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Old Aug 12th, 2012, 11:24:01 PM   #251
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Hey, Cloud Nine doesn't exactly work. Thunder still always hits in rain, Solarbeam still only takes on turn to charge in sun, Weatherball still changes types, etc. I'm pretty sure this isn't supposed to happen.
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Old Aug 13th, 2012, 12:24:14 AM   #252
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Quote:
Originally Posted by Fat Wannabe View Post
Hey, Cloud Nine doesn't exactly work. Thunder still always hits in rain, Solarbeam still only takes on turn to charge in sun, Weatherball still changes types, etc. I'm pretty sure this isn't supposed to happen.
Was the Pokemon with Cloud Nine in play when such was happening? Cloud Nine doesn't tur weather off--it negates weather effects while the Pokemon with Cloud Nine is in play. If it switches out, the weather effects turn back on. The rain is falling / etc messages still appear even if the Cloud Nine Pokemon is switched in, but the corresponding effects ARE negated.
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Old Aug 13th, 2012, 4:29:44 AM   #253
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...


It shows that he has 2 Elekids and no Umbreon, although this is incorrect.
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Old Aug 13th, 2012, 9:43:08 AM   #254
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http://i.imgur.com/Y1VGD.png

First I had no moves and couldn't do anything.

So I refreshed. Suddenly this.
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Old Aug 13th, 2012, 11:08:49 AM   #255
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Quote:
Originally Posted by Fat Wannabe View Post
Hey, Cloud Nine doesn't exactly work. Thunder still always hits in rain, Solarbeam still only takes on turn to charge in sun, Weatherball still changes types, etc. I'm pretty sure this isn't supposed to happen.
These are all known bugs.
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Old Aug 13th, 2012, 7:11:07 PM   #256
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Quote:
Originally Posted by Fat -Landon- View Post
Hey, since Genesect is now released I've been trying it out. However, ps doesn't accept it having iron head, altough it can learn it via tutor in BW2. I've already trying entering in a battle with it, it's impossible, for being considered illegal.
I have added all B2W2 Genesect moves now; however, the teambuilder will still say it's illegal as the client would need to be updated but it will allow you to use it in battle.
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Old Aug 13th, 2012, 7:43:15 PM   #257
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My opponent disconnected, so I clicked Claim Victory. The opponent returned, but then left again, so I re-clicked since it was interrupted. At the end of the time period, it forced me to forfeit instead of my opponent. Not sure what might have caused this =/
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Old Aug 13th, 2012, 11:36:14 PM   #258
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So the battle list seems to be bugged. It shows battles featuring no one vs. no one.

...


And then when you click to enter the battle...

...


As far as I know, this hasn't happened before. Have no clue what'd cause it.

EDIT: Forgot to mention, I clicked on all three of the random battle ones and got the same message for all three.
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Old Aug 14th, 2012, 12:29:41 AM   #259
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Quote:
Originally Posted by Fat phoopes View Post
So the battle list seems to be bugged. It shows battles featuring no one vs. no one.

[HIDE][IMG]

And then when you click to enter the battle...

[HIDE][IMG]

As far as I know, this hasn't happened before. Have no clue what'd cause it.

EDIT: Forgot to mention, I clicked on all three of the random battle ones and got the same message for all three.
This is probably the result of severe lag; often when the server restarts the database takes a long time sorting out who's battling in what rooms and whatnot.
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Old Aug 14th, 2012, 2:05:25 AM   #260
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Quote:
Originally Posted by Fat phoopes View Post
So the battle list seems to be bugged. It shows battles featuring no one vs. no one.

...


And then when you click to enter the battle...

...


As far as I know, this hasn't happened before. Have no clue what'd cause it.

EDIT: Forgot to mention, I clicked on all three of the random battle ones and got the same message for all three.
I also noticed this, and it led to me noticing a memory leak. Both have been fixed, so hopefully PS gets better performance now.
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Old Aug 14th, 2012, 12:59:12 PM   #261
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Magic Room (negates held items for five turns) doesn't work - my opponent still got Leftovers recovery when I used Magic Room.

EDIT: I'm not sure if Embargo works, since it has a similar effect, but I haven't tried.
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Old Aug 15th, 2012, 5:51:15 AM   #262
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Quote:
Turn 18

fabtrainer called Quilava back!
fabtrainer sent out Delcatty!
The foe's Delcatty is hurt by the spikes!
Venipede used Spikes!
Spikes were scattered all around the feet of the foe's team!
Turn 19

The foe's Delcatty used Fake Out!
Venipede lost 27% of its health!
The foe's Delcatty lost some of its HP!
Venipede flinched!
Venipede restored HP using its Black Sludge!
Turn 20

The foe's Delcatty used Thunder Wave!
Venipede was paralyzed! It may be unable to move!
Venipede used Spikes!
Spikes were scattered all around the feet of the foe's team!
Venipede restored HP using its Black Sludge!
Turn 21

Venipede used Poison Jab!
The foe's Delcatty lost 30% of its health!
The foe's Delcatty used Return!
Venipede lost 67% of its health!
The foe's Delcatty lost some of its HP!
Venipede restored HP using its Black Sludge!
...how the fuck is a paralysed venipede outrunning a delcatty that was already outrunning it

prankster delcatty!
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Start of turn 24
Natu used Grass Knot!
It's super effective!
The foe's Corsola lost 31% of its health!
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Old Aug 15th, 2012, 9:00:10 AM   #263
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He was obviously using a Venipede with its Dream World ability, Quick Feet. That means that the Venipede's speed would increase by a certain amount (I think x1.5?) instead of decreasing like it normally would.
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Old Aug 15th, 2012, 2:18:49 PM   #264
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Quote:
Originally Posted by Fat phoopes View Post
He was obviously using a Venipede with its Dream World ability, Quick Feet. That means that the Venipede's speed would increase by a certain amount (I think x1.5?) instead of decreasing like it normally would.
......
derp

yeah it had quick feet (i was the venipede user >.<)

@antar: from what i know illusion always works if at the time when you swap in zoroark it is not at the last non-fainted pokemon slot in your party.
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Start of turn 24
Natu used Grass Knot!
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The foe's Corsola lost 31% of its health!
Riolu ftw Amazing Rotom-S is amazingKAKUNA
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Old Aug 15th, 2012, 3:13:26 PM   #265
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Zoroark was disguised as Crobat, and used Nasty Plot. I had a Cofagrigus on field, and I set up the Trick Room. On the second round I used HP fighting and it did not count as a super effective hit, thus not KO’ing Zoroark.
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Old Aug 15th, 2012, 3:35:14 PM   #266
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Crobat also learns Nasty Plot. Are you sure it wasn't the Crobat using Nasty Plot?
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Old Aug 15th, 2012, 4:02:53 PM   #267
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Quote:
Originally Posted by Fat Doom Dawg View Post
Zoroark was disguised as Crobat, and used Nasty Plot. I had a Cofagrigus on field, and I set up the Trick Room. On the second round I used HP fighting and it did not count as a super effective hit, thus not KO’ing Zoroark.
It's a known visual bug. The "super-effective" message is lost during the de-illusion process, but I can assure you it still did double damage.
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Old Aug 15th, 2012, 5:05:30 PM   #268
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when i click to find a battle nothing happens. it doesn't matter what tier I'm trying to battle in or what team i try to use even if i try and have a random battle or challenge someone to a battle it does nothing. its been like this for about a week.
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Old Aug 15th, 2012, 5:35:51 PM   #269
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Quote:
Originally Posted by Fat Reffett View Post
when i click to find a battle nothing happens. it doesn't matter what tier I'm trying to battle in or what team i try to use even if i try and have a random battle or challenge someone to a battle it does nothing. its been like this for about a week.
PS does this sometimes when it's lagging really bad. I guess you've just been unlucky in that there's been a lag spike whenever you've been on.
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Old Aug 15th, 2012, 6:30:42 PM   #270
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Final Gambit is supposed to KO through an opponent, regardless of whether or not it has Focus Sash or Sturdy. I found the bug when Victini used Final Gambit on a Forretress.
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Old Aug 15th, 2012, 7:00:49 PM   #271
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Quote:
Originally Posted by Fat AccidentalGreed View Post
Final Gambit is supposed to KO through an opponent, regardless of whether or not it has Focus Sash or Sturdy. I found the bug when Victini used Final Gambit on a Forretress.
I just tested it in the games; Sturdy activates.

(Whereby "I" I mean "The Immortal")

I swear, we should give lots of negative points to people who waste our time reporting "bugs" that aren't. <_<
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Last edited by Zarel; Aug 15th, 2012 at 7:54:52 PM.
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Old Aug 15th, 2012, 7:13:23 PM   #272
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Well. Big lipped alligator moment there.

http://bulbapedia.bulbagarden.net/wi...l_Gambit_(move)

I got the impression that it did from the bulbapedia page, so I apologize.
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Old Aug 15th, 2012, 7:28:41 PM   #273
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Bulbapedia has a tendency to make things up. This is why the first post of this thread states clearly:
  • ...look up the relevant moves/abilities/items on Veekun and the first post of the Smogon Research thread. Don't look on Serebii, Bulbapedia, or Smogon's own dex, they are too unreliable.
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Old Aug 15th, 2012, 9:07:59 PM   #274
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This one's absolutely tiny, but it gave me a little bit of a heart attack when I was inputting a Pokemon into my team. I noticed that there's a "recommended EV" button you can push in the teambuilder. This is awesome, but pushing the button, while it will update your Pokemon's EV spread, doesn't update the "Stats" box on the top right of the teambuilder until you either leave the Pokemon's page or change a stat manually.
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Old Aug 16th, 2012, 12:25:54 AM   #275
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...


New glitch with PMs and the dropping lines. it'll send first line in PM box and rest in main chat. this includes /r and posting it in the PM chat box. it creates unwanted spam for one and gets users yelled at for a mistake. Anyway thanks as always Zarel and others ^.^.

and thanks to trashkoo for accidentally spamming chat with battle logs and finding this glitch out lol.
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