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#51 |
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Join Date: Jul 2011
Posts: 9
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Rather than Ferrothorn and Jellicent, I use Ferrothorn and Chandelure as my core.
Standard sets, and they have PERFECT type synergy |
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#52 |
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Join Date: Jun 2012
Posts: 254
Smogon Place of Tyrant Mods..
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Anyone use an offensive FWG core? I've used Breloom,Volcarona,Starmie to some success as it can keep pressure on your opponent while also being able to balance each other off. Yea it's not a perfect core, or even close lol. It's something I prefer myself.
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#53 | |
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#Noivern
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ALso I didnt know Foretress could get pain split I will have to try that
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Last edited by Superpowerdude; Jul 21st, 2012 at 8:56:19 PM. Reason: ading text |
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#54 |
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Join Date: Feb 2011
Posts: 153
Cleveland, Ohio
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I generally use something of an offensive core and a defensive core in tandem on many of my teams. My most recent team uses SubCM Raikou and BU Breloom, which have amazing synergy and both crush rain. Pair it with Banded Landy-T to crush walls and punish sun/sand hard, and you have a cool offensive core (also has two tiger Pokemon, so I get a kick out of calling it twin tigers). I back it up with a simple anti-weather core of Vaporeon/Spdef Heatran and to a lesser extent Breloom. My last team member is Scarf Latios who complements both by revenging dragons and whatnot.
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#55 | |
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Join Date: Aug 2010
Posts: 1,203
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My comments in bold.
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Not sure how effective it is now, but it's got to be better than 6% recover with you possibly having hail. |
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#56 |
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Join Date: Feb 2009
Posts: 36
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Would a techniloom and mixmence core work? With either one going putting dents in the opponents team while the other one cleans ups the mess, with hazard support and a decent choice scarfer I believe this would be somewhat effective with them almost covering eachothers weaknesses offensively
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Joshaka1 also known as "TehSMex"
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#57 | |
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Join Date: Mar 2011
Posts: 2,210
PA
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Mix-mence can lure and kill / cripple: -Defensive Gyarados -Hippowdon -Slowbro -Gliscor -Landorus-T -Donphan Remember no sane steel type is switching in fearing a fire blast. All of those pokemon are pokemon that can't deal with Breloom outside of maybe Landorus-T.
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#58 |
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Join Date: Feb 2009
Posts: 36
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So what pokemon would be good with breloom ?
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Joshaka1 also known as "TehSMex"
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#59 |
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Grammar! Apply directly to the analysis!
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Probably something that can take out landorus, gliscor, gengar, and celebi all at once.
...Signal Beam Starmie? Zapdos worked well as a core last gen...U-turn zapdos?
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#60 | |
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Join Date: Jul 2012
Posts: 16
Rossland, BC
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Here is my favourite defensive core.
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Gliscor can take on half the pokemon in the game and come out unscathed because of protect + substitute. With 76 speed evs it can out-speed other cookie-cutter gliscors off smogon's database, although it can't touch poison heal sets. |
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#61 | |
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Join Date: Jun 2012
Posts: 10
Covina, California
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#62 |
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Join Date: Feb 2012
Posts: 166
Seattle, Washington
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In a way yes, this set is cb so its more about punching huge holes in threats when you can. hence definitely can work as a special counterpart because it shares the same synergy but it lacks a base 80 +2 priority moves. also the abilities can be a deciding factor, multi scale or intimidate/moxie. The two are really played differently so its up to you. but simply put, yes it can work.
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#63 |
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Join Date: Feb 2012
Posts: 166
Seattle, Washington
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#64 | |
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Join Date: Jul 2012
Posts: 16
Rossland, BC
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#65 | |
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Welcome to the new age
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Last edited by Electrolyte; Jul 23rd, 2012 at 5:10:28 PM. |
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#66 |
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Join Date: Nov 2011
Posts: 338
New Jersey
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Trait: Regenerator EVs: 4 Atk / 252 SAtk / 252 Spd Hasty Nature (+Spd, -Def) - Hurricane - Superpower - U-turn - Grass Knot Mamoswine (M) @ Choice BandTrait: Thick Fat EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - Earthquake - Ice Shard - Icicle Crash - Superpower The power of this mamoswine alogn with tornadus-t beign fast and a force to be reckon with is just amazing, other possible team members would be Politoed, Starmie, Lucario(if your running them alongside hazards), ferrothorn, dragonite, salemence, rotom-w, and thundurus-t
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#67 |
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Join Date: May 2012
Posts: 177
New Zealand
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I've been trying to find a good core for sand, and I've found specially defensive Tar+Dusclops to work rather well - Dusclops has immunity to Ttar's fighting weakness and can burn most physical attackers, and Ttar can take on most Ghost/Dark types that threaten Dusclops. It's not perfect coverage, but having massive defenses mean they don't take much damage from neutral attacks.
Gastrodon is a problem for this duo, as it destroys Ttar and can out stall Dusclops with Toxic. Tyranitar (M) @ Leftovers Trait: Sand Stream EVs: 252 HP / 4 Atk / 252 SDef Sassy Nature (+SDef, -Spd) - Stealth Rock - Crunch - Ice Beam - Taunt/Superpower Dusclops (M) @ Eviolite Trait: Pressure EVs: 252 HP / 176 Def / 80 SDef Bold Nature (+Def, -Atk) - Will-O-Wisp - Seismic Toss - Rest - Sleep Talk |
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#68 |
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Join Date: Mar 2012
Posts: 32
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By spamming Relic Song, Meloetta can become a core all on its own and can work effeciently in Rain, the most common weather atm.
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#69 |
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Join Date: Oct 2010
Posts: 6
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#70 | |
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Join Date: Dec 2010
Posts: 379
England! WoopWoop!
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To put this into context, let's assume that your opponent is forced out by Meloetta and goes to one of the most popular rain abusers as of now, Tornadus-T. If you Relic Song, no matter what form you're in, Tornadus will probably win by spamming Hurricane and then switch to heal as though it were never there. There's no way you're going to rely on Relic Song's sleep chance, so you're forced to switch, risking something against a Hurricane, and you haven't done anything to the mighty pigeon. Alternatively, you could Thunderbolt it for decent damage in Normal form, or U-Turn in Step form for some excellent momentum. There just is no reason to have Relic Song.
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#71 |
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<~aldarOFF> ill be imagining your face in my toilet alkines
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^ while I don't think one mon can be considered a core, i'm not sure you were aware of the set being referred to. he's not talking about spamming relic song ad infinitum, that's dumb for obvious reasons. he's referring to meloetta's forme switching sets, which seek to use relic song with a mixed moveset (usually close combat/hp ice/tbolt, or thunder if in rain) and swap formes repeatedly. counters and checks to one forme are usually threatened or outright destroyed by the other so you can cycle relic song to force your opponent to switch repeatedly and effectively threaten as both a bulky special attacker and a high-speed physical one at the same time.
moreover, i don't see tornadus having an easy win against meloetta-A, who has a whopping 128 base spdef. uninvested, it takes maximum 64% from LO hurricane and deals min 87% with uninvested thunder (to naive), 1/8th chance of OHKO and definite OHKO after stealth rock. EDIT: in fact, if we look at shrang's set, meloetta-P's thunderbolt (yes, the physical form) deals minimum 78% to naive tornadus-t which is always KO after sr. ofc with your 77 spdef and flying weakness, you're not gonna be taking hurricanes any time soon, but you can outspeed tornadus-T (meloetta is one of the few mons who can do so lol) with 200+ speed EVs, switching formes as tornadus comes in and smashing it out with a thunderbolt immediately afterward. if your opponent's primary flying resists are out of play you can potentially even sweep with cc thanks to your titanic speed. Last edited by alkinesthetase; Jul 24th, 2012 at 4:05:20 PM. |
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#72 |
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Join Date: Nov 2011
Posts: 63
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I've been using an offensive core around an odd offensive type trio that I thought would work (and has), Ground, Electric, and Flying. When I first started out I was theorymoning. I was coming up with cores that I could utilize in my upcoming teams. I was thinking about type resists on defense, and offensive coverage through the STAB type alone, and I realized that Ground, Electric, and Flying would work. I was going to make a defensive core when I realized how well this worked, but Electric pokemon aren't that bulky, and prefer to be more offensive. So, naturally I went with a more offensive route. This was a core based around around sand, where it works the best.
Sandslash@Life Orb 252 Atk/ 252 Speed/ 4 hp Trait-Jolly Ability-Sand Rush Moves -Swords Dance -Earthquake -Stone Edge -X-Scissor The main reason I use this team in a sandstorm. He takes apart so many enemies at low hp at +0 and commits so many sweeps at +2. His natural defensive stats allows the mouse pokemon to set up its swords dance with impudence. He has access to the EdgeQuake, but only has STAB in the Earthquake. He resists Stealth Rocks, allowing many switch ins, so he can revenge kill very well at an automatic +2 speed in sand. Fortunately, this little bundle of joy out speeds the likes of Adamant Scarf Terrakion, and any other pokemon that have +1 speed and base 113 with a neutral nature or less. Also, it can take an Adamant Choice Scarf Terrakion's Close Combat and KO, and has about a 50% chance of surviving a Jolly Choice Band Terrakion's Close Combat w/o Stealth Rocks on the field, and a small shimmer of a chance with Stealth Rocks up. Rotom-W@Leftovers 36hp/252SpAtk/220 Speed Trait-Modest Ability-Levitate Moves -Volt Switch -Hydro Pump -Hidden Power Grass/Flying -Thunderbolt Not much special about this set. It increases my weakness to grass(none of this core can take grass attacks, they just 1HKO the grass attackers). It also kills Gastrdon with HP grass, since Gastrodon walls this whole core pretty hard, so nothing like an hp to cover that up. Volt Switch is there to start a Volt-Turn with my next pokemon, while thunderbolt is there for an elongated sweep. The ice weakness falls on this guys shoulders, since the defensive Ground, Electric, Flying core hates ice attacks, and he absorbs them pretty well, and recovers with leftovers, while also taking out some of the common ice attack users, like Mamoswine, Cloyster, Landorus, Tornadus-T, and Thundorus-T(only on the switch). Now, another option you can go with is to opt out Hp Grass for Hp Flying. This, with the speed spread allows you to out speed and 1HKO Max Speed Jolly Techniloom, one of this cores biggest offensive threats. Archeops@Sitrus Berry 4HP/252Atk/252Spd Trait-Jolly Ability-Defeatist :( Moves -Acrobatics -Head Smash -U-turn -Hidden Power Ice Now after you see this pokemon, you may start to think the core is a gimmick. A pokemon with defeatist? Come on bro, stop wasting my time. But this pokemon has gotten many great niches in the arrival of BW2. Taking out the new top tier defensive threat Amoongus with Acrobatics. Also taking out Politoed, Tornadus, Thundorus-T, Keldeo, Breloom, and Virizion with Head Smash and Acrobatics. These pokemon have all had their usages rise in the metagame even further by the increased potential of rain teams. U-turn completes the Volt-Turn combination, and boy does it hit pretty decent for an attack who's main purpose is for switch advantage. This also allows me to whither down Reuniclus, which is usually a threat for most sand teams in which this core thrives upon. Hidden Power ice is mainly for Gliscor, and Landorus, or sometimes just a more accurate alternative to take down Dragonite and Salamance. Ok, that sums up most of my details on my new Ground, Electric, Flying offensive core (kind of sucks for a defensive core due to the ice weakness, but maybe Skarmory, Rotom-W, Donphan? I don't know).
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Frogs. Nuff Said |
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#73 | |
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Join Date: Dec 2010
Posts: 379
England! WoopWoop!
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#74 | |
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Join Date: Mar 2012
Posts: 32
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#75 |
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Join Date: Feb 2012
Posts: 204
A Gansta's Paradise
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Came up with this one last night, and I've been really happy with how it's worked so far.
Salamence @ Life Orb Trait: Intimidate EVs: 100 Atk / 176 SAtk / 232 Spd Rash Nature - Draco Meteor - Earthquake - Fire Blast - Roost Sandslash @ Life Orb Trait: Sand Rush EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature - Swords Dance - Earthquake - Stone Edge - Rapid Spin Sandslash is a powerful rapid-spinner and sweeper, but it gets walled by several Pokemon such as Skarmory, Hippowdon, Forretress, Rotom-W, Slowbro, Celebi, Landorus-T, and Tangrowth. MixMence makes a great partner for Sandslash, as it beats every single one of them. In addition, Sandslash's ability to spin, and even defeat spinblockers, makes it great for Salamence, who despises Stealth Rock. Classic MixMence is preferable to New Mixmence, as Outrage doesn't help it beat anything that walls Sandslash, and it really needs Roost considering it will be taking damage from it's Life Orb and sandstorm. In terms of support, the only things it needs are a Sand Stream user, preferably Tyranitar to prevent typing redundancy, and a solid answer to Mamoswine.
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