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#26 |
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Join Date: Feb 2012
Posts: 200
A Gansta's Paradise
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It looks like it would work well on a Rain team with Thunder > Thunderbolt on Starmie and Aqua Tail > Fire Punch on Dragonite.
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Miep: The season finale is thirty minutes of Andrea's feet BobbyVaporeon: is it sexy Miep: No Miep: it's veiny Miep: and with crusty nails |
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#27 | |
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Join Date: Jun 2011
Posts: 48
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#28 |
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is going goat
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Cuban Vader, let me make this very clear.
DON'T DUMP CLEAR SMOG. Clear Smog is probably Amoonguss's second most important moves, and it's not that far behind Spore. Being able to stop a setup sweeper in its tracks (and completely RUIN SmashPass) is too good to give up. In fact, I'd rather have it than Giga Drain, because without it you are complete setup bait once Sleep Clause has been activated. Sorry for the size 7.
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New to Smogon? Afraid to jump into discussion? Introduce yourself!------------------- Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | ARcTicblast | Demon Spawn | signature art by Zracknel additional credit to Pocket and AccidentalGreed
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#29 |
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Join Date: Jun 2012
Posts: 68
Brazil
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Wobbuffet @ Leftovers
Trait: Shadow Tag EVs: 28 HP / 252 Def / 228 SpD Calm Nature - Encore - Mirror Coat - Counter - Tickle Blissey @ Leftovers Trait: Natural Cure EVs: 252 HP / 252 Def / 4 Spe Bold Nature - Wish - Toxic - Heal Bell - Flamethrower They are almost perfect. Ghost attacks go all to Blissey, while the infamous Fighting attacks go to Wobbuffet, which laughs at them. Wobbuffet traps things and that is ultra useful. It uses tickle over safeguard because Heal Bell heals all the possible status acquisitions, Tickle denies the effect of one Dragon Dance and leaves the opponent really weak to Physical attacks. Forcing a switch for setup for Physical attackers in the team. Blissey walls special, while Wobb tanks physical. Really nice synergy. PS: Wish passing from Blissey to Wobb is IDEAL. Extending Wobb life is a bless, better saying a Wish.
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"Anything stupid to be said is sung." -Voltaire |
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#30 | |
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Join Date: Jun 2011
Posts: 48
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#31 | |
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Join Date: Dec 2010
Posts: 159
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My BW OU Sun RMT: The Weather's Nice and Warm. Please give suggestions if you have the time! PM me for an OU rate! |
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#32 |
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Join Date: Sep 2011
Posts: 261
New York
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The biggest problem with Amoongbro is Hydreigon. Hydreigon absolutely destroys Slowbro, and Amoongbro needs rain to be up to stand a chance against the black dragon (and even so is 2HKO'd by draco meteor so it's dead weight if it attempts to switch in). It's not good to have a defensive core than can be dismantled by a single Poke.
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How strange it is to be anything at all... http://www.smogon.com/forums/showthread.php?t=3471821 Rate My Team - OU Heavy Offense - Keldeo deserves more respect! |
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#33 | |
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Join Date: Feb 2012
Posts: 15
Quagman reporting for duty!
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~ I'll be back with something witty later ~ |
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#34 | |
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Join Date: Mar 2011
Posts: 2,084
PA
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![]() Seriously not every core is a 2 man army other pokemon exist on the team. Infernape doesn't make Skarm-Bliss any less valid, you run a check or you know something for infernape. Also note how ever your Heatran example can still check a Hydregion: vs focus blast: (74.28 - 87.79%) -- 6.25% chance to OHKO after Stealth Rock superpower: Superpower: 57.66 - 68.05% Can actually take one of either hit, admittedly not the best option, but still a check. Hygregion isn't exactly the most popular pokemon either, its always hovering in mid OU, and ive played the BW meta and its still in the area. Who the hell uses earth power anyway. Hydregion is rather disappointing anyway as a sweeper I hate to tell you, true few things can come in on a well predicted move, but almost anything with decent bulk can take a hit and basically kill it off as a check, Politoed for example or pretty much anything after you use draco meteor. Hydregion can make an excellent wall breaker though, I am not saying its bad, its a solid pokemon. But it again doesn't really sweep unless your facing a frail team and you can get in sub, and even then you lose that sexy coverage. An solid pokemon, but not unlike amoonguss and slowbro it needs teammates.
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I am not Scarf Wynaut on Pokemon Showdown. I am PrincesoBubblegum |
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#35 |
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Join Date: Sep 2011
Posts: 261
New York
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hydreigon isn't fast enough to sweep...it's fantastic at punching holes in teams and defensive cores with its vast movepool and offensive power, but it's not really going to take on a whole team by itself.
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How strange it is to be anything at all... http://www.smogon.com/forums/showthread.php?t=3471821 Rate My Team - OU Heavy Offense - Keldeo deserves more respect! |
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#36 | |||
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Just Waiting For a Mate
Join Date: Apr 2012
Posts: 405
VM for an OU rate
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But yeah my Priority bypasses my low speed issuesQuote:
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Not good enough mate Last edited by Asek; Jul 15th, 2012 at 10:46:43 AM. |
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#37 | |
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Dat Lugiass
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Join Date: Jan 2011
Posts: 672
France
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The Core I have been using is this:
Thundurus-Therian @ Life Orb/ Expert Belt Trait: Volt Absorb EVs: 4 Atk/ 252 SAtk/ 252 Spd Naive/Hasty -Volt Switch -Hidden Power [Ice] -Superpower/Focus Blast -Grass Knot You can drop a coverage move for Tbolt/Thunder if you want. With this set there are only a handful of reliable counters in OU which consist of Jirachi, Latias, Chansey/Blissey, and Ferrothorn (Unless you opt for Focus Blast). Everything else risks a 2HKO and the faster threats that avoid the OHKO lack sufficient recovery to allow them to switch in more than once. Fortunately, there is a very popular OU mon that can deal quite well with almost all of these threats. Scizor @ Choice Band Trait: Technician EVs: 248 HP/ 252 Atk/ 8 SpD Adament -Bullet Punch -U turn -Pursuit -Superpower The infamous Choice Band Scizor can make quick work of most of counters listed above. On top of that he possesses the strongest U turn to match Thundurus T's unparalleled Volt Switch giving you the hardest hitting Volt Turn in OU. On top of that, Scizor has the mighty Bullet Punch that smites many of the fast, yet frail, revenge killers used to scare off Thundurus T. He can even make sure they don't escape by a well timed Pursuit. All that is left to make sure you put on your team is a Rapid Spinner and a user of Stealth Rock. (Donphan and Forretress can fill both of these roles)
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[01:47:47] <+Limi> gamefreak has confirmed the rumour [01:47:53] <+Limi> that mewtwo now has a tumor [01:47:59] <+Limi> but please man, chill out [01:48:03] <+Limi> you don't need to pout [01:48:08] <+Limi> just take it all in good humour! Quote:
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#38 | |
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Join Date: Jan 2011
Posts: 81
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#39 |
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No, I do not speak German, but I wish I could.
Join Date: May 2012
Posts: 775
ON A GIRL ROOM :3 :3 :3
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I've been using this Volt-Turn core so far:
Thundurus-T (M) @ Choice Scarf Trait: Volt Absorb EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Volt Switch - Thunderbolt - Hidden Power [Ice] - Focus Blast Infernape (M) @ Life Orb Trait: Blaze EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature (+Spd, -SDef) - Overheat - Close Combat - U-turn - Stone Edge/Mach Punch It's pretty amazing. They are both frail, but cover their weakness rather well, when the attacks are unSTABbed and/or weak. Infernape takes the Ice-type attacks that Thundurus dislikes, while Thundurus takes Ground and Flying-type attacks, while at same time destroying the Water-types that Infernape cannot touch. Regardless, this is an offensive core, not a defensive core created to cover each other's weakness. I tried to use Thundurus with Superpower, but I found that Superpower was too weak even against it's main targets: the pink blobs. So, I dropped it in favor of Focus Blast, and left this work of destroying the pink blobs to Infernape. Volt Switch completes the VoltTurn core and Thunderbolt is another Electric-type attack that is more powerful and doesn't force Thundurus to switch. Hidden Power Ice forms a pseudo-BoltBeam combination, while Focus Blast is used against things like Magnezone, Tyranitar and Ferrothorn. It's accuracy is so shitty that I rarely use this move, however; even when I can destroy the target with Focus Blast, sometimes I opt to leave this work to Infernape. Infernape doesn't receive STAB on U-Turn, but it's versatility compensate for this. Overheat is an attack that hits ridiculously hard even Hippowdon, and has amazing synergy with U-Turn, as after the SpA drop, I can just U-Turn and reset the drops. Also, I don't even need to switch after the drop since Infernape has 3 other attacks that are physical, so aren't affected by the SpA drop. Close Combat is it's most powerful and consistent attack, Stone Edge destroy Flying-types that think that they can deal with Infernape, and opposing Fire-types that could wall Infernape. Mach Punch can also be used because of priority, but I prefer to use Stone Edge so Infernape can deal itself with Flying-types instead of leaving this to Thundurus. This core is just amazing and effective. Infernape takes what Thundurus cannot take and vice-versa. I was able to counter the Ammongus-Slowbro core very well; I simply try to avoid Spore, then roast Ammongus with Overheat, and when Slowbro comes, I U-Turn on Slowbro and switch to Thundurus, wich zaps Slowbro with Thunderbolt or Volt Switch. This is an hypothetical situation, of course, as a team is not only made of a core. Regardless, the very few other threats that this duo cannot take well, the rest of my team can take, but this is not Rate my Team, so I am just showing my version of the Volt-Turn core.
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I am a 18 year old guy that lives on Brazil. I have my own desires and goals, for example, I plan to become a voice actor. I also plan to become a mangaka. |
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#40 |
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A
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I have been using this defensive core to some succes its focus is to get hazards up with Forretress and Heatran while Spin blocking with Jellicent this core is quite versatile and can fit in any weather effect. The cores secondary goal is to spread burn which could be taken advantage of for set up sweepers in your team or if your team is just full stall! Another awesome thing is the typing synergy and synergy of abilities As Foretress lures a flash fir boost for Heatran and Heatran lures water absorb recovery for Jellicent. The only real trouble this core has is against Thunderous-T so it is advised to pair up this core with a Thunderous counter of your own.
Deez Nutz (Forretress) (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 176 Def / 80 SDef Bold Nature (+Def, -Atk) - Spikes - Protect - Rapid Spin - Volt Switch Foretress sets up the spikes and spins away hazards thats its most important roles. It is also a great Physical wall that can lure in a flash fire boost for Heatran. Hotty (Heatran) (M) @ Leftovers Trait: Flash Fire EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Stealth Rock - Lava Plume - Protect - Roar Heatran sets up Stealth Rocks has great speciall bulk and can hopefully spread burn with Lava Plume. As a speciall wall it apprieciates the burning the opponents team alot. It Also acts as a phazer so your opponent cant set up on this core it also helps rack up hazard damage. He also lures water absorb recovery for Jellicent. Stache (Jellicent) (M) @ Leftovers Trait: Water Absorb EVs: 248 HP / 216 Def / 44 Spd Bold Nature (+Def, -Atk) - Taunt - Will-O-Wisp - Scald / Surf - Recover Jellicent is the spinblocker making sure my hazards dont get spun. He also acts as the major burn spreader due to having will-o-wisp and even scald! It has acces to recovery and uses taunt to stop apposing walls in doing what they do and a secondary method to stop set up sweepers along with Heatrans roar.
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#41 |
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Join Date: Sep 2009
Posts: 130
Perth, Australia
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I have tested another Core that worked out pretty well:
- Spikes - Leech Seed - Gyro Ball - Power Whip - Rapid Spin - Stealth Rock - Earth Power - Ice Beam Ferrothorn lays Spikes and Seed and can switch in on a lot of attacks. It covers Claydol's water, grass, ghost and dark weaknesses. Claydol sets up Stealth Rock and acts as a Spinner, and has great immunities to Electric and Ground attacks. Plus it covers the fighting weakness of Ferrothorn. Between them they resist a lot. But some Pokemon can still get through this combination. For example, Hydreigon doesn't fear them and can OHKO with Dark Pulse or Fire Blast. Although most of the listed cores die to Hydreigon, so it's not really a flaw. In fact this core is somewhat weak to Fire attacks as Claydol doesn't like them much either. However, I usually combine them with: As she resists Fire attacks and can take care of threats like Hydreigon using Ice Beam or Dragon Tail. |
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#42 |
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Join Date: Jan 2011
Posts: 445
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And if you bothered to read what I posted, which you obviously didn't, you said latias OR spdef amoongus, which is what I calced
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Platinum FC: 5071 4261 7844 White FC: 3053 3357 0014 White 2 FC: 4642 6792 5119 http://www.smogon.com/forums/showthread.php?t=3446386 |
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#43 |
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Join Date: Aug 2010
Posts: 254
Detroit, Michigan
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This is a neat offensive paring that will hopefully grow popular. I made it for the base of a Drag Mag Team except they can be partnered on sand teams and rain teams also.
Landorus-T (M) @ Choice Band Trait: Intimidate EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - U-turn - Earthquake - Stealth Rock/ Super Power - Stone Edge ![]() Magnezone @ Choice Scarf / Choice Specs Trait: Magnet Pull EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Thunder - Hidden Power [Fire] - Flash Cannon - Volt Switch These two Pokemon are only apart of a core that help cripple teams with their power and advantages. You can use them in almost all weathers with nice offensive teams. Whether you are Volt Turning to Haxorus, Terrakion, Tornadus T, or Keldeo these two Pokemon add a lot to any offensive team's synergy. I personally use them on a rain team right now. Hopefully people will understand that this is probably the best way to abuse Landorus T's amazing power and his great ability. Of course bulkier variants will probably work too, but Choice Band is definitely they way.
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Float like the Cassius swing like the Clay Youtube- HQHardCore- Great honest commentaries on quality OU battles whether I win or lose! |
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#44 | |
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Join Date: Dec 2010
Posts: 207
The Network.
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Blood will be spilled, and souls will be torn away. _________________________________________ Transformice Players - "I WHIP MY TAIL BACK AND FORTH!" |
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#45 |
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You don’t have to forgive me. No matter what you decide from now on, I will love you forever.
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Also, if using Choice Scarf, then Magneton would be speedier than Magnezone. (Higher base speed ;) )
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![]() ✓| Back in Action |VM for a GP Stamp | VM for a RU rate| |
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#46 | |
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Join Date: Aug 2010
Posts: 1,155
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#47 | |
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Join Date: Jun 2011
Posts: 336
Ridgefield Park, NJ
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#48 |
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Join Date: Feb 2012
Posts: 10
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Landorus-T @ Choice Band
Trait: Intimidate Evs: 252Atk/252Spd/4Def Nature:Adamant/Jolly -Earthquake -Stone Edge/Rock Slide -Superpower/Brick Break -U-Turn Landorus is an amazing defensive pivot to most physical attackers such as Terrakion, Landorus, Lucario etc... With an adamant nature his attack rockets to 640, which will blow a hole in almost any switch in. He also makes a great scout due to U-Turn. Rotom-W @ Choice Scarf Trait: Levitate Evs: 252SpAtk/252Spd/4Def Nature: Modest/Timid -Volt Switch -Hydro Pump -Hidden Power (Ice) -Trick/Thunderbolt Rotom-W is well known as an excellent scout with plenty of bulk and raw power. Not only can Rotom hit hard with two excellent stab options but it can choose whether to be locked in or not with Trick. These two form a formidible core similiar to that of Scrotom with such advantages as: -Excellent Defensive Synergy and unresisted overall coverage -Both hit hard on opposite sides of the attacking spectrum with powerful stabs -Both are extremely difficult to set up on due to Trick and Intimidate -As a duo, they can efficiently deal with premier defensive cores such as Skarmbliss and Ferrocent (Rotom-W taking care of Skarmory/Jellicent and Landorus-T taking care of Blissey/Ferrothorn with Superpower) -Both pokes can perform Late game sweeps with Hydro Pump and Earthquake respectively -The coveted Volt-Turn Offense with more speed than most Volt-Turn cores -Rotom Deals with almost every flying type and floating steel which clears a path for landorus to Break Through the opposing team -Their Combined effort can easily handle any steel type in OU which can aid in the sweep of such dragons as Dragonite, Haxorus, Salamence etc... I believe this core could become very popular in BW 2 as they can handle the majority of the OU community if played aroung correctly. |
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#49 | |
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U HAVIN A FOKIN GIGGLE THER M8 ILL BASH YE HEAD IN I SWEAR ON ME MUM
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#50 |
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Join Date: Dec 2010
Posts: 207
The Network.
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Under a sub, ferro's power whip does not break zone's sub. It takes about 2 whips to break zone's sub. Yes, it is true that once zone has leech seed up it's pretty much over for zone. But, if it has a sub, then it might win.
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Blood will be spilled, and souls will be torn away. _________________________________________ Transformice Players - "I WHIP MY TAIL BACK AND FORTH!" |
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