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#326 |
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Join Date: Oct 2011
Posts: 90
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correct sand force with sheer force brah :)
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#327 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
Florida
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Joey,
That core looks super Latios / Latias weak XD. Toxcroak and Celebi also look like they would be annoying but overall it looks interesting :P Also, the above poster IS SO WRONG!!!!!! SAND FORCE CM LANDY FTW!!!!!!!!! :DDDDDD <3
additional info
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#328 |
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Join Date: Sep 2012
Posts: 44
France
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CB Tar is a great partner to this core,since he can remove lati@s, celebi and starmie.
Gengar is still annoying but you can use psychic instead hp ice on landorus. |
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#329 |
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Join Date: Jan 2013
Posts: 19
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![]() Cresselia +Leftovers 252-HP/128-DEF/128-Sp.DEF Calm Nature (Levitate) Toxic/Reflect Light Screen/Moonlight -I know it has absolutely no offensive capabilities, but it is very successful in OU and can suprisingly wall even the greatest OU threats. Darmanitan +Chesto Berry 100-HP/104-ATK/100-DEF/104-Sp.ATK/100-Sp.DEF Brave/Relaxed Nature (Zen Mode) Flare Blitz/Fire Blast Hammer Arm/Rest -Im kinda notorious for this set because im the only one who actually uses zen mode like this competitively. But, contrary to popular belief about zen mode, its actually very successful and happens to take out very annoying walls and tanks, and sometimes sweepers who werent prepared to let the fight last longer than one turn. ![]() Salamence +Life Orb 252-ATK/252-SPD/4-HP Jolly Nature (Moxie) Dragon Claw/Earthquake Aqua Tail/Dragon Dance or Outrage -The masterpiece of my core. He(or Hydreigon) will get used on absolutely every team of mine. He is virtually unstoppable and usually only dies to faster sweepers that are rare in OU. His main problem has been Scarfed Terrakion, so I recently switched him to Jolly Nature and gave him Earthquake. |
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#330 |
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Join Date: Jan 2012
Posts: 291
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Hey, want some thoughts on this pairing.
Volcarona @ Lum Berry Timid Flame Body 252 Sp Attack, 252 Speed, 4 Def IVs: 30 Attack, 30 Defense Quiver Dance Fiery Dance Giga Drain HP Ice Yeah, its Volcarona. I've recently opted for a new set over the stock Bug Buzz/Fire STAB/coverage because I found that I lost to far too many different things, no matter what I ran. So I ditched Bug Buzz altogether and ran Giga Drain and Hp Ice instead, which gives you perfect(?) coverage, barring Fire types, which are generally a bad idea in this meta. 'course, Volcarona is still weak to SR and still can't break Heatran, which is why I pair it with... Kabutops @ Lum Berry Jolly Swift Swim 252 Attack, 252 Speed, 4 HP Rapid Spin Waterfall Stone Edge Aqua Jet / Superpower Kabutops seems like a really weird choice when Starmie is an option, but Volcarona and Kabutops go together rather well. Kabutops can deal out tons of damage to Fire types, can be counted on to Rapid Spin while dealing with several spinblockers, and generally supports Volcarona rather well. If rain is up, however, the roles change. Volcarona instead takes on the role of a wallbreaker for Kabutops, wiping out defensive the Grass types that it can't manage, and generally trying to dent as many things as possible. Jolly nature is a bit odd, but I like to outspeed all non-scarved Heatran. The two go together rather well, covering a number of each other's weaknesses, barring Kabutop's Ground weakness and Volcarona's Water weakness (pssst... add a Grass type. Ferrothorn is handy for the entry hazards and residual damage, if you have something else to cover Ground). Beyond that, anything that brings more residual damage to the table is a good option, although hail and sandstorm do make Volcarona a little harder to set up.
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A rose by any other name...
Last edited by BlackLight; Feb 13th, 2013 at 6:27:23 PM. Reason: fuck sprites |
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#331 |
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Join Date: Sep 2010
Posts: 232
Germany
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Kyurem @ Leftovers Trait: Pressure EVs: 220 Spd / 236 SAtk / 52 HP Modest Nature - Ice Beam - Earth Power - Substitute - Roost Gengar @ Leftovers Trait: Levitate EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature - Focus Blast - Shadow Ball - Substitute - Will-O-Wisp This offensive core isn't about Synergie or something but allowing Kyurem to sweep opponents teams cleanly. You all probably know how deadly SubRoost Kyurem is but with this Gengar it's even more of a threat. Kyurems main counters are Scizor, Tyranitar and Jirachi and guess what, they're counters to Gengar as well. So what this Gengar does is luring in all these Kyurem-counters and will-o-wisping them to uselesness. After they got burned, Kyurem won't have any problem to beat any of those. You obviously need some support. It's not absolutly neccessary, but a spinner will always be nice for Kyurem while Hazards on your own are helpful as well. Kyurem will also appreciate any weather but Sandstorm to recover health more easily.
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#332 | |
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Join Date: Sep 2008
Posts: 127
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#333 |
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Join Date: Jul 2012
Posts: 18
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Latios (M) @ Choice Specs
Trait: Levitate EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Draco Meteor - Psyshock - Surf - Trick Lucario (M) @ Life Orb Trait: Inner Focus EVs: 252 Atk / 4 SDef / 252 Spd Adamant Nature (+Atk, -SAtk) - Close Combat - ExtremeSpeed - Crunch - Swords Dance This is a very effective core in both BW and BW2, this core helps break the other pokemons checks/counters. The point of this core is to weaken lucario's checks and counters to the point where it can ko everything at +2. Trick helps lucario set up by forcing a pokemon who is locked into an ineffective move or a recovery move. |
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#334 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
Florida
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LO Latias + SR Jirachi have to be the best two staple pokemon that also work together!
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#335 |
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Join Date: Nov 2012
Posts: 109
NYC
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Celebi @ Expert Belt
Natural Cure Mild EVS: 56 HP/252 SpA/200 Spd -Leaf Storm -Earth Power -U-Turn -Hidden Power Fire Rotom-W@ Leftovers Levitate Modest EVs: 232 HP/56 Spa/220 Spd -Volt Switch -Hydro Pump -Will-O-Wisp -Thunder Wave Heatran @ Leftovers Flash Fire Modest EVs: 200 HP/110 SpA /200 SpD -Fire Blast -Stealth Rock -Earth Power -Will-O-Wisp core provides Volt Turn Hazard Status Offensive pressure Pair with Salamence and Lucario (Lucario appreciates paralysis, Salamence appreciates the burn (MoxieDDmence, not intimidate) allowing it to come in on physical sweepers) Speaking of Axolotl and Anubis Lucario @ Life Orb Justified Adamant EVs: 4 HP/252 Atk/252 Spd -Swords Dance -Crunch -Close Combat -Extremespeed Salamence @ Life Orb Moxie Naive EVs: 252 Atk/4 SpA/252 Spd -Dragon Dance -Fire Blast -Outrage -Earthquake Resists eachothers weaknesses and have good coverage (offensively) Keldeo @ Expert Belt Justified Timid 4 HP/252 SpA/252 Spd -Hydro Pump -Hidden Power Dark -Ice Wind -Secret Sword Latios @ Scarf (or Life Orb if you want power>revenge killing) Levitate Timid 4 HP/252 SpA/252 Spd -Draco Meteor -Surf -Dragon Pulse -Trick Scizor @ Choice Band (or Life Orb for BulkySD set) Technician Adamant 248 HP/252 Atk/8 Spd -Bullet Punch -Superpower -U-Turn/Bug Bite -Pursuit/Swords Dance the group resists each others weaknesses and are an incredible offensive force, considering each member has more than 125 in one offensive stat. Defensively? Ferro and Jellicent. Resists eachothers weaknesses, Ferro has paralysis support, Jellicent has burn support, allowing Ferro to run Sp.Defensive or mixed wall (Fero Mixed wall 252 HP, 252 Sp.Def, Impish gives ferro 352 HP, 327 defense, and 331 special defense).
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#336 |
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And we will never be alone again / 'cause it doesn't happen everyday / kinda counted on you being a friend / kinda given up on giving away...
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Here's yet another core that I've had immense success with in OU.
Heracross @ Choice Band | Guts Adamant | 4 HP / 252 Atk / 252 Spe Close Combat | Megahorn | Pursuit | Sleep Talk Thundurus-Therian @ Yache Berry | Volt Absorb Timid | 252 SpA / 4 SpD / 252 Spe | 2 Atk / 30 Def Thunder[bolt] | Hidden Power | Grass Knot | Volt Switch Empoleon @ Petaya Berry | Torrent Modest | 76 HP / 252 SpA / 12 SpD / 168 Spe | 0 Atk Substitute | Agility | Surf | Ice Beam This trio, while somewhat unconventional, focuses upon breaking apart the Pokemon that prevent Empoleon from sweeping, namely Gastrodon, Vaporeon, Celebi, Breloom, and Ferrothorn. The standard Celebi typically is the slow specially defensive variant, so Heracross can come in and pretend it's a Scarf set, scaring it out with the threat of a quick Megahorn, only to hit it with a powerful Pursuit. Heracross and Thundurus-T resist Breloom's STABs, and they can both force Breloom out with the threat of powerful and / or super-effective moves. Heracross in particular outspeeds all variants of Breloom (except for Scarfed Breloom, but who uses that?) and can exploit Breloom's tendency to Spore stuff to get a Guts boost. With a Guts boost, it can hit even harder than it usually does, 3HKOing notable resists like Landorus-T, Gliscor, and Gyarados (after SR, of course) with Close Combat and Megahorn, moves that all 3 of them resist. Thundurus-T needs nearly no explanation. Grass Knot is run over Focus Blast because Ferrothorn, the only notable target for Focus Blast, has unreliable recovery and is 2HKOed by Megahorn and OHKOed by Close Combat. Gastrodon, while uncommon, also likes switching into Thundurus-T, only to get 2HKOed by Grass Knot. All this is just to prep the carpet for Empoleon, which can run through teams almost effortlessly once those 5 Pokemon are gone. Swords Dance Toxicroak, while it may seem like a great Empoleon counter, is 2HKOed at worst by Ice Beam before a boost, and is maimed by Thundurus-T and Heracross. Bulkier variants are 3HKOed before the boost and 2HKOed after. To quote Gimmick, "[Jimbon and I] found an EV spread that maximized its bulk but allowed it to outspeed basically everything relevant. 76 HP / 252 SAtk / 12 SDef / 168 Spd does just that and still allows you to activate the Petaya Berry after only 3 Subs." In terms of additional teammates, rain support from Politoed is always good. The rain reduces Heracross' Fire weakness, allows Thundurus-T to use Thunder instead of Thunderbolt, and ramps up Empoleon's power to nearly unmatched levels of intensity. Problem Pokemon include SubSD Terrakion and Scarf Keldeo. The former can set up on Heracross locked into Pursuit and start tearing the team apart from there, while the latter is faster than Empoleon even after an Agility. I'd write more on this core, but I'm a bit tired, and my RMT that features this core, which can be accessed by clicking on the Unown in my sig, explains this in more detail.
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#337 | |
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Join Date: Sep 2012
Posts: 44
France
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Here's a good core to use on Rain Offense team : ![]() Toxicroak @ Life Orb Trait: Dry Skin EVs: 232 Spd / 252 Atk / 24 HP Adamant Nature - Swords Dance - Sucker Punch - Ice Punch - Drain Punch / Cross Chop Thundurus-Therian (M) @ Leftovers Trait: Volt Absorb EVs: 252 SAtk / 104 Spd / 40 HP / 96 Def / 16 SDef Modest Nature - Nasty Plot - Agility - Thunder / Thunderbolt - Hidden Power [Ice] These 2 pokemons have great offensive synergy since they set up on each other counter. I took the Ev repartition for Thundurus-T from Shurtugal's RMT. I'm not very good for explaining stuff, so I would be short : Toxicroak main counters are set up fodder for thundurus-t and vice-versa (gastrodon is an exception). EH is greatly appreciated, as well as rapid spin support if you want thundurus-t to be more effective. |
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#338 | |
Join Date: Aug 2005
Posts: 599
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In those days, we really believed that to be the world's one and only truth. |
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#339 | |
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And we will never be alone again / 'cause it doesn't happen everyday / kinda counted on you being a friend / kinda given up on giving away...
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+1 252+ SpA Empoleon Ice Beam vs. 244 HP / 0 SpD Toxicroak: 217-256 (58.96 - 69.56%) -- guaranteed 2HKO after Stealth Rock and weather 252+ SpA Empoleon Ice Beam vs. 4 HP / 0 SpD Toxicroak: 145-171 (47.07 - 55.51%) -- 20.7% chance to 2HKO after Stealth Rock and weather +1 252+ SpA Empoleon Ice Beam vs. 4 HP / 0 SpD Toxicroak: 217-256 (70.45 - 83.11%) -- guaranteed 2HKO after Stealth Rock and weather You're right about me not factoring rain and Dry Skin into some of my thoughts, so thanks for correcting me on that. The actual damage calcs can be seen above, and I'm correct for the most part. Again, thank you for correcting me. Also, Toxicroak can beat this core only if Thundurus-T is weakened or if Toxicroak is boosted, as Thundurus-T takes 48.82 - 57.52% from a 252+ LO Toxicroak's Sucker Punch. However, that's what teammates are for.
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#340 |
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Join Date: Nov 2012
Posts: 109
NYC
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Another core from me.
Landorus @ Life Orb Sand Force 4 hp-252 Atk-252 spe Jolly-Adamant Earthquake Stone edge HP ice-superpower-swords dance Rock polish Keldeo @life orb Justifid 4 hp-252 spA-252 Spe Timid Secret sword Hydro pumpin Hp electric Icy wimd This core is very powerful. Why? Beccause it covers both sides of the offense spectrum. Keldo rapes specially, and lando does it physically. And because sheer force lando and keldo have similar counters, u could un a physical landorus set to blow apart latios, jellicent, and celebi. |
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#341 |
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U HAVIN A FOKIN GIGGLE THER M8 ILL BASH YE HEAD IN I SWEAR ON ME MUM
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Of course, you've got to talk about Tyranitar/Landorus/Keldeo anytime you mention two of them. Choice Band Tyranitar just eats up all of special Landorus and Keldeo's counters with so little effort. Meanwhile, Landorus and Keldeo just overload each other's similar checks to the point where they aren't capable of checking you anymore.
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#342 | |
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Join Date: Nov 2012
Posts: 109
NYC
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Genesect4ssb4 on Showdown |
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#343 | |
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Join Date: Feb 2013
Posts: 36
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In all honesty I think it looks great, good job man |
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#344 |
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Join Date: Feb 2013
Posts: 499
Skarmory Sands
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Skarmory @ Custap Berry Trait: Sturdy EVs: 252 HP / 4 Def / 252 Spd Jolly Nature - Spikes - Stealth Rock - Whirlwind / Brave Bird - Taunt Gengar @ Leftovers Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature - Substitute - Disable - Shadow Ball - Focus Blast This core is very effective at setting up entry hazards and spinblocking. Skarmory is meant to be lead, setting up as many hazards as possible. Gengar is the best offensive partner because it can spinblock and obtain many 2HKOs with the entry hazards. This core is only meant to setup hazards and keep them on the field, so the rest of the team should be powerful attacks and speedy threats. This core can pressure the opponents team greatly.
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Last edited by Magcargo 2; Mar 31st, 2013 at 11:26:44 AM. |
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#345 | |
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Join Date: May 2012
Posts: 145
Naples, Italy
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Quote:
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VM or PM me for an OU Team Rate! Check Out my last team Envincibile Armada [Peaked 1#]
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#346 |
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Banned deucer.
Join Date: Mar 2013
Posts: 70
Beneath the waves, in our yellow submarine
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This core is what I built my RMT (link is signature) around but I guess I will share it here too.
Toxicroak (M) @ Life Orb Trait: Dry Skin EVs: 24 HP / 252 Atk / 232 Spd Adamant Nature (+Atk, -SAtk) - Drain Punch - Sucker Punch - Ice Punch - Swords Dance Toxicroak is meant to be the backup and help for gyarados' sweep. The swords dance set is really deadly in this metagame with flawless coverage and decent bulk through amazing typing. Toxicroak can even handle lots of terrakions if they are not CB which is pretty common because sash and swords dance terrakion are really dominating. Drk skin under rain is also really awesome because it negates life orb recoil. Combined with drain punch toxicroak will stick around. Defensively toxicroak can take strong rock attacks aimed at gyarados. Electric type attacks not so much but ferrothorn can help if necessary. Gyarados (F) @ Leftovers Trait: Intimidate EVs: 176 HP / 84 Atk / 248 Spe Adamant Nature -Dragon Dance -Waterfall -Bounce -Substitute Gyarados has no count. With intimidate and good special bulk he can set up on a ton of threats in the metagame. With this set his subs will never be broken by crap like ferrothorn gyro ball or jellicent shadow ball etc. With substitute and dragon dance he is about as scary as a 20 foot long sea snake. The only things that can handle gyarados are ferrothorn and some rotom-w which will fall to toxicroak. Gyarados' set can change depending on whether or not your team is offensive or defensive. I like to run initmidate and a lot of bulk but it all changes based on your team. This core obviously works well on a rain team, so politoed support is mandatory. Ferrothorn is an option for an electric resist and spike setter. Forretress can spin and set hazards. Dragon types can check electric types which could power through like thundurus-therian. |
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#347 |
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Once upon a time, there lived a boy
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![]() Celebi @ Leftovers Trait: Natural Cure EVs: 252 HP / 220 SDef / 36 Spd Gentle Nature - Stealth Rocks - U-turn / Baton Pass - Psychic - Recover Jirachi @ Choice Scarf Trait: Serene Grace EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature IVs: 30 Atk / 30 Def - U-turn - Iron Head - Ice Punch - Trick Pretty standard core I think but I've been using it a lot recently and wanted to share it in case anyone doesn't know it yet :) The core is a nice balance between offensive and defensive, Celebi being the primary defense and Jirachi being the primary offense, and both share great synergy. The dual use of U-Turn is awesome as they usually have no problems U-Turning back and forth on their respective switch-ins. Celebi also sets up the rocks that are huge on any U-Turning combo as you'll be forcing switches left and right and can rack up some impressive hazards damage. Honestly try it out, this pair is extraordinarily solid and are very easy to build around. I have multiple teams at the moment that utilize these two 'mons. They work especially well on Rain teams where their shared Fire-type weakness is nullified.
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Last edited by Joeyboy; Apr 2nd, 2013 at 8:55:21 PM. |
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#348 | |
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Join Date: Dec 2011
Posts: 717
Galvatron on Pokemon Showdown and Dcae on IRC. Also Galvatron > Megatron.
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#349 |
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Once upon a time, there lived a boy
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Yeah, U-Turn really is just personal preference. Celebi is really common on opposing teams and my Celebi is a perfect switch to it. From there I can U-Turn out to do a hefty chunk and go to Jirachi to potentially U-Turn out again.
I run this core on a team that loves the removal of enemy Celebi so that's why I run U-Turn. I'll slash in Baton Pass though because you're definitely right about Tyranitar. I just posted the two 'mons straight from my importable :)
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#350 |
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Ttar by Doughboy
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@Joeyboy Outside of Jirachi's trick, both Celebi and Jirachi are huge setup bait for hazards from steel types. Hope you have rain tentacruel to stop them!
As for my core:
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Latios+Dugtrio origins come from the offensive rain teams that featured Tornadus all the way back in BW, but the pairing is not exclusive to rain. Whether it be Sp. Def Tyranitar, Jirachi, or Heatran; Latios lures them out to be potentially trapped by Dugtrio. If you are lucky enough that your opponent decides to kill off your Latios with his or her Pokemon, congradulations, no prediction with Dugtrio required! You may question the choice of Life Orb Dugtrio, but honestly I find it to be the best Dugtrio. It offers the power to get KO's + the ability to prevent opposing set up with Memento, as well as get your intended sweeper in the field. Really you can use any special sweeper of your choice in the 3rd spot, but this core is more inclined for a very speedy special sweeper with Dugtrio+Latios opening holes up. Right now, I am enjoying Agility Thundurus-T. Thunderus-T can wreck the rain teams that are everywhere right now and can lure in Ferrothorn which this core has trouble with. I was utterly surprised when I found out Modest Life Orb Thunderus-T can do 87+% to Ferrothorn: 252+ SpA Life Orb Thundurus-T Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 309-364 (87.78 - 103.4%) -- 62.5% chance to OHKO after Stealth Rock
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