Endquote and Dogfish...in the dark

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Orcinus Duo

Banned deucer.
Something spooky's afoot...
1 Recovery, 5 Chills, 2 Subs
2 Day DQ
Switch = OK
Items = On
Abilities = All

Arena: Midnight Forest

The moon glares down, the light broke up by the trees swarming this place. Volbeat court Illumise around the trees, and grass shoots out of the floor. Broken branches lie on the ground, as do berry bushes and dead leaves. However, what you can see is a little hard to figure out, as a thin layer of fog covers the area. Bug & Grass types gain speed, whilst those who aren't and are stuck on the ground make too much noise to dodge, and are too slow to dodge.

Mechanics:
Bug- and Grass-Types gain a permanent +1 Speed.
Non Bug- and Grass-Types who are effected by seismic attacks gain a permanent -1 Speed, -1 Evasion and cannot use "Dodge", "Double Team", or "Agility" successfully, due to noise creation / undergrowth.
A pokemon can grab a random berry from the ground for 2 EN as an action - cannot be done whilst taunted, max 1 berry, no item slot used up.
A light fog - dismissable by Defog for 4 rounds before returning - give all Non-Dark, and Non-Ghost pokemon a flat -20% Accuracy after all modifiers (So a Focus Blast vs a -1 Evasion target from a +0 Accuracy user first goes to 93.33% accuracy, then is dropped to 73.33% accuracy. A Thunderbolt in the same scenario goes to 133.33 accuracy, then is dropped to 113% accuracy.)



EndQuote said:

Roselia: Aloe (F)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Locked, Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Attacks: (30)
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Worry Seed
Grasswhistle
Toxic Spikes
Aromatherapy
Synthesis

Sleep Powder
Extrasensory
Spikes
Cotton Spore

Mud-Slap
Swift
Endure
Sleep Talk

Giga Drain
Shadow Ball
Sludge Bomb
Venoshock
Toxic
Attract
Protect
Substitute
Rest


Togetic: Joy (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 5/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (39)

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You

Morning Sun
Mirror Move
Psycho Shift
Future Sight

Magic Coat
Heal Bell
Counter
Endure
Endeavor
Tailwind

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater
Fly
Incinerate
Attract
Roost
Psyshock
Hyper Beam
Brick Break


Wartortle: Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks: (32)

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance

Counter
DynamicPunch

Mirror Coat
Brine
Yawn
Mud Sport
Fake Out
Flail
Water Spout
Aqua Jet

Scald
Toxic
Double Team
Ice Beam
Dig
Brick Break
Focus Punch
Bide
Gyro Ball
Dive
Swagger
Attract
Dogfish44 said:

Magneton [Paul] (N/A)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW) (Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 6
DC: 3/5

Attacks:
Discharge
Gyro Ball
Lock-On
Magnet Rise
Metal Sound
Mirror Shot
Screech
Sonicboom
Spark
Supersonic
Tackle
ThunderShock
Thunder Wave
Zap Cannon

Flash Cannon
Light Screen
Thunderbolt

Magic Coat
Signal Beam

Total Moves: 19



Duosion [Meiosis] (F)
Nature: Brave (+1 Atk ; -15% Spe [Flat 10% Eva Drop])

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (DW) (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 5
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 1/5

Charm
Hidden Power (Flying, 7)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Snatch

Acid Armor
Night Shade
Trick

Energy Ball
Gyro Ball
Shadow Ball

Move Total: 17



Lombre [Tango] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW) (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

EC: 5/9
MC: 3
DC: 3/5

Absorb
Astonish
Bubblebeam
Energy Ball
Fake Out
Fury Swipes
Growl
Hydro Pump
Mega Drain
Mist
Natural Gift
Nature Power
Rain Dance
Uproar
Water Sport
Zen Headbutt

Giga Drain
Leech Seed
Synthesis

Hidden Power (Ground, 7)
Scald
Toxic

Total Moves: 22
All right. Endquote sends out and equips first!
 
Sending out Joy the Togetic, holding an Expert Belt.

Also, does "grab a random berry" mean grab a berry which is decided by RNG, or grab a specific berry?
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
RNG, sorry I didn't make that clear.



"Let's begin!"

Paul [Magneton] @ Eviolite

Thunderbolt ~ Discharge ~ Thunderbolt

IF Yawn, THEN Magic Coat
 

Orcinus Duo

Banned deucer.

Joy (M) @Expert Belt
HP: 90 | EN: 100 | Spe: 35
Ranks: 2/3/4/4
Size: 1 | Weight: 1
Abilities: Serene Grace, Hustle, Super Luck
Other: -10 eva, -1 eva, -20 Accuracy

Paul (M) @Eviolite
HP: 90 | EN: 100 | Spe: 60
Ranks: 2/5/5/6
Size: 2 | Weight: 3
Abilities: Magnet Pull, Sturdy, Analytic
Other: -10 eva, -1 eva, -20 accuracy, -1 Spe

WHA?

Joy uses Light Screen -8 en
Paul uses Thunderbolt -6 en
To crit 8148 no
To paralyze 9470 no
(5+3+1.5)*1.5=14.25

Joy uses Flamethrower -7 en
To crit 1831 no
To burn 1074 no
(10-2.5-1+2)*1.5=12.75
Paul uses Discharge -5 en
To crit 4496 no
To paralyze 2976 yes
(4+3+1.5)*1.5=12.75

Paul uses Thunderbolt -6 en
To crit 2355 no
(5+3+1.5)*1.5=14.25
To move 7847 yes
Joy uses Flamethrower -11 en
To crit 1831 no
To burn 4424 no
(10-2.5-1+2)*1.5=12.75



Joy (M) @Expert Belt
HP: 49 | EN: 74 | Spe: 35
Ranks: 2/3/4/4
Size: 1 | Weight: 1
Abilities: Serene Grace, Hustle, Super Luck
Other: -10 eva, -20 Accuracy

Paul (M) @Eviolite
HP: 64 | EN: 83 | Spe: 60
Ranks: 2/5/5/6
Size: 2 | Weight: 3
Abilities: Magnet Pull, Sturdy, Analytic
Other: -10 eva, -1 eva, -20 accuracy, -1 Spe
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Switching, eh? Magneton, get back here. Meiosis [Duosion] @ Expert Belt, you're up!"

Psyshock ~ Psychic ~ Psyshock
 

Orcinus Duo

Banned deucer.

Aloe (F)
HP: 90 | EN: 100
Spe: 65 | Ranks: 1/2/5/3
SC: 1 | WC: 1
Abilities: Natural Cure, Poison Point
Other: Light Screen 3a, -20% Accuracy, +1 Speed

Meiosis (F)
HP: 100 | EN: 100
Spe: 26 | Ranks: 3/2/5/2
SC: 1 | WC: 1
Abilities: Overcoat, Magic Guard
Other: -10 eva, -1 Speed, -1 Evasion, -20% Accuracy

Action One

Aloe uses Shadow Ball -6 en
To crit 809 no
To drop 5972 no
(8+4.5)*1.5=18.75
Meiosis uses Psyshock -5 en
To hit 6094 yes
To crit 7512
(4+3+4.5)*1.5=17.25

Action Two

Aloe uses Shadow Ball -10 en
To crit 2501 no
To drop 2144 no
(8+4.5)*1.5=18.75
Meiosis uses Psychic -5 en
To hit 7679 yes
To crit 2756 no
To drop 9336 no
(3.5+3+3)*1.5=14.25

Action Three

Aloe uses Shadow Ball -14 en
To crit 1391 no
To drop 2165 no
(8+4.5)*1.5=18.75
Meiosis uses Psyshock -5 en
To hit 9456 no

RETROACTIVELY APPLYING LIFE ORB, EXPERT BELT
Life orb: 13.5 dmg Meiosis, 3 dmg Aloe
Expert belt: 6 dmg Aloe


Aloe (F)
HP: 49 | EN: 85
Spe: 65 | Ranks: 1/2/5/3
SC: 1 | WC: 1
Abilities: Natural Cure, Poison Point
Other: -20% Accuracy, +1 Speed

Meiosis (F)
HP: 30 | EN: 70
Spe: 26 | Ranks: 3/2/5/2
SC: 1 | WC: 1
Abilities: Overcoat, Magic Guard
Other: -10 eva, -1 Speed, -1 Evasion, -20% Accuracy



Joy (M) @Expert Belt
HP: 49 | EN: 74 | Spe: 35
Ranks: 2/3/4/4
Size: 1 | Weight: 1
Abilities: Serene Grace, Hustle, Super Luck
Other: -10 eva, -20 Accuracy

Paul (M) @Eviolite
HP: 64 | EN: 83 | Spe: 60
Ranks: 2/5/5/6
Size: 2 | Weight: 3
Abilities: Magnet Pull, Sturdy, Analytic
Other: -10 eva, -1 eva, -20 accuracy, -1 Spe
 
Data Audit said:
Psyshock: The Pokemon materializes its brain waves and sends them crashing into the opponent, hitting their Defense instead of their Special Defense.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: 0 | CT: Set
Psyshock is also a special move, though it hits defense.
Another example of this is how Psyshock is Mirror Coated, not Countered.
 

Orcinus Duo

Banned deucer.
Fixed, along with the fact that I once again forgot arena effects. Meiosis ended up missing its second psyshock.
 
Damn. No brilliant 3 AM ideas...

Sleep Powder ~ Shadow Ball ~ Shadow Ball

IF Damaging Psychic-type combo a2 AND Sleep Powder didn't land a two-turn sleep THEN Shadow Ball + Shadow Ball Combo that action.
 

Orcinus Duo

Banned deucer.

Aloe (F) @Life Orb
HP: 49 | EN: 85
Spe: 65 | Ranks: 1/2/5/3
SC: 1 | WC: 1
Abilities: Natural Cure, Poison Point
Other: -20% Accuracy, +1 Speed

Meiosis (F) @Expert Belt
HP: 30 | EN: 70
Spe: 26 | Ranks: 3/2/5/2
SC: 1 | WC: 1
Abilities: Overcoat, Magic Guard
Other: -10 eva, -1 Speed, -1 Evasion, -20% Accuracy

Action One

Aloe uses Sleep Powder -7 en
To hit 8871 yes (I think?)
Sleep: 7529 2 turn sleep

Action Two

Aloe uses Shadow Ball -6 en
To crit 5144 no
To drop 5514 no
(8+4.5+3)*1.5=23.25

Action Three

Aloe uses Shadow Ball -10 en
(8+4.5+3)*1.5=23.25

Meiosis is KOd!

(Fun fact: I calced sleep powder’s acc wrong originally and aloe would’ve been KOd. Beaten by your own arena, dogfish. :P )


Aloe (F) @Life Orb
HP: 49 | EN: 62
Spe: 65 | Ranks: 1/2/5/3
SC: 1 | WC: 1
Abilities: Natural Cure, Poison Point
Other: -20% Accuracy, +1 Speed



Joy (M) @Expert Belt
HP: 49 | EN: 74 | Spe: 35
Ranks: 2/3/4/4
Size: 1 | Weight: 1
Abilities: Serene Grace, Hustle, Super Luck
Other: -10 eva, -20 Accuracy

Paul (M) @Eviolite
HP: 64 | EN: 83 | Spe: 60
Ranks: 2/5/5/6
Size: 2 | Weight: 3
Abilities: Magnet Pull, Sturdy, Analytic
Other: -10 eva, -1 eva, -20 accuracy, -1 Spe
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
DAT said:
Sleep has three levels of severity. With the exception of a few moves, whenever sleep is inflicted it has a 1/3rd chance of landing on each of the three levels, unless the attack always inflicts a certain level. If a sleeping Pokemon is hit with a single attack that causes sixteen (16) or more damage, it will wake up one action sooner. If a Pokemon is switched while it is Asleep, it will return to its original level of Sleep.
I took >16 damage from Shadow Ball, so my sleep counter is reduced from the 1a it would be at, to 0a. :D
 

Orcinus Duo

Banned deucer.

Aloe (F) @Life Orb
HP: 49 | EN: 85
Spe: 65 | Ranks: 1/2/5/3
SC: 1 | WC: 1
Abilities: Natural Cure, Poison Point
Other: -20% Accuracy, +1 Speed

Meiosis (F) @Expert Belt
HP: 30 | EN: 70
Spe: 26 | Ranks: 3/2/5/2
SC: 1 | WC: 1
Abilities: Overcoat, Magic Guard
Other: -10 eva, -1 Speed, -1 Evasion, -20% Accuracy

Action One

Aloe uses Sleep Powder -7 en
To hit 8871 yes (I think?)
Sleep: 7529 2 turn sleep

Action Two

Aloe uses Shadow Ball -6 en
To crit 5144 no
To drop 5514 no
(8+4.5+3)*1.5=23.25
Meiosis woke up!
Meiosis uses Pain Split
To hit 101
(Meiosis at 7 hp, Aloe at 48)
-20 en
Both mons now at 27.5 hp

Action Three

Aloe uses Shadow Ball -10 en
To crit 7809 no
To drop 5794 no
(8+4.5+3)*1.5=23.25
Meiosis uses Super Psyshock -27 en
To hit 9335 no


Aloe (F) @Life Orb
HP: 26 | EN: 62
Spe: 65 | Ranks: 1/2/5/3
SC: 1 | WC: 1
Abilities: Natural Cure, Poison Point
Other: -20% Accuracy, +1 Speed

Meiosis (F) @Expert Belt
HP: 4 | EN: 23
Spe: 26 | Ranks: 3/2/5/2
SC: 1 | WC: 1
Abilities: Overcoat, Magic Guard
Other: -10 eva, -1 Speed, -1 Evasion, -20% Accuracy



Joy (M) @Expert Belt
HP: 49 | EN: 74 | Spe: 35
Ranks: 2/3/4/4
Size: 1 | Weight: 1
Abilities: Serene Grace, Hustle, Super Luck
Other: -10 eva, -20 Accuracy

Paul (M) @Eviolite
HP: 64 | EN: 83 | Spe: 60
Ranks: 2/5/5/6
Size: 2 | Weight: 3
Abilities: Magnet Pull, Sturdy, Analytic
Other: -10 eva, -1 eva, -20 accuracy, -1 Spe
 

Orcinus Duo

Banned deucer.

Aloe (F) @Life Orb
HP: 26 | EN: 62
Spe: 65 | Ranks: 1/2/5/3
SC: 1 | WC: 1
Abilities: Natural Cure, Poison Point
Other: -20% Accuracy, +1 Speed

Meiosis (F) @Expert Belt
HP: 4 | EN: 23
Spe: 26 | Ranks: 3/2/5/2
SC: 1 | WC: 1
Abilities: Overcoat, Magic Guard
Other: -10 eva, -1 Speed, -1 Evasion, -20% Accuracy

Action One

Aloe uses Spikes -8 en

Action Two

Aloe uses Absorb -5 en
2 healed

Action Three


Aloe (F) @Life Orb
HP: 28 | EN: 49
Spe: 65 | Ranks: 1/2/5/3
SC: 1 | WC: 1
Abilities: Natural Cure, Poison Point
Other: -20% Accuracy, +1 Speed

Spikes on Dogfish’s side of the field!


Joy (M) @Expert Belt
HP: 49 | EN: 74 | Spe: 35
Ranks: 2/3/4/4
Size: 1 | Weight: 1
Abilities: Serene Grace, Hustle, Super Luck
Other: -10 eva, -20 Accuracy

Paul (M) @Eviolite
HP: 64 | EN: 83 | Spe: 60
Ranks: 2/5/5/6
Size: 2 | Weight: 3
Abilities: Magnet Pull, Sturdy, Analytic
Other: -10 eva, -1 eva, -20 accuracy, -1 Spe
 
You're up, Joy!

Light Screen ~ Flamethrower ~ Flamethrower
IF Light Screen THEN Brick Break on your next action and push back.
 

Orcinus Duo

Banned deucer.
Spikes on Dogfish’s side of the field!


Joy (M) @Expert Belt
HP: 49 | EN: 74 | Spe: 35
Ranks: 2/3/4/4
Size: 1 | Weight: 1
Abilities: Serene Grace, Hustle, Super Luck
Other: -10 eva, -20 Accuracy

Paul (M) @Eviolite
HP: 52 | EN: 83 | Spe: 60
Ranks: 2/5/5/6
Size: 2 | Weight: 3
Abilities: Magnet Pull, Sturdy, Analytic
Other: -10 eva, -1 eva, -20 accuracy, -1 Spe

Action One

Joy uses Light Screen -8 en
Paul uses Lock-on -6 en

Action Two

Joy uses Flamethrower -7 en
To crit 618 yes
To burn 7897 no
(10+3-2.5+2-1)*1.5=17.25
Paul uses THUNDER OF THE GODS -38 en
To crit 1259 no
(12*2.25-5+3+1.5+2)*1.5=42.75

Action Three
Joy uses Flamethrower -11 en
To crit 4895 yes
To burn 8638 no
(10-2.5+2-1)*1.5=12.75


Joy (M) @Expert Belt
HP: 6 | EN: 48 | Spe: 35
Ranks: 2/3/4/4
Size: 1 | Weight: 1
Abilities: Serene Grace, Hustle, Super Luck
Other: -10 eva, -20 Accuracy, Light Screen 3a

Paul (M) @Eviolite
HP: 22 | EN: 37 | Spe: 60
Ranks: 2/5/5/6
Size: 2 | Weight: 3
Abilities: Magnet Pull, Sturdy, Analytic
Other: -10 eva, -1 eva, -20 accuracy, -1 Spe

Spikes on dogfish’s side of the field!



Aloe (F) @Life Orb
HP: 28 | EN: 49
Spe: 65 | Ranks: 1/2/5/3
SC: 1 | WC: 1
Abilities: Natural Cure, Poison Point
Other: -20% Accuracy, +1 Speed
 
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