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Old Aug 9th, 2012, 4:08:48 PM   #126
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A reminder to you all: I haven't forgotten about this, and I'll have time to make a big update within the next couple of days. Keep them tests coming! (though I gotta say I'm a little sceptical on relying on crits to OHKO)
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Old Aug 9th, 2012, 5:44:28 PM   #127
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Originally Posted by Fat Mekkah View Post
A reminder to you all: I haven't forgotten about this, and I'll have time to make a big update within the next couple of days. Keep them tests coming! (though I gotta say I'm a little sceptical on relying on crits to OHKO)
Well, you could mention something along the lines of Due to Electrodes natural high speed, he is also has a very strong chance to score a critical hit
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Old Aug 9th, 2012, 7:27:09 PM   #128
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So I've read through the entire thread and seen no mention of the mew glitch/bug which lets you obtain it before the second gym(aswell as other shit like Gengar and Alakazam if you can't trade.) Are you not allowing things like this in the write up?
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Old Aug 9th, 2012, 7:37:59 PM   #129
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Things like the Mew glitch and Missingno. glitch defeat the purpose of a tier list; any level 100 fully-evolved Pokémon at Cerulean will break the game. Hell, you could solo the game with a Beedrill obtained that way.
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Old Aug 9th, 2012, 8:24:51 PM   #130
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You get them at level 7, and I ment it mainly for getting Mew himself as there is no other way to get it.
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Old Aug 9th, 2012, 9:41:58 PM   #131
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The Mew glitch is banned because it allows you to get certain pokemon well before you would in what is considered a "normal" playthrough. Remember that Mew is not the only pokemon you can get from the glitch. It would have a massive effect on the tier list, with some pokemon going up because of it. Since most people would probably not use the glitch, the list becomes less useful if it is allowed when tiering.

All glitches (Missingno. glitch, Pikachu happiness glitch, etc.) are banned regardless of their consequence for consistency.

In regards to Voltorb, I can't see it being any higher than Mid. It pretty much has the same problems as Magnemite (Thunderbolt TM dependency and inability to deal with Electric resists efficiently). I prefer Magnemite for the power, but Electrode should still do ok since 80 Special isn't that bad for abusing STAB Thunderbolt (better than Yellow Pikachu at least) and I did actually find Magneton getting outsped sometimes so the muge speed Electrode has is useful.
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Old Aug 9th, 2012, 10:44:38 PM   #132
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Quote:
Originally Posted by Fat Masttershake View Post
So I've read through the entire thread and seen no mention of the mew glitch/bug which lets you obtain it before the second gym(aswell as other shit like Gengar and Alakazam if you can't trade.) Are you not allowing things like this in the write up?
it was quite a major hullabaloo in the first thread, specifically with this post
http://www.smogon.com/forums/showpos...8&postcount=17

On another note, your -high- chance of critical is something like 27.3%. That's not to say, very reliable, since roughly you are critting thrice every 10 attacks.
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Old Aug 10th, 2012, 2:14:09 AM   #133
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Quote:
Originally Posted by Fat Mekkah View Post
A reminder to you all: I haven't forgotten about this, and I'll have time to make a big update within the next couple of days. Keep them tests coming! (though I gotta say I'm a little sceptical on relying on crits to OHKO)
I never said he had to rely on them, he's just scoring them all over the place. Remember, I'm playing this objectively and observing how they play out. The full analysis will come later, but he's more than carrying his own weight against anything not a Ground or Grass type so far.
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Old Aug 10th, 2012, 2:44:53 AM   #134
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I'm planning another playthrough, this time of Red. I'll probably use these:

Tangela
Kangaskhan
Chansey
Growlithe
Slowpoke
Kabuto

Yeah I guess I'm kind of insane for using both Chansey and Kangaskhan in the same run, and if it gets TOO fustrating I may get rid of one for something else, but for now this is it.
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Old Aug 10th, 2012, 6:23:48 AM   #135
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I'm going to say it in my review anyway, but I'm going to say it now. Marowak is hard work and is well outclassed by Diglett. He's not horrendous, but you would be relying on Body Slam/Take Down/Headbutt to hit Flying types. Also, his speed sucks, he's always taking hits and having trouble hitting back.

Electrode has trouble with Erika, that's for sure. Seadra does well, but not if it's still Horsea and not without Ice Beam either. Hitmonlee is awesome, but I wish it could learn a move that could hit Ghost types. And Venasaur is incredible, so far it's the MVP of the playthrough. It hits hard and effectively even with just Razor Leaf/Take Down.

Edit: I'm going to use this post to track down the progress of the pokemon I am using, just note the entries below are not finished.

...


...


...


...


Ponyta
-Availability: Level 32 on Cinnabar Island is a little late in the game, and it's fairly late evolution means it does lag behind a bit.
-Stats: Rapidash is quick and has a very decent attack stat, making any physical move hurt. In addition, her stats are quite well rounded as well, Rapidash can best be compared to a Fire-type Tauros.
-Movepool: Very poor, as Rapidash only really gets Fire Spin and Ember via level up, and is actually incompatible with Flamethrower. On the physical side it's much better, as she can learn great moves like Hyper Beam and Body Slam allowing her to round out her coverage, but Rapidash really wishes for Dig or Earthquake.
-Power: Good Attack and a decent Special mean Rapidash can pack a punch on both sides of the spectrum. In addition, Rapidash has a high speed, often hitting first, hitting hard and scoring a good amount of critical hits.
-Type: Being a Fire type means Rapidash gets the short end of the stick, and
Match-ups:
Erika: You can have Ponyta at this point, but you would have gone quite out of your way to get her just for this battle. Ponyta sweeps outright here, no contest.
Sabrina: Ponyta is weird here, it's more likely Rapidash at this point though. Stomp pretty much eliminates Kadabra and Alakazam in 1 shot, Fire Spin is great for both Mr Mime and Venomoth as it traps them until Stomp/Take-Down/Body-Slam can OHKO them. In addition, Rapidash can take a couple of hits so it can afford to miss occasionally. Rapidash is one of the few Pokemon that can actually sweep Sabrina comfortably.
Blaine: Blaine is an idiot, and will spam super potions because he doesn't do anything else. Once he runs out, then he starts to attack, but don't worry, there is little he can do. Everything you can't KO with Hyper Beam/Body Slam/Stomp in 1 shot, you can Fire Spin until it is weak enough to be KO'd, although only Arcanine poses any sort of threat.
Giovanni: Rapidash is surprisingly good, despite not being able to learn a move that hits either Rhyhorn or Rhydon supereffectively. Fire Spin is able to trap any Pokemon that won't be KO'd by Fire Blast until they get into the range that it will. Even better, Body Slam will score some great KO's, and Hyper Beam will wreck Dugtrio, Nidoking and Nidoqueen. Just be wary of Dig from Dugtrio, as it will hurt.
Lorelei: The fact that 4 of her Pokemon are Water-type doesn't help Rapidash here. Rapidash's best strategy is to Fire Spin Pokemon into Body Slam range, but it's going to severely drain her PP. Use her for Jynx alone and don't even go near Slowbro.
Bruno: Not a bad match-up here, Onix has a terrible Special so Fire Blast should KO it quickly. The Fighting-types won't like taking Body Slams and Hyper Beams, so distribute those liberally. Overall, Rapidash can sweep quite well.
Agatha: Since Rapidash relies on it's Normal-type coverage to score KO's, and because her PP is limited, this is not a great match-up. You are far better off sticking with something else, preferably something with Psychic or Ground moves.
Lance: Not a bad match-up but not great either. Rapidash can continue to rely on it's Normal-Type attacks, and do some decent damage, just avoid Aerodactyl and Gyarados.
Rival: Rapidash has decent typing here, even Rhydon's poor Special mean's he won't like taking a Fire Blast. The thing to note is that Gary will always have a Water type, and you should make sure you avoid using Rapidash there, unless you are going to try and weaken it with Hyper Beam.
Additional Comments: Like it was mentioned above, Rapidash is basically a poor man's Tauros. They both learn similar moves, have similar stats and both rely on their Normal-type moves for coverage. Rapidash is better used by smarter players, basically it's main strategy is to use Fire Spin to trap opponents until they are in KOing range. Hyper Beam is practically mandatory, while Stomp/Body Slam gives you a higher PP option. Fire Spin is useful far into the endgame and Fire Blast is necessary for a high-powered STAB attack. Overall, Rapidash finds many places to shine and can work wonders for your team, but it has definite trouble in some spots more than others.
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Last edited by Garud; Aug 22nd, 2012 at 5:30:32 AM.
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Old Aug 10th, 2012, 11:16:02 AM   #136
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Sorry for asking, how did you get Electrode before Surge ?
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Old Aug 10th, 2012, 11:23:06 AM   #137
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Sorry for asking, how did you get Electrode before Surge ?
It's Misty's badge that allows you to use Cut, so once you obtain HM Cut off the SS Anne you backtrack to Cerulean and go right (through the tree) to outside the Power Plant/Rock Cave. You find Voltorb in the grass after the trainers. And it was Voltorb when I fought Surge, not Electrode, which would have taken some major grinding to do.
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Old Aug 10th, 2012, 11:24:10 AM   #138
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if I have a test playthrough, who should I use?
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Old Aug 10th, 2012, 11:31:53 AM   #139
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if I have a test playthrough, who should I use?
May I suggest Pidgey, Porygon, Koffing, Psyduck? And 1 starter and 1 of anything, because I think we have covered it.
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Old Aug 10th, 2012, 11:38:41 AM   #140
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May I suggest Pidgey, Porygon, Koffing, Psyduck? And 1 starter and 1 of anything, because I think we have covered it.
I dunno if it's a good idea to have Porygon and Koffing on the same run because of the TBolt TM... I think I'll try Koffing only? I don't see either one being useful or fairly tested without Thunderbolt.

Thanks for the suggestions. Also, I'll take Bulbasaur, and Rhyhorn and Kabuto too if nobody's done them yet (?).
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Old Aug 10th, 2012, 11:42:44 AM   #141
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I dunno if it's a good idea to have Porygon and Koffing on the same run because of the TBolt TM... I think I'll try Koffing only? I don't see either one being useful or fairly tested without Thunderbolt.

Thanks for the suggestions. Also, I'll take Bulbasaur, and Rhyhorn and Kabuto too if nobody's done them yet (?).
Rhyhorn is done (I did it) and Bulbasaur is done too I think and Kabuto is in progress with someone else.
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Old Aug 10th, 2012, 11:47:54 AM   #142
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OK well I'll definitely still be doing
-Bulbasaur
-Pidgey
-Koffing
-Psyduck

and then whatever I guess. I could try more miscellaneous water types. Seel? Horsea? Slowpoke?
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Old Aug 10th, 2012, 11:51:51 AM   #143
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You can use whatever, it's just most of whats left is being covered right now. You could ask Mekkah about which entries need redoing, I know Magmar's is terrible (its so damn short, tells me nothing) but like I said ask him.
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Old Aug 10th, 2012, 12:18:48 PM   #144
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OK then. I'm going to try:

-Bulbasaur
-Pidgey
-Koffing
-Psyduck
-Magmar
-Seel

on Blue version.
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Old Aug 10th, 2012, 7:36:04 PM   #145
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Hey guys, I decided to play Red to contribute to this list. Keep in mind that if a Pokemon I decided to use on my team is already tiered, it's probably because I feel the current submission is either bare or misleading, or in the case of Nidoran (F), I feel like trying out how useful in-game trades can be. Expect me to give an update on how the team's doing and how they did against the Gym Leaders once every 2 badges.

My planned team (as of this post) is Weedle, traded Nidoran (F), Tangela, Jigglypuff, Slowpoke, and Scyther, for future reference. I'll be ditching my starter (Squirtle) as soon as I catch Jigglypuff.
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Old Aug 11th, 2012, 2:35:25 AM   #146
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Just updating my progress for my current playthrough.

I'll start by saying that for the first parts of the game I used this team:

Bulbasaur
Nidoran (M)
Abra
Diglett

This was just to speed through the early parts of the game. The only thing I'll say is that I'm not convinced that Bulbasaur is going to be top tier (it is at least high tier though). The amount of things that resist grass in this game is pretty noticable. Even early game you have to fight Caterpie, Metapod, Weedle, Kakuna, Pidgey, Ekans, Zubat and Nidoran quite a lot, and Tackle isn't going to sweep through these guys...

But that isn't why I'm posting. I have just beaten Erika and my team is currently:

Ivysaur
Nidoking
Kadabra
Dugtrio
Arcanine

The reason why I'm still using the 4 pokemon from the start of my playthrough is that I wanted to keep my playthrough realistic, and I thought that having a whole team made more sense (plus it prevents me from overlevelling Arcanine through soloing, which could make it seem better than it actually is). I'll get rid of them when I get more of my final team though.

Anyway, when I got Growlithe I immediately gave it Dig and Body Slam. I leveled it up to level 24, which wasn't too hard thanks to Dig OHKOing wild Ekans and Growlithe right away. It was able to solo most of Route 8 because many of the trainers there have Ground-weak pokemon. I evolved it as soon as I reached Celadon, and it has basically been playing like Charizard, using Dig + Body Slam to cover everything. It held its own against Team Rocket and I soloed Erika just fine thanks to the grass resistance (Ember is weak but it did 2HKO Tangela).

Of course, it should be obvious that it wouldn't be anywhere near as good without Dig (Body Slam isn't as important but I had it free so why not?). It needs Dig perhaps even more than Charizard, and because it comes later it is less likely to be free.

Growlithe is at least mid, and that would probably be where I would put it. We'll see though. I'm just about to go through pokemon tower and soon I'll be able to get more of the pokemon I'm testing.

EDIT: I just caught Kangaskhan and Chansey.

Kangaskhan took 12 minutes to get and 1000 pokedollars.
Chansey took 21 minutes to get and 1500 pokedollars.

Thank goodness I didn't have to spend hours getting these. Still, I was lucky and I think when they are tiered we should probably assume that it will take longer than what it took me! These guys are going to have to be AMAZING to make up for their availability.....

Slowpoke has been disappointing. Even Psychic isn't strong enough to one-shot anything and because of its terrible speed it often takes 2 hits before killing anything. I've had to backtrack a few times to heal it. I hope it gets better when it evolves, but still this thing isn't that great so far despite the nice typing, stats (bar speed) and movepool.

Last edited by atsync; Aug 11th, 2012 at 8:26:53 AM. Reason: info on Chansey, Kangaskhan and Slowpoke
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Old Aug 11th, 2012, 11:30:52 PM   #147
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^Have you saved Thunderbolt and Ice Beam for Chansey? I can see it having horrible PP issues but being great in battle.

BTW, I'm just about to go into Victory Road on my current run. MVP is probably Venusaur or Golduck. Razor Leaf is godly and Golduck has insane mixed coverage with Surf/Ice Beam/Dig/Strength, but getting it mid-game at level 15 and having to train it for Koga was a huge pain. LVP is Weezing or Magmar. Weezing is actually pretty good between gyms but it unfortunately arrives at a stage where it achieves barely anything in most of the major battles. It's consistent and reliable but it can't really OHKO anything, even with Thunderbolt. Magmar is more powerful and has better coverage, but it falls to a soft breeze and soloing any trainer that it can't hit SE is a losing game without a ton of potions.

Meanwhile, Pidgeot is powerful but it can't really do anything in battle but spam Fly. Dewgong is a solid Water type and STAB Aurora Beam is actually really cool (learning Ice types naturally is another bonus).

Feeling High on Golduck and Venusaur, Mid on Pidgeot, Mid-High on Dewgong (depends what I conclude about its availability) and Low on Weezing and Magmar.
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Old Aug 12th, 2012, 12:51:14 AM   #148
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^Have you saved Thunderbolt and Ice Beam for Chansey? I can see it having horrible PP issues but being great in battle.
I gave it Thunderbolt (and BubbleBeam) but I already used Ice Beam on Slowpoke. I'll give Blizzard to Chansey later. In hindsight, I probably should have given Slowbro Blizzard instead since it has a significantly lower Special but it's not that important. My final moveset for Chansey will probably be Thunderbolt/Blizzard/BubbleBeam/Softboiled. Softboiled seems kind of cool. Being able to heal team mates sounds very nice and is unique to Chansey. Not sure if it will be enough to get it above Low though...

Also, I thought I would just say that Chansey grinds very well at Pokemon Tower! Immune to Lick, Night Shade does meaningless damage, and there's a healing spot right there. Confuse Ray is a bit annoying but you'd have to be very unlucky to lose a full health Chansey to it.
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Old Aug 12th, 2012, 6:19:00 AM   #149
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Softboiled doesn't heal teammates, it's just heals 50% of chansey's max HP, so it's exactly like recover.
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Old Aug 12th, 2012, 6:31:19 AM   #150
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Softboiled doesn't heal teammates, it's just heals 50% of chansey's max HP, so it's exactly like recover.
No actually you're wrong. Outside of battle you can select Softboiled much like you would a HM move and then select a team mate and it will remove some of Chansey's HP and give it to the team mate to heal them.
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