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#101 | |
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and i run aerodactyl over deoxys-d because a) it has major swag points, b) it can singlehandedly take care of any sweeper my opponent cares to send out, and c) deoxys-d is far too slow and easily wrecked by all the genesects running around nowadays. i find that a speedy suicide lead that gets rocks up and prevents a spin is pretty much all i need for the team to function properly. |
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#102 |
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Join Date: Apr 2011
Posts: 340
Oz. No, not Australia. Fucking Oz!
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One of the best routes I've found for non weather play is Trick Room.
Reuniclus, Porygon-Z, Gallade - your trick room core. Add in something to spam hazards, a spin blocker that can spread status and a Choice Band Scizor to come in and revenge kill and you can handle any weather team out there.
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B/W FC: 2193 9707 7179 I use legal hacks. Still learning, throw whatever you got at me. |
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#103 | |
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besides, aren't we generalizing about weather a bit here? any stall team decimates trick room, weather or no weather - and statistics show that most stall teams are either rain or sand-stall. taunt anything hurts trick room badly, most notably tornadus-t, who prevents you from setting up tr and then spams your team to death with hurricanes. tyranitar, especially choice band, is a great check to all the psychic-types that commonly use trick room, including reuniclus, slowbro, slowking, and cofagrigus, not to mention porygon2 who is ohkod by superpower if it's offensive/specially defensive. overall, trick room is an unreliable strategy that's hard to play with and even more difficult to win with. if your plan is to mess around with a fun gimmicky move, go ahead, use trick room. if your plan is to succeed on the ladder, try something else, such as hyper offense (see above). |
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#104 |
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im kinda the shit
Join Date: Aug 2009
Posts: 747
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trick room is by no means a bad move, but a bad strategy. unless youre playing ubers (where its a very viable strategy), to have a team dedicated is a horrible idea. the effort to set up trick room does not equal the rewards. with that being said, a pokemon that abuses trick room for itself (such as otr reun / otr zong in 4th gen) are effective pokemon as they are the bane of offensive teams. trick room is like gravity, when used on a single pokemon, it is very effective. when trying to base an entire team around it, it is a trainwreck
and pretty much anyone can succeed on the ladder with any team with how bad it is edit: as for the current topic at hand, i have no idea. i didnt bother reading any other posts other than the one above me
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#105 | |
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I have to get to GOLDENROD for myEnemy ???????
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That being said, I don't honestly see how Trick Room is any more anti-weather than any other strategy. It's more anti-offense than anti-weather, which does make it pretty anti-meta considering the offensive leaning of the current metagame. It might happen to counter rain offense and sun offense but that's because they're OFFENSE, not because they're weather. I'm sure it'd have no particular advantage against, say, rain stall for instance.
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#106 | |
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Join Date: Feb 2012
Posts: 200
A Gansta's Paradise
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Miep: The season finale is thirty minutes of Andrea's feet BobbyVaporeon: is it sexy Miep: No Miep: it's veiny Miep: and with crusty nails |
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#107 |
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Join Date: Mar 2011
Posts: 185
Meteor MASH!
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I am finding that all of my weather-less teams almost have to have heatran on them in order to overcome sun.
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#108 | |
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already over
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Join Date: Jan 2012
Posts: 486
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If you're looking for a Pokemon to deal with Sun, there are a couple that do the job just as well as Heatran. I've found Calm Mind Latias is still a good aid against Sun, being able to wall a lot of the Chlorophyll abusers without Hidden Power [Ice], as well as being able to boost it's own stats. Mamoswine is also something that it good against Sun, and Rain for that matter too. Mamoswine being a prime offensive Stealth Rocker means that Sun really has some trouble with it, unless you're carrying Gyro Ball Forretress. It OHKOs Ninetales and Dugtrio with the appropriate move, while Venusaur, Sawsbuck, Lilligant, Victreebel and Volcarona all do not want to switch into Mamoswine, taking a hefty chunk from it's dual STAB. Volcarona itself is also something that a lot of Sun Teams have trouble with, as a lot of people merely rely on having Stealth Rock up 100% of the time and think they can be able to revenge it. On Sun Teams, there is very little that can deal with Volcarona. I've found Specially Defensive Heatran has declined in usage since the introduction of Magma Storm Heatran to trap other weather inducers. Genesect and Venusaur too cannot touch Volcarona, while Ninetales can only hope to Toxic / Roar it, neither of which completely wreck Volcarona depending on the set.
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#109 |
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Join Date: Mar 2011
Posts: 185
Meteor MASH!
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Excellent points, thankyou for the input.
While I have considered using all of those on my current team (except Volc which is quite tempting to try), they share an annoying weakness to Scizor which is something else I need Heatran to answer too. The latter two also all share the inability to switch into boosted fire attacks which is definitely a problem because my only other specially defensive mon is Jirachi. EDIT: I just realised that Flash Fire Chandelure can take hits (in theory) from the bugs (Scizor, Volc, possibly Gene) as well as suck up fire attacks. Tentacruel could also possibly fill this role. Last edited by Ames; Aug 26th, 2012 at 7:18:24 AM. |
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#110 | |
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Join Date: May 2012
Posts: 177
New Zealand
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TR teams aren't easy, though; but I'm finding TR a lot easier than Sand teams, for some reason. |
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#111 |
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Join Date: Apr 2011
Posts: 340
Oz. No, not Australia. Fucking Oz!
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Perhaps what Lavos is saying about it being better vs offense rather than weather, but in today's meta I am just not running up against Stall teams. I honestly can't remember when I last met one.
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B/W FC: 2193 9707 7179 I use legal hacks. Still learning, throw whatever you got at me. |
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#112 | ||
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im kinda the shit
Join Date: Aug 2009
Posts: 747
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Quote:
and yes i did just toot my own horn stfu Quote:
full trick room teams arent good
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![]() BKC: i'm sorry lol i know i bs'd you Lavos Spawn: youre seriously going to bs me like this Lavos Spawn: damn Lavos Spawn: guess the game is more important than the friendship |
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#113 |
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Join Date: Aug 2012
Posts: 372
Starfing with Harvest
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You said there are no good non-ubers TR teams, but Trick Room can effective in VGC and Little Cup. If You are using TR in OU, a self-supportng(or OTR) user is the most effective way to use it.
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<awaychuck> alk your mom is so stupid that she thought the chain rule was used by antebellum mathematicians in the South On Patrat: <Dracoyoshi8> i like to imagine its cheeks are full of semen |
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#114 |
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Join Date: Feb 2010
Posts: 294
Sarajevo
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I definitely think that one can use non-weather teams efficiently and have great success with it. I always play with non-weather teams and i am able to cope with the todays metagame. However, in order for a non-weather team to be successful you must have pokemons that counter rain and sun teams because they are the hardest to play against. Sand and hail dont really need to be directly countered as long as you have a good defensive core on your team.
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It is nice to be important but it is more important to be nice
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#115 | |
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Join Date: Feb 2012
Posts: 200
A Gansta's Paradise
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Quote:
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Miep: The season finale is thirty minutes of Andrea's feet BobbyVaporeon: is it sexy Miep: No Miep: it's veiny Miep: and with crusty nails |
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#116 | |
Join Date: Jan 2012
Posts: 1,139
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Penguin/tizio potente ao (an italian player) used this set: Lickilicky (M) @ Leftovers Trait: Cloud Nine EVs: 252 HP / 40 Def / 40 SAtk / 176 SDef Sassy Nature (+SDef, -Spd) - Return - Fire Blast - Toxic - Protect ...and it worked very good! :] |
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#117 |
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Join Date: Aug 2008
Posts: 17
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In gen4, I had a pretty good success with a TR team.
In gen5, it doesn't work that well mainly because explosion got nerved. I still got success with it at the begining , where Jirachi wasn't yet used to counter reuniclus. |
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#118 |
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Join Date: Aug 2012
Posts: 57
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Everyone who's talking about Trick Room as though it's anti-weather is silly. If anything, Trick Room is anti-Hyper Offense and Trick Room teams AREN'T easy, as Jimera has said. I have had good success with mine, as I would with any other team that I put as much thought and testing into. My Trick Room team is equally as viable against weather as it as non-weather, and to whoever has said Trick Room is a gimmick at best also hasn't looked into it far enough. There are breakthroughs to be made and they will come out soon enough. Also, while I don't have any "claims to fame" with my Trick Room team, I ask that you simply try it for yourself, rather than just saying it has no claims to fame and therefore is a gimmick at best. It does function well in today's metagame, and above all it's enjoyable and can compete with decent teams so that fun can be had. Additionally, the Trick Room guide in the C&C section blows ass and everyone knows it.
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Trick Room is where it's at, you bitches. Trick Room all day, e'eryday. Fuckin' up your sweepers since generation 4. |
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#119 |
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Join Date: Jun 2011
Posts: 1,042
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TrickRoom/Gravity need rocks to make them at least 8 turns, but before that happens they will have better luck in other tiers I'm sure.
I really suggest everyone start using a weather changing move on their team, I dunno I use Hail because my Volca can really sweep a hail team by himself if I faced one and it's the least annoying weather for me, but you can use Rain Dance, Sand Storm or Sunny Day if it suits you better. Just kill the weather inducer, use the move, and play by your own rules.
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#120 |
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Join Date: Aug 2012
Posts: 372
Starfing with Harvest
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If TR/Gravity could be extended to 8 turns, they'd be used a ton. Especially Gravity, because you could, A: Spam Earthquake and low-accuracy moves, or B: Spikestack and phaze. Not just 5 turns, EIGHT, a big difference.
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<awaychuck> alk your mom is so stupid that she thought the chain rule was used by antebellum mathematicians in the South On Patrat: <Dracoyoshi8> i like to imagine its cheeks are full of semen |
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#121 |
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Join Date: Feb 2010
Posts: 294
Sarajevo
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If only one of these things could be upgraded in the next gens or if only one thing gets into the metagame that limits or counters weather teams additionally non-weather team's usage would boom incredibly.
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It is nice to be important but it is more important to be nice
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#122 |
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i feel like hyper offense is still going largely ignored in this thread, even though i've found it to be the most effective way to win games in this metagame without using weather.
another option that many of you seem to be forgetting is full stall, which forgoes a weather starter in favor of an extra pokemon to contribute to the stall. an example of this might go something along the lines of forretress/skarmory/blissey/jellicent/quagsire/tangrowth. generally stall's problem this generation has been checking every single threat in the metagame, because the obligatory weather starter screws something up, but removing the weather and adding another pokemon to stall can be extremely deadly even when the opponent has a weather "advantage". if you're a stall-friendly player, give this a shot. |
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#123 |
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Join Date: Feb 2010
Posts: 294
Sarajevo
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I agree tha hyper offense is great in fighting weather, but it doesnt have to be the most effective. Balanced teams that have a decent counter to weather teams are also very effective imo. Balanced teams usually have a sweeper that all the other members are based around so if the other members can make a good platform for the sweeper win.
I have never been a fan of stall. Mainly because i dont have the patience to stall other pokemon, because the battle take too much time. On the other hand, i love stall because of its simplicity and stall will always be a part of our metagame, no matter what happens. The way how you explained how to face weather with stall teams is pretty good. Although a Tentacruel could be added on the team above to handle rain even better.
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It is nice to be important but it is more important to be nice
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#124 | |
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Join Date: Apr 2011
Posts: 156
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I don't really think TR teams work TBH. The closest thing to a TR team I see working would be Pory2 + Reuniclus + Sweeper. That prevents you from being overly reliant on TR, and gives you enough flexibility to handle threats that a 6-slot TR team cannot. |
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#125 | |
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Join Date: Aug 2012
Posts: 57
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Trick Room is where it's at, you bitches. Trick Room all day, e'eryday. Fuckin' up your sweepers since generation 4. |
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