|Oct 6th, 2012, 1:18:27 PM||#1|
Join Date: Jun 2011
Untitled 8 (Peaked #3)
Hi, I'm mrb and you probably don't know me. I usually lurk, but post every so often and consider UU my favorite tier. I have been using this team for a couple weeks and grown quite attached to it. Now, with the tier changes, I think it's finally time to hang the team up and finally admit that I won't make it to #1. I never really considered this a "serious" team, because I created the first edition of it in about a few minutes. Hence, I never gave this team a name, and its name remained as Untitled 8. This team has had some moderate success. I've peaked in the top 20 on the PO Server, but ended leaving because I was frustrated with the different tiers (Hydreigon in UU?!?). I turned to Pokemon Showdown!, where I did most of my laddering and peaked at #3 (when the ladder was working). I have a screenshot of this, but I'm not sure how to post it. I think this team is pretty good, but I definitely think it can be better. So, feel free to shoot any advice you have at me!
The Team at a Glance
Mienshao @ Choice Scarf
EVs: 252 Atk / 4 SDef / 252 Spd
- Hi Jump Kick
- Stone Edge
- Aerial Ace
Wow. This thing is an absolute monster. It will rip your brain out and eat it for breakfast. Honestly, I think Choice Scarf is Mienshao's best set and I should definitely see more than 19% of Mienshaos running it. With a Choice Scarf, Mienshao outruns every Pokemon in the tier, including all common Choice Scarfers (but speed ties with Scarf Zoroark). This lets it revenge kill easily while also getting pretty much free damage with U-Turn, an awesome scouting move. Stone Edge is mandatory for coverage, hitting resists and immunities like Zapdos, Chandelure, and Froslass. The suggested final move is HP Ice for Gligar and Flygon, but Mienshao rarely catches Gligar on a switch and Flygon is hit harder by Hi Jump Kick. Besides, I'd rather have an emergency button for Heracross. In the late game, Mienshao can easily clean up by spamming Hi Jump Kick. However, Mienshao's attacks are unfortunately unreliable. 90% accuracy is not bad, but it's frustrating for a Scarfer. Also, Mienshao is very frail, so you can almost always have to bring it in after a Volt Switch or a Pokemon has fainted. But overall, Mienshao does an amazing job as a Scarfer. I have been thinking about running Drain Punch over Aerial Ace for Protect users like Umbreon. But, Cofagrigus is a thin line of defense against Heracross, and I need some extra insurance.
All non-Life Orbed Mienshaos should pack Reckless. It's not like this thing is taking any hits, so why would you choose Regenerator? And believe me, the power difference is notable. Max speed, max attack, and Jolly nature are standard for a physical sweeper (no Naive nature because I'm not using HP Ice). Also here's some damage calcs to show you the power of Reckless Mienshao:
Hi Jump Kick vs. 252/252+ Bronzong: 47.33 - 56.21%
Heracross @ Flame Orb
EVs: 252 Atk / 4 Def / 252 Spd
- Swords Dance
- Close Combat
- Night Slash
I remember reading a UU thread debating which Pokemon is the best in UU. Of course, people nominated Heracross, but some called it one-dimensional, thinking that its Scarf set was the only set it could run. However Heracross's wallbreaking set is not appreciated enough (only 8%!). It is capable of dismantling stall teams and defensive cores so that the other Pokemon on my team can run free. This set in particular is meant to eliminate all of the usual "counters" to Heracross so that Mienshao, who shares its counters, can clean up. Swords Dance is a must on wallbreaking Heracross, raising its already high attack to unthinkable power (1047 Attack after one SD!!). Close Combat is a mandatory STAB that has great coverage. Night Slash complements Close Combat well, but most notably smashes Chandelure, Cofagrigius, and Dusclops, who otherwise think they "wall" Heracross. Finally, I pack Facade as my last move for great neutral coverage on other Heracross, but mainly to 2HKO Gligar at +2. Otherwise, Gligar can be very annoying for my team. The lack of Megahorn isn't too big of a deal, but I do miss it sometimes. On really bulky Pokemon like Shaymin or Cresselia, I wish I had Megahorn, but all of the moves I have right now are, in my opinion, better.
Heracross has three really great abilities, but obviously it needs Guts for a wallbreaking set. The immunity to status is actually very useful as well. As much as I'd love to use an Adamant nature, Heracross really needs to outspeed Timid Chandelure and speed tie with Nidoking. The EVs are simple: max attack and max speed.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 80 HP / 252 Atk / 172 SDef / 4 Spd
I almost never encounter this set on the ladder. Essentially, this is Choice Band Snorlax with Leftovers and it's a standard set, but people never seem to use it. For some reason, people always go fully defensive with Snorlax and ignore its beautiful base 110 Attack stat and its amazing coverage. Return coming off of this thing dents anything that doesn't resist it (57.94 - 68.22% to offensive Zapdos). Earthquake is very, very nice to hit Rhyperior and Cobalion on the switch, which both can be MAJOR problems to my team. Finally, the Pursuit+Crunch combo is trap Ghosts and Psychics that I hate like Chandelure, Mismagius, Cofagrigus, Slowbro, Slowking, Cresselia, Azelf, and more. I have considered Fire Punch over Crunch, but it doesn't seem that useful. Return usually does more apart from Bronzong, who isn't that much of a threat. I don't really want to run Body Slam over Return on this set because of the drop in power and because I'm running Trick Room on Cofagrigus, which would reduce its effectiveness because paralyzed Pokemon would be "outslowing" it.
Of course, Thick Fat is usually the best ability to run on Snorlax. It helps be deal with Chandelure and Houndoom. Immunity would be nice to help against my team's Toxic Spikes weakness and increase Snorlax's survivability, but it is outclassed by Thick Fat. An Adamant nature is used to maximize Snorlax's attack and hit as hard as possible. I have already said how hard this thing hits, but it can also wall so many powerful special attackers like Raikou, Zapdos, Azelf (w/o Psyshock), Roserade, Porygon-Z, and Shaymin. The four Speed EVs are to outspeed other Snorlaxes if the situation arises.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 244 HP / 252 Atk / 12 Spd
- Stealth Rock
- Rock Blast
- Fire Punch
Although its physical appearance might not show it, Rhyperior is the glue for this team. It not only helps to wear the other team down with Stealth Rock, it also is a fantastic check to threats that this team would otherwise have trouble with. Fire-types like Darmanitan, Victini, and Rotom-H are all checked by Rhyperior, who can OHKO each one. Flying Pokemon (which has extraordinary coverage in UU) like Honchkrow, Crobat, and Togekiss are all checked by Rhyperior. Checking these flying pokemon is the biggest perk of using Rhyperior over Swampert. Rhyperior can also act as a defensive pivot to anything physical, like Flygon. Stealth Rock is there because Rhyperior is the only one on my team that learns it, and every good team must have Stealth Rock. Xatu almost never switches into Rhyperior, so Rhyperior can usually Stealth Rock freely. Earthquake is a powerful STAB as is Rock Blast. Rock Blast is used over Stone Edge so that it hits through Subs, more PP can be used, and to hit defensive Zapdos, which Snorlax can't 2HKO. Fire Punch is in the last slot to nail both Bronzong and Shaymin, who can be annoying. I have never really found the right move for this slot, but Fire Punch seems to work best. I used to have Smack Down to hit Bronzong and Flygon but the strategy doesn't really work. Megahorn could be a possibility, but I don't really like it unreliability, plus Bronzong could be a lot of trouble.
Obviously, Solid Rock is used because there is no other ability on Rhyperior worth using. It's a great ability, though, to semi-check Zapdos and Raikou. An Adamant nature is used to hit as hard as possible. As for the EVs, I get scared trying to find a good EV spread for Rhyperior. So, I just took the standard 252 HP / 252 Atk spread, and poured a little into speed to speed creep the speed creepers who try to speed creep the speed creepers.
Rotom-C @ Choice Specs
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 2 Atk / 30 SAtk / 30 Spd
- Volt Switch
- Leaf Storm
- Hidden Power [Fire]
People usually underestimate the power of Specs Rotom-C. It is an essential member of my team that performs its roles: counter bulky waters, maintain momentum, and break walls. Its Grass typing is great defensively to be able to switch into most waters, while its Electric typing is equally as good offensively. Volt Switch is there to maintain momentum and is used when there is a clear counter for Rotom-C like Snorlax or Roserade (although Leaf Storm does ~40% to Snorlax). Thunderbolt is awesome for the extra power, but mainly there not to force Rotom-C out against setup Pokemon like Calm Mind Suicune or Substitute Cobalion. Also, it's useful if the opposing team doesn't have an answer to Rotom-C because Volt Switch and Leaf Storm both make you switch out. Leaf Storm is an astounding wall breaker, OHKOing Raikou (after rocks), Sableye, Nidoking, Flygon, and more. It also makes huge dents into anything that doesn't resist it, doing 89% min to OTR Cofagrigus and doing 84% min to Gligar. Finally, HP Fire is used in the last slot to hit Grass types like Shaymin or Roserade, but usually Volt Switching on them is the better option. I have considered using Trick over HP Fire, but I have never really liked using Trick. Besides, Choice Specs is usually better against stall teams than crippling one Pokemon.
While I would love to run a Modest Rotom-C for that extra power, it is really is better off with a Timid nature. Otherwise, it would be outpaced by Nidoking, offensive Suicune, Chandelure, and Togekiss (!!). Offensive Togekiss could be really threatening to my team if I didn't have Timid Rotom-C. The EVs are simple: maximize speed and power. The IVs are to have max power on HP Fire, while minimizing Attack for confusion or Foul Play damage.
Cofagrigus @ Leftovers
EVs: 252 HP / 252 SAtk / 4 Def
IVs: 2 Atk / 30 SAtk / 30 Def / 30 SDef / 2 Spd
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
Offensive Trick Room Cofagrigus is a Pokemon that can function by itself. It doesn't really need team support and will usually punch holes are at least disrupt the opponent's team. However, Cofagrigus not only works on my team as a setup sweeper, it also provides great utility. Its ability to counter the top Fighting Pokemon in the tier in addition to being just physically bulky makes Cofagrigus a great pivot or tank. The Trick Room it can set up not only benefits itself in outspeeding and ripping apart offensive teams, but is useful for other slow but powerful threats on my team: Rhyperior and Snorlax. Nasty Plot is there to boost its initially okay Special Attack to awesome levels where Cofagrigus can potentially sweep. Shadow Ball + HP Fighting provide perfect coverage and it makes me smile. :)
Mummy is a fantastic, underrated ability. Life Orb Mienshao are worn down if they choose to U-Turn on Cofagrigus. Azumarill are weakened if they touch me. Although, sometimes the spreading of Mummy can be detrimental, taking my Mienshao's Reckless or my Heracross's Guts in some way or the other. A Quiet nature is used to minimize speed and be as slow as possible under Trick Room. The EVs are to maximize Special Attack to hit as hard as possible and to max out HP to take advantage of Cofagrigus's really good bulk. The IVs are to have a 70 BP HP Fighting while minimizing speed and attack. Reducing its attack actually allows Cofagrigus to set up a lot more easily on Foul Play Umbreon, who can be suprisingly problematic to my team.
Please feel free to tell me what you think! Leave comments, criticism, or advice! Feel free to try it out, although I'm not sure how well it'll hold up in this new metagame.
Last edited by mrb; Oct 6th, 2012 at 4:54:58 PM.
|Oct 6th, 2012, 5:26:59 PM||#2|
Join Date: Oct 2011
I really like this team and nice job on the peak :) No real glaring weaknesses pop out as you pretty much have all threats covered, but do hazards bother you? Tspikes and Spikes look annoying as they destroy Cofag's chance of sweeping as well as limit Mienshao from switching in. I honestly am not sure what to recommend as a spinner though since everything on your team has a crucial role. I will test the team and post back soon to see.
[12:20:58 PM] Cased Victory: Blimlax's computer is literally made from Popeyes
|Oct 6th, 2012, 7:32:54 PM||#3|
Join Date: Aug 2012
I tried this team, and well, I do not know what to tell you. Hitmontop gives you too many fighting types, so that cannot go in the place of Snorlax. Maybe try Claydol > Snorlax? Claydol has Rapid Spin, and can cover Cobalion, though it must watch for Rhyperior with Megahorn.
Last edited by A dude; Oct 6th, 2012 at 7:53:40 PM.
|Oct 6th, 2012, 8:56:53 PM||#4|
Quiet Thunder God
Join Date: Aug 2009
All I can say is, the Pokemon on this team serve the exact purpose needed for this team specifically, and I can't really recommend anything without making it any worse. My only suggestion is to use SpD Rhyperior. I don't see an overwhelming need to run max attack support rhyperior in BW UU2. It switches in to take hits, usually SRs and switches out. It Earthquake what it needs to EQ, and switches out whenever. With Max SpD, you're a much stronger check to Electric-types (and lets be honest you can never be too prepared for them) and you're more effective against special attackers (special attackers "run" UU). Your less effective against zong, but eh I don't see it as that big of a deal.
Trait: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Nature: Adamant (+Atk, -SpA)
- Rock Blast
- Stealth Rock
- Fire Punch
|Oct 6th, 2012, 10:29:26 PM||#5|
"All POKéMON have strengths and weaknesses."...... Sableye: "LOL"
Join Date: Dec 2010
I'm @Closet on Pokemon Showdown! UU = best tier btw
wow. I don't have much to say. I can really only second the use of sp def Rhypherior from PKGaming... And also, are you sure Flame Orb Hera doesn't ware down too fast? if so, you could always run Lefties, but idk. Great team, GL with it.
@Arcticblast: Hey Closet, guess who's above you?
|Oct 7th, 2012, 9:26:57 AM||#6|
Join Date: Jun 2011
Yeah, hazards can be pretty annoying. Toxic Spikes can be particularly annoying, but most team don't run them because Roserade/Nidoking/Nidoqueen/Qwilfish are on every other team. Usually, the offensive nature of my team limits the number of hazards my opponent's team can set up. Still, I tried running Specs Roserade over Rotom-C to absorb Toxic Spikes. It seems to be working really well, but I do see a gaping weakness to offensive NP Togekiss and Bronzong.
The thing I don't like about a spinner is that most of them are defensive and that Rapid Spin is such a momentum killing move. This team, no matter what you switch into, packs a hard offensive presence. So something like Claydol would not fit into this team, especially over Snorlax. It would open my team up a hole mess of special attackers.
Specially defensive Rhyperior seems to be really attractive. I could definitely use a better secondary check to electrics. Snorlax is usually hard pressed defensively, so having a Rhyperior to relieve some of that pressure would be awesome. I'll definitely try that set.
I see the merit of running Lefties over Flame Orb, but Facade is a really really good move on SD Heracross. It hits all a lot of its checks/counters like Qwilfish, Nidoqueen, and Gligar super hard. Without Facade, Gligar becomes a pain in the ass.
I was talking with kokoloko, and he suggested Lefties over Flame Orb as well, like he has on his team. But unlike him, this Heracross isn't meant to sweep, but to break walls, and I think Facade serves that purpose better.
He also noticed my Dragon weakness. CB Druddigon and Flygon can really rip holes in this team. I might put some EVs in Rhyperior's defense for that, but Mienshao can revenge kill Flygon locked into Outrage. Druddigon can be dealt with by Gutscross. Kingdra is actually a really big problem for this team as well. Snorlax can tank a Hydro Pump and do a decent chunk of damage, but Kingdra is a really big problem.
Also, be careful when trying out this team. Remember this team was created for the pre-tier changes metagame.
Last edited by mrb; Oct 7th, 2012 at 12:01:24 PM.