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#1 |
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Join Date: May 2012
Posts: 8
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Hello. Like everybody and their mother, I kinda got excited about Garchomp, so I created this simple little team. I'm kinda new to competitive Pokemon (it's my first post on Smogon :) ), so I would love to get as much criticism as possible, but please, be gentle :P. The team isn't HEAVILY tested. I played like 10 or so games and got a 5/5. So...yeah, that's all there is to say beside the actual team introduction.
Team Building
![]() Cho'Gath (Garchomp) @ Choice Scarf Trait: Rough Skin EVs: 252 Atk / 252 Spd / 4 Def Jolly Nature - Outrage - Earthquake - Fire Fang - Stone Edge When I designed this guy, I was pretty sure there will be lots of other 'chomps on the server. So how to better annihilate them if not by outspeeding them with a tasty Outrage to the face? I'm pretty sure there's not many max speed-jolly-scarf Garchomps running around, and even if so, getting at least a speed tie will be critical in dispatching them, as any competent OU dragon (including other 'chomps) can instant-kill him. ![]() HoaB (Heatran) @ Air Balloon Trait: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature - Magma Storm - Substitute - Earth Power - Toxic I decided to go for something less obvious. Everybody expects the defensive variant, so a surprise max-Sp.Attk. Magma Storm can really put a dent in many pokes, especially if comboed with an unswitchable Toxic draining health like crazy. Earth Power comes in for coverage, Sub for protection, Baloon to avoid early EQs. He also protects Garchomp from all the Ice- and Dragon-type moves he might not appreciate. ![]() ROAAAR (Tyranitar) @ Leftovers Trait: Sand Stream EVs: 252 HP / 42 SAtk / 216 SDef Naughty Nature - Crunch - Fire Blast - Ice Beam - Stealth Rock A steady counter to Reuniclus, Gliscor, Ferrothorn, Skarmory (the last two if Heatran is dead) and a lot more. I don't know if there are any other ways to remove as many common problems, but old ROAAAR seems to work just fine for now. ![]() (insert egg joke here) (Chansey) (F) @ Eviolite Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SDef Impish Nature - Protect - Wish - Toxic - Seismic Toss The standard Chansey build. Stalls Sp. attackers, heals with Wish, poisons, you know the drill. ![]() Pringles (Jellicent) @ Leftovers Trait: Water Absorb EVs: 252 HP / 4 SAtk / 252 Def Bold Nature - Recover - Scald - Will-O-Wisp - Taunt I decided to make a little bit more of an experimental EV spread, mainly because it's ability, typing and access to Will-O-Wisp give it a huge advantage over all Physical sweepers while it's stats let him live all non-super effective special attacks. Plus, he blends in really well with Heatran. ![]() Cutcutcut...CUT (Gliscor) @ Toxic Orb Trait: Poison Heal EVs: 40 Def / 252 HP / 216 Spd Impish Nature - Substitute - Protect - Earthquake - Taunt A really good physical wall, fixing the glaring problem with Fighting attacks. Can outstall most things in existence, scout with Protect and annoy the hell out of anything with a pretty fast Taunt. So...yeah, that's all of them. In advance, I thank you for all the help I can get to make this thing better. Also, if you find any errors, sorry for my bad English :). Last edited by Ignismare; Oct 17th, 2012 at 6:36:42 AM. |
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#2 |
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Nobody is safe from the power of science!
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Join Date: Jun 2011
Posts: 686
Italy
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Hi. Your team, although nice, seems to have a quite glaring weakness to Fighting attacks. Jellicent is immune to them, of course, but once it's down your team is basically dismantled. Threats like Lucario and Conkeldurr, that can easily set up in Chansey's face, can then proceed to do major damage while tanking your hits (Conkeldurr) or just plain OHKOing everything (Lucario) after Garchomp takes some residual damage (25%ish). A reasonable solution could be to swap Skarmory for a Gliscor. With both Gliscor and Jellicent, you have an answer to every Lucario and Conkeldurr set out there. Gliscor is also immune to Sandstorm, and can stall out quite a bit of threats, or just Taunt them to uselessness if they are walls. It also comes with a resistance to Fighting, immunities to Ground and Electric, and a built-in regeneration tool in Poison Heal. Also, it's quite fast, allowing it to prevent certain pokemons from set-upping, thing that Skarmory / Jellicent can't do.
Gliscor
This set checks Lucario perfectly since it outspeeds 252 Spe Adamant, which is the most common variant, and isn't OHKOd by +2 Espeed, while KOing back with EQ. Conkeldurr is also easily handled by stalling him or preventing set-up if it's not statused and you opted for Taunt. As a bonus, you outspeed and OHKO all non-balloon, non-scarfed Heatrans. Also, another thing, your Tyranitar set just doesn't make sense. You run two special attacks and max Attack, and that means 2 out of 3 of your attacks are incredibly weak, while the third has only decent coverage. Naughty nature is also terrible, since it cripples Tyranitar's special walling abilities. I suggest switching to a more classic MixTar, that still allows to 2HKO Reuniclus (your set fails to OHKO, too; MixTar can also run Chople if you want a failsafe way to kill Reuniclus) while sporting stronger Special attacks and an overall better Special Defense. You could think a bit more if you want to use Ice Beam, since many threats that hate Ice Beam can pummel Tyranitar before it can move (Garchomp, Lando, Dragons, they all carry a Ground SE move (if not Superpower)), while Superpower allows you to get a solid hit on blobs / Steel switch-ins, and Terrakion.
MixTar
Hope it helped! Good luck for your team.
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Counter that Pokemon project: Mk III (over) & Warstory | Mk IV (running) RMTs: The HOutsiders (also the other ones if anyone likes lurking my old posts) Not accepting rating requests anymore. Sorry!
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#3 | ||
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Join Date: May 2012
Posts: 8
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But I'm not that fond of switching Ice Beam for Superpower. The first version of the team had it, but after a little struggle with an enemy Gliscor (which I couldn't harm in any way) I decided to add Ice Beam in. If you'd be able to suggest any other ways to counter this Poke, I would gladly put Superpower in (it's a really nice way of killing Chanseys and other TTars). Ok, so thank you for all the advice. I'll try them out as soon as possible :). |
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#4 |
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Join Date: Oct 2012
Posts: 73
Indigo Plateau
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I've seen this team in action, I believe. If you play Showdown, then I think I've seen you play! I have to say, its quite a good team, despite its aforementioned weaknesses. My apologies that I don't have that much to say about the team, I just wanted to say I saw a very close and entertaining match from this team.
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#5 |
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Join Date: May 2012
Posts: 8
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I do play Showdown, so it is quite possible that we played a match. The team seems to be fine, but I kinda lack the skills to run it as well as it deserves. But still, I'll train a bit and gain enough abilities to use its true potential :).
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#6 |
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Join Date: Oct 2012
Posts: 73
Indigo Plateau
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Well I only barely beat you, so dare I ask if you could PM me the import code for the team? I'd love to try it out, and if I get any experience from it I'll know how to improve it.
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#7 |
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Join Date: Oct 2012
Posts: 71
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![]() I really like this guy. Gliscor would help this team a lot. The problem is fighting attacks. Gliscor helps with those. I can't really reccomend anything that has not been reccomended. I'm new to smogon, sorry. |
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#8 |
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Join Date: May 2012
Posts: 8
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I updated the thread a bit: Skarmory was replaced with Gliscor and I fixed the EVs on TTar. If you have any other advice, I would gladly listen to them :).
Last edited by Ignismare; Oct 17th, 2012 at 7:02:04 AM. |
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#9 |
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Join Date: Aug 2012
Posts: 11
Down Under
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I have been playing with mixtar for a while now, and pursuit>icebeam, really helps in dealing with the lati twins, and various other ghost and psychic types. True you lose the ability to hit dragonite and gliscor on the switch in, but the rest of your team can handle them reasonably well.
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#10 | |
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Join Date: May 2012
Posts: 8
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