I hijack Kaxtar's gym so Engineer and rickheg can battle there.

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CHALLENGING RICKHEG

Format: 4v4 Doubles
Switch: OK
Items: ON
Abilities: TWO
Substitutions: TWO
DQ: 48 HOURS
2 Recovers / 5 Chills

ARENA: The Fighting Gym
Accepting Engineer Pikachu's challenge. I'm pretty sure he covered everything.


Uh, why the fuck are we here?

Good question. Uh...

You do know that if Kaxtar catches us we're dead right?

Yeah, yeah. Now, I'm supposed to issue Black Belts. Except I don't know where they are! Cyclohm, you can introduce the teams.

*tears apart the gym*

Damn, we're dead. Anyways, here is Engineer Pikachu's team.


Engineer Pikachu said:

Tomohawk (Shogun) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Flying / Fighting
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 105 / 60 / 90 / 115 / 80 / 85

HP: 110
Atk-: * (1)
Def: *** (3)
SpA+: ***** (5)
SpD: *** (3)
Spe: 85

Size Class: 2
Weight Class: 3
Base Rank Total: 19

Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5

Attacks:
Aerial Ace
Air Slash
Aura Sphere
Bulk Up
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Sky Drop
Submission
Sunny Day
Superpower
Whirlwind
Work Up

Confuse Ray
Nature Power (#)
Rapid Spin
Roost (#)
Stealth Rock
Yawn (#)

Toxic
Taunt (#)
Protect
Frustration
SolarBeam
Return
Brick Break (#)
Double Team
Reflect
Rock Tomb
Thief
Focus Blast
Quash
Acrobatics
Flash
Bulldoze
Rock Slide (#)
Grass Knot
Substitute
Fly

Move Count: 50

Togekiss (Tamama) (M)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats: 85 / 50 / 95 / 120 / 115 / 80

HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 80

Size Class: 3
Weight Class: 3
Base Rank Total: 20

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
After You
Air Slash
AncientPower
Aura Sphere
Baton Pass
Bestow
Charm
Double-Edge
Encore
ExtremeSpeed
Follow Me
Growl
Last Resort
Magical Leaf
Metronome
Safeguard
Sky Attack
Sweet Kiss
Wish
Yawn

Morning Sun (#)
Nasty Plot (#)
Psycho Shift (#)

Air Cutter
Covet
Drain Punch
Endeavor
Heal Bell
Heat Wave
Hyper Voice
Magic Coat
Role Play
Roost
Signal Beam
Sleep Talk
Swift
Tailwind
Tri Attack

Psyshock
Toxic
Sunny Day
Light Screen
Protect
Telekinesis
SolarBeam
Psychic
Shadow Ball
Brick Break
Double Team
Reflect (#)
Flamethrower (#)
Fire Blast
Rest
Attract
Echoed Voice
Incinerate
Thunder Wave
Flash
Dream Eater
Grass Knot
Substitute (#)
Fly

Focus Punch
Water Pulse
Endure
Defog

Move Count: 66 - LU Complete

Gallade (Samurai) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Psychic / Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats: 68 / 125 / 65 / 65 / 115 / 80

HP: 100
Atk: ***** (5)
Def: *** (3)
SpA+: **** (4)
SpD: **** (4)
Spe-: 69 (80 / 1.15)

Size Class: 3
Weight Class: 4
Base Rank Total: 21

Evolution Counter: 9 / 9
Move Counter: 3
Dream Counter: 5 / 5

Attacks:
Calm Mind
Close Combat
Confusion
Double Team
Dream Eater
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Lucky Chant
Magical Leaf
Night Slash
Protect
Psychic
Psycho Cut
Slash
Stored Power
Swords Dance
Teleport

Confuse Ray (#)
Disable (#)
Destiny Bond
Encore
Grudge
Mean Look
Shadow Sneak (#)

Body Slam
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mud-Slap
Nightmare
Pain Split
Signal Beam
Swift
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt

Psyshock
Toxic
Taunt
Hyper Beam
Light Screen
Telekinesis
Safeguard
Thunderbolt (#)
Earthquake
Shadow Ball
Brick Break
Reflect
Aerial Ace
Torment
Rest
Low Sweep
Ally Switch
Focus Blast
Charge Beam
Will-o-Wisp (#)
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Substitute (#)
Trick Room

Focus Punch
Shock Wave
Skill Swap
Snatch
Endure
Drain Punch
Sleep Talk

Shadow Mend [Raid]

Move Count: 86

Sableye (Tenma) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Dark / Ghost
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 50 / 75 / 75 / 65 / 65 / 50

HP: 90
Atk+: **** (4)
Def: ***
SpA: ***
SpD: ***
Spe-: 43 (50 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 16

Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 5 / 5

Moves:
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Feint (#)
Metal Burst (#)
Recover
Sucker Punch (#)

Counter
Dark Pulse
Endure
Fire Punch
Foul Play
Gravity
Ice Punch
Icy Wind
Low Kick
Magic Coat
Pain Split
Signal Beam
Spite
ThunderPunch
Wonder Room

Hone Claws
Toxic (#)
Taunt (#)
Protect
Telekinesis
Dig
Psychic
Brick Break
Double Team
Rock Tomb
Torment (#)
Rest
Attract
Low Sweep
Incinerate
Will-O-Wisp
Embargo
Payback
Flash
Dream Eater
Substitute
Snarl

Focus Punch
Water Pulse
Snatch
Sleep Talk

Move Count: 64

Thanks! requesting some flavor even at the expense of speed as long as it's not too slow
And over here we have rickheg's team!


rickheg said:
Thanks for reffing!

Gallade (Mystic) M
Nature: Jolly (Adds 15% to Speed, +9.73% accuracy, Subtracts 1 from Special Attack)

Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 4
Spe: 92(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Level Up:
Growl
Confusion
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Leaf Blade
Night Slash
Fury Cutter
Slash
Close Combat
Protect
Psycho Cut

Egg:
Confuse Ray
Encore
Will-O-Wisp

Tutor:
Drain Punch
Ice Punch
Fire Punch
ThunderPunch
Pain Split
Magic Coat
Heal Bell
Zen Headbutt

TM:
Work Up
Psychic
Thunderbolt
Hidden Power Ground (7)
Toxic
Thunder Wave
Taunt
Earthquake
Brick Break
Focus Blast
Grass Knot
Stone Edge
Shaodw Ball
Focus Punch
Light Screen
Reflect
Substitute
Rock Slide
Bulldoze
Torment

Dusknoir [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21

EC: 9/9
MC: 0
DC: n/a

Abilities
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch

Imprison
Pain Split
Destiny Bond
Grudge

Endure
Counter
Dark Pulse
Snatch
Skill Swap
Faint Attack
Sucker Punch
DynamicPunch

Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Ice Beam
Toxic
Blizzard
Psychic
Focus Blast
Bulldoze
Rock Slide

Total Moves: 48

Rotom [Plasma Moto] (genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Electric/Water

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

EC: n/a
MC: 0
DC: n/a

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Conuse Ray
Uproar
Double Team
Shock Wave
Hex
Charge
Discharge
Substitute
Hydro Pump

Pain Split
Mud Slap
Electro Web
Dark Pulse
Snatch

Light Screen
Shadow Ball
Will-O-Wisp
Toxic
Volt Change
Reflect
Thunderbolt
Protect
Thunder
Rain Dance
Charge Beam

Cyclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Bide
Whirlwind
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Hydro Pump
Magnet Rise
Mud Slap

Signal Beam
Draco Meteor
Endure
Heal Bell

Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave
Blizzard
Fire Blast

Total Moves: 37
Ah, I found the Black Belts!

Alright, here's a Black Belt for everyone. While I attempt to rebuild this arena...

-Engineer sends out.
-rickheg sends out and orders.
-Engineer orders.
-I ref.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Oh dang, those Electric-type Pokemon don't look too nice...

Shogun (M) | Tenma (F)
ABIL: Intimidate, Prankster | Prankster, Stall
ITEM: Expert Belt | Focus Sash

Get out there, you guys! also sableye you better not fail your debut
 
Engineer, you are the definition of over prepared.

Plasma Moto, take this Expert Belt.

Cyclost, take your Reaper Cloth.

Let's get to work, fellas.

Plasma Moto, let's try using Thunderbolt (Shogun) > Shadow Ball (Tenma) > Thunderbolt (Shogun)

Cyclost, join the fray with Shadow Ball (Tenma) > Ice Beam (Shogun) > Shadow Ball (Tenma)

Honestly, Imma let the chips fall where they may with this one.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Well, if they're going to attack, why not us?

Shogun: SolarBeam (Plasma Moto) - SolarBeam (Plasma Moto) - SolarBeam (Plasma Moto)
Tenma: Payback (Plasma Moto) - Shadow Sneak (Plasma Moto) - Knock Off (Cyclost)
 
Engineer Pikachu AAOO

Shogun
HP: 110
EN: 100
Other: none
Item: Expert Belt+Black Belt


Tenma
HP: 90
EN: 100
Other: none
Item: Focus Sash+Black Belt

rickheg AAOO

Plasma Moto
HP: 90
EN: 100
Other: none
Item: Expert Belt+Black Belt


Cyclost
HP: 90
EN: 100
Other: none
Item: Reaper Cloth+Black Belt

Arena: none
KOC: none


Plasma Moto->Shogun->Tenma->Cyclost
Action 1:
Plasma Moto used Thunderbolt (Shogun)!
Crit: [<=625] 8143/10000 (No)
Para: [<=1000] 4703/10000 (No)
Calculation: (12+3+5*1.5-3*1.5)*1.5=27
-6 Energy

Shogun took in light!

Tenma used Payback (Plasma Moto)!
Crit: [<=625] 6474/10000 (No)
Calculation: 10+3+4*1.5-4*1.5=13
-6 Energy

Cyclost used Shadow Ball (Temna)!
Crit: [<=625] 5979/10000 (No)
-SpDef: [<=2000] 5687/10000 (No)
Calculation: 6+3+4*1.5-3*1.5=10.5
-5 Energy

Shogun used Solarbeam (Plasma Moto)!
Crit: [<=625] 9051/10000 (No)
Calculation: (14+5*1.5-4*1.5)*1.5=23.25
-8 Energy

Action 2:
Tenma used Shadow Sneak (Plasma Moto)!
Crit: [<=625] 4674/10000 (No)
Calculation: 4+3+4*1.5-4*1.5=7
-3 Energy

Plasma Moto used Shadow Ball (Temna)!
Crit: [<=625] 5979/10000 (No)
-SpDef: [<=2000] 5687/10000 (No)
Calculation: 6+5*1.5-3*1.5=9
-6 Energy

Shogun took in light!

Cyclost used Ice Beam (Shogun)!
Crit: [<=625] 2988/10000 (No)
Freeze: [<=1000] 2209/10000 (No)
Calculation: (10+4*1.5-3*1.5)*1.5=17.25
-7 Energy

Shogun used Solarbeam (Plasma Moto)!
Crit: [<=625] 8297/10000 (No)
Calculation: (14+5*1.5-4*1.5)*1.5=23.25
-12 Energy

Action 3:
Plasma Moto used Thunderbolt (Shogun)!
Crit: [<=625] 2316/10000 (No)
Para: [<=1000] 5708/10000 (No)
Calculation: (12+3+5*1.5-3*1.5)*1.5=27
-6 Energy

Shogun took in light!

Tenma used Knock Off (Cyclost)!
Crit: [<=625] 6858/10000 (No)
Calculation: (4+3+4*1.5-5*1.5)*1.5-2=6.25
-4 Energy

Cyclost used Shadow Ball (Temna)!
Crit: [<=625] 8961/10000 (No)
-SpDef: [<=2000] 3228/10000 (No)
Calculation: 6+3+4*1.5-3*1.5=10.5
-5 Energy

Shogun used Solarbeam (Plasma Moto)!
Crit: [<=625] 4244/10000 (No)
Calculation: (14+5*1.5-4*1.5)*1.5=23.25
-16 Energy
Plasma Moto fainted! (Actually it has 0.25 HP)

END OF ROUND


Engineer Pikachu AAOO

Shogun
HP: 39
EN: 64
Other: none
Item: Expert Belt+Black Belt


Tenma
HP: 60
EN: 87
Other: none
Item: Focus Sash+Black Belt

rickheg AAOO

Plasma Moto
HP: 0
EN: 82
Other: KOed
Item: Expert Belt+Black Belt


Cyclost
HP: 84
EN: 83
Other: none
Item: Reaper Cloth+Black Belt

Arena: none
KOC: Shogun




This round begins with a Thunderbolt from Plasma Moto onto Shogun. Ouch, that's gonna leave a mark. Shogun takes the time to take in sunlight, which isn't actually sunlight, but the arena lighting.

Tenma then uses a Payback on Plasma Moto, to avenge its teammate.

She

Whatever. Cyclost takes the time to Shadow Ball Tenma. Shogun then uses a Solarbeam on Plasma Moto.

Next round Plasma Moto shifts to Tenma with a Shadow Ball, while Shogun sucks in more light. Cyclost uses Ice Beam on Shogun, who shakes off the ice, being cloaked in light. It fires all that light again at Plasma Moto. Speaking of which, I wonder if that's gonna leave a mark on the arena. Don't want Kaxtar finding out about this...

Relax, not gonna happen. Anyhow, Plasma Moto uses another Thunderbolt on Shogun, who, once again, charges up light. Tenma Knocks Off Cyclost's Reaper Cloth, and destroys the Black Belt.

Kaxtar will probably kill us for that.

Anyways, Cyclost uses another Shadow Ball on Tenma, and Shogun KOs Plasma Moto with Solarbeam.

Wait, it had 0.25 HP left.

Did your elementary school teachers ever teach you about rounding?

Galladiator never sent me to school.

I'll kill him when I get the chance then.

-rickheg sends out new mon.
-Engineer orders.
-rickheg orders.
-I ref.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Hmm, alright then.

Shogun: Roost - Air Slash (Mystic) - Air Slash (Mystic)
IF (Mystic uses Encore on you) THEN (Use Taunt (Mystic) and push actions back)
IF (Mystic uses Taunt on Tamama A1) THEN (Use Quash (Mystic) A1 and push actions back)

Tamama: Tailwind - Air Slash (Mystic) - Air Slash (Mystic)
IF (Trick Room is used A1) THEN (Use Air Slash (Mystic) instead)
IF (Mystic uses Protective / Evasive Action on your Air Slash) THEN (Use Air Cutter instead)
 
Alright, this probably won't end well. But we have to try, damnit!

Mystic, use Zen Headbutt+Zen Headbutt (Shogun) > Zen Headbutt (Shogun) > Drain Punch (Tamama)

Cyclost, use Psychic (Shogun) > Gravity > Focus Punch (Tamama)
 
Engineer Pikachu AAOO

Shogun
HP: 39
EN: 64
Other: none
Item: Expert Belt+Black Belt


Tamama
HP: 100
EN: 100
Other: none
Item: Sharp Beak+Black Belt

rickheg AXOO

Cyclost
HP: 84
EN: 83
Other: none
Item: Reaper Cloth+Black Belt


Mystic
HP: 100
EN: 100
Other: none
Item: Dawn Stone+Black Belt

Arena: none
KOC: Shogun
Engineer Pikachu:

Tenma
HP: 60
EN: 87
Other: none
Item: Focus Sash+Black Belt

rickheg:

Plasma Moto
HP: 0
EN: 82
Other: KOed
Item: Expert Belt+Black Belt


Action 1:
Shogun used Roost!
+20 HP
-12 Energy

Tamama used Tailwind!
-9 Energy

Cyclost used Psychic (Shogun)!
Crit: [<=625] 1553/10000 (No)
-SpDef: [<=1000] 694/10000 (Yes)
Calculation: (9+4*1.5-3*1.5)*1.5=15.75
-7 Energy

Mystic used Zen Headbash (Shogun)!
Hit: [<=9100] 4043/10000 (Yes)
Crit: [<=625] 5881/10000 (No)
Calculation: (18+3+5*1.5-3*1.5)*1.5=36
-27 Energy

Action 2:
Shogun used Air Slash (Mystic)!
Hit: [<=9500] 822/10000 (Yes)
Crit: [<=1250] 3864/10000 (No)
Calculation: (10+3+5*1.5-4*1.5)*1.5=21.75
-5 Energy

Tamama used Air Slash (Mystic)!
Hit: [<=9500] 6911/10000 (Yes)
Crit: [<=1250] 1121/10000 (Yes)
Calculation: (8+3+3+5*1.5-4*1.5)*1.5=23.25
-5 Energy

Mystic must recharge!

Cyclost used Gravity!
-10 Energy

Action 3:
Shogun used Air Slash (Mystic)!
Hit: [<=9500] 5445/10000 (Yes)
Crit: [<=1250] 9515/10000 (No)
Flinch: [<=3000] 2255/10000 (Yes)
Calculation: (10+3+5*1.5-4*1.5)*1.5=21.75
-9 Energy

Tamama used Air Slash (Mystic)!
Hit: [<=9500] 1030/10000 (Yes)
Crit: [<=1250] 8447/10000 (No)
Flinch: [<=6000] 3194/10000 (Yes)
Calculation: (8+3+5*1.5-4*1.5)*1.5=18.75
-9 Energy

Mystic flinched!

Cyclost used Focus Punch (Tamama)!
Crit: [<=625] 5026/10000 (No)
Calculation: 15+4*1.5-4*1.5=15
-10 Energy

END OF ROUND


Engineer Pikachu AOAO (Tailwind 3a)

Shogun
HP: 7
EN: 38
Other: -1 Special Defense
Item: Expert Belt+Black Belt


Tamama
HP: 85
EN: 77
Other: none
Item: Sharp Beak+Black Belt

rickheg XAAO

Cyclost
HP: 84
EN: 56
Other: none
Item: Reaper Cloth+Black Belt


Mystic
HP: 14
EN: 73
Other: none
Item: Dawn Stone+Black Belt

Arena: none
KOC: Shogun
Engineer Pikachu:

Tenma
HP: 60
EN: 87
Other: none
Item: Focus Sash+Black Belt

rickheg:

Plasma Moto
HP: 0
EN: 82
Other: KOed
Item: Expert Belt+Black Belt


This round begins with Shogun using Roost. Tamama uses Tailwind. Cyclost uses Psychic on Shogun, and Mystic uses a Zen Headbash on Shogun, NEARLY knocking it out.

Then, Tamama and Shogun both Air Slash Mystic, who recharges. Cyclost uses Gravity. Tamama and Shogun both Air Slash Mystic again, and Mystic flinches. Cyclost uses Focus Punch on Tamama.

This is looking very bad for rickheg...

-rickheg
-Engineer
-Me
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
I'm actually good. Do your worst?

also looking back at r1 you seem to have forgotten focus sash on tenma which results in +6 hp for it e: ok
 
I actually did not forget Focus Sash, I simply did not indicate the -2. For example, Shadow Ball was 6 BAP as opposed to 8.
 
Gravity was apparently a waste of time...

Dust, use Thunderbolt, Ice Beam, Thunderbolt, all on Shogun

Cyclost, use ThunderPunch, Ice Beam, ThunderPunch, all on Shogun

for both; IF Shogun is KO'ed, redirect to Tamama
IF Shogun successfully uses Protect, redirect to Tamama
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Actually, Gravity is proving to be quite annoying, but we can be more annoying!

Shogun: Protect (Tamama) - Earth Power (Dust) - Focus Blast (Dust)
Tamama: Aura Sphere (Dust) - Protect (Shogun) - Air Slash (Cyclost)
 
Engineer Pikachu AOAO (Tailwind 3a)

Shogun
HP: 7
EN: 38
Other: -1 Special Defense
Item: Expert Belt+Black Belt


Tamama
HP: 85
EN: 77
Other: none
Item: Sharp Beak+Black Belt

rickheg XAAO

Cyclost
HP: 84
EN: 56
Other: none
Item: Reaper Cloth+Black Belt


Dust
HP: 110
EN: 100
Other: none
Item: Life Orb+Black Belt

Arena: Gravity (3r)
KOC: Shogun
Engineer Pikachu:

Tenma
HP: 60
EN: 87
Other: none
Item: Focus Sash+Black Belt

rickheg:

Plasma Moto
HP: 0
EN: 82
Other: KOed
Item: Expert Belt+Black Belt


Mystic
HP: 14
EN: 73
Other: none
Item: Dawn Stone+Black Belt


Action 1:
Shogun used Protect (Tamama)!
-22 Energy

Tamama used Aura Sphere (Dust)!
Crit: [<=1250] 8885/10000 (No)
Calculation: 9+5*1.5-3*1.5+4=16
-7 Energy

Dust used Thunderbolt (Tamama)!
It was protected!
Calculation: (10+3+3+5*1.5-4*1.5)*1.5=26.25
-6 Energy
-2 HP

Cyclost used Thunderpunch (Tamama)!
It was protected!
Calculation: (8+4*1.5-4*1.5)*1.5=12
-6 Energy

Action 2:
Shogun used Earth Power (Dust)!
Crit: [<=625] 9053/10000 (No)
Calculation: (9+5*1.5-3*1.5)*1.5=18
-7 Energy

Tamama used Protect (Shogun)!
-23 Energy

Dust used Ice Beam (Shogun)!
It was protected!
Calculation: (10+3+5*1.5-3*1.5)*1.5=24
-7 Energy
-2 HP

Cyclost used Ice Beam (Shogun)!
It was protected!
Calculation: (10+4*1.5-3*1.5)*1.5=17.25
-7 Energy

Action 3:
Shogun used Focus Blast (Dust)!
Crit: [<=625] 2895/10000 (No)
Calculation: 12+3+5*1.5-3*1.5+4=22
-7 Energy

Tamama used Air Slash (Cyclost)!
Crit: [<=1250] 6927/10000 (No)
Flinch: [<=6000] 5284/10000 (Yes)
Calculation: 8+3+5*1.5-5*1.5+4=15
-7 Energy

Dust used Thunderbolt (Shogun)!
Crit: [<=625] 2696/10000 (No)
Para: [<=1000] 8587/10000 (No)
Calculation: (10+3+3+5*1.5-3*1.5)*1.5=28.5
-6 Energy
-2 HP
Shogun fainted!

Cyclost flinched!

END OF ROUND


Engineer Pikachu XOAO

Shogun
HP: -22
EN: 2
Other: KOed
Item: Expert Belt+Black Belt


Tamama
HP: 85
EN: 40
Other: none
Item: Sharp Beak+Black Belt

rickheg XAAO

Cyclost
HP: 69
EN: 43
Other: none
Item: Reaper Cloth+Black Belt


Dust
HP: 48
EN: 81
Other: none
Item: Life Orb+Black Belt

Arena: Gravity (2r)
KOC: Shogun, Dust
Engineer Pikachu:

Tenma
HP: 60
EN: 87
Other: none
Item: Focus Sash+Black Belt

rickheg:

Plasma Moto
HP: 0
EN: 82
Other: KOed
Item: Expert Belt+Black Belt


Mystic
HP: 14
EN: 73
Other: none
Item: Dawn Stone+Black Belt


*Kaxtar shows up*

WHAT THE HELL IS THIS

I think we should get the fuck out of here.

*sees ruined Black Belt* WHAT HAVE YOU DONE?????

Engineer used Knock Off on that Dusknoir, and the Black Belt fell off.

Well alright I guess. *storms out in a rage*

OK, so the round begins with Shogun Protecting Tamama, as Dust and Cyclost redirect themselves toward Tamama to attack it instead, but their attacks bounce right off. Tamama uses Aura Sphere on Dust.

Shogun then uses Earth Power on Dust, as Tamama Protects it. The Ice Beams from Dust and Cyclost bounce off Tamama's reflective shield.

Shogun uses Focus Blast Dust, while Tamama flinches Cyclost with Air Slash. Then, Dust KOs Shogun with Thunderbolt.

-Engineer sends out new mon.
-rickheg orders.
-Engineer orders.
-I ref.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
ok, fine with me!

Tenma:
Payback (Dust) - Ice Punch (Dust) - Payback (Dust)
IF (Dust uses a Protective / Evasive Action non-consecutively) THEN (Foul Play (Cyclost) instead)
IF (Cyclost uses Taunt) THEN (Use Taunt (Cyclost) and restart the queue, but only once)
IF (Dust faints) THEN (Replace remaining actions with Will-O-Wisp (Cyclost) - Toxic (Cyclost))

Tamama: Tri Attack (Dust) - Aura Sphere (Dust) - Tri Attack (Dust)
IF (Dust uses Endure) THEN (Start Encore (Dust) - Air Slash (Cyclost) - Shadow Ball (Cyclost) instead)
IF (Dust uses Protective / Evasive Action non-consecutively) THEN (Use Air Slash (Cyclost) and push actions back)
IF (Dust faints) THEN (Use Shadow Ball (Cyclost) - Psychic (Cyclost) for remaining actions)
 
I think I got it.

Dust; Thunder (Tamama), Endure, Thunder+Thunder (Tamama)

Cyclost; Taunt (Tamama), Will-O-Wisp (Tenma), Ice Punch (Tamama)
 
I assume that Tenma's sub activates on the same action Cyclost uses Taunt. If I am mistaken, let me know.

Engineer Pikachu XOAO

Tenma
HP: 60
EN: 87
Other: none
Item: Focus Sash+Black Belt


Tamama
HP: 85
EN: 40
Other: none
Item: Sharp Beak+Black Belt

rickheg XAAO

Cyclost
HP: 69
EN: 43
Other: none
Item: Reaper Cloth+Black Belt


Dust
HP: 48
EN: 81
Other: none
Item: Life Orb+Black Belt

Arena: Gravity (2r)
KOC: Shogun, Dust
Engineer Pikachu:

Shogun
HP: -22
EN: 2
Other: KOed
Item: Expert Belt+Black Belt

rickheg:

Plasma Moto
HP: 0
EN: 82
Other: KOed
Item: Expert Belt+Black Belt


Mystic
HP: 14
EN: 73
Other: none
Item: Dawn Stone+Black Belt


Action 1:
Speed tie: 1947/10000 (Dust)

Dust used Thunder (Tamama)!
Crit: [<=625] 5557/10000 (No)
Para: [<=3000] 7440/10000 (No)
Calculation: (12+3+3+5*1.5-4*1.5)*1.5=29.25
-2 HP
-7 Energy

Tamama used Tri Attack (Dust)!
Crit: [<=1250] 3110/10000 (No)
Calculation: 8+5*1.5-3*1.5=11
-5 Energy

Tenma used Taunt (Cyclost)!
-9 Energy

Cyclost used Taunt (Tamama)!
It failed!

Action 2:
Dust used Endure!
-15 Energy

Tamama used Encore (Dust)!
-9 Energy

Tenma used Payback (Dust)!
Crit: [<=625] 2063/10000 (No)
Calculation: 10+3+4*1.5-4*1.5=13
-7 Energy

Cyclost cannot use Will-O-Wisp!
Cyclost used Struggle!
Target: 5930/10000 (Tenma)
Calculation: 5+4*1.5-3*1.5=6.5
2.6 recoil
-5 Energy

Action 3:
Dust used Endure!
-15 Energy

Tamama used Air Slash (Cyclost)!
Crit: [<=1250] 7285/10000 (No)
Flinch: [<=6000] 4929/10000 (Yes)
Calculation: 8+3+5*1.5-5*1.5+4=15
-7 Energy

Tenma used Ice Punch (Dust)!
Crit: [<=625] 9683/10000 (No)
Calculation: (8+4*1.5-4*1.5)*1.5=12
-6 Energy

Cyclost flinched!

END OF ROUND


Engineer Pikachu XOAO

Tenma
HP: 60
EN: 65
Other: none
Item: Focus Sash+Black Belt


Tamama
HP: 56
EN: 18
Other: none
Item: Sharp Beak+Black Belt

rickheg XAAO

Cyclost
HP: 51
EN: 38
Other: none
Item: Reaper Cloth+Black Belt


Dust
HP: 20
EN: 44
Other: Endure Encored (1a), Cannot Endure
Item: Life Orb+Black Belt

Arena: Gravity (1r)
KOC: Shogun, Dust
Engineer Pikachu:

Shogun
HP: -22
EN: 2
Other: KOed
Item: Expert Belt+Black Belt

rickheg:

Plasma Moto
HP: 0
EN: 82
Other: KOed
Item: Expert Belt+Black Belt


Mystic
HP: 14
EN: 73
Other: none
Item: Dawn Stone+Black Belt


This round begins with Dust using Thunder on Tamama. Then, Tamama uses Tri Attack on Dust. Tenma Taunts Cyclost, who is then unable to Taunt Tamama.

Dust then uses Endure, but Tamama Encores it. Cyclost Struggles on Tenma, who uses Payback on Dust.

Dust is then forced to use Endure. Tamama flinches Cyclost with Air Slash. Tenma uses Ice Punch on Dust.

-rickheg
-Engineer
-Me
 
Wow did I read that substitution wrong. Oh well. Not like I could salvage this anyway.

Dust; Thunder > Thunder > Thunder (all Tamama)

Cyclost; Ice Beam > IcePunch > Ice Beam (all Tamama)

Honestly, this battle is already over. Not gonna bother subbing, might drag this out longer than it needs to be.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Well, if all goes right we should be trundling along nicely. also it probably doesn't matter but dusknoir is still taunted right

Tenma: Payback (Dust) - Foul Play (Cyclost) - Payback [Stall] (Cyclost)

Tamama: Air Cutter - ExtremeSpeed (Dust) - chill
IF (Dust is KOed on A2) THEN (Use chill - Air Slash (Cyclost) instead)
 
Engineer Pikachu XOAO

Tenma
HP: 60
EN: 65
Other: none
Item: Focus Sash+Black Belt


Tamama
HP: 56
EN: 18
Other: none
Item: Sharp Beak+Black Belt

rickheg XAAO

Cyclost
HP: 51
EN: 38
Other: Taunt (3a)
Item: Reaper Cloth+Black Belt


Dust
HP: 20
EN: 44
Other: Endure Encored (1a), Cannot Endure
Item: Life Orb+Black Belt

Arena: Gravity (1r)
KOC: Shogun, Dust
Engineer Pikachu:

Shogun
HP: -22
EN: 2
Other: KOed
Item: Expert Belt+Black Belt

rickheg:

Plasma Moto
HP: 0
EN: 82
Other: KOed
Item: Expert Belt+Black Belt


Mystic
HP: 14
EN: 73
Other: none
Item: Dawn Stone+Black Belt


Action 1:
Dust used Endure!
fail

Tamama used Air Cutter!
Dust:
Crit: [<=2500] 7688/10000 (No)
Calculation: (4.5+3+5*1.5-3*1.5)*2/3=7
Cyclost:
Crit: [<=2500] 168/10000 (Yes)
Calculation: 4.5+3+3+5*1.5-5*1.5=10.5
-5 Energy

Tenma used Payback (Dust)!
Crit: [<=625] 5611/10000 (No)
Calculation: 10+3+4*1.5-4*1.5=13
-7 Energy
Dust fainted!

Cyclost used Ice Beam (Tamama)!
Crit: [<=625] 9317/10000 (No)
Freeze: [<=1000] 7639/10000 (No)
Calculation: (10+4*1.5-4*1.5)*1.5=15
-7 Energy

Action 2:
Tamama chilled!
+12 Energy

Tenma used Foul Play (Cyclost)!
Crit: [<=625] 600/10000 (Yes)
Calculation: (10+3+4*1.5-5*1.5)*1.5=17.25
-8 Energy

Cyclost used Ice Punch (Tamama)!
Crit: [<=625] 9683/10000 (No)
Freeze: [<=1000] 7375/10000 (No)
Calculation: (8+4*1.5-4*1.5)*1.5=12
-6 Energy

Action 3:
Tamama used Air Slash (Cyclost)!
Crit: [<=1250] 9713/10000 (No)
Flinch: [<=6000] 8960/10000 (No)
Calculation: 8+3+5*1.5-5*1.5+4=15
-7 Energy

Cyclost used Ice Beam (Tamama)!
Crit: [<=625] 5995/10000 (No)
Freeze: [<=1000] 806/10000 (Yes)
Duration: 4121/10000 (1a)
Calculation: (10+4*1.5-4*1.5)*1.5=15
-7 Energy

Tenma used Payback (Cyclost)!
Crit: [<=625] 3344/10000 (No)
Calculation: (10+3+4*1.5-4*1.5)*1.5=19.5
-9 Energy
Cyclost fainted!

END OF ROUND


Engineer Pikachu XAAO

Tenma
HP: 60
EN: 41
Other: none
Item: Focus Sash+Black Belt


Tamama
HP: 14
EN: 18
Other: Frozen (1a)
Item: Sharp Beak+Black Belt

rickheg XXXO

Cyclost
HP: -11
EN: 18
Other: KOed
Item: Reaper Cloth+Black Belt


Dust
HP: 0
EN: 44
Other: KOed
Item: Life Orb+Black Belt

Arena: Gravity (1r)
KOC: Shogun, Dust, Tenma, Temna
Engineer Pikachu:

Shogun
HP: -22
EN: 2
Other: KOed
Item: Expert Belt+Black Belt

rickheg:

Plasma Moto
HP: 0
EN: 82
Other: KOed
Item: Expert Belt+Black Belt


Mystic
HP: 14
EN: 73
Other: none
Item: Dawn Stone+Black Belt


The round begins with Dust trying, and failing, to Endure. Meanwhile, Tamama uses Air Cutter, and Tenma hits Dust with Payback.

And Dust bites the dust!

Terrible...

Cyclost then uses Ice Beam on Tamama.

The next round, Tamama chills, while Tenma uses Foul Play on Cyclost, who Ice Punches Tamama.

Tamama then uses Air Slash, but Cyclost freezes Tamama with Ice Beam. Then, Tenma KOs Cyclost with Payback.

-rickheg sends out Mystic (Auto, no post)
-Engineer orders.
-rickheg orders.
-I ref.
 
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