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#1 |
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Join Date: Nov 2009
Posts: 456
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![]() Which of you bright lights decided that Reckless is better than Sap Sipper? [Overview]
name: Choice Band move 1: Head Charge move 2: Wild Charge move 3: Earthquake / Superpower move 4: Pursuit / Megahorn / Superpower item: Choice Band ability: Sap Sipper nature: Adamant evs: 128 HP / 252 Atk / 124 Spe [SET COMMENTS]
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Next projects: - New sig - School, sleep, work, ETC ^^ Last edited by Chillarmy; Oct 4th, 2012 at 8:46:38 PM. |
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#2 | |
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Humblest person ever
Join Date: Aug 2009
Posts: 1,682
London, UK
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Bouffalant got Superpower from one of the BW2 move tutors, I believe. It should probably feature in some way, since it hits Ferrothorn much harder than anything else. This is important given that Ferrothorn uses Grass moves, allowing afrobull to power up with Sap Sipper.
Also, the latter two sets look pretty questionable at the moment, but I'll wait to see what you have to say about them before jumping to any conclusions. edit: running both Frustration and Head Charge is silly. Head Charge is not really that much more powerful, and doesn't have as much recoil as most other similar moves. If anything you should slash the two moves together in the first slot.
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Quote:
Last edited by jc104; Aug 8th, 2012 at 11:01:44 AM. |
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#3 | |
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Join Date: Nov 2009
Posts: 456
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Forgot to edit Superpower in > Frustration. Thanks for the reminder.
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(Speaking of which, I'm taking names for Choice Scarf as Afro + fashion is too good an opportunity to give up) Substitute + 3 attacks was originally supposed to be a set which shows off Bouffalant's potential bulkiness. After a while of testing such a set however, I quickly discarded it for: 1. The overall lack of power, 2. Being unable to capitalize on forced switches, Sap Sipper boosts, etc as well as the the first two sets (powerful and fast attacks, respectively) and 3. Being outclassed by other Pokemon, particularly Snorlax. I then tried to morph the bulky set into something more offensive, did a few test battles, and came to replacing the idea of a 'bulky' set with Substitute + 3 Attacks. Similarly to Heracross, Substitute makes predictions so much easier to make while using Bouffalant. Defensive Celebi, Jellicent Nattorei, nor Amoonguss cannot touch Bouffalant when it's behind a Substitute, therefore simplifying the following turn to the point where the player using Bouffalant will be able to make more accurate assumptions about the opposing player's next move. Spamming Pursuit, Megahorn, Superpower or Head Charge can place Bouffalant in a pretty bad position; Substitute fixes this problem, allowing Bouffalant to better punish a misplayed Grass-type. Bouffalant really needs the extra 18 base power, from my experiences with it at least. I was actually going to move Frustration down to AC and mention its use in the final slot. With Wild Charge and Earthquake available, there's really no harm in running two Normal STAB moves, especially considering that it gives the player using Bouffalant a chance to cause quite a bit of damage to the opposing team while simultaneously lengthening Bouffalant's life span.
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Next projects: - New sig - School, sleep, work, ETC ^^ Last edited by Chillarmy; Aug 8th, 2012 at 12:05:19 PM. |
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#4 |
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Join Date: Sep 2011
Posts: 264
New York
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I think Head Charge should be slashed with Return/Frustration on all the sets. The loss in power is noticeable, but given that Bouffalant is fairly bulky, it's a shame to sacrifice its lifespan for extra damage.
Also, considering Bouffalant's horrendous speed, it might be worth mentioning that he can function on trick room teams, since he has decent synergy with Reuniclus.
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How strange it is to be anything at all... http://www.smogon.com/forums/showthread.php?t=3471821 Rate My Team - OU Heavy Offense - Keldeo deserves more respect! |
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#5 | |
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Join Date: Nov 2009
Posts: 456
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Quote:
Will do.
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Next projects: - New sig - School, sleep, work, ETC ^^ |
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#6 |
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Join Date: Nov 2009
Posts: 456
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Holy shit, this is still a thing. OK, two things: Sub + three attacks is pathetic and Scarf is mediocre, so I removed both (I'll keep Scarf in the OP in case SDS / someone is super-adamant about keeping it in). I also finished the skeleton, so go crazy, QC.
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Next projects: - New sig - School, sleep, work, ETC ^^ Last edited by Chillarmy; Oct 4th, 2012 at 9:42:35 AM. |
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#7 |
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very confused as to what this does and why I should even consider using it, if you could give me a brief dissertation on how afrobull is noticeably different from its competition in staraptor and slaking I'd appreciate it!
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#8 |
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King of Conquerors
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Join Date: Jul 2009
Posts: 3,758
Greece
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I guess he can switch into Celebi and Amoongus easy, and maybe be threatening if he gets an Atk boost, but with Breloom and Ferrrothorn being the most common Grass types in OU, i don't see Afrobull deserving an analyses at all...
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#9 |
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Join Date: Nov 2009
Posts: 456
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Foremost, I’d like to note that having an immunity to any type is very useful; in Sap Sipper’s case, the ability to switch directly into Spore, Bullet Seed, Giga Drain, Leaf Storm, and Stun Spore (alright, I’ll concede in this not being used nearly as much as the other moves, but it’s there, at least) is a rare, but certainly valuable trait to have in this metagame. Pressuring defensive and offensive Grass-types to relying their secondary STAB or coverage moves is something which Pokemon such as Rotom-W and Keldeo would really benefit from. During the time which I’d tested Bouffalant out myself, I’d picked up on what my opponents would usually prioritize in attempting to stop Keldeo (SubCM) from setting up. Bouffalant, once its ability was implied or revealed to be Sap Sipper became one of those priorities, and consequently gave me a slight edge in making my moves. Amoonguss would be a lot more cautious of spamming Giga Drain or Spore; Celebi didn’t seem to be as comfortable staying in play for extended periods of time; and Nattorei became more focused on setting up entry hazards, rather than just outright attacking. All of these Pokemon would give Keldeo quite a few opportunities to blast through their team, just due to Bouffalant’s existence. I mean, wouldn’t the risk of giving a Pokemon with triple 95 defenses, base 110 Attack, and a base 120 STAB move with acceptable recoil not only a free opportunity to switch in, but a +1 Attack boost as well trigger fear somewhere in your heart? +1 Bouffalant can 3HKO physically defensive Forretress with Head Charge without SR -- isn’t a feat like that enough to cause someone to play more carefully and thus risk the opposition taking advantage of their apparent fear? Skarmory be a huge roadblock for Bouffalant, but neutering, weakening, or just outright KOing it with another Pokemon (Forry, Thund-T, Goth, Terrakion, etc) is definitely a possibility and doesn’t cause the player using Bouffalant to go far out of their way to support it.
My test team was: Bouffalant / Keldeo / Tentacruel / Politoed / Latias / Nattorei. My first action while in team preview was scouting the opposing team for a Keldeo check, subsequently analyzing the best possible check(s) and finally determining how much of an impact Bouffalant would have on my opponent’s team. Due to the state of the metagame at the time which this team was at its best, Amoonguss + Tornadus-/Thundurus-T was usually my opponent’s best shot against Keldeo; if a Grass-type is actually present, then Bouffalant is usually played more conservatively and kept in good shape to deter the use of Grass-type of moves against Keldeo. Otherwise, I’d usually find myself keeping Bouffalant handy as a pretty good source of power. Seriously, Head Charge is very strong and with that in mind, 25% recoil isn’t half bad. The huge power boost assisted my team greatly, giving me momentum when need be. Granted, Tornadus-T, Genesect, as well as many others can perform this role just as well, if not better, but with greater bulk, general indifference toward paralysis, not-Flying typing, and a nice physical movepool (Pursuit!), Bouffalant has more than enough going for it to be at least considered over the aforementioned Pokemon. Also, I’d like to give a clear perspective as to which Pokemon give Bouffalant realistic competition. Sawsbuck, Heatran, Genesect, and Thundurus-T are much better examples of Pokemon worth comparing Bouffalant to. The latter two, despite constantly U-turning and Volt Switching fill roles similar to Bouffalant’s; they utilize their defensive and offensive capabilities, as well as their obviously good compatibility with rain teams to find opportunities switch in, gain some momentum, and at some point, revenge kill an imposing threat. Bouffalant, with its already mentioned amazing defenses and Sap Sipper can find a few opportunities to switch in and proceed to whack something with one of its moves. U-turn may be absent, but the results are similar: in either case, the opposing player is placed into a position where they must be more cautious than usual, be it due to a disadvantageous match-up, or being left with a wall that must heal, attack, w/e or risk being KOed on the following turn. Sawsbuck and Heatran are a bit different, but still comparable to Bouffalant due to their respective abilities; they’re both immune to a type which doesn’t have any type-related immunities and benefit offensively from their abilities. Of course, these Pokemon also have access to a few things which separate them from Bouffalant. Sawsbuck comes with the benefit of being able to Baton Pass its Sap Sipper boosts, while Heatran can set up Stealth Rock and tank more hits due to its doubtlessly better defensive capabilities.
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Next projects: - New sig - School, sleep, work, ETC ^^ |
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#10 |
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Talonflame :D
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Moderator
Join Date: Dec 2004
Posts: 7,296
Bergenfield
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Thanks for your dedication to this analysis, Chillarmy.
First, the move choices. I really don't get why Pursuit is the first slash. Bouffalant doesn't exactly seem like the ideal Ghost / Psychic buster imo - at least I wouldn't use Bouffalant for trapping Ghost / Psychics. I'd personally prefer Return on the fourth slot (which you didn't even list), since for Bouffalant it's health is precious. Superpower > Earthquake on the 3rd slot - not being able to hit Ferrothorn for super-effective is silly. This is what I personally propose. move 1: Head Charge move 2: Wild Charge move 3: Superpower / Earthquake move 4: Return / Pursuit / Megahorn Maybe drop Megahorn to AC. Bouffalant should have enough Speed to outrun Skarmory so Bouffalant can finish off Skarmory before the metal bird can roost stall. (Okay, you have the Spe EVs, just don't forget to explain your EVs in AC). Checks & Counter needs more elaboration. Not all Steel-types can weather Bouffalant's assaults. Skarmory, Forretress, and Ferrothorn are all obvious counters, but Scizor would prefer not absorbing STAB CB Head Charge (50-59% to max HP Scizor). Max HP Jirachi and Heatran take 42-50%, not exactly safe. Lol Genesect. Ghost-types don't exactly enjoy switching into Wild Charge, either, it's main coverage move, so definitely elaborate more on this. |
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#11 |
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Delena 4ever
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Moderator
Join Date: Apr 2009
Posts: 3,147
In Love
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QC Rejected 1/3
O.k my thoughts (when we discussed this on irc) Your primary purpose is to check grass types (Sap Sipper is really your only niche) but then again, Rain Teams don't need you (they have Tornadus-T which is better), Sun teams don't need grass support, so your automatically only good on weatherless or sandstorm. In addition, heres how you match up vs the grass types. Celebi: You win, provided you don't switch in on a Psychic which will fucking hurt. Ferrothorn: Its risky switching in on Ferrothorn, since if I see bouff, im not spamming Leech Seed, instead im spamming SR / Spikes just to fuck you over and deny you an attack boost. In addition, you are forced to switch into me anyway (in case I Leech Seed) and its just a thorny situation. Roserade: Is going to wreck you with Sludge Bomb Venusaur: +2 Sludge Bomb hurts Breloom: Yep im going to unleash my Fight Gem Mach Punch onto you (or Low Sweep). In addition, Bouff is slow, like really fucking slow. This means that you are good against slower teams, however these sorts of teams prolly have a Skarmory / Jellicent / Hippowdon / whatever which hurts you. If you come accross a faster team, your utterly useless, since at best you kill something (and then die to recoil or get revenged) or you just get death foddered to something. I am sorry but I just don't see it :(
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#12 |
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Moderator
Join Date: Aug 2009
Posts: 4,562
Sumuru city
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QC Rejected 2/3
We went over Bouffalent on IRC and decided that it wasn't worth it. Bouffalent is a one trick pony, who's "trick" doesn't end up coming into play that often (its a bad check to most grass-types!) furthermore, its an underwhelming Pokemon. 55 base speed without any other redeeming qualities doesn't really cut it in OU, it'll be lucky if it can get a kill in without being utterly steam rolled by faster paced teams. Sorry, but i'm not going to accept this analysis.
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#13 |
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Talonflame :D
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Moderator
Join Date: Dec 2004
Posts: 7,296
Bergenfield
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QC Rejected #3
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#14 |
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Moderator
Join Date: Aug 2009
Posts: 4,562
Sumuru city
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Moving
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