Marowak (Analysis) (Update) [QC 3/3] [GP 2/2]

Jukain

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credit to Jellicent for the Overview, sorry guys for forgetting!

[Overview]

<p>His name is Marowak, king of kings. Forget that middling Attack and horrendous Speed do not usually add up to a threatening sweeper. When equipped with his trademark item, Thick Club, Marowak is truly a menace to be feared. Thick Club doubles his Attack stat, turning this mediocre Pokemon into an absolute monster. His physical bulk is not too shabby either, allowing him to take a hit or two before slamming back with a vengeance. When provided with Trick Room support, his low Speed is a blessing, making him one of the "fastest" sweepers around. With Substitute and Swords Dance to keep him safe and beef him up, he has just the right tools to plow through almost any team. The mighty Bonemerang allows Marowak to tear down foes that sport a Focus Sash, Substitute, or the ability Sturdy. This monstrous king can even summon the dangerous Stealth Rock onto the field and has the ability to tear apart NU's best spinner, Armaldo, when it attempts to get in his way. Look on his Thick Club, ye mighty, and despair.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Bonemerang / Earthquake
move 3: Stone Edge
move 4: Double-Edge
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Due to his high Attack stat, Marowak forces many switches. On these switches, Marowak can set up Substitute, giving him a buffer against status and, most importantly, faster Pokemon, of which there are many. This set is essentially a death sentence to most stall teams if their Alomomola, Tangela, or Weezing is dead. Offensive teams are threatened because they usually are not very bulky and thus are unable to take an attack from the beast that is Marowak. Generally, Marowak can switch in on any physical move not super effective against him, proceeding to wreak havoc on any foe unfortunate enough to face him.</p>

<p>Exclusive to Marowak and his pre-evolution Cubone, Bonemerang is the preferred STAB, as it ignores Sturdy, Focus Sash, and Substitute due to being a multi-hit attack; however, Earthquake is slightly more reliable and is therefore usable as well. Stone Edge has excellent coverage with Marowak's STAB, hitting Flying-types immune to it. Speaking of coverage, Double-Edge has no recoil thanks to Rock Head and provides coverage on Pokemon that resist EdgeQuake, such as Torterra. With this set, Marowak has perfect coverage, meaning only the bulkiest of walls can beat Marowak, as he as the ability to OHKO and 2HKO almost the entire NU tier.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs are simple; maximum investment in Attack so that Marowak hits extremely hard and an Adamant nature is chosen to supplement this. The same investment in Speed ensures that Marowak will outspeed most walls and other Pokemon near his Speed tier. Alternatively, 212 EVs could be taken from Speed and moved to HP, leaving 44 EVs remaining in Speed so that Marowak can tie with Golem and outspeed uninvested Regirock. These HP EVs give Marowak some bulk that he can use to switch into numerous physical attacks, though the loss in Speed is fairly significant. Fire Punch is an option for super effective coverage on Grass-types such as Amoonguss, Tangela, and Torterra. Swords Dance is an option because it allows Marowak to break through stall more easily, and nothing enjoys taking a boosted attack from Marowak, but Double-Edge provides coverage against key Pokemon.</p>

<p>One of biggest hurdles Marowak has to overcome is his low Speed stat. Because of this, it is almost essential to have a Pokemon to beat faster switch-ins to Marowak, such as Choice Scarf Braviary, who is an excellent revenge killer and beats Tangela, one of Marowak's premier counters; Sawk is a decent teammate for similar reasons. Speaking of Braviary, Choice Band variants do just as well because they lack reliable switch-ins and weaken Marowak's checks even more. Paralysis support from the likes of Audino and Musharna will go a long way towards solving Marowak's Speed issues, while Ninjask is able to Baton Pass him Speed boosts if one would like to go that route. One last option to solve Marowak's Speed struggles is Articuno, who can set up Tailwind, has decent type synergy with Marowak, and benefits from Marowak beating most Rock- and Steel-types, who often set up the Stealth Rock that Articuno hates; Articuno also beats bulky Grass-types that Marowak struggles with. As Marowak struggles with bulky Water-types, Rotom-S and Exeggutor are excellent partners, both being able to break through said bulky Water-types with ease. Tangela walls Marowak if he does not run Swords Dance or Fire Punch, so a Fire-type, such as Emboar, Torkoal, or Charizard, or the aforementioned Rotom-S, is helpful to remove it. A final partner is Gothorita, who can trap two of Marowak's hard counters, Alomomola and Seismitoad, provided that the two do not choose to hold a Shed Shell.</p>

[SET]
name: Tank
move 1: Stealth Rock
move 2: Bonemerang / Earthquake
move 3: Stone Edge
move 4: Toxic / Fire Punch
item: Thick Club
ability: Battle Armor
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]

<p>While the previous set aims to take advantage of the switches Marowak forces to set up Substitute, this one abuses those switches by setting up Stealth Rock, a required utility for every team. This set is bulkier than others, being less focused on sweeping and wallbreaking and more focused on supporting Marowak's teammates and taking physical attacks before dishing out his own powerful ones. However, besides providing team support, this is still the same extremely powerful Marowak, so he does not play much different from any other set. Marowak's STAB and Stone Edge combination provides him with excellent coverage against a variety of threats, while the last slot is a choice between two things that Marowak has the opportunity to beat: bulky Water- and Grass-types. Toxic cripples bulky Water-types such as Alomomola and Seismitoad, and is a generally safe move to go for given that no Pokemon enjoys having to take Toxic damage, as it puts a time limit on the opposing Pokemon that even further increases the number of switches that Marowak forces. Fire Punch deals super effective damage to Grass-types such as Amoonguss, Exeggutor, and Tangela, as well as a perfectly accurate way to hit Regice. Out of these, only Amoonguss is immune to Toxic, but reliably KOing Amoonguss is well worth it. The choice of move is based on what concerns you most.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs and nature allow Marowak to take hits and dish them out. 44 Speed EVs allow Marowak to tie with most Golem and outspeed uninvested Regirock, both of which Marowak can deal heavy damage to and KO if they are weakened, preventing opposing setup of Stealth Rock. ThunderPunch is another option for the last slot to hit bulky Water-types super effectively, but a neutral Earthquake has the same amount of power as super effective a ThunderPunch, not to mention that Toxic is more crippling to said bulky Water-types in the long run; therefore, it is inferior to Marowak's other options for the last slot.</p>

<p>Especially due to the fact that this set lacks Substitute, a Choice Scarf user such as Braviary, Sawk, or Rotom-S is recommended to beat any faster Pokemon. Rotom-S is particularly useful, as it can remove bulky Water-types with ease. Exeggutor is another option for bulky Water-types if one would like to take an offensive approach to the issue, while Amoonguss is the premier choice for a defensive approach. If Marowak lacks Fire Punch, Amoonguss becomes a major issue, with the aforementioned Rotom-S and Elektross carrying Flamethrower being excellent solutions. If one wants Marowak to set up Stealth Rock and switch into attacks multiple times, Wish support is helpful, with Audino being the best choice. Likewise, Toxic and burn status wear Marowak down easily, the latter making Marowak completely useless, so cleric support from the likes of Audino and Altaria is useful. Due to the fact that Marowak sets up Stealth Rock and would like it to stay up, a spinblocker such as Golurk or Haunter is handy to prevent Stealth Rock from being spun away.</p>

[SET]
name: Trick Room Sweeper
move 1: Bonemerang / Earthquake
move 2: Stone Edge
move 3: Double-Edge
move 4: Substitute / Swords Dance
item: Thick Club
ability: Rock Head
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Under normal conditions, Marowak struggles to outspeed much of anything thanks to his mediocre Speed stat; however, under Trick Room he is one of the fastest Pokemon in NU. Being faster than everything gives him more room to dish out powerful attacks left and right. When Marowak cannot be outsped, every opposing Pokemon is at risk of being heavily maimed or KOed, with only the bulkiest of walls able to switch in and live to tell the tale. On this set, Bonemerang is still preferred due its ignorance of Sturdy, Focus Sash, and Substitute, but there is more of a case for Earthquake, as a miss under Trick Room can spell doom for Marowak. Stone Edge has the same excellent coverage with Marowak's STAB as ever, though its low accuracy means that it should be used sparingly and only when absolutely required. Double-Edge patches up the holes in Marowak's coverage. Substitute is the superior choice in the last slot, allowing Marowak to function after Trick Room runs out and avoid being burned by the few walls slower than him. Swords Dance is also an excellent choice, giving Marowak three turns to murder every Pokemon in existence, including the walls that he could not beat before. Generally, Substitute does better against offensive teams and Swords Dance does better against defensive teams.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs, Marowak is quite bulky and powerful, while 0 Speed IVs and a Brave nature optimize Marowak for Trick Room. Fire Punch can be used in the last slot over Double-Edge to OHKO Amoonguss and Tangela. While there isn't much else to say in the way of other options, there is a decent amount to say for partners. Obviously as this set is made for Trick Room, Pokemon that can use the move are required. Musharna, Beheeyem, Banette, Duosion, Audino, and Exeggutor are all excellent choices. Bulky Water-types need to be removed for Marowak to work effectively, with Rotom-S and Exeggutor being excellent at doing so. Entry hazards, including Stealth Rock from Regirock, Armaldo, or Golem, and Spikes from Cacturne or Garbodor, are heavily beneficial due to how much Marowak relies on the four turns of Trick Room to deal the most possible damage. Octillery makes an excellent partner, working excellently under Trick Room and possessing the ability to break down Marowak's counters and vice versa. Due to the fact that Marowak only has a limited time to function at his greatest potential, at least one Choice Scarf Braviary, Choice Scarf Sawk, Absol, or Zangoose is recommended to clean up once Marowak's bone wreck is over.</p>

[Other Options]

<p>ThunderPunch is an option to smack bulky Water-types hard, and could be used over Stone Edge on any set due to also hitting Flying-types. Focus Punch can be used in tandem with Substitute, but the coverage of Focus Punch is redundant with Earthquake. Knock Off might see some potential use to remove the Eviolite that the numerous NFEs populating NU tend to hold. A set consisting of Substitute, Belly Drum, Bonemerang, and Stone Edge is fairly viable, but requires Marowak to be at full health, which necessitates Rapid Spin support, as well as paralysis support so that Marowak can actually outspeed a majority of common Pokemon. Also, Marowak must get a free switch-in against something slower that he can set up on; therefore, such a set is very situational and takes great care to work effectively. The last useful move that Marowak has access to is Perish Song, which can be used to force out walls, such as Amoonguss and Tangela; however, Marowak is not bulky enough to abuse it effectively. Outside of these moves, Marowak's fairly sparse movepool does not contain much else useful and the given moves on the sets are generally the best choices.</p>

[Checks and Counters]

<p>Due to Marowak's extraordinary power, it is imperative that one notes that resists are not usually the best way to defeat him. However, even the colossal might that is Marowak has its counters. Alomomola and Seismitoad, the premier bulky Water-types of NU, are unfazed by any move not named Toxic that Marowak might throw at them, with the latter not even able to be circumvented via ThunderPunch. Tangela, while not all that common due to the dominance of Amoonguss, is a near-perfect counter bar Fire Punch, and even if Marowak carries it Tangela has a decent chance of winning thanks to its award-winning bulk; Torterra, while even rarer than Tangela, is in a similar boat. Weezing is an excellent counter, taking little from any attack and boasting immunities to Toxic and Marowak's deathly powerful STAB. Weezing is also able to burn Marowak with Will-O-Wisp and henceforth render him useless. Misdreavus is a decent check, as although it cannot take repeated Stone Edges it is immune to Earthquake and Double-Edge. It also outspeeds Marowak and can burn him with Will-O-Wisp. Haunter is also immune to Earthquake and Double-Edge and can deal heavy damage thanks to Marowak's poor Special Defense, but it has laughable defenses that allow Stone Edge to OHKO it. Frillish can also take a hit from Marowak and burn him. Absol's Sucker Punch and similar priority is an excellent way to revenge kill a weakened Marowak if he is under Trick Room. However, one of these Pokemon is not necessarily required to beat Marowak, as assuming one can prevent him from setting up a Substitute and he is not under Trick Room, he will be much easier to defeat. Pokemon such as Gorebyss, Sawk, and Braviary are good choices for revenge killing Marowak, although it should be noted that Marowak's solid Defense stat allows him to take at least one neutral physical hit, so using a special attack is more effective. Most teams have at least one way of beating Marowak, although one must watch and make sure that the king does not whack them with his club and proceed to dominate.</p>
 

WhiteDMist

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For the tank set, you should really have at least 44 Spe EVs to tie with most Golems and outspeed uninvested Regirock. Also, Rock Head and Double Edge are still pretty good options over Battle Armor and whatever you have for its last move on the tank set. Truthfully, both the Tank and the Substitute sets are practically the same, with Stealth Rock replacing Substitute.
 

Jukain

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For the tank set, you should really have at least 44 Spe EVs to tie with most Golems and outspeed uninvested Regirock. Also, Rock Head and Double Edge are still pretty good options over Battle Armor and whatever you have for its last move on the tank set. Truthfully, both the Tank and the Substitute sets are practically the same, with Stealth Rock replacing Substitute.
sure I'll slash in Double-Edge and Rock Head to Tank. and Substitite makes its set radically different due to being able to overall just get off hits on more stuff. I kind of want to merge to this:

name: Substitute
move 1: Substitute
move 2: Earthquake
move 3: Stone Edge
move 4: Double-Edge / Swords Dance / Stealth Rock
item: Thick Club
ability: Rock Head / Battle Armor
nature: Adamant
evs: 208 HP / 252 Atk / 44 Spe

Fire Punch and ThunderPunch in AC
 
For the tank set, you should really have at least 44 Spe EVs to tie with most Golems
Just saying, that is a Speed creep. Analyses are not supposed to include Speed creeps (analyses would just keep getting more and more Speed etc.), and so, that should not be a reason to give Marowak 44 Speed. You can only give a Pokemon enough Speed to outrun something at either Max Speed or no Speed in an analysis; I suppose Regirock might warrant enough reason, but I am unsure on that.
 

WhiteDMist

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Just saying, that is a Speed creep. Analyses are not supposed to include Speed creeps (analyses would just keep getting more and more Speed etc.), and so, that should not be a reason to give Marowak 44 Speed. You can only give a Pokemon enough Speed to outrun something at either Max Speed or no Speed in an analysis; I suppose Regirock might warrant enough reason, but I am unsure on that.
Golem's analysis also uses the same Speed investment to outspeed uninvested Regirock though. It IS an important benchmark for the 'lead' metagame to hit after all.
 
Don't have much time right now but...

Bonemerang is better than Earthquake. Part of the reason you use Marowak is the fact that it can OHKO Sturdy Rock-types and prevent them from setting up Stealth Rock. 90% analysis is annoying but it's worth it for hitting through Substitute / Focus Sash / Sturdy. The overview should also talk about the merits of Bonemerang and talk about how Marowak is a cool offensive Stealth rock user.

Mention Articuno as a teammate in the first and third set. Articuno and Marowak synergize fairly well and Marowak can beat Steel-types and most Stealth Rock setters for Articuno while Articuno can easily beat Grass-types for Marowak. In addition, Articuno can set-up Tailwind for Marowak.

c&c is pretty small right now; try to add a bit more to it. Misdreavus immediately comes to mind who isn't mentioned in it. Also, Quagsire is banned.
 

Jukain

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Golem's analysis also uses the same Speed investment to outspeed uninvested Regirock though. It IS an important benchmark for the 'lead' metagame to hit after all.
I added the Speed EVs, if it's an important benchmark it doesn't really matter, no one's going to run Spe EVs on Golem for Marowak.
Don't have much time right now but...

Bonemerang is better than Earthquake. Part of the reason you use Marowak is the fact that it can OHKO Sturdy Rock-types and prevent them from setting up Stealth Rock. 90% analysis is annoying but it's worth it for hitting through Substitute / Focus Sash / Sturdy. The overview should also talk about the merits of Bonemerang and talk about how Marowak is a cool offensive Stealth rock user.

Mention Articuno as a teammate in the first and third set. Articuno and Marowak synergize fairly well and Marowak can beat Steel-types and most Stealth Rock setters for Articuno while Articuno can easily beat Grass-types for Marowak. In addition, Articuno can set-up Tailwind for Marowak.

c&c is pretty small right now; try to add a bit more to it. Misdreavus immediately comes to mind who isn't mentioned in it. Also, Quagsire is banned.
Mentioned Bonemerang as the first slash on all the sets, talked about its merits in the overview, and then mentioned Stealth Rock. I even made the sentences fit in with the flavor of the Overview. ^.^ Mentioned Articuno where you said too with the details you gave me, I also added to checks and counters. QC approvals please?
 

jake

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Just saying, that is a Speed creep. Analyses are not supposed to include Speed creeps (analyses would just keep getting more and more Speed etc.), and so, that should not be a reason to give Marowak 44 Speed. You can only give a Pokemon enough Speed to outrun something at either Max Speed or no Speed in an analysis; I suppose Regirock might warrant enough reason, but I am unsure on that.
As much as it is disliked on analyses, speed creep is always going to be unavoidable and you're right in saying that it should be outright avoided if that's possible. However, I'd argue that if hitting a certain speed number is vital to said Pokemon's effectiveness, there's no reason not to include it. Running enough to at least tie Golem and 4 Spe Regirock is definitely a necessity, imo. There could be speed creep beyond that as always, but I don't see any reason why someone using Marowak should ever run less than 44 Spe (aside from TR sets) when tying with Golem / Regirock is plausible.

I'll look over this sometime later and give you my input + a QC check.
 
Speed Creep issues aside, my thoughts:


Sub Set:
  • I'd move Swords Dance to AC on the first set, it hits incredibly hard, but Double Edge is just such a nice move to have, I think it should be on the set nearly 100% of the time.
  • No mention of Ninjask as a teammate is disappointing, JaskWak is amazing
  • I'd also mention stuff that likes Rock types dead as teammates, So Swellow, Zangoose, Kangaskhan and the like.
  • Gothorita can remove Alomomola without Shed Shell, making life easier for Marowak

Tank set:
  • Speed EVs are cool, enough for 0 speed Regirock if we aren't allowed to "speed creep"
  • The last moveslot really needs some work. I think Toxic should be first, then Fire Punch. ThunderPunch is AC at best, it doesn't hit much that hard, and STAB EQ hits as hard as SE Thunderpunch
  • more teammates, please. this needs a huge expansion, I'd like you to come up with some


  • Trick Room sweeper looks just like the Sub set, but slower, if it needs its own set im fine with the way its slashed now, add some more teammates though

OO:
  • add Perish Song, and Focus Punch. Marowak doesnt have many other options

Checks and Counters:
  • Missy doesn't resist stone edge
 

Jukain

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django likes chicken i just had some chicken really yes i did

lol anyway thanks i will get to writing this as i simultaneously have my two brains one working on octillery one working on this

EDIT: substitute is written up

EDIT2: 2 gud tank is written up

EDIT3: almost finished lgi tr sweeper is written up

EDIT4: i am even more almost finished lgi oo is done
 

GatoDelFuego

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Amateur check
REMOVE CHANGE COMMENTS

[Overview]

<p>His name is Marowak, king of kings. Forget that middling Attack and horrendous Speed do not usually add up to a threatening sweeper. When equipped with his His or it make the choice now I won't comment anymore just keep it consistent 3: trademark item, Thick Club, Marowak is truly a menace to be feared. Thick Club doubles his Attack stat, turning this mediocre Pokemon into an absolute monster. His physical bulk is not too shabby either, allowing him to take a hit or two before slamming back with a vengeance. When provided with proper Trick Room support, his low Speed is a blessing, making him one of the "fastest" sweepers around. With Substitute and Swords Dance to keep him safe and beef him up, respectively, he has just the right tools to plow through almost any team. The mighty Bonemerang allows Marowak to tear down foes that sport a Focus Sash, Substitute, or Sturdy. This monstrous king can even summon the dangerous Stealth Rock onto the field, (RC) and has the ability to tear apart NU's best spinner, Armaldo, when he mentioning this because armaldo better be called "he" later as well attempts to get in the way of the king. Look on his Thick Club, ye mighty, and despair.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Bonemerang / Earthquake
move 3: Stone Edge
move 4: Double-Edge
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Due to its high Attack stat, Marowak forces many switches provided that it manages to get in play, which is not all that difficult considering its excellent Defense stat. On these switches it forces, Marowak can set up Substitute, giving it a buffer against status and most importantly faster Pokemon, of which there are many, (AC) thanks to its mediocre Speed stat. This set is essentially a death sentence to most stall teams provided that if said team has one of Alomomola, Tangela, or Weezing that it is dead. Offensive teams are threatened because the Pokemon on such teams are usually not very bulky, hence unable to take an attack from the beast that is Marowak. Generally, Marowak can switch in on any physical move not super effective against it, proceeding to wreak havoc on any foe unfortunate enough to face it.

<p>Bonemerang is the preferred STAB, exclusive to Marowak and its pre-evolution, Cubone, and ignores Sturdy, Focus Sash, and Substitute due to being a multi-hit attack; however, Earthquake is slightly more reliable and so is usable as well. Stone Edge has excellent coverage with Marowak's STAB, hitting the Flying-types immune to it. Speaking of coverage, Double-Edge, it has no recoil thanks to Rock Head, (RC) and provides coverage on Pokemon that resist EdgeQuake, such as Torterra. With all of those moves together, Marowak has perfect coverage, making it so only the bulkiest of walls can beat it and giving it the ability to OHKO and 2HKO almost the entire NU tier.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs are simple; maximum investment in Attack so that Marowak hits extremely hard and an Adamant nature to supplement this, with the same investment in Speed so that Marowak can outspeed most walls and other Pokemon near its Speed tier. Alternatively, 212 EVs could be taken from Speed and moved to HP, with 44 EVs remaining in Speed so that Marowak can tie with Golem and outspeed uninvested Regirock. These HP EVs give Marowak some bulk that it can use to switch in to numerous physical attacks, though the loss in Speed is fairly significant. Fire Punch is an option for super effective coverage on Grass-types such as Amoonguss, Tangela, and Torterra. Swords Dance is an option because it allows Marowak to break through stall more easily, and nothing enjoys taking a boosted Attack from such a monster as Marowak, but Double-Edge provides coverage against key Pokemon.</p>

<p> One of Marowak's biggest hurdles that it has to overcome is its low Speed stat. A Pokemon to beat faster switch-ins to Marowak such as Choice Scarf Braviary, who is an excellent revenge killer and beats Tangela, one of Marowak's premier counters; Sawk is decent as well. Speaking of Braviary, Choice Band variants do just as well because they lack reliable switch-ins and weakens Marowak's checks even more. Paralysis support will go a long way towards solving Marowak's Speed issues, with Audino and Musharna being two of many choices, with Ninjask able to Baton Pass it Speed boosts if one would like to go that route. One last option to solve Marowak's Speed struggles is Articuno, who can set up Tailwind, has decent type synergy with Marowak, and benefits from Marowak beating most Rock- and Steel-types, which also set up the Stealth Rock that Articuno hates; Articuno beats bulky Grass-types that Marowak struggles with. As Marowak struggles with bulky Water-types, Rotom-S and Exeggutor are excellent partners, both being able to break through said bulky Water-types with ease. Tangela walls Marowak if it does not run Swords Dance or Fire Punch, so a Fire-type such as Emboar, Torkoal, or Charizard may be helpful to remove it, or even the aforementioned Rotom-S. A final partner that is helpful is Gothorita, which can trap two of Marowak's hard counters, Alomomola and Seismitoad, provided that the two do not choose to hold a Shed Shell.

[SET]
name: Tank
move 1: Stealth Rock
move 2: Bonemerang / Earthquake
move 3: Stone Edge
move 4: Toxic / Fire Punch
item: Thick Club
ability: Battle Armor
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]

<p>While the previous set aims to take advantage of the switches Marowak forces to set up Substitute, it can also abuse those switches by setting up Stealth Rock, a required utility for every team. This set is bulkier than others, less focused on sweeping and wallbreaking, more focused on supporting its teammates and taking physical attacks from where it can dish out its powerful attacks. Other than that it provides team support, but this is still the same extremely powerful Marowak, so it does not play much different from any other set, ripping apart almost any Pokemon it sets its eyes on. Marowak's STAB and Stone Edge combination provides it with excellent coverage against a variety of threats, while the last slot is a choice between two things that Marowak has the opportunity to beat: bulky Water-types and Grass-types. Toxic cripples bulky Water-types such as Alomomola and Seismitoad, and is a generally safe move to go for given that no Pokemon enjoys having to take Toxic damage, also further increasing the number of switches that Marowak forces. Fire Punch deals super effective damage to Grass-types such as Amoonguss, Exeggutor, and Tangela as well as a perfectly accurate way to hit Regice. The choice of move is based on what concerns you most.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs allow Marowak to take hits and dish them out, with dishing them out further assisted with an Adamant nature. 44 Speed EVs allow Marowak to tie with most Golem and outspeed uninvested Regirock, both of which Marowak can deal heavy damage to and KO if they are weakened, preventing opposing setup of Stealth Rock. ThunderPunch is another option for the last slot to hit bulky Water-types super effectively, but neutral Earthquake has the same amount of power as super effective ThunderPunch, not to mention that Toxic is more crippling to said bulky Water-types in the long run; therefore, it is an inferior choice to Marowak's other options for the last slot.</p>

<p>Especially due to the fact that this set lacks Substitute, a Choice Scarf user such as Braviary, Sawk, or Rotom-S is recommended to beat any faster Pokemon. Rotom-S is another option, as it can remove bulky Water-types with great ease. Exeggutor is another option for bulky Water-types if one would like to take an offensive approach to the issue, with Amoonguss being the premier choice for a defensive approach. As this Marowak lacks much Speed investment, Amoonguss becomes a major issue, with the aforementioned Rotom-S and Elektross carrying Flamethrower being excellent solutions. If one wants Marowak to set up Stealth Rock and switch in to attacks multiple times, Wish support is helpful, with Audino being the best choice. Likewise, Toxic and burn wear Marowak down easily, the latter make it completely useless, so cleric support from the likes of Audino and Altaria is useful. Due to the fact that Marowak sets up Stealth Rock and would like it to stay up, a spinblocker such as Golurk or Haunter is handy to prevent Stealth Rock from being spun away.</p>

[SET]
name: Trick Room Sweeper
move 1: Bonemerang / Earthquake
move 2: Stone Edge
move 3: Double-Edge
move 4: Substitute / Swords Dance
item: Thick Club
ability: Rock Head
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>While under normal conditions Marowak struggles to outspeed much of anything thanks to its mediocre Speed stat, under Trick Room it is one of the "fastest" Pokemon in the NU tier. As now Marowak is faster than almost everything, it has more room to drop powerful attacks left and right. When Marowak cannot be outsped, every opposing Pokemon is at risk of being heavily maimed or KOed, with only the bulkiest of walls able to switch in and live to tell the tale. On this set, Bonemerang is still preferred for its ignorance of Sturdy, Focus Sash, and Substitute, but there is more of a case for Earthquake, as a miss under Trick Room can spell doom for Marowak. Stone Edge has the same excellent coverage with Marowak's STAB as ever, though its low accuracy means that it should be used sparingly and only when absolutely required. Double-Edge patches up the missing holes in Marowak's STAB and Stone Edge's coverage. Substitute is the superior choice in the last slot, allowing Marowak to function after Trick Room runs out and avoid burn from the few walls slower. Swords Dance is also an excellent choice, giving Marowak three turns to murder every Pokemon in existence, including the walls it could not beat before. Generally, Substitute does better against offensive teams and Swords Dance against stall teams.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs Marowak is quite bulky and powerful, with 0 Speed IVs and a Brave nature optimizing Marowak for Trick Room. Fire Punch can make an appearance in the last slot or over Double-Edge to OHKO Amoonguss and Tangela. While there isn't much else to say in the way of other options, there is a decent amount to say for partners. Obviously as this set is made for Trick Room, Pokemon that can use the move are required. Musharna, Beheeyem, Banette, Duosion, Audino, and Exeggutor are all excellent choices. Bulky Water-types need to be removed for Marowak to work effectively, with Rotom-S and Exeggutor being on the forefront of doing so. Entry hazards, Stealth Rock from Regirock, Armaldo, or Golem and Spikes from Cacturne or Garbodor, are heavily beneficial due to how much Marowak relies on the four turns of Trick Room to deal the most possible damage. Octillery makes an excellent partner, also being excellent under Trick Room and possessing the ability to break down Marowak's counters and vice versa with Marowak able to break down Octillery's counters. Due to the fact that Marowak only has a limited time to function at its greatest potential, at least one of Choice Scarf Braviary, Choice Scarf Sawk, Absol, and Zangoose is recommended to clean once Marowak's bone wreck is over.</p>

[Other Options]

<p>ThunderPunch is an option to smack bulky Water-types hard, and would be used over Stone Edge on any set due to also hitting Flying-types. Focus Punch can be used in tandem with Substitute, but the coverage of Focus Punch is redundant with Earthquake. Knock Off might see some potential use to remove the Eviolite that the numerous NFEs populating NU tend to hold. A set consisting of Substitute, Belly Drum, Bonemerang, and Stone Edge, (RC) is fairly viable, but requires Marowak to be at full health, which necessitates Rapid Spin support, as well as paralysis support so that Marowak can actually outspeed a majority of common Pokemon; also, Marowak must get a free switch-in to something slower that it can set up on; therefore, it is very situational and takes great care to work effectively. The last useful move that Marowak has access to is Perish Song, which can be used to force out walls, such as Amoonguss and Tangela; however, Marowak is too frail to abuse it effectively. Outside of those moves, Marowak's fairly sparse movepool does not contain much else useful and the given moves on the sets are generally the best choices.</p>

[Checks and Counters]

<p>Due to Marowak's extraordinary power, it is imperative that one note that resists are not usually the best way to defeat Marowak. However, even the colossal might that is Marowak has its counters. Alomomola and Seismitoad, the premier bulky Water-types of NU, are unfazed by any move not named Toxic that Marowak may throw at them, with the latter not even able to be circumvented via ThunderPunch. Tangela, while not all that common due to the dominance of Amoonguss, is a near-perfect counter bar Fire Punch, and even if Marowak carries it Tangela has a decent chance of winning thanks to its award-winning bulk; Torterra, even rarer than Tangela, is in a similar boat. Weezing is an excellent counter, taking little from any attack, even boasting an immunity to Toxic as well as Marowak's deathly powerful STAB, and is able to burn Marowak with Will-O-Wisp and henceforth render it useless. Misdreavus is a decent check, as although it cannot take repeated Stone Edges it is immune to Earthquake and Double-Edge, outspeeding Marowak and burning it with Will-O-Wisp. Haunter is also immune to Earthquake and Double-Edge, but has laughable defenses that make Stone Edge able to OHKO it, though Haunter deals heavy damage thanks to Marowak's poor Special Defense. Frillish can also take a hit from Marowak and burn it. Absol's Sucker Punch and similar priority is an excellent way to revenge kill a weakened Marowak if it is under Trick Room. However, generally, (RC) one of these Pokemon is not required to beat Marowak, as if one can prevent it from setting up a Substitute and it is not under Trick Room, it will be much easier to defeat. ranging from Pokemon such as Gorebyss, Sawk, and Braviary, among many others, are good choices for revenge killing Marowak, although it should be noted that Marowak's solid Defense stat allows it to take at least one neutral physical hit, so using a special attack is more effective. Most teams have at least one way of beating Marowak, although one must watch and make sure that the king does not whack them with his club and proceed to dominate.</p>
 

GatoDelFuego

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ummm I really don't know how I should feel about that introduction, as some people could define it as plagiarism. Unless you wrote the other one, I'd give credit for the original author.
 

ebeast

she's probably sexting nprtprt
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You basically just took the original overview and placed in on the update. You have reword it so it's not just copying what the original analysis had or it could be placed under plagiarism. You could start off by changing the first sentence to "Here stands Marowak, a god amongst kings" and so on. Just make sure the overview is at least somewhat different, though you can take general ideas from the original and word them differently.
 
Minor note, remove any mentions of Toxic being needed to beat Seismitoad or Seismitoad being a good counter to Marowak. Earthquake: 223-264 (53.86 - 63.76%) -- guaranteed 2HKO vs. Max HP + Max Def Bold Seismitoad.
 

Jukain

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You basically just took the original overview and placed in on the update. You have reword it so it's not just copying what the original analysis had or it could be placed under plagiarism. You could start off by changing the first sentence to "Here stands Marowak, a god amongst kings" and so on. Just make sure the overview is at least somewhat different, though you can take general ideas from the original and word them differently.
oh crap i had credit and i took it out by accident will rush to fix that apologies

EDIT: done
 

Redew

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[Overview]

<p>His name is Marowak, king of kings. Forget that middling Attack and horrendous Speed do not usually add up to a threatening sweeper. When equipped with his trademark item, Thick Club, Marowak is truly a menace to be feared. Thick Club doubles his Attack stat, turning this mediocre Pokemon into an absolute monster. His physical bulk is not too shabby either, allowing him to take a hit or two before slamming back with a vengeance. When provided with proper Trick Room support, his low Speed is a blessing, making him one of the "fastest" sweepers around. With Substitute and Swords Dance to keep him safe and beef him up, he has just the right tools to plow through almost any team. The mighty Bonemerang allows Marowak to tear down foes that sport a Focus Sash, Substitute, or Sturdy. This monstrous king can even summon the dangerous Stealth Rock onto the field and has the ability to tear apart NU's best spinner, Armaldo, when it attempts to get in the way of the king. Look on his Thick Club, ye mighty, and despair.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Bonemerang / Earthquake
move 3: Stone Edge
move 4: Double-Edge
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Due to his high Attack stat, Marowak forces many switches provided that he manages to get in play, which is not all that difficult considering his excellent Defense stat. On these switches he forces, Marowak can set up Substitute, giving him a buffer against status and most importantly, (comma) faster Pokemon, of which there are many, thanks to his mediocre Speed stat. This set is essentially a death sentence to most stall teams if said team has their Alomomola, Tangela, or Weezing is dead. Offensive teams are threatened because the Pokemon on such teams are usually not very bulky, hence unable to take an attack from the beast that is Marowak. Generally, Marowak can switch in on any physical move not super effective against him, proceeding to wreak havoc on any foe unfortunate enough to face him.</p>

<p>Bonemerang is the preferred STAB, exclusive to Marowak and his pre-evolution, Cubone, and ignores Sturdy, Focus Sash, and Substitute due to being a multi-hit attack; however, Earthquake is slightly more reliable and so is therefore usable as well. Stone Edge has excellent coverage with Marowak's STAB, hitting the Flying-types immune to it. Speaking of coverage, Double-Edge has no recoil thanks to Rock Head and provides coverage on Pokemon that resist EdgeQuake, such as Torterra. With all of those moves together, Marowak has perfect coverage, making it so only the bulkiest of walls can beat Marowak, (comma) and givinge him the ability to OHKO and 2HKO almost the entire NU tier.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs are simple; maximum investment in Attack so that Marowak hits extremely hard and an Adamant nature to supplement this, with tThe same investment in Speed so ensures that Marowak can will outspeed most walls and other Pokemon near his Speed tier. Alternatively, 212 EVs could be taken from Speed and moved to HP, with leaving 44 EVs remaining in Speed so that Marowak can tie with Golem and outspeed uninvested Regirock. These HP EVs give Marowak some bulk that he can use to switch in(no space)to numerous physical attacks, though the loss in Speed is fairly significant. Fire Punch is an option for super effective coverage on Grass-types such as Amoonguss, Tangela, and Torterra. Swords Dance is an option because it allows Marowak to break through stall more easily, and nothing enjoys taking a boosted Aattack from such a monster as Marowak, but Double-Edge provides coverage against key Pokemon.</p>

<p>One of Marowak's biggest hurdles is that he has to overcome is his low Speed stat. A Pokemon to beat faster switch-ins to Marowak, (comma) such as Choice Scarf Braviary, who is an excellent revenge killer and beats Tangela, one of Marowak's premier counters; Sawk is decent teammate as well. Speaking of Braviary, Choice Band variants do just as well because they lack reliable switch-ins and weaken Marowak's checks even more. Paralysis support will go a long way towards solving Marowak's Speed issues, with Audino and Musharna being two of many choices, and with Ninjask able to Baton Pass him Speed boosts if one would like to go that route. One last option to solve Marowak's Speed struggles is Articuno, (no comma) who can set up Tailwind, has decent type synergy with Marowak, and benefits from Marowak beating most Rock- and Steel-types, which also set up the Stealth Rock that Articuno hates; Articuno also beats bulky Grass-types that Marowak struggles with. As Marowak struggles with bulky Water-types, Rotom-S and Exeggutor are excellent partners, both being able to break through said bulky Water-types with ease. Tangela walls Marowak if he does not run Swords Dance or Fire Punch, so a Fire-type such as Emboar, Torkoal, or Charizard may be helpful to remove it, or even the aforementioned Rotom-S. A final partner that is helpful is Gothorita, which can trap two of Marowak's hard counters, Alomomola and Seismitoad, provided that the two do not choose to hold a Shed Shell.</p>

[SET]
name: Tank
move 1: Stealth Rock
move 2: Bonemerang / Earthquake
move 3: Stone Edge
move 4: Toxic / Fire Punch
item: Thick Club
ability: Battle Armor
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]

<p>While the previous set aims to take advantage of the switches Marowak forces to set up Substitute, he can also abuse those switches by setting up Stealth Rock, a required utility for every team. This set is bulkier than others, being less focused on sweeping and wallbreaking, and is more focused on supporting Marowak's teammates and taking physical attacks from where he can dish out his powerful attacks. Other than that he providesing team support, this is still the same extremely powerful Marowak, so he does not play much different from any other set, ripping apart almost any Pokemon he sets his eyes on. Marowak's STAB and Stone Edge combination provides him with excellent coverage against a variety of threats, while the last slot is a choice between two things that Marowak has the opportunity to beat: bulky Water- and Grass-types. Toxic cripples bulky Water-types such as Alomomola and Seismitoad, and is a generally safe move to go for given that no Pokemon enjoys having to take Toxic damage, also further increasing the number of switches that Marowak forces. Fire Punch deals super effective damage to Grass-types such as Amoonguss, Exeggutor, and Tangela, (comma) as well as a perfectly accurate way to hit Regice. The choice of move is based on what concerns you most.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs and nature allow Marowak to take hits and dish them out, further assisted with an Adamant nature. 44 Speed EVs allow Marowak to tie with most Golem and outspeed uninvested Regirock, both of which Marowak can deal heavy damage to and KO if they are weakened, preventing opposing setup of Stealth Rock. ThunderPunch is another option for the last slot to hit bulky Water-types super effectively, but neutral Earthquake has the same amount of power as super effective ThunderPunch, not to mention that Toxic is more crippling to said bulky Water-types in the long run; therefore, it is an inferior choice to Marowak's other options for the last slot.</p>

<p>Especially due to the fact that this set lacks Substitute, a Choice Scarf user such as Braviary, Sawk, or Rotom-S is recommended to beat any faster Pokemon. Rotom-S is another option, as it can remove bulky Water-types with great ease. Exeggutor is another option for bulky Water-types if one would like to take an offensive approach to the issue, with Amoonguss being the premier choice for a defensive approach. As this Marowak lacks much Speed investment, Amoonguss becomes a major issue, (no comma) with the aforementioned Rotom-S and Elektross carrying Flamethrower being excellent solutions. If one wants Marowak to set up Stealth Rock and switch in(no space)to attacks multiple times, Wish support is helpful, with Audino being the best choice. Likewise, Toxic and burn status wear Marowak down easily, the latter makeing Marowak completely useless, so cleric support from the likes of Audino and Altaria is useful. Due to the fact that Marowak sets up Stealth Rock and would like it to stay up, a spinblocker such as Golurk or Haunter is handy to prevent Stealth Rock from being spun away.</p>

[SET]
name: Trick Room Sweeper
move 1: Bonemerang / Earthquake
move 2: Stone Edge
move 3: Double-Edge
move 4: Substitute / Swords Dance
item: Thick Club
ability: Rock Head
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>While under normal conditions, (comma) Marowak struggles to outspeed much of anything thanks to its mediocre Speed stat, ; (semi) however, under Trick Room he is one of the "fastest" Pokemon in the NU tier. As now Marowak is being faster than almost everything, he has gives him more room to drop dish out powerful attacks left and right. When Marowak cannot be outsped, every opposing Pokemon is at risk of being heavily maimed or KOed, with only the bulkiest of walls able to switch in and live to tell the tale. On this set, Bonemerang is still preferred for its ignorance of Sturdy, Focus Sash, and Substitute, but there is more of a case for Earthquake, as a miss under Trick Room can spell doom for Marowak. Stone Edge has the same excellent coverage with Marowak's STAB as ever, though its low accuracy means that it should be used sparingly and only when absolutely required. Double-Edge patches up the missing holes in Marowak's STAB and Stone Edge's coverage. Substitute is the superior choice in the last slot, allowing Marowak to function after Trick Room runs out and avoid burn from the few walls slower. Swords Dance is also an excellent choice, giving Marowak three turns to murder every Pokemon in existence, including the walls that he could not beat before. Generally, Substitute does better against offensive teams and Swords Dance against stall teams.</p>

[ADDITIONAL COMMENTS]

<p>With the given EVs, (comma) Marowak is quite bulky and powerful, with 0 Speed IVs and a Brave nature optimizing Marowak for Trick Room. Fire Punch can make an appearance in the last slot or over Double-Edge to OHKO Amoonguss and Tangela. While there isn't much else to say in the way of other options, there is a decent amount to say for partners. Obviously as this set is made for Trick Room, Pokemon that can use the move are required. Musharna, Beheeyem, Banette, Duosion, Audino, and Exeggutor are all excellent choices. Bulky Water-types need to be removed for Marowak to work effectively, with Rotom-S and Exeggutor being on the forefront of doing so. Entry hazards, Stealth Rock from Regirock, (this is an entry hazard) Armaldo, or Golem, (comma) and Spikes from Cacturne or Garbodor, (no comma) are heavily beneficial due to how much Marowak relies on the four turns of Trick Room to deal the most possible damage. Octillery makes an excellent partner, also being excellent under able to set up Trick Room and possessing the ability to break down Marowak's counters and vice versa. Due to the fact that Marowak only has a limited time to function at his greatest potential, at least one of Choice Scarf Braviary, Choice Scarf Sawk, Absol, and Zangoose is recommended to clean once Marowak's bone wreck is over.</p>

[Other Options]

<p>ThunderPunch is an option to smack bulky Water-types hard, and would be used over Stone Edge on any set due to also hitting Flying-types. Focus Punch can be used in tandem with Substitute, but the coverage of Focus Punch is redundant with Earthquake. Knock Off might see some potential use to remove the Eviolite that the numerous NFEs populating NU tend to hold. A set consisting of Substitute, Belly Drum, Bonemerang, and Stone Edge is fairly viable, but requires Marowak to be at full health, which necessitates Rapid Spin support, as well as paralysis support so that Marowak can actually outspeed a majority of common Pokemon; also, Marowak must get a free switch-in (remove that hyphen) to something slower that he can set up on; therefore, such a set is very situational and takes great care to work effectively. The last useful move that Marowak has access to is Perish Song, which can be used to force out walls, such as Amoonguss and Tangela; however, Marowak is too frail to abuse it effectively. Outside of those moves, Marowak's fairly sparse movepool does not contain much else useful and the given moves on the sets are generally the best choices.</p>

[Checks and Counters]

<p>Due to Marowak's extraordinary power, it is imperative that one notes that resists are not usually the best way to defeat Marowak. However, even the colossal might that is Marowak has its counters. Alomomola and Seismitoad, the premier bulky Water-types of NU, are unfazed by any move not named Toxic that Marowak may throw at them, with the latter not even able to be circumvented via ThunderPunch. Tangela, while not all that common due to the dominance of Amoonguss, is a near-perfect counter bar Fire Punch, and even if Marowak carries it Tangela has a decent chance of winning thanks to its award-winning bulk; Torterra, even rarer than Tangela, is in a similar boat. Weezing is an excellent counter, taking little from any attack, even boasting an immunity to Toxic as well as Marowak's deathly powerful STAB, and is able to burn Marowak with Will-O-Wisp and henceforth render him useless. Misdreavus is a decent check, as although it cannot take repeated Stone Edges it is immune to Earthquake and Double-Edge, outspeeding Marowak and burning it with Will-O-Wisp. Haunter is also immune to Earthquake and Double-Edge, but has laughable dDefenses that make Stone Edge able to OHKO it, though Haunter deals heavy damage thanks to Marowak's poor Special Defense. Frillish can also take a hit from Marowak and burn him. Absol's Sucker Punch and similar priority is an excellent way to revenge kill a weakened Marowak if he is under Trick Room. However, generally, one of these Pokemon is not required to beat Marowak, as if assuming one can prevent him from setting up a Substitute and he is not under Trick Room, it will be much easier to defeat. Pokemon such as Gorebyss, Sawk, and Braviary are good choices for revenge killing Marowak, although it should be noted that Marowak's solid Defense stat allows him to take at least one neutral physical hit, so using a special attack is more effective. Most teams have at least one way of beating Marowak, although one must watch and make sure that the king does not whack them with his club and proceed to dominate.</p>
 

Jukain

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im sorry to say redew but a lot of that check just isnt correct a lot of the changes you suggested, while the areas you changed mostly were right, were just not the right solutions. for the most part i made different changes. great help though, ty for the check!!!
 

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