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Old Feb 16th, 2013, 8:24:28 PM   #1476
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I know its just that it probably hasn't been updated in a while, but PS is saying that Stockpile and Shell Armor is incompatible on Torterra. There was an event where it received both at the same time:
http://www.serebii.net/events/2012.shtml

I dunno if it's a "bug" but cmon I just wanna use it ):
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Old Feb 16th, 2013, 8:34:15 PM   #1477
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I don't know if this is happening with someone else, but it keep saying that Hitmontop can't learn close combat, when you trying to search a battle (VGC style). I can't find the problem.
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Old Feb 16th, 2013, 10:13:15 PM   #1478
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Apparently you did not read my post. ;[ Set your Hitmontop to a higher level in the teambuilder. VGC autolevels you down to 50 anyway but Hitmontop doesn't learn Close Combat until at least Level 51 (Gen 4), so presumably it has to be that high (or 55 when it learns CC in Gen 5). The only problem is the display error usually states that, rather than simply saying the mon can't learn that move period.
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Old Feb 16th, 2013, 11:49:28 PM   #1479
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I can't log in to pokemon showdown. Even though I type my name, I always remain a guest. It doesn't ever ask me for a password.
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Old Feb 16th, 2013, 11:56:00 PM   #1480
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Quote:
Originally Posted by Fat Mr.E View Post
Apparently you did not read my post. ;[ Set your Hitmontop to a higher level in the teambuilder. VGC autolevels you down to 50 anyway but Hitmontop doesn't learn Close Combat until at least Level 51 (Gen 4), so presumably it has to be that high (or 55 when it learns CC in Gen 5). The only problem is the display error usually states that, rather than simply saying the mon can't learn that move period.
This doesn't work; even when I set my tentacool to level 100, it still claims the moveset is illegal.
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Old Feb 17th, 2013, 1:24:55 AM   #1481
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Did I say anything about Tentacool? ;[ I had the exact same problem with Hitmontop when I was modifying my VGC team, Joim and bmelts had a talk with me on IRC about it and hey it works. I was replying to Tog3T3st's post directly above mine.

Your problem is similar to the egg move problems surrounding Tyrogue and friends before they were presumably fixed. Apparently others got broken applying said fix. Hopefully everything eventually works as intended.
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Old Feb 17th, 2013, 2:23:59 AM   #1482
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Quote:
Originally Posted by Fat Pocket View Post
Unaware ignores Kyurem-B's Shell Smash boost despite Teravolt

http://pokemonshowdown.com/replay/ou4096407
j/s Unaware still ignore status boosts from moldbreaker / teravolt users.

EDIT: NOT GOOD ENOUGH

Last edited by Pocket; Feb 17th, 2013 at 2:48:50 AM.
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Old Feb 17th, 2013, 2:40:00 AM   #1483
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Guys, relax. I fixed the level 50 Hitmontop issue and the level 5 Tentacool issue. :3
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Old Feb 17th, 2013, 8:20:55 AM   #1484
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Hi everyone, i came to report a bug

Healing wish didn't work in my match, actually yes it did heal one of my pokemon, but the user of healing wish did not die

Here is the replay

http://pokemonshowdown.com/replay/ubers9967233


Here is the pastebin in case the replay doesn't work anymore :

http://pastebin.com/BHifGYsw

Here is two screen

1st one: latias use healing wish : http://puu.sh/23YIl
2nd one: i can switch in latias again : http://puu.sh/23YJe


Hope it helps you
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Old Feb 17th, 2013, 8:34:48 AM   #1485
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Memento is broken on PSB:

http://www.pokemonshowdown.com/replay/lc9967687

Misdreavus uses Memento on me two or three times in a row. Dafuq.
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Old Feb 17th, 2013, 9:44:45 AM   #1486
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Healing wish is broken

there are several different scenarios it calls for
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Last edited by Omnivore; Feb 17th, 2013 at 10:06:22 AM.
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Old Feb 17th, 2013, 10:26:59 AM   #1487
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http://www.pokemonshowdown.com/replay/ru9972263

In the case of the poster above me, Mespirit used Healing Wish, however, it did not faint. There was a case where I was knocked out after using Healing Wish, in which the move then took effect.
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Old Feb 17th, 2013, 3:25:46 PM   #1488
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Quote:
Originally Posted by Fat Valafar123 View Post
Memento is broken on PSB:

http://www.pokemonshowdown.com/replay/lc9967687

Misdreavus uses Memento on me two or three times in a row. Dafuq.
I've come to report the same glitch. My weezing can continually use memento without fainting.
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Old Feb 17th, 2013, 3:49:55 PM   #1489
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Quote:
Originally Posted by Fat Jacobzilla View Post
I've come to report the same glitch. My weezing can continually use memento without fainting.
Glad I'm not alone.

Came across the same guy again and he tried to spam it again.

I was like "Dude, don't".

Some people.
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Old Feb 17th, 2013, 4:22:50 PM   #1490
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Quote:
Originally Posted by Fat Woodchuck View Post
errr i think i typed /timer off, my mistake is in the post
will be more careful to look out for this in the future v_v
"The timer is already ticking down" is a message you get when you try to turn on a timer that's already on. Typing "/timer stop" used to be interpreted as "/timer on", so it actually makes sense.

I've changed it so you have to explicitly type either "/timer" or "/timer on" to turn on the timer.
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Old Feb 17th, 2013, 6:12:12 PM   #1491
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The issue where Memento, Lunar Dance, and Healing Wish did not faint the user has been fixed. It should be fixed on the live server in all battles started after ~1:20 PM UTC-7.

Jacobzilla's post above was at 1:25 PM, so that battle probably started before the relevant time.
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Old Feb 17th, 2013, 8:59:59 PM   #1492
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Used Gravity on a pokemon using Fly. Weird stuff happened.

http://www.pokemonshowdown.com/repla...up1vs110010938

Last edited by Phrygian; Feb 17th, 2013 at 9:40:39 PM.
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Old Feb 18th, 2013, 11:21:42 AM   #1493
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Magnezone's Thunderbolt somehow ignored by Skarmory's Sturdy.

...
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Old Feb 18th, 2013, 11:45:56 AM   #1494
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There's a thing that it shows you have 100% but really it's like 99.5%. I recall seeing that before. It's like when sometimes you are still standing at 0% because your actual HP is like 0.4% or lower.

Sturdy activates at 100% health not 99.5%.
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Old Feb 18th, 2013, 3:13:00 PM   #1495
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żBug Rapid Spin Of Starmie burned?

...


lol?
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Old Feb 18th, 2013, 3:32:29 PM   #1496
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Quote:
Originally Posted by Fat -PkmTrainerBlue- View Post
żBug Rapid Spin Of Starmie burned?

...


lol?
Tentacruel's substitute already took damage before. When it used substitute, it already had a substitute, so nothing happened. The previous substitute didn't get replenished.
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Old Feb 18th, 2013, 4:29:03 PM   #1497
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I found an issue with the side bar showing what Pokemon is alive and such with Zoroark. If Zoroark is never hit and dies from something like toxic, the side bar shows that the pokemon it was faking, lets say Mew, has died instead of Zoroark. Also when Mew is sent out it shows that there is no active Pokemon on the field and show that Zoroark is still alive, even though it is not. Also after all pokemon on the field have gone down it still shows that Zoroark is still alive in sidebar, although it does not affect the battle in anyway.

Here is a replay of this happening,
http://www.pokemonshowdown.com/replay/ou10065495
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Old Feb 18th, 2013, 4:57:08 PM   #1498
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Quote:
Originally Posted by Fat Tuter King View Post
I found an issue with the side bar showing what Pokemon is alive and such with Zoroark. If Zoroark is never hit and dies from something like toxic, the side bar shows that the pokemon it was faking, lets say Mew, has died instead of Zoroark. Also when Mew is sent out it shows that there is no active Pokemon on the field and show that Zoroark is still alive, even though it is not. Also after all pokemon on the field have gone down it still shows that Zoroark is still alive in sidebar, although it does not affect the battle in anyway.

Here is a replay of this happening,
http://www.pokemonshowdown.com/replay/ou10065495
That's not a bug.

The sidebar doesn't show your opponent's pokemon. It shows what you know about the opponent's pokemon. Illusion confuses what you know about the opponent's pokemon. That's the whole point of Illusion.
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Old Feb 18th, 2013, 6:59:01 PM   #1499
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Swanna used Roost and lost its Flying type and thus it was super effective on the Water typing.
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Old Feb 19th, 2013, 9:20:32 AM   #1500
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When using (non-Ghost) Curse in doubles, I have to select a target. The move works as normal otherwise.
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