base stats all-around)
#682 - See 657. "Large OL2" (Normal type - Huge Power ability - 100 base stats all-around)
#683 - Judo Jim. (Fighting type - Huge Power ability - 100 base stats all-around)
#684 - Smeargle 2. (Same base stats and ability as regular Smeargle)

I found this in the description on this video right here: https://www.youtube.com/watch?v=-R9Y89UHeXY

which shows all the mons being encountered in the wild and a ditto transforming into them (it uses some kind of default deta for the backsprite).

From what i can see here, giant OL, judo jim, and garbage ghost could be potential ubers. They have pure power, and garbage ghost is dark/ghost with wonder guard .-.

now all thats left to do is figure out their movepool, which i will try to do once i can find a good box modifier/starter modifier/fossil modifier code. They do all have pound at least
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Old Jun 30th, 2012, 6:23:24 AM   #32
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I am getting this game definitely just to find out more about the giant office lady.

It looks super curious lol
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Old Jun 30th, 2012, 9:19:57 AM   #33
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Well, im back from going through the annoyingly slow intro of the game and activating the wild pokemon modifier code to encounter a pokewood prop, i made it level 100 to see if they learned moves at all and this is what i got with a ditto



the only move they learn is pound ;_;


But this is still pretty damn interesting. None of these have shiny sprites except smeargle2 and the two robots. I had a little theory about the robots, although its probably a bit farfetched. Maybe the reason that those two mons have shiny sprites while the others dont is because they were scrapped pokemon that never made it into the final game, that are now being used as a pokewood prop (further supported by the fact that one robot seems to evolve into the other). I also havent heard of bowtie smeargle being anywhere in pokewood (although i didnt look at that much, lol). Does anyone else think bowtie smeargle could be the slot for a sprite for a special event smeargle like spiky eared pichu?

...


Robot Sprites
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Old Jun 30th, 2012, 9:22:55 AM   #34
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All I can say is

GARBAGE MONSTER!
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Old Jun 30th, 2012, 2:06:15 PM   #35
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Brycenman has the best freaking cry ever.

Aside from that, I don't really have much else to say about this, but I agree with Yolk.
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Old Jun 30th, 2012, 3:07:45 PM   #36
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The robots don't really look like unevolved -> evolved form to me - evolved forms don't generally look broken.
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Old Jun 30th, 2012, 3:11:28 PM   #37
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Oh man, I can't wait for the english release so I can pokesav a team of brycenman and mecha tyranitar.
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Old Jun 30th, 2012, 3:29:44 PM   #38
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#661 - Big teal garbage ghost thing. (Dark/Ghost - WONDER GUARD - 100 base stats all-around

uber found
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Old Jun 30th, 2012, 4:41:42 PM   #39
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Quote:
Originally Posted by Fat Ketsuban View Post
The robots don't really look like unevolved -> evolved form to me - evolved forms don't generally look broken.

Yeah, i kinda agree with that evolved formes dont really ever look broken, but there is one existing exception to that rule.




when i saw little robo and big robo, i immediately thought of this guy, who is basically a corrupted porygon2. Porygon-Z is also artificial/mechanical so i still feel it is a possibility.

Anyways, even if these extra "pokemon" dont have movepools to speak of, would it be a possibility to do a CAP style thing and create our own movepools for them? I think that would be a lot of fun, and it would be even more fun to play. Thoughts?
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Old Jun 30th, 2012, 6:17:59 PM   #40
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Quote:
Originally Posted by Fat Molk View Post
Anyways, even if these extra "pokemon" dont have movepools to speak of, would it be a possibility to do a CAP style thing and create our own movepools for them? I think that would be a lot of fun, and it would be even more fun to play. Thoughts?
I think it is a good idea, but the only problem is that they all have the exact same 100-for-each-stat layout. This makes them play somewhat similar, but their typings and possible movepools would make them pretty cool anyway, and I think it would be pretty fun.

Except for the giant-trash-gas-monster thing, since it would be invincible if it just ran rest.
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Old Jun 30th, 2012, 6:28:08 PM   #41
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Quote:
Originally Posted by Fat Swamp-Rocket View Post
I think it is a good idea, but the only problem is that they all have the exact same 100-for-each-stat layout. This makes them play somewhat similar, but their typings and possible movepools would make them pretty cool anyway, and I think it would be pretty fun.

Except for the giant-trash-gas-monster thing, since it would be invincible if it just ran rest.

well, even if they do have the same stats, their abilities, typing, and movepool would make them play VERY differently from each other. I mean, look at the rotom-formes a simple type change made them all reside in different tiers! Celebi, mew, jirachi, victini, shaymin etc are also good examples. Their typing and movepool made them play way differently than their stats would suggest.

Also, we could always ban trash guy! (or we could give him a different ability but then it isnt exactly the same as how it was designed ingame, so idk :/)
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Old Jun 30th, 2012, 6:58:18 PM   #42
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Quote:
Originally Posted by Fat Swamp-Rocket View Post

Except for the giant-trash-gas-monster thing, since it would be invincible if it just ran rest.
Finally, a use for Foresight or Odor Sleuth
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Old Jun 30th, 2012, 8:56:55 PM   #43
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I'd say it is better if Trash-Man is ignored in the case movepools and such are made. It would either need to be nerfed or it would spell auto-loss unless you had that Foresight Hitmontop that you wanted to Rapid Spin with or you want to kill it with entry hazards.

However, onto that, in a metagame where these things are allowed I see Judo Jim and the second Mecha Tyranitar being huge threats. Judo Jim is insane with Hi Jump Kick, as a Adamant, Banded one it can almost always OHKO a Maximum Defense Skarmory (99% minimum)! It would put offensive teams in fear over a scarf set, too. It also has a great bulk and a good speed to abuse its power with. On the converse, the gray Tyranitar thing only has 3 moves that hit it for Neutral damage (Water, Ground, and Fighting), meaning that it can be an excellent switch in for Choiced Pokemon, since it resists a ton of moves. With 100/100/100 defenses, it would be an absolute pain to take down if you lacked these moves. Also, it looks as much of a pain to Sun teams as Heatran is, just without a Fire STAB to hit chlorophyll users.

Its just theory, but that's what I see as results. Judo Jim may be too much to handle, but we don't know that yet I guess. It would be hilarious to see how these things would work though.

Last edited by Swamp-Rocket; Jun 30th, 2012 at 10:07:18 PM.
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Old Jun 30th, 2012, 9:07:15 PM   #44
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Quote:
Originally Posted by Fat Molk View Post
Anyways, even if these extra "pokemon" dont have movepools to speak of, would it be a possibility to do a CAP style thing and create our own movepools for them? I think that would be a lot of fun, and it would be even more fun to play. Thoughts?
We still have to check Tutors (probably not), TMs and lol Egg Moves, don't we ?__?
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Old Jun 30th, 2012, 9:55:34 PM   #45
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We could also just play through the movies and see if they use any moves or move equivalents during those sequences.
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Old Jun 30th, 2012, 10:16:25 PM   #46
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Quote:
Originally Posted by Fat Ketsuban View Post
The robots don't really look like unevolved -> evolved form to me - evolved forms don't generally look broken.


Garbodor begs to differ.

It'd be cool if the robots were real mons to begin with.
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Old Jun 30th, 2012, 11:31:03 PM   #47
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Yo Molk can I be your wife? I want to make you as happy as you make me :P

Anyways, it sucks that these Pokemon don't have "real movepools" to speak of but don't they have to have something they learn for use in the Pokewood movies? I guess I'm still unclear on the exact pokewood mechanics. Anyways, Ghost/Dark Wonder Guard thing might not be broken with the right movepool. Fighter and Giant Office Lady legs I'm not as sure about, but especially the latter with a good flavorful mmovepool could end up being not too ridiculous. I'm up to do a CAP style sprite movepool creation for each of these monsters if everybody else is, though I guess before anybody does anything of the sort I'd at least like to personally know what the actual role and moves these mons do or don't in Pokewood usually.

Anyways, I'll update my OP with the new info.
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Old Jul 1st, 2012, 6:28:04 AM   #48
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I'm already turned off Pokewood after seeing a picture on Bulbapedia of a Typhlosion fighting some fat mecha-Tyranitar which fails in its attempt to look imposing in any way.
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Old Jul 1st, 2012, 7:33:58 PM   #49
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The PokeStar page on Serebii has started listing the different moves that the "pokemon" have when you battle them. Judo Jim uses Focus Punch, Mach Punch, Taunt, Hammer Arm and Jump Kick.
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Old Jul 1st, 2012, 7:55:04 PM   #50
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This looks like an awesome new meta game. I would play this. I love the how everything is over powered.
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