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#201 |
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Banned deucer.
Join Date: Dec 2009
Posts: 884
Australia
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Oh come on. Yes Sun stall is viable, and has various advantages and disadvantages over other kinds of stall (I would say more disadvantages but that's irrelevant). Quickstall is also viable in this meta; see my example team further up the page, see Electrolyte's sunstall, heck sunstall with SubSeed Venusaur (one of the most popular kinds) is a type of semi-quickstall. So I really don't want to see any more bs arguments saying one or the other is or isn't viable, unless you genuinely have some startling new evidence (and I'm telling you now, you don't).
So, next step? Now we've (hopefully) moved past that, there are a few options. We could decide on the basis of which will give more community discussion, creativity, innovation etc, or which would be more likely to succeed (less important for this project imo), or we could merge the concepts together as was suggested earlier. Sun-based quickstall is kinda cool, because quickstall really appreciates having catch-all walls like Cresselia on the team, and obviously various SubSeeding Chlorophyll mons and Sableye which benefit from Sun fit into the quickstall archetype comfortably. |
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#202 | |
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Join Date: Jan 2010
Posts: 1,044
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I saw a post saying Hail stall wouldn't have very many options, and IMO that is very false. You actually have more than one option to spin which is very rare with Cloyster, Tenta and Starmie being usable (look into double spin with Cloyster), maybe soon Forry will get Overcoat too. Also, there's a bunch of interesting things like Froslass / Stallrein / Kyurem etc. to look into. The metagame is a bit broken to seriously run it but we could see some real creativity here. To be blunt good luck finding anything other than a bog standard team that's actually competitive. You can make a small tweak in a set but that's all you're going to get. |
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#203 |
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A coward dies a thousand deaths, a soldier dies but one
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Join Date: Mar 2010
Posts: 620
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To be honest sun stall is a unique and good play style if built correctly, but I don't think we should do something that simple for something like CCAT where we are catering to everyone, and not just a specific style. That really isn't by definition "Sun Stall" especially considering that with one change of Ninetails it turns into Rain Stall, although sun does give you the gift of playing around Rotom-W, Tornadus - T, and a bunch of other rain threats much easier. It is a pretty solid team, but I really don't think we should be doing something over this style. On that note, "Quick Stall" isn't really a play style much outside of old Ubers in DPPt, which I don't even remember the definition of. Not a good thing to make a CCAT around.
I really believe we should just do a different team style all together, maybe one a bit more simple but with specific and unique options to show more creativity with the more common play styles. Like we did with the previous two, we used a non-standard Pokemon and made a fantastic team out of it with a solid enough ingenuity and uniqueness for it to show many players that participate in it that you can use new and cool creative things even in more standard play styles without going so far as to try out an entire new one.
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Leave me a visitor message if you want me to rate your team! |
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#204 | |
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Join Date: Aug 2010
Posts: 1,207
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#205 |
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Join Date: Mar 2011
Posts: 2,216
PA
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In all seriousness though this does bring up a good point, you can't just have ninetails on for the sake of ninetails being there. Its late at the moment, but I am sure there are a few pokemon which ninetails takes care of on this stall team. Im sure I am missing something, but Ninetails can in theory be a great / shanky counter to the following pokemon:
-Venusaur -Genesect (if you can keep rocks off the field) -SD-Scizor -CM Jirachi (?) -NP-Thundurus-T (if rocks aren't up) -Conkeldurr -Abomasnow (wo) It can also nicely scare away Ferrothorn and Forretress So yeah, Ninetails isn't total shit, if you ever build a stall team you will realize that a few of those threats are actually quite potent, If we build around those strengths of ninetails from the get go, I am sure we will succeed.
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#206 | |
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King of Conquerors
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Join Date: Jul 2009
Posts: 3,761
Greece
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EDIT: Sry then bubbly for not getting what you meant.
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#207 |
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Banned deucer.
Join Date: Dec 2009
Posts: 884
Australia
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Lol that's been my exact argument since sunstall was put forward. Please read what I write more carefully...I wasn't supporting either type, and especially not sunstall, I was just trying to get rid of the arguments which have been coming up saying that one or the other actually can't be successful (or more accurately in sun stall's case, that anything but the bog standard Stunt archetype can't be successful).
Like I said, I agree with you completely about the lack of options on sunstall, although you're exaggerating it a little - so if we did decide to choose on the basis of possibility for innovation etc, we'd choose quickstall or a spin-off. Problem is, this isn't likely to happen, so I tried to put in a few grounds for a compromise. |
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#208 | |
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Join Date: Aug 2010
Posts: 1,207
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It's not TOTAL shit, it's just much more preferable to use another pokemon. You can say almost all of that for heatran;it's got trouble taking superpowers from SDzor and EQ's from aboma, but then there's that whole "higher spatk, SR, resist to dragon" thing it's got going. Stairfall, you should also mention he has sleep powder, which gives him a great way to get that initial sub. Most subseeders have that problem of being unable to force out a stubborn opponent, but jumpluff steals said stubborness with the serenity of sleep. Last edited by tehy; Oct 8th, 2012 at 12:37:02 AM. Reason: You know you love that beastly alliteration. |
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#209 |
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Join Date: Sep 2012
Posts: 147
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While I love the idea of sun and quick stall I simply have to agree with what others have said recently on the sort of archetype of sun stall that had been proposed. A stall team that happens to run ninetales to screw over Keldeo and the genies/therians isn't sun stall, it's standard stall with a counter weather. Sun stall would be dumb crap like chesto rest harvest tropius.
Also I find it funny how Jumpluff has been dismissed from the discussion on the basis of it's defences. Under sun he's the fastest seeder outside of whimsi and can set up near infinite subs. It doesn't matter if he can't take a hit, the point is he never will.
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I warned you about stairs bro! I told you dawg! |
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#210 |
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Banned deucer.
Join Date: Dec 2009
Posts: 884
Australia
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Lol no one has suggested Tropius. Even if I have happen to have a soft spot for him :) But yeah, Jumpluff is pretty cool, the obvious problem is that it faces competition from Venusaur, who has better bulk, a SR neutrality, and the ability to absorb Toxic Spikes. Imo Jumpluff shouldn't be used unless you also have Tentacruel or Nidoqueen on the team. That said, it does have some major advantages; massive speed with Encore means that if you predict correctly no set up sweeper can hurt you, and Encore also means that once you get going the opponent has a hard time reclaiming momentum.
The thing about Jump not needing decent defenses is basically at the heart of quickstall; it usually uses a few pure walls but these are mainly just for the early game period while you set hazards. If you play well the amount of hits which actually connect with a pokemon, rather than a Substitute, should be close to zero as you get into the mid-late game. |
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#211 |
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Join Date: Sep 2012
Posts: 147
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Oh I wasn't suggesting tropius either (I have a soft spot for him too, and a belief he should be grass/dragon) I was merely saying that the type of sun stall that's constantly come up in this thread have been teams where the sun rarely does anything for the team besides disable the other team's weather which is actually a huge blow rather then a minor inconvenience because of how weather oriented the meta is. Like others in the thread have said, it isn't sun stall: It's stall with sun added to mess up the genies/therians/keldeo.
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I warned you about stairs bro! I told you dawg! |
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#212 |
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Talonflame :D
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Moderator
Join Date: Dec 2004
Posts: 7,305
Bergenfield
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Closing this thread, since "pick team strategy first" apparently doesn't work well
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