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#376 |
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Because I'm Yuno. fucking. Gasai.
Join Date: Aug 2010
Posts: 452
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This is the Kingdra set that I had quite a lot of success with for the Dark Horse Challenge.
Kingdra (M) @ Choice Specs Trait: Swift Swim EVs: 4 Def / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Hydro Pump - Dragon Pulse - Draco Meteor - Sleep Talk It's almost the same as the standard specs set, but I use sleep talk over another coverage move. The purpose of using sleep talk was to have a free switch in to breloom and proceed to immediately ko it. Draco meteor 1hKOs, dragon pulse KOs with SR damage, and hydro pump 2hkos. I imagine it would work well with magnezone support, but I didn't use it on the team I peaked 8th with (I probably should have).
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#377 | |
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Join Date: Mar 2010
Posts: 344
Germany
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Low Sweep: 83.84 - 98.96% Bullet Seed (3 Strikes): 103.43 - 121.99% Mach Punch: 55.67 - 65.97% Although the I really like the idea of Specs Kingdra, it still will struggle if the opponent doesn't go for Spore but any other offensive move it tends to run. Even if you switch into a 2strike Bullet Seed, the following Mach Punch will KO Kingdra without fail. The only real point for Kingdra here is its superior Speed stat, which helps in case it gets put asleep. But there's still that 1/3 Chance to hit Hydro Pump (which will pretty much screw it over). Personally, in terms of checking/countering Breloom, I recently found Xatu for myself. Not just it reflects back Spore, said Breloom's Bullet Seed (3strikes) do 36.82 - 43.71% to 248/204+ Xatu (just able to 3HKO, factoring in Leftovers). Low Sweep does mere 14.67 - 17.36%, while Mach Punch does 9.88 - 11.67%. *** However... I actually just wanted to present one of my older sets, that was real fun to play with: Froslass @ Leftovers Ability: Snow Cloak Nature: Timid EVs: 8 HP / 248 SpA / 252 Spe - Substitute - Thunder Wave - Spikes - Blizzard / Ice Beam »»» This thing can be quite annoying in hail, but also works somewhat ok in non-sand-weather. The plan is to set up a Sub first, then Thunder Wave whatever comes in and start setting up Spikes. In hail, the opponent will have only a 60% chance to hit with through it with a 100% accurate move, making it harder to stop Froslass from setting up. The EVs have a certain purpose: 8 HP are there to be able to create 5 Substitutes in a row, when factoring in Leftovers recovery. Max Speed to do what it wants to do, rest is put into SpA to hit notably harder than without any investment. When in hail, Blizzard is a way more powerful option over Ice Beam, but its low PP might be annoying in some way. Anyways, a STAB Ice-type move gives Froslass a handy weapon to severely dent any OU dragon, but also Breloom, who can't hit it with its Fighting STABs.
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http://serebii.net/badges/40.pngBlack2 FC: 1893-7539-6848 || using legal hackshttp://serebii.net/badges/45.png current analysis: »QC approved»http://sprites.pokecheck.org/icon/445.png "Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
-- Jace Huskyhttp://sprites.pokecheck.org/icon/638.png Last edited by Husky; Oct 7th, 2012 at 2:25:59 PM. |
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#378 | |
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Join Date: Jul 2008
Posts: 352
Argentina
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it has a fast (albeit not very strong) u-turn, giving you some momentum if you lead with it. nobody expects choice scarf volc which is why i found it to be so good. hidden power rock should be mentioned as an alternative, since it lets you revenge kill gyarados as well as letting you hit heatran and it doesnt lose out on coverage against dragonite/tornadus/thunderus. however, hidden power ice is really useful to kill gliscor/landorus. dunno, its a matter of preference i guess. obviously this thing needs rapid spin/ magic bounce support. xatu > espeon as a partner imo, it completely shits on ferrothorn/forry and has heat wave to dispose of them. anyway, great set lavos, and i encourage more people to use this beast. |
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#379 |
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Join Date: Mar 2012
Posts: 33
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Would using Fiery Dance over Fire Blast make sense on scarf Volcarona? The chance of receiving the SpA boost could allow you to sweep late game, almost like a pseudo moxie boost. Thoughts?
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#380 |
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<~aldarOFF> ill be imagining your face in my toilet alkines
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too weak, won't have enough power when revenging. fiery dance is really difficult to justify on volc imo (for any set); unless you plan to go for a bulky sweep where you need every boost you can get, it's really never gonna have enough punch. fiery dance needs one boost to match fire blast - not so easy to get when the chance is only 50%, and if your opponent lives to retaliate you might not get a second chance to use it.
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#381 | |
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Join Date: Oct 2010
Posts: 130
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The metagame is different today and the extra power maybe is more useful now than earlier. |
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#382 |
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Banned deucer.
Join Date: Dec 2009
Posts: 884
Australia
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What does Scarf Volc have over Victini? Victini is more immediately powerful, has a stronger U-turn, and stronger coverage moves, plus of course it "only" loses 25% to SR; all Volcarona really has is a Dark resist instead of a weakness and Bug Buzz as a decent coverage move. I guess Volcarona is slightly more capable of sweeping late game due to no speed lowering effect on its Fire STAB...
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#383 | |
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Suspect process: users edition
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Administrator
Join Date: Aug 2007
Posts: 4,406
Italy
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Bug doesn't resist dark. But you're pretty much right, Volcarona is a terrible scarfer. Even if you can keep SR off the field, the only things it can switch in are bug and grass types attacks and even then it must watch for random thunder waves coming from Celebi\Ferrothorn. I guess it can check Genesect, but that's pretty much all it can do. There are definitely better scarfers.
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#384 |
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Join Date: Oct 2010
Posts: 493
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And that's my cue! :D
![]() Archeops @ Choice Scarf Trait: Defeatist EVs: 252 Atk / 252 Spd / 4 SDef Jolly Nature - Stone Edge - Earthquake - U-turn - Aerial Ace "But Lord of Bays, Archeops is Stealth Rock's bitch!" Shut up and sit down, I'm aware of that. 'Swhy I carry Magic Bounce support. Been running this guy in UU (What's that, Moxie Scarfcross? You're my bitch? Yeah, you are) for a while now, but I decided to bust him out for the Dark Horse challenge. Of course, my team itself is lacking, as I keep getting to around 16/1700 and then the points stop coming in, but hear me out! Okay, so his Stone Edge is a tad weaker than Latios' Draco meteor and Terrakion's Close Combat, but he has something that Scarfers of his speed and power only dream of: U-turn. The all-important factor of momentum belongs to Archeops with this. Besides that, Stone Edge does terrible things to opposing Pokemon. Oh, Tornadus-T is having a field day with your team? Never fear, a non-Defeatist Stone Edge does a minimum of 138% (!!!) to 0/0 Tornadus-T, with a neutral nature. Halve that with Defeatist active, and well, he's still risking the OHKO if he comes in on Rocks. Earthquake hits grounded Steels for wonderful damage (suck a fat one, Ferrothorn, Forretress) and gives that coveted EdgeQuake coverage. Okay, I'll admit that Aerial Ace is FAR more useful in UU (what with Shaymin, Heracross, and Virizion running around so much) and by this point in his moveset it's mostly filler. I'd love to hear your guys' suggestions (yes, I have thought of HP Ice, which would not at all go to waste with his base 112 Special Attack stat. However, Stone Edge (or U-turn) hits all the requisite Dragons more than hard enough). |
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#385 |
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Join Date: May 2009
Posts: 1,206
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Here's a new bulky mixed attacker set I have been using for Meloetta in OU...
![]() Item: Leftovers Ability: Serene Grace Nature: Gentle (+SpDef / -Def) EVs: 252 HP / 252 Speed / 4 SpDef Moveset: -Calm Mind -Relic Song -Psyshock / Psychic -Drain Punch The ideal here is to keep your opponent guessing. If they see Relic Song, they will probably take for granted you are running an all physical set. Wrong. You hit relatively hard even with an uninvested Relic Song (with a 20% chance to induce sleep, as well). Then you hit that 128 base speed after the forme change of Relic Song. With that speed, start Calm Minding, since the opponent is likely to bring out something that will be hitting for special damage. Also with the forme change, you hit a 128 base attack, and a STAB Drain Punch from that will still hurt, and help keep you alive longer. In the end, you have a bulky sweeper, AND a special tank, all in one, since at any point you might need to completely sponge a special attack, you can just use Relic Song again, and put your base 128 SpDef back right where it started from.
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Pokemon Showdown Name: "Joel"
(Peaked at: 1745 / OU Standard) Pokemon Online Name: "James Bondage" (Peaked at: 1351 / WiFi OU Tier) I also occasionally do wifi battles. |
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#386 | |
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Join Date: Feb 2011
Posts: 153
Cleveland, Ohio
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#387 | |
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Join Date: Aug 2010
Posts: 1,203
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#388 |
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Join Date: Oct 2010
Posts: 493
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I don't think it's fair to say that Sableye cockblocks this particular set; he shuts down EVERY Meloetta set, barring a Calm Mind set carrying Thunder in the rain.
But, to critique the set, an uninvested, unboosted Drain Punch isn't doing anything any time soon, regardless of base Attack. Bulky CM Reuniclus isn't doing any damage before he has a few boosts under his belt, and I fail to see how three more points is going to make a difference. |
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#389 |
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Join Date: Aug 2010
Posts: 1,203
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True, lord, but not QUITE so hard as this one. CM LO with thunderbolt can do all right, as well.
And yeah;other than the changeup factor, CMclus actually seems way better than this. Mostly i'm not sure how this set even works out-what is the set of decisions made by the opponent that gives you an advantage? Partly because, of course, no one uses meloetta, so i haven't really seen it in action, and partly because, of course, i have a sableye. |
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#390 | |
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Join Date: May 2011
Posts: 746
Italy
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On hiatus due to parents [AWE]MichaelK: Ive been doin lc for a bit and I gotta say its kinda fun Billy Pones: Is LC overcentralized as OU? I was planning to start testtestaway: Nothing is as overcentralied as OU. I'd rather drink diarrhea than play OU. |
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#391 | |
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Ttar by Doughboy
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_______________________________________________ Hydreigon (F) @ Choice Band Trait: Levitate EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature (+Atk, -SAtk) - Crunch - Outrage - Superpower - U-turn While wielding a Choice Band on Hydreigon is a questionable move, it makes him a really effective lure to its normal switch-in's. Hydreigon has U-turn over other physical Dragons and plays an important role in bluffing a Scarf set. Early game if one spams an opponent will think it is a scarf set. On a predicted Chansey, just simply Superpower and she will be maimed. Crunch provides a good secondary STAB move if you don't want to lock yourself into Outrage. Ideally against Sp. Def Jirachi, you can U-turn on it and then the next time it comes in go for the 2HKO with Crunch. Hydreigon is surprisingly strong, it gets >500 attack with CB. What I like about Hydreigon is he is a low-mantinence physical Dragon (similar to Flygon), only affected by SR neutrally and it has a good a mount of bulk (looking at you Haxorus).
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#392 | |
Join Date: Jan 2012
Posts: 1,189
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#393 |
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King of Conquerors
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Join Date: Jul 2009
Posts: 3,761
Greece
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Big surprise value, immunity to grounded hazards and SR neutrality, U-turn and good bulk and resistances set this apart from any other CB user. Nice set DoughBoy!
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#394 |
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slow loris ˁ(⦿ᴥ⦿)ˀ
Join Date: May 2009
Posts: 430
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I don't really get why you'd need Choice Band to lure in common Hydreigon switch-ins, as mixed Hydreigon has no safe switch-ins already.
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#395 | |
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Suspect process: users edition
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Administrator
Join Date: Aug 2007
Posts: 4,406
Italy
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I've been thinking about a CB Hydreigon set since early B\W but never really tested it. I think fire blast should still get a slash as it OHKOs Scizor\Forretress and always 2HKOs Ferrothorn. Have you actually tested it in OU? Was it any good?
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#396 | |
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King of Conquerors
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Join Date: Jul 2009
Posts: 3,761
Greece
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Of 'course mixed is better, as it can usually do everything that the CB set does, and this is why it is the best set, but CB Hydreigon has the nice pro of dealing huge damage immediately to special walls and not relying so much on prediction to beat special walls.
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#397 |
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The set i want u to explain is a sword dance kabutops set. it has to be used under rain with the weak armor ability.
![]() Kabutops (M) @ Mystic Water Trait: Weak Armor EVs: 72 HP / 252 Atk / 184 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Waterfall - Aqua Jet - Stone Edge/Superpower well, some months ago i saw a lot of sword dance feraligatr used under rain, so i tought, why noone has noticed yet kabutops? :/ well, it has more attack, a better ability (weak armor raises your speed when hitted by a phisical move, meaning that after a boost u will outspeed even starmie and spam strong waterfall) and it can setup on tornadus hurricane/superpower. it doesnt need to get the speed boost to sweep though, it can just spam powerfull aqua jet under rain and sweep your opponent. the choice between superpower or stone edge depends on you. Last edited by Neliel; Oct 10th, 2012 at 1:05:33 AM. |
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#398 |
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already over
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Join Date: Jan 2012
Posts: 488
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Cloyster (M) @ King's Rock Trait: Skill Link EVs: 252 Atk / 168 Def / 88 Spd Adamant Nature (+Atk, -SAtk) - Shell Smash - Rock Blast - Icicle Spear - Ice Shard / Razor Shell Not too sure how particularly "creative" this is, but it's certainly fun to mess around with. Your standard Shell Smash Cloyster, but with King's Rock over Life Orb or Focus Sash. However luck based King's Rock is, it definitely has it's uses. The majority of things that want to to switch take a +2 move will more than likely be 2HKOd (Jirachi, Keldeo, Ferrothorn, Jellicent, etc) and with King's Rock plus the chance of a flinch, you're pretty likely to get that chance. Given that both of Cloyster's main attacking options hit 5 times, you are 5 times more likely to get said flinch, which is great for Cloyster because in some cases you can easily break through your supposed checks, and most teams don't really have that many answers to Cloyster at +2. King's Rock is better on Cloyster than a lot of other sweepers mainly due to how easily you set up. After a Shell Smash, you're set to go if you remove opposing priority, and nothing can reliably switch into Cloyster at +2 with King's Rock. You can fiddle around with the EVs to your liking but the point of the set stays the same, Max attack is self explanatory, while 88 Speed with Adamant ensures you outpace all base 130s after a Shell Smash. Cloyster plays just like Mamoswine, with Ice being such a good offensive typing and having that amazing priority. The rest goes into defence to make setting up vs choice locked physical attackers, or walls with no attacking options. |
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#399 |
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Join Date: Oct 2010
Posts: 493
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Way too slow. Cloyster has, unfortunately, become horribly obsolete in a metagame with Scarf Genesect in literally every third team (okay I don't actually know the stats but that's what it feels like).
I tried King's Rock Cloyster before, and all that he did was set up, fail to get a flinch on Icicle Spear/Rock Blast, and get OHKO'd. |
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#400 | |
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Join Date: Aug 2008
Posts: 444
San Jose,CA
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Veni, Vidi, Vici. Credit to for Plus for the awesome avatar. |
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