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#476 |
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Join Date: Mar 2011
Posts: 789
Australia
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Quick question. I'm currently using Oddish, and I'm at level 20 (so 1 level away from Gloom). However, I'm not sure whether evolving right away is necessarily a good idea. Gloom gets Acid and Petal Dance later than Oddish, which means I can't evolve to Vileplume until level 38 (unless I choose to skip Petal Dance). If I keep it as an Oddish, I can get Petal Dance Vileplume at level 33. So do you guys think I should evolve to Gloom now and benefit from slightly higher stats in exchange for earlier Petal Dance, or should I go on with Oddish to give myself access to Vileplume with Petal Dance at bit sooner? For what it's worth, Oddish's stats don't improve THAT much when it evolves to Gloom (10 extra Speed and Special, and 15 extra for the other stats). On the other hand, I'm not sure how beneficial having Petal Dance Vileplume that early is (based on my experiences, level 33-38 roughly corresponds to Pokemon Tower and the routes to Fuschia and Vileplume doesn't do all that well in those areas).
I'm leaning towards evolving to Gloom right away, but I'm wondering what others think. |
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#477 |
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Join Date: Apr 2012
Posts: 360
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I've never used Oddish before (in RBY, at least), so I can't speak from experience, but I'd keep in mind that Grass isn't exactly the best STAB during mid-game, meaning Gloom/Vileplume needs all the power it can get, whether it be earlier with immediate evolution and Mega Drain or delayed evolution in exchange for Petal Dance. However, Petal Dance is learned at level 38, and by that point Routes 11-15 have been cleared out and you'd be halfway through Cycling Road. Because of this, I'd recommend evolving Gloom right away.
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My Challenge Compendium Current Challenge: Colosseum Scramble Status: Prologue is up! Warning: When things heat up in a thread, I usually chicken out. I also have the tendency to overlook minor details at times. Last edited by Naix; Dec 7th, 2012 at 11:01:13 AM. Reason: 38, not 39. |
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#478 |
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Join Date: Sep 2005
Posts: 735
USA California
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I thought Vileplume could learn Petal Dance through level-up, but Bubapedia says I'm wrong. Gee, seems to me that outside of Misty there isn't much worth too Oddish. No CH Razor Leaf, or even Growth + Mega Drain combo. I suppose you could try for Swords Dance, but Posion isn't the best Physical STAB.
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#479 | |
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Join Date: Mar 2011
Posts: 789
Australia
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Quote:
I think that it might be good enough for Mid, but only just. Absorb is weak but there are plenty of Rock and Ground types early on to kill. Water types aren't as common but they do appear on the S.S. Anne. It needs lots of support to deal with other stuff, but it can at least be a little bit useful for Grass-weak things (i.e. it can do something besides beat Misty). Speaking of which, it pretty much hard counters Misty's gym and is the best choice for her in Red if you don't pick Bulbasaur. I've never really seen beating Misty as being that big of a deal but I can tell from the responses in that "hardest in-game opponent" thread that others think it's very important, and since this list is supposed to be about majority consensus it seems better to put it in Mid. I probably wouldn't use it in Yellow though because Bellsprout seems way better. I haven't finished the playthough but it should contribute late-game too, thanks to Giovanni and Bruno losing to it. Mid-game is really where it's going to suck. |
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#480 | |
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Join Date: Jan 2010
Posts: 464
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The problem isn't its Poison STAB offensively, it is that its most powerful Poison move of that type in Vileplume(Oddish) is Acid..., better stick with Double-Edge.
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Friend Code Black: 1291 8464 3703 Standard rules, I use legal hacks from Pokesav. Don't use unreleased abilities, moves and items. Wonder Launcher Off, Voice Chat Off Last edited by NoUserName; Dec 8th, 2012 at 2:42:29 PM. |
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#481 | |
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Join Date: Oct 2012
Posts: 249
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I'm actually questioning Beedrill's position in Bottom Tier. I'm using it in a Scramble, and it's outdamaging Ivysaur and Clefable with ease. All three of those guys are at the same level, so I could see it having Raticate syndrome; hitting hard early on, but tapering off later. I'll try soloing Sabrina with it to see if it can indeed outspeed Alakazam, but I definitely would go at least Low for it. It's certainly better than the Pidgey line. |
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#482 |
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Join Date: Apr 2012
Posts: 360
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Well, I got my next revamp written up. Here it is.
Krabby Revamp
Of all the revamps I've done so far, this one is probably the most controversial one. I am open to (and in fact welcome) any criticisms regarding it from anybody. @Alice in Strings
The revamp I wrote for Weedle (which is on pages 13 and 17 has it in Low, and I reached that conclusion from a playthrough where there were no restrictions against it whatsoever. Playthroughs where the Pokemon you're using have ristrictions hamper their usefulness, making them seem worse than they might actually be, while at the same time the other Pokemon might be more restricted, making them worse than other Pokemon when they might be superior under normal conditions.
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My Challenge Compendium Current Challenge: Colosseum Scramble Status: Prologue is up! Warning: When things heat up in a thread, I usually chicken out. I also have the tendency to overlook minor details at times. Last edited by Naix; Dec 11th, 2012 at 12:21:40 AM. Reason: edits |
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#483 |
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Join Date: Mar 2011
Posts: 789
Australia
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Well yeah that is controversial lol
It does seem a pretty high placement but then I guess if you think about it you COULD just use Guillotine to deal with stuff that Crabhammer falls short against like Lorelei, just like the traded Dewgong. I was actually about to say that Crabhammer's crit rate isn't perfect, but then I saw it does actually beat the minimum 64 Speed required to get 100% crits with high-crit rate moves. Maybe I should try it out in my current playthough, but maybe with a Ice move just to see whether it helps with Lance... EDIT: Oh, and people shouldn't get too fussed about Low vs. Bottom. Technically there is a difference (e.g. no-one thinks that Ditto is as useful as Pidgey) but the merger makes it unnecessary to differentiate them and all Low and Bottom pokemon should just be called Low. If they are ever separated again then we can worry about it. |
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#484 |
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Join Date: Mar 2011
Posts: 789
Australia
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Sorry for double posting.
I have some thoughts on things I've been using (and some other stuff). For the record, my final team in this Yellow playthrough will be: Vileplume Seaking Cloyster Farfetch'd Kingler Arcanine I want to try out other things, but team slots only permit so much stuff. Firstly, I should say that after reading Naix's entry for Krabby I was reminded about how you can catch level 23 Seadra, Seaking, Slowbro and Kingler on Route 23. This is nice to know because it makes me less inclined to separate Horsea and Goldeen by version now, as I suggested before. They are still a tad underleveled but it would take too long to catch up I don't think, and I also don't think the difference is severe enough to justify split entries. Vileplume I've already posted about this. This is Mid, but ONLY because it has useful match-ups early on (notably Misty, as well as Lt. Surge and the common Rock/Ground types). Seriously, this thing is pretty crappy other wise. I did end up evolving it to Gloom straight away, and it was the right decision. The extra bulk made a significant difference (it basically plays like a Tangela early game), and waiting longer for Petal Dance isn't that big of a deal because it wouldn't help it along Cycling road or routes 12-15. Vileplume's Petal Dance isn't even that good because it barely scrapes a 2HKO against many things and often has to switch out straight away to avoid the confusion. It just doesn't compare to Victreebel and Venusaur Razor Leafing stuff, although I would still put Bellsprout and Oddish in the same tier (if we were ranking pokemon in an order, I'd go Bellsprout at the higher end of Mid, Oddish at the lower end). I'm probably not going to rewrite Oddish. The current write-up is short but the information is all correct. The only debatable thing is the way it sort of dismisses its low Speed by saying that most things are even slower, because I found it was being outsped at least 50% of the time, possibly more. Not that big of a deal though. Seaking This is decent, but severely outclassed. I caught it at level 30 as a Seaking as soon as I got the Super Rod and gave it BubbleBeam and Ice Beam, and it pretty much did as well as most of the other Mid tier water types. Its highish Attack is pretty worthless though, so it ends up being a Seadra with less Special and Speed (but with X-Accuracy + Horn Drill for Water types). Still should be Mid I think because it can still do most of what Seadra and Golduck can do and the difference is merely aesthetic, so I'll rewrite this when I get the time. Cloyster I rewrote an entry for this already, but I wanted to try it out just to make sure I wasn't talking out of my ass! I would still call it High, but maybe at the lower end. I literally caught it at level 35 from Cycling road and evolved it straight away, and STAB Aurora Beam was pretty good until you get to Surf (note that it didn't get BubbleBeam because of Seaking). I also gave it Tri Attack, but it hasn't been that useful. I'll wait until I start battling the late-game Water types before I judge though. Overall, it's basically Dewgong without the boosted experience, but it's still a good late game Water. Farfetch'd This was actually better than I thought it would be, but still Low. Swords Dance + Fly actually sweeps whole teams (my level 38 Farfetch'd pulled off an sweep against Koga), but having to set up nearly every battle sucks, and sometimes I needed Agility as well. You also need to catch a level 31 Farfetch'd to ensure it isn't underleveled. I used to Repel trick and it took 15 minutes, despite the fact that the repel made level 31 Farfetch'd's encounter rate 100%. But yeah, no boosted experience, later availability, and its Cut + Fly niche is useless now because you would have encountered all the cutable trees by the time you get it. What a nerf. Kingler I haven't made up my mind about this yet. Firstly, I'll start by saying that this should definitely be above Low. Crabhammer really does make up for the 50 Special. I actually did an experiment using a Lickitung (used by that trainer outside the Power Plant) to compare it to Seaking's Surf: Level 38 Kingler's Crabhammer vs. Level 30 Lickitung: OHKO Level 38 Seaking's Surf vs. Level 30 Lickitung: about 75% damage When you consider that Seaking, Slowbro and Golduck all have 80 Special, and Kabutops and Poliwrath have have 70 Special, you can see that Kingler's Crabhammer potentially outdamages Surf from a lot of its Water type competition (although in some cases they have other moves, like Kabutops with Slash). I wonder how Crabhammer compares to Starmie's 100 Special Surf? I actually caught mine as a level 31 Krabby and used Rare Candies to get it to Level 35. I did this so that I could get Crabhammer on Kingler earlier (it learns it at level 42). Not sure how important that is but it seemed like the better option. It does make me doubt Red Kingler in Mid though. Level 23 is a long way from level 42. Would 50 Special BubbleBeam/Surf and Stomp/Strength really be enough to carry it to Crabhammer? I also gave it Blizzard. Quite weak considering Level 38 Kingler could even OHKO a level 31 Parasect. I want to see whether it can kill Lance's Dragonite though, since that's the main reason to use unSTABed Ice moves on Water types (things like Agatha's Golbat can be killed with other things). Strength from 130 Attack is also pretty good, but I prefer to just spam Crabhammer. Too bad about the accuracy, although I haven't been to unlucky with that yet. So I don't know yet. I'll wait until I'm done to judge it properly though. Arcanine Yellow Growlithe should not be in High with Red Growlithe. It is far too unavailable for that. Like, this thing really needs Dig, but is it really worth waiting that long to use Dig? I was using a Mankey early on in this playthrough and I would have liked to have used Dig on it then to deal with Poison types a bit better, but then Growlithe wouldn't be anywhere near as useful. If it doesn't get Dig or Body Slam, it's stuck with Take Down/Double Edge and Fire Blast as options (Fire Blast isn't even that useful late game). The level of capture is an issue too. Technically you can get it at level 38 but... I was using the repel trick for a good half an hour and did not find a single level 38 Growlithe! I gave up on repels and settled for level 30 as that was the highest I managed to find in the end. It helps that Silph Co. Rocket Grunts are underleveled enough for Arcanine to contribute, but it sapped a lot of potential experience from its team mates. I'm tempted to put Yellow Growlithe in Low for being so inefficent. It's definitely getting a split though. Electabuzz, RB Magnemite and Yellow Voltorb I didn't use any of these but I was thinking about the Electabuzz rewrite Naix did that put it in Low mainly because of the competition is gets from other electric types. I was thinking that if you are going to use such reasoning to put Electabuzz in Low, couldn't you use similar reasoning for RB Magnemite and Yellow Voltorb, who are in Mid with Yellow Magnemite and RB Voltorb? They are in a similar situation to Electabuzz aren't they? Just a thought. Last edited by atsync; Dec 9th, 2012 at 7:36:56 PM. |
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#485 | |
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Join Date: Sep 2005
Posts: 735
USA California
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Quote:
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#486 | |
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Join Date: Mar 2011
Posts: 789
Australia
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Quote:
EDIT: Yes I know that Raichu isn't available in Yellow (plus Pikachu doesn't need the Thunderbolt TM so no problems there), but the argument can be made using Jolteon or even Yellow Magnemite) instead of Raichu. |
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#487 |
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Join Date: Mar 2011
Posts: 789
Australia
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I've finished my playthrough.
I am supporting Blue and Yellow Krabby in High. I had to think about it for a bit, but I think what sealed the deal for me is that, as Naix says in his write-up, it can achieve excellent power with absolutely no sacrifices TM-wise. It's actually similar to Cloyster, who I also see as High tier, in that regard (it gets Aurora Beam as free Ice STAB, the Surf HM and the little contested but overall unnecessary Tri Attack as a move set). Crabhammer is a level-up move learned at level 35 as Krabby which I think is the best way to get it in Yellow (I think level 39 Kingler should be ok in Blue as it isn't that far to go and Cinnabar makes grinding easier, although high level Krabby can be obtained too) and Strength is a HM, and that's all it particularly needs. All other moves are filler. It is the exact definition of efficient, even if it isn't necessarily as powerful a battler as Starmie, Omaster and Tentacruel. I think the best move set would be: Crabhammer Strength/Body Slam Surf/Blizzard/Guillotine Surf/Blizzard/Guillotine Body Slam is a better move than Strength but using it is costly and Strength is good enough. I like Surf as a back up move to Crabhammer because of the accuracy and pp issues, but that only matters if your team is small. Blizzard (or Ice Beam) is weak from 50 Special but it still at least 2HKOs its targets so it's fine as a filler. X-Accuracy + Guillotine is a good strategy but usually gets ignored in tiering so whatever. Maybe Swords Dance could get thrown in there somewhere to boost Strength (Kingler is just fast enough to try it). Red Krabby should be Low I think. It has way too far to go for Crabhammer, and a Kingler without Crabhammer is a bad pokemon. Might need testing though to see if it can really be useful enough to wait that long. I made some very minor edits to Shellder's entry here. It isn't much different but I have the link if people really want to look at it. Some entries I wrote up:
Goldeen
Yellow Farfetch'd
Yellow Growlithe
I altered the old Growlithe entry to focus on Red only, since the Yellow stuff is no longer required
Red Growlithe
Last edited by atsync; Dec 10th, 2012 at 9:43:02 PM. Reason: spelling and stuff |
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#488 |
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Join Date: Sep 2005
Posts: 735
USA California
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"Dig is useful for Nidoqueen, Nidoking and Rhydon if you have it."
Doesnt EQ still hit you even if you are underground? Other than that, I like the Growlithe reviews.
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This is Bleach love! |
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#489 |
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Join Date: Mar 2011
Posts: 789
Australia
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Not in 1st gen. That wasn't a thing until 2nd gen, thank goodness.
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#490 |
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Join Date: Apr 2012
Posts: 360
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So, I finished the next revamp.
Magmar Revamp
I also changed around my Electabuzz revamp from earlier in this thread, mainly altering the tone and changing it from "Pokemon who's almost hopelessly outclassed" to "Pokemon who's okay but suffers from competition with other Electric-types". I also changed its tiering to Mid after these changes. Said changes can be found here. With that and a few alterations to the Krabby revamp, specifically some of atsync's notes about it in Yellow as well as a rephrasing of things here and there, and with that I am finally done writing revamps for Pokemon I've recently playtested!
Of course, there are still more entries (such as Sandshrew, Jolteon, Articuno, and Moltres, none of which I'm immediately reserving) that need rewritten, so I'll probably stick around this thread for a while longer to give feedback on other revisions, but I won't be doing any more revamps until I get a few things IRL out of the way.
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My Challenge Compendium Current Challenge: Colosseum Scramble Status: Prologue is up! Warning: When things heat up in a thread, I usually chicken out. I also have the tendency to overlook minor details at times. |
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#491 |
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Join Date: Sep 2005
Posts: 735
USA California
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I thought you used Moltres recently?
I could probably rewrite Moltres and Aritcuno if you guys want. Edit: To be honest with you, I like the Moltres review on the first page. Articuno needs a rewrite though.
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This is Bleach love! Last edited by Hemp Man; Dec 11th, 2012 at 1:26:33 AM. |
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#492 |
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Join Date: Apr 2012
Posts: 360
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I was originally going to test Moltres, but soon after starting the file I realized I was playing Blue and decided to use Magmar instead as it's exclusive to Blue, rather than Moltres who can be caught in any game.
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My Challenge Compendium Current Challenge: Colosseum Scramble Status: Prologue is up! Warning: When things heat up in a thread, I usually chicken out. I also have the tendency to overlook minor details at times. |
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#493 |
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Join Date: Sep 2005
Posts: 735
USA California
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Well, here is Articuno rewritten. I dont think Moltres needs a rewrite, but if you want me to, I can do it.
Articuno - Top Tier -Availability: Articuno can be obtained after the 5th gym. Beating Koga enables you to use the Surf HM, where you can go to the Seafoam Island. In the Seafoam Island you must search the cave and use the Strength HM to solve puzzles to get to Articuno. Articuno comes at a high level of 50 and is hard to catch, so make sure to save the game before you fight it and have a ton of Ultra Balls ready. -Stats: Due to its status as a legendary, Articuno has a huge BST. Most notable is its 125 Special, which allows it to tank Special moves and plow through foes with its STAB Ice moves. -Movepool: When you encounter it Articuno it has Peck and Ice Beam, and learns Blizzard one level later. While it seems counterproductive to have to have two Ice moves on the same Pokemon, Blizzard's low PP rate means that having Ice Beam as a back-up will be helpful. Peck is weak, but you can always give Articuno the HM02 Fly if you want Physical STAB. -Power: Articuno's Blizzard is the most powerful Special Attack in the game, and it will dent anything that doesn't resist it -Type: Ice/Flying is fantastic offensive combo, as only the Water/Rock fossil Pokemon resist that combo (you don't fight those guys in-game anyway). -Match-ups: --Sabrina: Articuno has the bulk to take on her Psychics attacks, and Fly hits them on their lower defense stat. Keep in mind though, that Alakazam can abuse the first turn of Fly as a chance to Recover or set up Reflect. --Blaine: You would think Articuno would be dead weight against a Fire gym, but Articuno is surprisingly useful here. Articuno's high Special means it can actually handle a Fire Blast, and its Blizzards will do a lot to Blaine's Pokemon (remember Fire doesn't resist Ice in RBY). --Giovanni: His entire team is weak to Blizzard except for Persian in Yellow, who isn't too much of a threat to Articuno. --Lorelei: If there was an Achilles's heel for Articuno's match-ups, it would be this fight. All of her Pokemon resist Ice, and all of them besides Jynx have the Physical bulk to take Fly. --Bruno: Fly takes out his Fighting Pokemon easily, while Ice Beam can handle his Onix's. --Agatha: Articuno doesn't have a type advantage here, but can overwhelm her Pokemon through sheer force alone. Just watch out for Confuse Ray hax. --Lance: Articuno can easily sweep the Dragons and Aerodactyl due to their weakness to Ice. Gyarados is tougher fight for the legendary bird due to not being weak to Ice, but is still beatable. --Gary (RB): Venusaur, Exeggutor, Rhydon, Pidgeot and Charizard are all weak to Ice. Arcanine has the type advantage, but his strongest STAB here is the weak Ember. Blastoise, Alakazam and Gyarados are probably Articuno's toughest fight here, but Articuno can still be of help against those three. --Gary (Y): Sandslash, Alakazam, and Exeggutor are manageable. However, Ninetails can trap you with Fire Spin, Cloyster walls you, and Jolteon's Thunderbolt can hurt once you factor its massive critical hit rate. -Additional Comments: As you can see, Articuno is a great asset to any team. However you have to deal with the burden of exploring Seafoam Island and spending a lot of time capturing the Pokemon. But if you can get by that, you'll be set for many battles.
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This is Bleach love! Last edited by Hemp Man; Dec 11th, 2012 at 4:25:59 AM. |
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#494 |
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Join Date: Mar 2011
Posts: 789
Australia
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Moltres's entry seems to imply that Lorelei's Dewgong, Cloyster and Lapras resist Fire :/
Yeah someone redo Moltres. I don't think it even needs testing. It should be obvious to anyone whose played RBY before that it's terrible. The Magmar write up is good. Low tier obviously, it's just trash. Of course, now it makes me wonder whether Ponyta is worthy of Mid, even if it could just kill everything with X-Accuracy Horn Drill. I'm not doing any more revamps right now though. Articuno is good too. |
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#495 |
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Join Date: Sep 2005
Posts: 735
USA California
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Alright, will do a rewrite of Moltres soon. Agree on it being low tier, although I guess its a good choice if you are at the end of your game and only have 5 members haha.
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This is Bleach love! Last edited by Hemp Man; Dec 11th, 2012 at 4:18:47 AM. |
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#496 | |
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Join Date: Mar 2011
Posts: 140
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It does have some Pros to consider though. It's gargantuan stats make it usable for sure, and additionally, Fire Spin can just trap troublesome things until they KO. If you saved Flamethrower/Fire Blast, it can make use of those, in addition to Sky Attack though. If you have a team of 5 and you need an extra member, you can't go wrong with Moltres. If you have a 6th though, then Moltres might be redundant. That's my 2 cents. Also, soon I may revamp my Rapidash entry, it has a few spelling/typos/unfinished sentences in it, and I'd like to make it cleaner. In addition, maybe we should start QCing the formatting of the entries, so that they all match up to one format. |
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#497 |
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Join Date: Oct 2010
Posts: 3,244
stuck in the past, locked in the present, banned from the future
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Moltres can't learn Flamethrower. The TM for it doesn't exist >.<
Learning Leer at 51 is the biggest troll for Moltres, when the other two birds learn Blizzard and Thunder at the same level. The ice weakness can be fatal for Moltres if Fire Spin or Fire Blast misses...
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Start of turn 24 Natu used Grass Knot! It's super effective! The foe's Corsola lost 31% of its health! Riolu ftw Amazing Rotom-S is amazingKAKUNA i'm dead, don't bother contacting me |
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#498 |
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Join Date: Jun 2009
Posts: 140
Manchester, UK.
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I mean I guess you can use the Crystal move tutor as a tradeback but that's not exactly in-game!
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#499 |
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Join Date: Sep 2005
Posts: 735
USA California
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Moltres - Low Tier
-Availability: Available through a detour at Victory Road at the end of the game. It comes at the level 50 and is hard to catch, so be sure to have a ton of Ultra Balls and save before you fight the legendary bird. -Stats: Moltres has one of the best BST's in the game, most notable of its stat is it 100 Base Attack and 125 Special. -Movepool: When you get it, the only moves it has are Peck and Fire Spin. Peck can be replaced by Fly, and if you kept TM38 you can give Moltres Fire Blast. However Moltres cannot learn Flamethrower, which is an issue as Fire Blast can quickly run out of PP. At Level 55 Moltres learns Agility, allowing you to use the Agility + Fire Spin combo. However, trapping moves are time consuming and have unreliable accuracy. -Power: Fly off a 100 Base Attack will hurt anything that doesn't resist it, and his Fire Blast is tied with Articuno's Blizzard and Zapdos' Thunder as the most powerful Special move int he game. -Type: Here is where Moltres falls apart. Its Fire/Flying type doesn't do it many favors. It's typing helps it overwhelm the E4's Fighting and Grass types, but those are minor threats. Not to mention it gives Moltres an unwanted weakness to Water, Ice, Rock, and Electric. --Lorelei: Moltres is weak to Water and Ice moves, which are omnipresent in this battle. The only notable fight here is Jynx, who despite knowing an Ice move, is weak to Fire Blast. --Bruno: Fly easily disposes of his Fighting types. While Fire Blast can overwhelm Onix, it is not recommended due to Fire Blast's limited PP, Fire Blast's 15% chance of missing, and the fact that Onix has Rock moves - which Moltres is quadruply weak to. --Agatha: Much like Articuno, Moltres can easily overwhelm her team through sheer force. Just watch out for Confuse Ray hax. --Lance: His entire team resists Fire, and in every version he leads off with a Gyarados with STAB Hydro Pump. In R&B, Moltres can spam Fly against the two Dragonair's and hope for a lucky break, but in Yellow all of his Dragons including Dragonite know Super Effective moves. It should be noted that although Aerodactyl resists Fire, its low defenses means that it will take a ton of damage from Fire Blast. Just make sure you don't run out of Fire Blast PP if you dare to challenge Aerodactyl. --Gary: Moltres walls his Grass types, and it can take on Pidgeot. Moltres can also take a Psychic from Alakazam and hit back with Fly, but Alakazam can use the set up turn of Fly as a chance to set up Reflect or even just Recover. Don't bother fighting his Water Types or Rhydon. In the Yellow version of this fight - Exeggutor, Ninetails/Flareon, and Sandslash are your main targets. -Additional Comments: Moltres has high stats and comes at Level 50 just like Articuno and Zapdos, so where did it go wrong? Simple, its typing. By the time you get to the E4, Fire/Flying is only good against E4 Pokemon who are not really a big threat, such as Exeggutor. Another problem is that it doesn't get Flamethrower, meaning you'll only have Fire Blast limited PP to take on the E4 with.
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This is Bleach love! Last edited by Hemp Man; Dec 12th, 2012 at 1:59:54 AM. |
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#500 |
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Join Date: Mar 2011
Posts: 789
Australia
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Moltres is much better now, good job.
You're wrong actually. Fire doesn't resist Ice in 1st gen, which means that Moltres is weak to Ice. |
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