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#1 |
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Join Date: Sep 2012
Posts: 145
Earth
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I'm still new to team building, but I tried to make a team centered around my second favorite Pokemon (Charizard), which of course meant making all the Pokemon RU. Please rate and give constructive criticism!
Note: All the movesets were taken from Smogon's Strategy Pokedex. I just want to see how well you think it works together, and any minor tweaks I could make.
Current importable
Original Team
Current Team ![]() ![]() ![]() ![]() ![]() ![]() ![]() Charizard (M) @ Leftovers Trait: Solar Power EVs: 4 Def / 252 SAtk / 40 SDef / 212 Spd Timid Nature (+Spd, -Atk) - Sunny Day - Fire Blast - Air Slash - SolarBeam I started the team around Charizard. He uses his new Solar Power ability to sweep the team quite effectively, with Leftovers to slightly counteract the Solar Power damage loss. His moveset includes Sunny day as my only method to set up sun, as well as Fire Blast and Air Slash for his STAB moves. The final move went to SolarBeam, taking advantage of the sun to pull off a powerful coverage move in one turn. ![]() Cofagrigus (F) @ Leftovers Trait: Mummy EVs: 252 HP / 152 Def / 104 SDef Bold Nature (+Def, -Atk) - Shadow Ball - Will-O-Wisp - Haze - Pain Split My team has a noticeable weakness to Fighting, so I added Cofagrigus to level things out a bit. She has an immunity to both Fighting- and Normal-Type moves, and serves as a counter against Ghost- and Psychic-Types that might otherwise run rampant. She also serves as a physical wall, especially to those Steelix is weak to. She uses Will-O-Wisp to burn (what else would he use it for?) and cripple opponents, Pain Split when she's in need of HP, Haze in case of stat-lowering moves, and Shadow Ball because Taunt is a thing (and to live up to her roll as Ghost/Psychic check at least a little bit). ![]() Kabutops (F) @ Leftovers Trait: Battle Armor EVs: 252 HP / 72 Def / 184 Spd Impish Nature (+Def, -SAtk) - Stone Edge - Waterfall - Toxic - Rapid Spin Charizard also had a large weakness to Stealth Rock, so I needed a Rapid Spinner to take care of them. Kabutops was the chosen solution. She uses Rapid Spin to clear out Stealth Rock (duh). She also knows Waterfall and Stone Edge, because Taunt would otherwise lock her into Rapid Spin, as well as Toxic to complete the set and weaken some walls that might otherwise pose a threat. ![]() Grinnin' at You (Steelix) (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 220 Def / 36 SDef Hardy Nature - Stealth Rock - Earthquake - Gyro Ball - Roar Looking at the team so far, I needed two things: a wall, and a Ground-Type. Steelix was the obvious choice. Aside from being a beast wall, he packs Earthquake and Gyro Ball for STAB damage, and Stealth Rocks to get entry hazards up, making him my lead unless the opponent's team makes me think otherwise. He also uses Roar to rack up Stealth Rock damage, or if he faces an opponent that poses too much of a threat but doesn't want to switch out. ![]() Rotom-C @ Choice Scarf Trait: Levitate EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Volt Switch - Leaf Storm - Hidden Power [Fire] - Trick Looking at my team, I noticed a lack of checks to Flying-Types, aside from Sceptile's Hidden Power Rock. Rotom-C was chosen to cover the weakness, with Leaf Storm as its main STAB move and Volt Switch for the Flying-Types. He also sports Hidden Power Fire, and Trick to hand his Choice Scarf onto a Pokemon that hates it, or to rob NFE Pokemon of their Eviolites (heh, heh). ![]() Clefable (F) @ Leftovers Trait: Magic Guard EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Wish - Heal Bell - Seismic Toss - Toxic The final Pokemon is a cleric Clefable, using Wish and Heal Bell to do what clerics do - heal my team. She also has Seismic Toss for the same reason Kabutops has Waterfall (because of Taunt), and Toxic to further annoy those nasty opposing walls that Kabutops couldn't/shouldn't have to wok with.
Teambuilding process in a nutshell
That's my team for now; again, leave advice/constructive criticism on what you think I could improve on. Thanks for reading!
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CAP ASB Team Last edited by Entei999; Sep 29th, 2012 at 9:09:50 AM. Reason: Forgot Cofagrigus's Item |
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#2 |
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Join Date: Jul 2011
Posts: 938
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I did some minor formatting which improved your RMT's overall presentation tremendously. Moving on, please expand on your Pokemon's roles in the team as they don't meet the Forum Guidelines at the moment. Browse through the RMT Archive and other active threads to see the kind of detail we look for. Thanks.
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#3 |
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Join Date: Feb 2012
Posts: 150
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#4 | |
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Banned deucer.
Join Date: Aug 2012
Posts: 188
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Quote:
http://www.smogon.com/forums/showpos...66&postcount=5 This is a bit outdated, but Charizard is indeed an RU threat. My UU team also had Kabutops, Charizard, and Sceptile during its early stages. I would suggest maxing out Charizard and Sceptile's speed, so they can outrun certain threats. Aside from that, I want to fix it, but I am still a novice in RU, so I cannot make more constructive criticism. But I do wonder if Cleric Clefable could go in the place of Poliwrath, so you can revitilize your teammates when necessary. I hope you do well on the team. If you do choose to go Clefable > Poliwrath, here is the set:
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#5 |
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Join Date: Sep 2012
Posts: 21
Illinois
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Also, give Kabutops a new ability, without even a rain dance, swift swim is COMPLETELY pointless.
Battle Armor is probably your best bet. Weak Armor is nice, but unless you resist the hit Kabutops is probably going to be OHKO'd anyway.
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Playing Pokemon since i sat next to jebus in 3rd grade. I reserve the right to be wrong at anytime. |
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#6 |
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Join Date: Sep 2012
Posts: 145
Earth
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Thanks; Poliwrath was the Pokemon I didn't really need as much, though the RestTalk set was fun to use. I'll replace it with Clefable.
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#7 |
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Join Date: Jul 2011
Posts: 136
Vancouver
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Just a suggestion but my team that got me to rank 3 on PS had a defensive core of steelix/lanturn/spiritomb which you could try out in place of clefable and rotom-c.
Lanturn (M) @ Leftovers Trait: Volt Absorb EVs: 44 HP / 252 Def / 212 SDef Calm Nature (+SDef, -Atk) - Scald - Thunder Wave - Volt Switch - Heal Bell Steelix (M) @ Leftovers Trait: Rock Head EVs: 252 HP / 252 Def Relaxed Nature (+Def, -Spd) - Earthquake - Gyro Ball - Stealth Rock - Roar Spiritomb (F) @ BlackGlasses Trait: Pressure EVs: 252 HP / 252 Atk / 4 Spd Adamant Nature (+Atk, -SAtk) - Sucker Punch - Pursuit - Shadow Sneak - Will-O-Wisp
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Shameless self plugging FTW! http://www.youtube.com/user/Bigblu312 16:24 Molk: it hates entry hazards even more than Escavalier hates your pet Stoutland after its eaten something spicy. |
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#8 |
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Join Date: Sep 2012
Posts: 11
Ottawa
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If you're aiming to max out Charizard's usefulness consider perhaps getting a swift suicide lead such as a sashed Aerodactyl. If your opponent is lacking Gear Grind, Rock Blast, or T-Wave, you could then use a Jolly Aero spread featuring Sunny Day, Stealth Rock (freeing up Kabutops to use Stone Edge or perhaps Rapid Spin, to preserve your precious 'Zard), and your choice of Stone Edge, Taunt, Earthquake, and Fire Fang. From there you could bring in a 4 attack modest/timid Specs/Scarf Charizard to cause some major damage in the sun using any of the following: Overheat, Fire Blast, Flamethrower, Focus Blast, Solarbeam, any desirable Hidden Power, Air Slash and Dragon Pulse (from a move tutor right?). Note that Dragon Pulse and a Fire attack give perfect neutral coverage through not only the whole tier, but the entire game (outside of Flash Fire Heatran [That's a thing right?])
Last edited by Rust; Sep 25th, 2012 at 3:35:19 PM. Reason: I forgot Flamethrower |
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#9 |
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Join Date: Sep 2012
Posts: 11
Ottawa
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Also, if you're not afraid of Substitutes, Steelix can always run D-Tail
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#10 |
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Join Date: May 2012
Posts: 269
Oppa Gangnam Style
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Hi Entei999! You have a good start here for a team that could be very threatening. I do have a few suggestions for you that could work out good for the team to make it better.
Your team is quite weak to fighting type attacks with three weaknesses to the type and only one resistance in Charizard, who doesn't want to take that many hits anyway. In addition, Sceptile seems somewhat out of place on your team and his grass typing is redundant with Rotom-C's. You mention that he is your answer to Charizard's 4x rock weakness, however Kabutops can spin Rocks away and Rotom-C can deal with Rock-type Pokemon just as effectively. To remedy this problem, i suggest removing Sceptile to replace him with Defensive Cofagrigus. Cofag is immune to fighting attacks that threaten your team and his great physical bulk allows him to tank most other physical attacks. Access to Will-O-Wisp and Haze can cripple their sweeping potential and remove any boosts that your opponent might have acquired. I just have a few other minor ideas for your team. First, I think Kabutops should be running a more offensive set. His great attack and speed stats give him sweeping capabilities while also being able to spin hazards away effectively. He should be running a set of Rapid Spin, Stone Edge, Aqua Jet, and Swords Dance with EVs of 4 HP / 252 Atk / 252 Spe. Kabutops does not really need to invest in bulk, nor should he be used defensively. Weak Armor is the superior ability as it can tank resisted physical attacks and get a +1 speed boost in the process. Since Stealth Rocks was removed from Kabutop's set, it should be added to Steelix's set instead of Crunch as it offers much more utility. Summary: Cofagrigus > Sceptile Offensive Kabutops > Current spread Stealth Rocks > Crunch on Steelix Sets:
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#11 | |
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Join Date: Sep 2012
Posts: 145
Earth
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Quote:
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CAP ASB Team |
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#12 |
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Join Date: Sep 2012
Posts: 145
Earth
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One more bump; if no one comments, I'll just let the post go dead.
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CAP ASB Team |
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