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Old Mar 3rd, 2013, 11:49:06 PM   #1576
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Quote:
Originally Posted by Fat speed ghilliesniper View Post
Rather odd glitch I noticed a while ago that hasn't been fixed: the RU ladder doesn't decay. Proof is as follows.

http://www.smogon.com/forums/showthread.php?t=3478376
This is the council page from January28th, I laddered hard and got an ok spot, I'm speedg sitting at 1842, #42 on the ladder.

...


And this is that same account from about a half hour ago. I'v used it sporadically after that first screen shot which is why the numbers are slightly different, but I haven't used it since the beginning of February at least so it should be decayed for sure. Just curious if this is just a glitch in this tier or if it's across all the ladders as all I really ladder in is RU. Any help on this would be appreciated, thanks.
When a suspect test ends, the ratings on said ladder are generally frozen in place and do not decay. If said ladder needs to be reactivated, its ratings will be reset.
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Old Mar 3rd, 2013, 11:54:25 PM   #1577
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Originally Posted by Fat Manitary View Post
Struggle still hits through wonderguard even if it's a typeless attack
He was saying that Struggle was being blocked by Wonder Guard if the Wonder Guard user had a substitute, which is a bug (I brought it up before in this thread, but no one noticed apparently). It hits through Wonder Guard as intended when there is no sub.
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Old Mar 4th, 2013, 5:43:23 AM   #1578
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Default Pokemon Level 1,000

My Sawsbuck when I vs some players is Level 1,000? :C I can now destroy people yeah but I don't find that fair, Is there a fix?
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Old Mar 4th, 2013, 5:57:22 AM   #1579
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Originally Posted by Fat Takadiurga View Post
My Sawsbuck when I vs some players is Level 1,000? :C I can now destroy people yeah but I don't find that fair, Is there a fix?
It's a Custom game problem, if you challenge someone you both need to set the levels to 100 menwhile it's not solved.
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Old Mar 4th, 2013, 2:06:19 PM   #1580
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Hello I haven't read through the thread, but one problem I found is that the Mac OS downloadable version of PS! has been borked ever since that big crash that happened a couple months back when PS was down for a couple days or more. It never worked after that.


Is there a simple solution to this, and is anyone actually working on that still? Just curious because it was quite convenient.

here is the error I get now: http://i47.tinypic.com/30covg3.jpg
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Old Mar 4th, 2013, 4:50:17 PM   #1581
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Anybody else having problems with rapid spin not spinning away hazards? I was spinning against an armaldo so it wasn't a ghost.
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Old Mar 4th, 2013, 5:16:18 PM   #1582
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Originally Posted by Fat GTS View Post
Hello I haven't read through the thread, but one problem I found is that the Mac OS downloadable version of PS! has been borked ever since that big crash that happened a couple months back when PS was down for a couple days or more. It never worked after that.


Is there a simple solution to this, and is anyone actually working on that still? Just curious because it was quite convenient.

here is the error I get now: http://i47.tinypic.com/30covg3.jpg
Restarting doesn't fix it? You need some way to reset your DNS cache; might be somewhere in System Preferences...
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Old Mar 5th, 2013, 1:53:41 PM   #1583
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Foul Play substitutes the target's Attack stat (including regular stat boost) instead of the user's in the damage formula. Does not get an Attack boost from items the target is holding, but if the user is holding an Attack-boosting item such as Choice Band, or has the damage-halving effect of Burn, this is factored into the damage.
On PS, Foul Play gets boosted by the opponent's item when it should not. For example, Foul Play from Spiritomb against CB Entei does 72.23 - 85.17% when it should be doing 47.97 - 56.87%.
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Old Mar 5th, 2013, 2:35:02 PM   #1584
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Default The hax

i don't have any replays at the moment for it but the hax in showdown is kinda broken. not like glitched its just because this one match i protected 3 times in a row with yanmegga and getting the second protect on showdown is so easy not like in the game. Also the hax in this game the secondary effects hax effects land more often on showdown.
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Old Mar 5th, 2013, 5:09:12 PM   #1585
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Quote:
Originally Posted by Fat codemonkeyz View Post
i don't have any replays at the moment for it but the hax in showdown is kinda broken. not like glitched its just because this one match i protected 3 times in a row with yanmegga and getting the second protect on showdown is so easy not like in the game. Also the hax in this game the secondary effects hax effects land more often on showdown.
No im going to have to say your wrong, you can look at the code yourself if you like. If you truly feel this is the case then you will need to prove it either through testing and counting yourself (with an appropriate data size) or prove the code is flawed...
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Old Mar 5th, 2013, 5:38:18 PM   #1586
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I used subb on my combusken and a gardevoir jus hit me with phychic becfore i cud subb???
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Old Mar 5th, 2013, 6:28:26 PM   #1587
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Quote:
Originally Posted by Fat NOOBZ View Post
I used subb on my combusken and a gardevoir jus hit me with phychic becfore i cud subb???
So the Gardevoir was faster than the Combusken? Not exactly a bug - could've been scarfed.
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Old Mar 5th, 2013, 6:47:52 PM   #1588
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Quote:
Originally Posted by Fat NOOBZ View Post
I used subb on my combusken and a gardevoir jus hit me with phychic becfore i cud subb???
You might want to post a battle replay if you truly want to prove it's a bug.
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Old Mar 5th, 2013, 9:07:09 PM   #1589
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Originally Posted by Fat Jacobzilla View Post
Anybody else having problems with rapid spin not spinning away hazards? I was spinning against an armaldo so it wasn't a ghost.
Did your spinner faint right afterwards? For example, by LO / Iron Barbs / Rough Skin / Rocky Helmet?

If so, Rapid Spin would not have worked; that is a known 'glitch'.
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Old Mar 5th, 2013, 9:13:12 PM   #1590
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Quote:
Originally Posted by Fat Electrolyte View Post
Did your spinner faint right afterwards? For example, by LO / Iron Barbs / Rough Skin / Rocky Helmet?

If so, Rapid Spin would not have worked; that is a known 'glitch'.
More precisely, it's a counter-intuitive game mechanic. That's how it works ingame.
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Old Mar 5th, 2013, 9:21:11 PM   #1591
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Originally Posted by Fat Stellar View Post
On PS, Foul Play gets boosted by the opponent's item when it should not. For example, Foul Play from Spiritomb against CB Entei does 72.23 - 85.17% when it should be doing 47.97 - 56.87%.
You put it yourself in the quote. Unlike something like Life Orb, which only boosts the power of attacks, Choice Band boosts the Attack stat itself, so it is factored into Foul Play damage.
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Old Mar 5th, 2013, 9:27:23 PM   #1592
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Quote:
Originally Posted by Fat Electrolyte View Post
Did your spinner faint right afterwards? For example, by LO / Iron Barbs / Rough Skin / Rocky Helmet?

If so, Rapid Spin would not have worked; that is a known 'glitch'.
Life Orb recoil happens after the Rapid Spin effect, so it can't be Life Orb; since Armaldo doesn't get Rough Skin or Iron Barbs, it can only be Rocky Helmet.

Quote:
Originally Posted by Fat MeteorMiss View Post
You put it yourself in the quote. Unlike something like Life Orb, which only boosts the power of attacks, Choice Band boosts the Attack stat itself, so it is factored into Foul Play damage.
No, Choice Band boosts the Attack of the holder during the damage calculation; Foul Play uses your own item, Ability, and burn status. If Choice Band boosted the raw stat then it would be factored into self-damage from confusion, but it's not (in-game, anyway).
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Old Mar 6th, 2013, 1:47:56 AM   #1593
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Default Quick Claw activated but didn't work

Im new to the forums and to Pokemon Showdown but during a battle I had a Quick Claw activate on my Dusknoir while it was using Pain Split but my opponent still got to use its non-priority attack before I could. I have the battle video here at turn #25:

http://www.pokemonshowdown.com/replay/uu11230480
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Old Mar 6th, 2013, 7:24:56 AM   #1594
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Okay I don't know how often stuff gets updated, but it's saying that Torterra can't learn Stockpile with its dream world ability. It was released through an event with Shell Armor and Stockpile as a special move.
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Old Mar 6th, 2013, 2:28:46 PM   #1595
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It would be nice if it was a bit clearer in the log who Skill Swapped who.
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Old Mar 6th, 2013, 2:32:47 PM   #1596
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I was facing a Machamp with my Meloetta in a UU match when I used Relic Song on Machamps Sub yet my Meloetta did not change form

http://pokemonshowdown.com/replay/uu11261922
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Old Mar 6th, 2013, 4:41:04 PM   #1597
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In doubles, Mirror Coat (and Counter) are supposed to target the last Pokémon to hit them, but this wasn't the case in a game I had earlier.
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Old Mar 6th, 2013, 6:45:32 PM   #1598
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According to the research thread and Veekun, Mold Breaker allows you to attack without being effected by an opponent's unaware. I was playing balanced hackmons and this was not the case.

Here is a demonstration. http://pokemonshowdown.com/replay/ba...ckmons11279791

Hope I didn't make any mistakes typing that URL.
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Old Mar 6th, 2013, 10:58:48 PM   #1599
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Quote:
Originally Posted by Fat Halcyon of Light View Post
Yeah I had a problem with Outrage too. My opponent in this battle used Outage with Kyurem-B, used it for two turns, never got confused, nor did it say the rampage had ended, and then was able to Freeze Shock my Ferrothorn (which is how I know it wasn't Lum or anything). What's the deal with that?
The same happened to me, twice, while playing Random Battle. The first time I was receiving, the second time I was dealing. There were no items/abilities involved that could’ve caused it, the game just suddenly let me pick other moves without giving me Outrage’s confusion.

Edit: oh, no interruption of any kind happened either (Protect, paralysis or the like).
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Old Mar 7th, 2013, 12:30:13 PM   #1600
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shiltomp sent out Forretress!


Gyarados used Earthquake!
The foe's Forretress lost 40% of its health!

Gyarados used Waterfall!
The foe's Forretress lost 25% of its health!

Why does a STAB neutral do less than a non-STAB neutral?
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