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#1 |
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I'm a leaf on the wind; watch how i soar
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back by popular demand!
<~DTC> crisis core please <%Keiran> free crisis core <@cbb> FREE CRISIS CORE So since the meta has had time to settle I think its time to revive the game we all loved to play :). There are a few things I plan on doing this time though: Bonus Points will be used a lot more. Maybe a stray Skuntank will kill your Drowzee, or you'll post Torkoal a second to late. Some guarantees though: these is always a +1 bonus point for the best poster during each round. We will make fun of you if you have negative points.
The old OP
Leaderboard: no one yet!! I'll just get started with Round One: Trait: Skill Link EVs: 252 Atk / 6 Def / 252 Spd Jolly Nature - Tail Slap - Bullet Seed - Rock Blast - U-turn + Trait: Iron Fist EVs: 168 HP / 252 Atk / 88 Spd Adamant Nature - Earthquake - Ice Punch - Shadow Punch - Drain Punch There is Stealth Rock's up on your side of the field. So don't bring your Charizards if you don't have a dank staryu as back up! I'll leave this open for about a week, though probably more since ill get lazy updating it! Last edited by Raseri; Sep 16th, 2012 at 1:50:07 PM. |
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#2 |
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Moderator
Join Date: Mar 2010
Posts: 972
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![]() Tangela Eviolite | Bold | Regenerator 252 HP | 204 Def | 52 Spd Synthesis | Leech Seed | Giga Drain | Knock Off The worst possible scenario for Tangela is to come in on Golurk's Ice Punch and be left with 38% HP after Stealth Rock damage. With this spread, it can then Knock Off Golurk's Choice Band before it can KO Tangela and proceed to stall it out with a combination of Leech Seed, Synthesis and Giga Drain. Cinccino will fall similarly as long as Tangela is healthy after taking Golurk down, which isn't hard thanks to Leech Seed and Giga Drain.
Calcs
Last edited by FLCL; Aug 2nd, 2012 at 11:39:57 PM. |
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#3 |
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Join Date: Aug 2011
Posts: 441
memory is ram
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Alomomola @ Leftovers
Trait: Regenerator EVs: 244 HP / 252 Def / 12 Spd Impish Nature - Wish - Protect - Toxic - Waterfall Mawile @ Leftovers Trait: Intimidate EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Iron Head - Knock Off - Protect - Toxic So this core totes manhandles Cinccino + Golurk. First, calcs. 252 Atk Choice Band Golurk (+Atk) Earthquake vs 244 HP/252 Def Alomomola (+Def) : 40.6% - 47.93% Alomomola 100% counters Golurk, even though after Stealth Rock, Earthquake 2HKO's Alomomola. As Protect means that Alomomola gets free Leftovers recovery. As for Cinccino, Mawile takes care of it. 252 -1 Atk Life Orb Cinccino Tail Slap vs 252 HP/252 Def Mawile (+Def) : 3.95% - 4.61% With Intimidate, Mawile cuts Cinccino's attack by -1. As Cinccino is the first Pokemon listed in the OP, I imagine it is the first Pokemon sent out. On Turn 1, I send out Mawile, as it can intimidate both Cinccino and Golurk. If the opponent leads with Golurk, I can promptly switch to Alomomola to take its -1 Earthquake easily. If he leads with Cinccino, it's forced out, so as it uses U-Turn, I use Knock Off to remove the incoming Golurk's Choice Band, even if Cinccino stays in for whatever reason, its Life Orb gets removed, so its easily for Alomomola to take it on. Now on Turn 2, assuming Golurk has switched in and it lacks its Choice Band, I switch to Alomomola to take its attack. At this point Alomomola can pretty much Toxic Stall to infinity. If the Golurk is forced out to Cinccino to attempt to Bullet Seed it, I can simply switch into Mawile and take its hits. They both can do decent damage too, with their respective STAB moves. Last edited by Keiran; Aug 3rd, 2012 at 1:02:37 PM. Reason: Removed insulting part |
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#4 |
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Banned deucer.
Join Date: Aug 2010
Posts: 629
In a desert far away.
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Reserving Zangoose and Misdreavous
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#5 |
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flappin'
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Join Date: Apr 2012
Posts: 338
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(Keiran Y U TAKE MAWILE!)
![]() Weezing @ Leftovers EVs : 252 HP / 204 Def / 52 Spe Bold Nature - Rest - Sleep Talk - Will-O-Wisp - Flamethrower / Sludge Bomb ![]() Bastiodon @ Leftovers EVs : 252 HP / 252 Def / 4 SpDef Impish Nature - Stealth Rock - Protect - Roar - Magic Coat / Rock Blast / Earthquake Weezing can easily take on Golurk as it takes 44% max from Shadow Punch. It can then proceed to outspeed it and burn it with the given EV spread. Bastiodon can easily take on Cinccino and it can set up Stealth Rock to wear down the opposing core as these two just have to switch. If Golurk comes in on Bastiodon, you can protect to see what move it locks itself in on and then you can either stay in if he goes for Shadow Punch or Ice Punch or switch out if he went for Earthquake or Drain Punch. Once Weezing switches in on Golurk, Weezing can just burn everything since if Golurk switches out into Cinccino, it will get burned and Weezing can stall it out. If the Golurk stays in, the Golurk won't be able to do enough damage. Therefore this duo can counter the core of Cinccino and Golurk. Here are some calcs.
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![]() 21:29 FLCL i like ps though Oct 03 22:34:59 <MMF> but he was sleeping and someone came up and starting humping the shit out of him Oct 03 22:35:10 <MMF> then another person jumped on top of him Oct 03 22:35:16 <MMF> and starting railing that person 22:50 Djangoo fuck it I'll take the man with a vagina 21:36 FLCL hey while you were gone i got laid too 21:36 FLCL with my hand 20:24 amarillo i can blow u instead Last edited by Annoyer; Aug 3rd, 2012 at 12:47:16 PM. Reason: Weezing is Weak |
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#6 |
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You don’t have to forgive me. No matter what you decide from now on, I will love you forever.
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Reserve Shelgon and Eelektross ************************************************** **** *I used Honko's Damage Calc, as there are some small discrepancies between the different calcs* The Team of Shelgon and Eelektross Shelgon (M) @ Eviolite Trait: Rock Head EVs: 252 HP / 8 Atk / 248 Def Impish Nature (+Def, -SAtk) - Wish - Protect - Dragon Claw - Toxic Eelektross (F) @ Life Orb Trait: Levitate EVs: 88 HP / 252 SAtk / 168 Spd Modest Nature (+SAtk, -Atk) - Volt Switch - Flamethrower - Grass Knot - Thunderbolt These two Pokemon can take on the opposing core. I am assuming everything has no hax (no crits >_>). First for Cinccino. Shelgon walls Cinccino with the combo of Wish+Protect. Also, with this spread Tail Slap fails to 2KO, which means that I can weaken Cinccino through LO recoil, while healing with Wish+Protect. In addition, if this were a real match, I can constantly switch Shelgon in, because the squirrel can only 3KO. Also, with the given EV spread, Dragon Claw 2KOs the stupid squirrel. In addition the 8 Attack EVs guarantees a 2KO on Cinccino (99.61% ~ 100%) Barring any critical hits, Shelgon wins! Also, Shelgon can come in on Golurk, but a CBed Ice Punch 2KOs with Stealth Rocks.
Calc involving Shelgon
Now for Eelektross. He can take on Golurk, predominately, since only Shadow Punch has a chance to 2KO the Eel. On the other hand, Cinccino has a chance to OHKO with Tail Slap. So, Eelektross' job is to take on Golurk, and not Cincinno (that's Shelgon's job). Eelektross can't take an attack from Cinccino, but it can hit it on the switch-in with Volt Switch and go to Shelgon. Or just KO with Thunderbolt. The set is a bit changed. With Life Orb Eelektross can change moves, I usually don't like using Choice items since being locked in is bad. Its Life Orb rather than Leftovers, because Life Orb gets the OHKO on Golurk. So, even the health gained by Drain Punch is null, because Grass Knot OHKOs. The EV spread is first to maximize damage with Modest and 252 SpA. The 168 SpD EVs are to
calcs with Eelektross
Okay thats it. ![]() Edit: Gonna sound like a douche :\ I don't think the Weezing set works. I think it only works when Weezing switches in on Cincinno without being damaged, and that can happen only after a Pokemon has fainted, or Volt Switch, etc. The more realistic scenario would be Weezing coming in on an attack from Cincinno. Most likely Tail Slap or U-Turn depending on the situation and stuf'.
some calcs
So here's the scenario.
There is light at the end of the tunnel though. Weezing is an excellent counter to Golurk, since it outspeeds and can burn and the best Golurk can do it Shadow Punch, which does 124-147 (37.12 - 44.01%). And then Weezing can burn, rest and stall Golurk. Weezing just can't take core on together, because then again it is only one Pokemon! (Sorry Annoyer)
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![]() ✓| Back in Action |VM for a GP Stamp | VM for a RU rate| Last edited by Yonko7; Aug 3rd, 2012 at 2:38:57 AM. |
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#7 |
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Join Date: Jan 2012
Posts: 196
New Jersey
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So I had a weezing analysis ready until I refreshed my page.. Volbeat @ Charti Berry EVs: 252 HP/ 252 Def/ 4 SA Bold Nature Prankster Rain Dance Confuse Ray Tail Glow Baton Pass Ludicolo @ Life Orb EVs: 4 HP/ 252 SA/ 252 Spd Modest Nature Swift Swim Surf Giga Drain Ice Beam Toxic Once rain is set up, there is really no stopping Ludicolo. Volbeat is the best poke to set up rain for this sweep as it has enough bulk to survive any hit from golurk after sr (Shadow Punch does max 68%) and cinccino barring rock blast (Tail Slap does 70% max). With the Charti Berry, rock blast can do 47% at most. Speed is not a requirement as with Prankster, a priority rain dance can be set up. That is all the damage Volbeat needs to do as Ludicolo can OHKO both Cinccino (134% min Surf) and Golurk (172% min Surf). |
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#8 |
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Moderator
Join Date: Mar 2010
Posts: 972
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Charti Berry only works for one of the Rock Blast hits, which means the other four hits will strike at full power. I'm not too sure on the specifics, but I'm pretty sure Volbeat will be OHKOed by Rock Blast considering Stealth Rocks are on the field.
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#9 |
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Join Date: Jan 2012
Posts: 196
New Jersey
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In response to Yonko7's post, both Ice Punch and Drain Punch deal 56.45 to 66.66% to Eelektross, so Golurk could be using Ice Punch since it will deal more damage to Shelgon. So I'm not sure if this duo makes an unstoppable counter
If Golurk is on the field and is using ice punch, do you send in Shelgon, who will take 12.5% from stealth rocks as well as 45.5-53.89% from the hit? No, because he cannot take 2 hits and wish stall. So your only option is Eelektross, who will take 12.5+ 56.45-66.66% to leave you at 69%-79.16%. Now, if your opponent switches, fearing the grass knot from an unusually speedy Eelektross (probably won't happen, but it could), then the incoming lightweight Cincinno will take 14.08-16.83% while you take 10% life orb damage. So now you are at 79%-89.16%. Now, do you stay in on the Cinccino or do you switch to Shelgon? Depends on the min max damage, as there is a chance rocks will kill your Eelektross. Either way, the eelektross will die to the Cinccino if it stays in. Then, your Shelgon has to deal with a full HP Golurk if it switches in after the Eelektross death and could 2HKO. I would say it's not a great counter until the Eelektross can take better hits from the Golurk and maybe putting leftovers on it. If you put leftovers on, though, grass knot will do a max of 97.5%, thus not killing it. |
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#10 |
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flappin'
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Join Date: Apr 2012
Posts: 338
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Yeah, I should have said that Weezing can't switch in on Cinccino. Will be editing in Bastiodon as a partner for the core. I was just trying to make a one-poke core but I think that's impossible now that Tangela has been taken but you never know, someone may find one that works.
EDIT : Also e-belt might be a worthwhile option on Eelektross but I don't see Eelektross countering the duo anytime soon even with Shelgon. EDIT #2 : Weezing can wall the duo if he comes in on Golurk though, but the other way around isn't so friendly.
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![]() 21:29 FLCL i like ps though Oct 03 22:34:59 <MMF> but he was sleeping and someone came up and starting humping the shit out of him Oct 03 22:35:10 <MMF> then another person jumped on top of him Oct 03 22:35:16 <MMF> and starting railing that person 22:50 Djangoo fuck it I'll take the man with a vagina 21:36 FLCL hey while you were gone i got laid too 21:36 FLCL with my hand 20:24 amarillo i can blow u instead |
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#11 |
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Hear me Roar
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Join Date: Oct 2009
Posts: 1,663
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ez
Amoonguss (M) @ Rocky Helmet Trait: Regenerator EVs: 252 HP / 252 Def Bold Nature (+Def, -Atk) - Spore - Sludge Bomb - Giga Drain - Synthesis Amoonguss completely stomps Cinccino, taking virtually 0 from Bullet Seed, and if Cinccino uses Tail Slap it deals 93% to itself (including LO recoil) and is not even close to OHKOing Tail Slap: 210-240 (48.61 - 55.55%) Alomomola (M) @ Leftovers Trait: Regenerator EVs: 252 HP / 252 Def Impish Nature (+Def, -SAtk) - Wish - Protect - Aqua Jet - Toxic Alomomola hard counters Golurk, even with SR up: Earthquake: 218-256 (40.82 - 47.94%) -- 10.94% chance to 2HKO after Stealth Rock, and that drops to 0 with Protect getting more Leftovers. So, here's how it plays. If Cinccino is in, go straight to Amoonguss, and it either kills itself with Tail Slap, does 0 damage with Bullet Seed, or U-Turns to Golurk. Worst case scenario it U-Turns, but simply switch to Alomomola, not get 2HKOed and set up a Wish. On the turn Alomomola has to use Protect (provided Golurk has used Earthquake), it is possible the opponent has switched back to Cinccino. If that is the case, simply Protect again and Alomomola can then live Bullet Seed: Bullet Seed: 260-300 (48.68 - 56.17%). So either way, Alomomola can set up a wish, and then switch to Amoonguss which will then beat Cinccino. If Cinccino ever used Bullet Seed while Amoonguss switches in then it can just start using Spore and Giga Drain to win. There is no concieveable way for those two to beat this core. OK on to the other posts. Weezing is not a full counter to the core, it cannot switch in on Cinccino. If another Pokemon that can reliably switch into Cinccino is added then sure, but currently it does not work. Eelektross + Shelgon does not work, since Golurk can just spam Ice Punch, 2HKO something, and just switch to Cinccino on the Grass Knot. Really not a 100% counter, since it requires you to predict correctly between choosing Grass Knot and Thunderbolt. As for Charti Berry, it makes Rock Blacst do: Rock Blast: 48.04 - 57.05% according to Honkos calculator, but I have no idea how accurate that is. It still comfortably lives Tail Slap, so I think Volbeat + Ludicolo is a pretty decent bet.
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#12 |
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Join Date: Jan 2012
Posts: 196
New Jersey
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Yeah, when I did my calcs a cinccino rock blast did 39.52 to 46.7% with charti berry, but I'm not sure if charti berry would only work for the 1st hit (that was kinda my guess). I will test it out to see
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#13 |
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You only stack once.
Join Date: Aug 2010
Posts: 703
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Okay, time to upset the whole metagame with my new amazing set:
![]() Meganium (F) @ Salac Berry Trait: Overgrow EVs: 132 HP / 252 Def / 28 SAtk / 96 Spd Timid Nature (+Spd, -Atk) - Endure - Petal Dance - Grass Knot - Frenzy Plant Basically, Meganium survives every attack from both Golurk and Cinccino, even including Stealth Rock, while outspeeding Cinccino after a Salac boost. The three attacking moves are all it needs to successfully win a huge majority of the time, as well. Golurk's Choice Band Ice Punch: 248-292 (74.25 - 87.42%) -- guaranteed 2HKO after Stealth Rock Cinccino's Life Orb Tail Slap: 169-199 (50.59 - 59.58%) -- guaranteed 2HKO after Stealth Rock Once Meganium is in safely, it just has to endure a fatal attack (which isn't hard since Rock Blast, Bullet Seed, Tail Slap and U-turn from Cinccino all put it in Salac Range), and begin sweeping with its incredibly powerful Overgrow-boosted Grass attacks. Meganium's Overgrow boosted Grass Knot against Golurk: 414 - 488 (114.68% - 135.18%) -- guaranteed OHKO Meganium's Overgrow boosted Grass Knot against Cinccino: 43 - 52 (14.78% - 17.87%) Meganium's Overgrow boosted Petal Dance against Cinccino: 259 - 306 (89.00% - 105.15%) Meganium's Overgrow boosted Frenzy Plant against Cinccino: 324 - 382 (111.34% - 131.27%) -- guaranteed OHKO Basically, if Cinccino is in already, it will have taken Life Orb damage twice (even though once is enough most of the time), which means Petal Dance will finish off both it and Golurk. If Golurk is in Grass Knot either kills it, which means Meganium can then finish Cinccino off with Frenzy Plant, or the opponent switches to Cinccino which gets hit by Grass Knot, putting it right into Petal Dance range. There is no way for the two to win in any of those scenarios. Now, neither the old nor new OP said anything about the Pokemon's viability in the tier (at least before Django's edit), as seen on these screenshots:
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which basically means that not counting Meganium would be unfair due to the OP not stating that there had to be any conditions concerning the counters we're allowed to post. |
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#14 |
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Join Date: Jan 2012
Posts: 196
New Jersey
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As FCLC pointed out, charti berry will only afffect the first rock blast. So, with my math,
.2*.3952+.8*.7904= 69.47% .2*.467+.8*.9341=83.45% There is about a 40% chance I will live. Not good enough. So, continuing with the rain dance strategy, I have a new poke obviously fit for the rain. Leafeon@ Choice Scarf Evs: 192 HP/ 252 D/ 64 Speed Impish Nature Leaf Guard (Of Course) Rain Dance Last Resort Natural Gift Roar Ludicolo@ Life Orb Evs: 186 HP/ 252 D/ 52 SpA/ 20 Speed Bold Nature Swift Swim Rain Dance Surf Giga Drain Ice Beam Even though choice scarfed roar sounds enticing, Leafeon can switch onto any hit (58.93 to 69.59% with ice punch and 36.67 to 43.26% with tail slap) and proceed to use choice scarfed rain dance as the ev spread will outspeed cinccino. Then Ludicolo does its damage. However, if people realize the choice scarf leafeon and wait until the rain would end before killing it, Ludicolo does not have its rain dance. So, there are two options that will both work: 1. Wait until the Leafeon is dead and does not have rain up (worse case scenario). Then, ludicolo can come in with the ev spread and safely set up its own rain dance (48.7 to 57.34% from shadow punch and 49.56 to 58.78% from tail slap). So at most, Ludicolo takes 71.28% with rain up. The SpA and Speed are just strong and just fast enough to outspeed cinccino and kill it with surf without cinccino's life orb damage, and even more damage with surf to golurk. 2. Leafeon sets up rain and Ludicolo comes in on an attack. Then, it's the same damage as above, only with the rain set up by leafeon and have plenty of turns to sweep. |
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#15 |
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Neal and Jack and me, absent lovers...
Join Date: Apr 2012
Posts: 401
Montreal
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What better to beat an extreme offensive core than an impressive base 24 attack and special attack ? I present to you king bronzor:
![]() Bronzor @ Eviolite EV's 252Hp, 252 Def (free usless 4 EVs cause it's for the weak, and bronzor is too strong) Ability: Levitate Nature: Impish -Reflect -Toxic -Rest -Sleep Talk King bronzor basicaly takes shit fuck from everything this core can throw at it. The strongest move the core can possibly hit it with is Golurk's Shadow Punch that 3HKO's on rocks at best. This gives bronzor as much time as he wants to simply toxic and sleep talk everything. Reflect support means even crits would probably not break bronzor unless the opponent got excessively lucky getting near max damage once plus a crit using shadow punch on bronzor's switch in. Unlike the 2 other one poke counters so far, this one is not weak to ice punch, meaning it has even less chances of failing since freeze hax is much less likely to happen and is not added to crit chances. (though I guess with extreme ice hax this core beats every possible poke in NU and maybe even the whole game so not sure I should really use it as an argument) 252 Atk Choice Band Iron Fist Golurk Shadow Punch vs 252 HP/252 Def Eviolite Bronzor (+Def) : 28,62% - 33,96%) 3-4 hits to KO (This is just for fun really, you can give me points if I deserve any but I'll soon enter the dreaded no wifi zone for a big 2 weeks so I might miss a few important things anyway) EDIT: oops forgot to put him adamant, still works but requires a bit less hax to beat 252 Atk Choice Band Iron Fist Golurk (+Atk) Shadow Punch vs 252 HP/252 Def Eviolite Bronzor (+Def) : 31,45% - 37,11% 3-4 hits to KO wit reflect on: 252 Atk Choice Band Iron Fist Golurk (+Atk) Shadow Punch vs 252 HP/252 Def Eviolite Bronzor (+Def) : 16,04% - 18,87% 6-7 hits to KO After SR, 2 max damage hits and 1 max damage hit on reflect, Bronzor has lost 99,34 % of his hp (a bit less actually because I didn't round down my numbers). He could also simply rest and prey for sleep talk to eventualy hit reflect or kill with toxic before golurk gets a crit. (if crit chances are not taken in consideration replace reflect with iron defence) Last edited by Sweet Jesus; Aug 4th, 2012 at 6:23:13 AM. |
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#16 |
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Join Date: Jul 2012
Posts: 68
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Absol@Life Orb Jolly Nature Trait: Super Luck 4 HP/252 Atk/252 Spe Sucker Punch Night Slash Psycho Cut/Superpower Psycho Cut/Superpower/Magic Coat/Swords Dance I'm so creative. |
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#17 |
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Neal and Jack and me, absent lovers...
Join Date: Apr 2012
Posts: 401
Montreal
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You have to bring a set that can actually come in on the core. Absol is defeated by nearly every possible switch-in scenario. Then you should add the calcs to prove your set can beat the core even in the worst of situations. Absol could work with any death fodder poke though.
Last edited by Sweet Jesus; Aug 3rd, 2012 at 5:05:09 PM. |
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#18 |
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Join Date: Jul 2012
Posts: 68
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Reserving Serperior and Probopass for a serious post. Can't find an online damage calculator for 5th gen, and I'm honestly not trusting my own calculations, because they say that Tail Slap would take 4 hits to kill my Serp and that's obviously bull.
Last edited by Fun With Knives; Aug 4th, 2012 at 9:21:29 PM. |
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#19 |
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Join Date: Jun 2012
Posts: 154
Behind you...
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Gurdurr @Eviolite Trait: Guts EVs: 252 HP/252 Atk/4 Def Adamant Nature (+Atk, -SpA) -Bulk Up -Mach Punch -Drain Punch -Ice Punch An Earthquake coming from Golurk will fail to OHKO Gurdurr, even without a boost from Bulk Up. Here is proof: 252 Atk Choice Band Golurk (+Atk) Earthquake vs 252 HP/4 Def Eviolite Gurdurr: 52.94% - 62.57% (2 hits to KO) If Gurdurr manages to get at +1, it will be much harder to KO (obviously). The same attack coming from Golurk will take 3 hits to KO. In addition, Ice Punch coming from a +1 Gurdurr manages to do a ton of damage: 252 +1 Atk Gurdurr (+Atk) Ice Punch vs 168 HP/0 Def Golurk: 77.56% - 91.41% (2 hits to KO) Cinccino is in the same boat as Golurk. It's Tail Slap fails to do significant damage on Gurdurr, who can restore its health with Drain Punch and kill the chinchilla: 252 Atk Life Orb Cinccino (+Atk) Tail Slap vs 252 HP/4 Def Eviolite Gurdurr: 9.89% - 11.5% (9-10 hits to KO) 252 Atk Gurdurr (+Atk) Drain Punch vs 0 HP/4 Def Cinccino: 120.62% - 142.27% (Guaranteed OHKO)
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Real men play Pokemon! Last edited by Majestic Electric; Aug 3rd, 2012 at 7:43:13 PM. |
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#20 |
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Moderator
Join Date: Mar 2010
Posts: 972
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Gurdurr will be 2HKO'ed by Golurk on the switch-in, so it cannot counter the core.
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#21 |
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Join Date: Jan 2012
Posts: 196
New Jersey
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I don't think that the meganium set counters the duo. If the meganium switches in onto a tail slap, it would have taken 41.31 to 48.8% (with my calcs)+ 12.5% from stealth rocks to leave you at 53.31% to 61.3% damage taken, which does not put you in salac range, and a second tail slap will kill
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#22 | |
Join Date: Oct 2010
Posts: 856
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Quote:
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Dreams of Absolution (Horribly Outdated NU RMT) |
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#23 |
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Join Date: Jan 2012
Posts: 196
New Jersey
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Yeah, I wasn't sure about the mechanics of endure. But now, if Cinccino uses tail slap on Meganium when it switches in, Cinccino could freely switch into Golurk while the opposition uses endure. Now, Cinccino has only taken 10% from life orb, and the opposition knows something's up. Now it's a prediction game whether Meganium will go for the kill on the Golurk or the Golurk could switch to pp stall Endure, and then that becomes a mess. This forces the user to potentially use a move that will not always kill Cinccino, or leave it vulnerable with frenzy plant. So in my opinion, this Meganium set is not a perfect counter unless hazards are on the field first.
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#24 | |
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Neal and Jack and me, absent lovers...
Join Date: Apr 2012
Posts: 401
Montreal
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Quote:
EDIT: oh apparently, meganium needs overgrow to always OHKO golurk so I guess this is true. Meganium could still just spam endure many many times since it has plenty of pp and hit an attack after a random amount of turns. The chance the opponent really predicts properly is probably inferior to the chance of golurk getting a crit or a freeze. Still I guess you can say it's not a completley reliable counter Last edited by Sweet Jesus; Aug 4th, 2012 at 11:59:38 AM. |
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#25 |
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Banned deucer.
Join Date: Aug 2010
Posts: 629
In a desert far away.
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Finally finshed mine
Misdreavous and Zangoose Misdreavous already is one of the most solid counters for Cinccino in RU. However it usually has trouble dealing serious damage to it with it having to rely solely on Will-O-Wisp and Pain split. I then however use another counter that is used to stop Cinccino; Rocky Helmet. Misdreavous is only 3HKOed if lucky enough for Cinccino with the Life Orb set. After just one rock blast Cinccino is already have a vast chunk of it taken out. Another thing is Misdreavous can also burn Cinccino which will let it tank its attacks even easier. If Cinccino U-Turns out it will still receive some damage and let Golurk get burned, which will cripple it. It then can Pain Split if needed and fire Shadow Balls that will hurt it. Grantred that Misdreavous can get KOed by Golurk, it is most reasonable to think Golurk will be using Shadow Punch. In which case I can provide a safe switch in to Zangoose. Golurk is already banded so it won't be able to switch attacks on Zangoose. Ergo it must either switch or be KOed. Next however is the challenge; Cinccino. If Golurk switches this can be made much easier. Cinccino will take a Night Slash which will hurt very much. After that just an Quick Attack will finish it off before it lands a hit. Then I can proceed to finish off Golurk and everything works off to a Happy end. However knowing that life really rarely ever has a happy end, you have to prepare for the worse. If Zangoose is the first to encounter I then would switch to Misdreavous. Most likely Cinccono will use tail slap that won't harm me. If however it uses Bullet Seed ir Rock Blast it will have a large portion of its health taken out(which then can be KOed by Zangooses Quick Attack). After that I will fire off a WoW. Cinccino will either switch to Golurk or be burned. Even if WoW misses. I can either fire again at Cinccino (whcih Misdreavous can tank many hits from and will be dead the second attack) or ftry again if Golurk switched in because I am faster. Most likely someone will be burned. After that Misdreavous is not needed and can be KOed. Thus we can have Zangoose finsih everything off. I did Calcs and all and its certain Zangoose can cause the damage I said and Misdreavous can tank the blows. If anything need clarfiying or a possible issue comes up I would be more than happy to address it. I am gettiong into NU more now so I find Crisis Core a great Excersice. Here are the sets I used for my Core Counter Misdreavous@Rocky Helmet Trait: Levitate 252 HP/252 Def/ 4 SpAtk -Shadow Ball - Will-O-Wisp - Pain Split -Heal Bell Zangoose@Toxic Orb Trait: Toxic Boost 252 Atk/252 Spe/ 4 HP -Protect -Quick Attack -Night Slash -Close Combat |
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