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#26 | ||
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Quiet Thunder God
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Izanagi
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Over the past few weeks, the qc team has been working on Dragonite, and while they’ve been working, we've slowly gone through each of its sets. Fortunately we've more or less finished right now. I'm going to be posting on their behalf. Prepare yourself...!
Overview
Offensive Dragon Dance
Bulky Dragon Dance
Choice Band
Parashuffler
Mixed Attacker (Rain) The main set should look like this: move 1: Hurricane move 2: Superpower / Aqua Tail / Earthquake move 3: Thunder move 4: Roost / Extreme Speed / Outrage
Tank (Rain)
Mixed Attacker (Classic)/ Classic MixNite
Checks and Counters
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Last edited by PK Gaming; Aug 28th, 2012 at 9:31:29 PM. |
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#27 |
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Bakuman ;<
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Bergenfield
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Err, like I said Roost is a really bad option on Mixed Rain Nite; it just doesn't have the bulk to keep it intact, especially with LO recoil breaking it every turn it attacks. The turn it uses to heal is better off spent just attacking. Roost should be AC mention at best, and definitely NOT the primary slash of the fourth set. It much rather have the extra coverage to use in Sun or the speed priority to pick off weakened faster threats.
And Mixed DNite should stay - it gets the job done. Whether or not its outclassed by Hydreigon, who also has access to Superpower, is arguable, but in the end of the day, it's still a darn effective wallbreaker set and destroys physial walls with ease (much better than the CB set). Idk why we're keeping the Tank set, though - nobody uses it, and there's nothing extraordinary about this set. Some explanation is needed here. |
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#28 |
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I have to get to GOLDENROD for myEnemy ???????
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I agree with most of the stuff, except for the stuff Pocket has already mentioned. I agree with him on everything except MAYBE the Tank set, and that's only because I haven't gotten around to testing it yet.
Pocket is absolutely correct about Roost; I have used it maybe twice in all the battles I've used either mixed set. It's even more useless on the rain set because of the coverage you're losing against Sun teams. As one of Rain's few solid answers to most sun sweepers, Dragonite NEEDS a move that's reliable in Sun. Without it you're making yourself much more vulnerable to Sun than you need to be for an ability to heal yourself you'll almost never find the opportunity to use. Mixed Dnite is being grossly under-appreciated. I've ended up using it well past my testing period and the team I tested it on has become the single most effective team I've ever made, with something like a 7:1 win loss ratio. Dragonite is a huge part of that success, because unlike Hydreigon and Salamence it is capable of taking down special walls WITHOUT locking itself into Outrage. I cannot stress how important this is, as it frequently allows Dragonite to destroy multiple walls per a match instead of just one or two. It also makes it less of a suicide bomber and more of a hit and run attacker. Not to mention the ability it has to carry priority and still break down walls, something no other Dragon-type can do. Then there is the fact that, as I said, nothing lures in physical walls (particularly steels) like Dragonite does. It's not outclassed; it has a slightly different niche. If you slam it into the same spot you previously had MixMence or Mixed Hydreigon in then of course it won't work because you're trying to force a square peg into a round hole. Put on a team that benefits from its unique advantages, MixNite shines. And as long as I'm not alone in this opinion it's not going anywhere.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#29 |
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rip numeros
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I'm going to have to agree with Jimera0 on MixNite, I don't see why not keep it, and the niche it occupies of being able to bypass special walls without Outrage is very real and is imo worth keeping the set for.
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#30 | ||||
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Quiet Thunder God
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Izanagi
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The reason why I prefer Hydreigon & Salamence and that it doesn't matter what the game state looks like at any point, they'll still kick ass, but mixnite only shines for one turn, and for the rest of the battle you're basically using an inferior Hydreigon. That one turn is questionable because you're opponent might not switch in a physical wall into Dragonite, and they might just throw a steel-type onto him. Also, I don't think I like your attitude; The QC team has complete jurisdiction of what goes onsite, you cannot prevent that from happening. Now i'm only telling you to remove mxnite, i'm not forcing you to immediately do it. You're welcome to argue to keep it onsite, but the majority of QC is set on removing it.
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Last edited by PK Gaming; Aug 30th, 2012 at 6:33:33 PM. |
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#31 | |
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I have to get to GOLDENROD for myEnemy ???????
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And while Hydreigon does get Superpower it has a LOT less power behind that superpower with 25 less base attack. That's going to make a difference with say, Chansey. It also has distinctly different typing, which makes for different type synergy Dragonite can switch in on fighting type moves wheras Hydreigon is committing suicide if it does. This alone allows it to occupy a different niche on a team. While these Pokemon might not be built to take attacks they still need opportunities to switch in and Dragonite and Hydreigon have very different ones due to that key typing difference. And of course, Hydreigon doesn't get Extreme Speed, a very valuable option on Dragonite that nothing else like it can run. That Extreme Speed might not be super powerful but it can be utterly invaluable at times, at it does enough to provide noticeable protection against frail threats late game. While I typically run EQ for the extra coverage and ability to attack lots of targets without lowering my stats or blowing my cover, there's been more than a few instances where I know ES could have been very useful. How's that for late game presence? As for Roost on the rain set I maintain that you miss the move-slot it takes up more often than you actually need it. This is primarily due to the fact that sun teams are pretty common and without ES or EQ you're kind of screwed against them. While I'm not insisting it be moved to AC, it should definitely not be the primary slash. I'll take your word on the tank set, I just hadn't used it or seen it in use myself so I had no way to judge it. I'll probably test it at some point just so I can better make any changes in wording or whatever I need to. Just in case, you know?
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#32 | |
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I'm a macrophage
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Join Date: Jul 2009
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Basically, when we decided that we'd remove Classic MixNite, it wasn't really a question of "is this set bad" but more of a "we want to remove two sets from the analysis, which two are the most expendable?" We all thought Dragonite's analysis was getting too bloated, and some trimming needed to be done. Bulky DD went first. Then we discussed which one had to go. We decided on Classic MixNite, because as mentioned, it is the one that is the most "outclassed" set that Dragonite has. Yes, we know it isn't completely outclassed because it does have its own niche (small as it is), but in general, if you want to run that set, you'll get better results from Salamence and Hydreigon in the majority of cases. Again, we're not saying it's bad, but it is the set on the analysis which has the least of a niche out of all of them, thus it was removed. Think of this like your university entrance exams. We set the bar of including students into our course at a exam mark of 99/100. Classic MixNite got 98/100. While 98/100 is still an excellent score, it fell short of our cut-off therefore it wasn't included.
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Whatevs sig. QC member for OU and Ubers, VM me for a look at your analysis. Just make sure it's good. Also, if you want me to rate your team (OU/DW OU/Ubers), give me a VM. If I don't rate it, it's either 1) it's so shit it's too much trouble, 2) I'm busy, or 3) the team is fantastic and I have nothing I can suggest to you. You should be able to recognise which one. Quote:
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#33 | |
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I have to get to GOLDENROD for myEnemy ???????
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If that's the case I can see your point. Of course though we'd have to make a fairly large OO mention for it, because I really don't want it to be forgotten. By "rather large" I mean a full paragraph only btw, which for OO is pretty big :P. Just basically say Dragonite can run a mixed set like Salamence or Hydreigon that is effective and lures in physical walls better than the other two, but after the first turn is generally outclassed by them outside of Extremespeed. Hell, we could just slightly expand on that sentence I just wrote and that should sum it up in a nutshell. It's a shame to see all the work I put into that set go down the drain but hey, that's just the way the cookie crumbles you know? At least I got some experience out of it and I certainly learned a lot while making it. Now that that's settled I can probably start writing up some skeletons or maybe just skip right to the full rewrites. However I really do still want to test out that Tank set. I really want to know just how that thing plays, so I can finally call myself an expert on all things Dragonite :P. Oh, and we were talking about parashuffler a little back, just want to say that the results of my testing with different move layouts other than the current one didn't really impress. I generally found myself wishing I had the original layout rather than the the other options. While Flamethrower/Fire Blast can keep their AC mention, I'm not going to slash them unless I hear a lot of knowledgeable and well explained opinions to the contrary. Or maybe just one really good one :P basically you'll have to convince me otherwise or at least make me decide it's close enough that it doesn't matter.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#34 | ||
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Delena 4ever
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Join Date: Apr 2009
Posts: 3,094
In Love
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Quote:
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#35 | |
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I have to get to GOLDENROD for myEnemy ???????
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But I'm not super adverse to Flamethrower being slashed or anything, I just didn't think anyone was still set on it. If it is true that most of QC wants it slashed, then sure I'll slash it and move the description of what it does outside of AC. Easy enough. I'm just pointing out that most of the time I find myself regretting not having thunder wave whenever a sweeper decides to switch in. I find that ends my shuffling spree a lot more frequently than steels do. The steels might not take much from your attacks, but they also don't do much back. When your goal is shuffling, nothing short of a substitute or taunt is going to stop you from doing just that. EDIT: Currently writing up skeletons in a word document. It's taking longer than I expected so it's likely to be a couple days before I get them up.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! Last edited by Jimera0; Aug 31st, 2012 at 5:01:43 PM. |
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#36 | |
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I'm a macrophage
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Join Date: Jul 2009
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There's one thing we touched on in QC meetings which I don't think has been mentioned here. It's not a big deal at all, but I would personally like to see an offensive spread being mentioned in the AC of SubDD (80 HP / 252 Atk / 176 Spe Jolly). While the current spread is definitely good for letting you set up more easily, I personally like running max attack simply because you can start sweeping a lot sooner. It's easier to set to something like +6/+6 with the current spread, but when you use the max Attack spread, you don't have to get to +6/+6 most of the time, instead you can easily start sweeping at +2/+2 most of the time, at most +3/+3. It's a bit like using CM RestTalk Giratina-A vs CM RestTalk Giratina-O. You can start sweeping with less boosts in exchange for bulk (One Calm Mind from mono-attacking Giratina-O is hitting about the same as three from mono-attacking Giratina-A). If you're the last Pokemon, you're starting to look at stuff like 2HKOs on Skarmory and Heatran and what not. When you start sweeping more quickly, you're really cutting down on the chances that hax will start affecting your game.
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Whatevs sig. QC member for OU and Ubers, VM me for a look at your analysis. Just make sure it's good. Also, if you want me to rate your team (OU/DW OU/Ubers), give me a VM. If I don't rate it, it's either 1) it's so shit it's too much trouble, 2) I'm busy, or 3) the team is fantastic and I have nothing I can suggest to you. You should be able to recognise which one. Quote:
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#37 | |
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I have to get to GOLDENROD for myEnemy ???????
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just going to copy and paste what I changed the start of the OP to:
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#38 |
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252 HP / 72 Def / 184 Spe with a Careful nature for the SubDD set is what QC has agreed on because it gives a lot of defensiveness to Dragonite (takes Iron Head from standard specially defensive Jirachi and keeps the Substitute up) while retaining enough Speed to beat out Starmie at +1. Please remove shrang's spread from the set and AC mention the spread of 252 HP / 80 SpD / 176 Spe with Jolly to beat out Choice Scarf Politoed and Jolteon. Finally, please remove Dragon Claw from the main Choice Band set and add it to the AC. These are the changes QC has agreed on, if you need extra info, PM or VM one of us. Thanks!
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#39 |
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I have to get to GOLDENROD for myEnemy ???????
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Alright those all seem reasonable. Definitely being able to set up on the omnipresent Specially Defensive Jirachi will be hugely useful for Sub DD. Agree with the Dragon Claw thing, since it just doesn't have enough power to be worth using most of the time.
Editing it now, you can do the QC checks as if I had already implemented the stuff now if anyone happens to read this while I'm in the process of editing.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#40 | ||||||||||
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Bakuman ;<
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Overview
~ It's worth mentioning that MultiScale coupled with its weakness to SR pretty much demand Rapid Spin support Dragon Dance Quote:
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~ Mention that Aqua Jet with LO is useful for picking off Scarf Terrakion, Scarf Landorus-I, and Mamoswine that would come in for the revenge-kill. Waterfall followed by Aqua Jet also kills Genesect with LO and SR support. Choice Band Quote:
~ For Superpower, it's worth noting that it arguably provides much better coverage than EQ, hitting hard most of the stuff that EQ hits and more. Specify that it does lose out on Jirachi and Metagross, although Fire Punch is still available. MultiScale Shuffler Quote:
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~ Sableye is also worth a mention Quote:
Rain Mixed ~ mention Politoed as a partner -_- Quote:
~ For Superpower, emphasize its usefulness in one-shotting TTar and 2-shotting Chansey. Hurricane followed by Superpower also seals Gastrodon's fate. It's important to note that with Superpower, Jirachi would have its way with Dragonite without Earthquake. Quote:
Tank (Rain) ~ a contrast with the Rain Mixed is nice, but a comparison should be drawn with the Multiscale Shuffler, since this set is largely defensive and shuffling. ~ mention Politoed as a partner -_- ~ no mention of hazards needs to be fixed ~ mentioning spinblocker would also be ideal ~ mention defensive Pokemon that can form an effective defensive core with this Dragonite. You already mentioned Chansey, which is nice for tanking Water-types with an Ice move; Amoonguss may also be nice for checking Water-types and Thundurus-T. Skarmory is nice for checking physical dragons and ice mons, as well as SD Virizion (as well as setting Spikes); Terrakion is a threat, so mons that can check it, such as Starmie, Scizor, or Breloom, would be nice. Quote:
Other Options ~ Remove Icy Wind; Dragonite has moves to increase its Speed, paralyze the foe, and even priority moves x_x ~ Mention Brick Break for breaking dual screens ~ Mention Tailwind; Safeguard; and Stone Edge, which kills Volcarona without getting burned ~ Mention the mixed set that got removed :( In General ~ Remove all AC mentions of BB and drop it to OO; there's no reason to use BB when Superpower is now compatible with Multiscale. |
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#41 |
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I have to get to GOLDENROD for myEnemy ???????
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Alright I've been thinking for a while and I just don't think I can finish this darn claen up. I just don't have the time or the patience to go through all this. I have 4 other projects underway on Smogon alone, never mind the stuff i do outside of Smogon. I just don't have time to write up an analysis as ridiculously huge as this one is.
I'd rather not just give up on the clean-up completely though, as it's pretty clear that the analysis DOES need this cleanup. I'm hoping that someone else with a little more time and energy to devote to this will pick it up where I'm leaving off and finish it. There are enough eager people in C&C that I'm sure someone will want to pick it up and get themselves closer to a contributor/pre-contributor badge. At least I hope so. I'd hate for all the work we've done to be lost.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#42 |
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rip numeros
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I am willing to pick this up where Jimera0 left it off and implement Pocket's changes with all of my other analyses being in GP and Empoleon going to be up within the next 10-15 minutes.
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#43 |
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Bakuman ;<
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that would be fantastic pokemon0078! Thanks for the time and effort you spent on this clean up, Jimera0
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#44 |
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rip numeros
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I will post a new thread with Pocket's changes to Jimera0's skeleton implemented asap.
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#45 |
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rip numeros
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The thread is now up, you can move this to L&O I guess.
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#46 |
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Quiet Thunder God
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Izanagi
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O_K
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