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Super Moderator
Join Date: Aug 2011
Posts: 1,128
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[Saturday, Aug 11]
- The teambuilder will suggest EVs and It works like this: It doesn't have any knowledge of Smogon sets.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. Last edited by Zarel; Aug 12th, 2012 at 7:34:01 PM. |
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#2 | |
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Join Date: Jul 2011
Posts: 550
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Quote:
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Showdown!/IRC Quotes: Updated 4/27/12 &V4: Im clam phoopes &V4: IM FUCKING CALM Aurora: why don't i get any action |
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#3 | |
Join Date: Jul 2012
Posts: 332
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#4 |
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Sorry, I mean natures, not abilities. Setting a good default ability will come... later. :/
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#5 |
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Join Date: Jul 2011
Posts: 550
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Oh, don't worry 'bout it. Still, an awesome feature. Though I'm curious... how'd you decide what set to pick for which Pokemon? Because stuff like Dragonite and Jirachi have a bunch of different viable sets.
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Showdown!/IRC Quotes: Updated 4/27/12 &V4: Im clam phoopes &V4: IM FUCKING CALM Aurora: why don't i get any action |
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#6 | |
Join Date: Jul 2012
Posts: 332
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However, trust his word more than mine. I'm just guessing. |
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#7 |
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Join Date: Dec 2010
Posts: 197
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I actually find the suggested EV spread to be a little bit distracting when I'm teambuilding. It's nothing really important, but the ability to turn that feature off would be a plus for me.
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#8 | ||
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<MrE> SPIDERS /\/\;,,;/\/\
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and another question. I'm looking at my tentacruel and this is the text I see beneath the suggested spread button: Quote:
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#9 | ||
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>> BEGIN POSTBIT
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Quote:
I've split this thread, and edited the first post to have a summary of how it works: http://www.smogon.com/forums/showpos...00&postcount=1 Quote:
I guess I should lower the bulk threshold for Tentacruel.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#10 |
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Join Date: Jul 2011
Posts: 550
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Cool beans. Thanks for the explanation behind this. Was wondering what the bulk thing meant myself. Agreeing with Relados, probably one of, if not the best feature on PS right now.
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Showdown!/IRC Quotes: Updated 4/27/12 &V4: Im clam phoopes &V4: IM FUCKING CALM Aurora: why don't i get any action |
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#11 |
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<MrE> SPIDERS /\/\;,,;/\/\
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very cool, very cool. the alg doesn't even come close to approximating my own spreads, but i can't really complain because my spreads are usually pretty weird (112 satk forretress to always deal 50% to 0/4 dnite with hp ice 8D). moreover, it has a good idea of understanding what i want to do with a mon, which is impressive in and of itself. it also notices some key speed tiers (eg recommending 32 speed for a jirachi that's not significantly leaned to offense), which is interesting
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#12 |
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Join Date: Aug 2009
Posts: 818
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May I suggest putting the recommendation UNDER your normal EV spreads? As in, either below Nature or below the "protip"
It's an aesthetic nitpick of mine to keep the distracting extra casual elements farther away from the core teambuilding area. More visually pleasing for the people that can actually build a team (90% of people on PS) by keeping the clutter below rather than in the middle. |
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#13 |
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is going goat
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Even for experienced teambuilders it's handy for putting EVs in quickly, assuming the recommendation is right. It's especially useful when replacing a Pokemon (ex. replacing Terrakion for Jolteon).
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New to Smogon? Afraid to jump into discussion? Introduce yourself!------------------- Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | The Fringe Tournament | ARcTicblast | Other Metagames Premier League | avatar by raikou00, signature art by Zracknel additional credit to Pocket and AccidentalGreed
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#14 |
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No relation.
Join Date: Feb 2012
Posts: 149
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First of all, I agree with UltiMario: the suggested spread should be under the other stuff. Second of all I'd like to point a bug out: My forretress, with gyro ball/volt switch/stealth rock/rapid spin, doesn't get a -speed nature suggested. Instead, it lowers forre's sp.def. I tested this multiple times on both forry and ferro.
Also, continuing this conversation from the suggestions thread: When using a scarf, you won't always want a power boosting nature. For example, scarf Infernape prefers Naive or Hasty, which allows it to outspeed other scarfed threats like Landorus. |
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#15 |
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Bakuman ;<
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Join Date: Dec 2004
Posts: 7,168
Bergenfield
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Really enjoying the intelligent user interface of Showdown! Thanks for these cool features, Zarel >:D
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#16 |
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Delena 4ever
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Join Date: Apr 2009
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In Love
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Just posting to thank Zarel for his hard work for this feature, and ShakeItUp for helping fine tune some EV spreads, thanks so much to both of you!
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#17 |
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Join Date: Feb 2010
Posts: 2,937
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I can't help but feel that setting abilities won't take much time at all; all you have to do is sit down for an hour or two and enter in which ability you want it to select for a mon if at all. Scizor will always want Technician, Espeon always wants Magic Mirror, etc.; hell, you already have randbats do it for you to a certain extent, don't you? (granted, it doesn't always choose the right choice, but that's beyond the point)
Anyway, the next logical step to this is simply checking the smogon analyses for the spreads and returning those. Showdown can't approximate everything (252 HP / 252 Spe / 4 Atk Careful for Ninjask when the best spread is 248 HP / 224 Def / 36 Spe Impish) and certain sets do what it does better. Another problem occurs when you realize that none of these spreads are guaranteed to be efficient. Using that Ninjask example from earlier for the sake of example (252 HP / 252 Spe / 4 Atk Careful), a whopping 100 EVs are wasted simply because of bad EV distribution (the same stats are obtained with 252 HP / 4 Atk / 52 SpD / 100 Spe Jolly). This is a pretty big example, but I'm sure that others like it exist with respect to HP and defense products. I'm not sure how you'd fix this in an efficient manner (I'm not sure how long it takes to check if a more efficient spread for a mon exists), but if you can, it would be a really neat thing to implement.
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#18 |
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No.
PS has never used Smogon analyses directly for any of its features. Mostly because I like writing AIs much more fun than scraping analyses from Smogon, but also because it's nice to write an AI and watch it come to the same conclusions as Smogon analysis writers. In the end, I think it does more to encourage creativity this way. And anyway, I think it's more fun to write an AI to do things like that, than to do it manually.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#19 |
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Join Date: Feb 2010
Posts: 2,937
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Well, would it at least be possible to make the spreads efficient like I mentioned in my previous post?
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VGC Regionals: VGC11 Top 16, VGC12 12th Place |
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#20 |
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<MrE> SPIDERS /\/\;,,;/\/\
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integrating this http://www.smogon.com/forums/showthread.php?t=54101 into the code would solve that problem. it's java so it can easily be decompiled; i was actually fiddling with the source the other day because i wanted to add some new mons to it and port it into another language
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#21 |
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Join Date: Aug 2010
Posts: 625
portal eye'd
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I dont know if it was supposed to do this on purpose but it made my Bronzong gentle natured?
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