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#1126 | |
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Join Date: Dec 2012
Posts: 89
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Technically speaking Volca does fall into all of those... However, let me present points for both For and against it. Against: Rain Teams are just to good, and with Keldeo on the loose Volca will have a difficult time Needs a Rapid Spinner desperately...other wise its weakness to not only stealth rock but spikes make it easy for a kill Very weak to statuses e.g. thunder wave and poison For: 1x Quiver Dance could potentially spell GG. Kills Psychics hard. It actually can be utilised in the rain...with the use of hurricane. It allows to be a great counter to sun teams. |
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#1127 |
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Join Date: May 2009
Posts: 378
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Throwing out my support too. What's really interesting at the moment is how few players currently prepare to deal with Volcarona. With a significant decline in the number of Scarf Terrakion and Scarf Landorus, players often find themselves unable to make a revenge kill without having to sacrifice multiple team members. With the sun up and Giga Drain, Scarf Keldeo, the premier revenge killer in BW2, will find itself struggling to take out a healthy Volcarona after it has a Quiver Dance boost.
To be honest, I wouldn't say Volcarona even requires that much support. Sure, you ideally need Rapid Spin support, but that's not too much of an ask, considering how a Rapid Spin user is a great asset for all teams anyway. The support required extends little further than that - it's not fully dependent on sun, and after a Quiver Dance it can do serious damage to even some of its checks. If the sun is up, a +1 LO Fire Blast will OHKO 56/0 Gyarados, 0/4 Dragonite and 0/0 Salamence after they take Stealth Rock damage. |
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#1128 |
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And the wind became...crazy
Join Date: Jan 2010
Posts: 806
♪ I'm Cloudbusting, daddy ♪
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Yea, I completely agree with Volcarona to A rank. In fact, I'm surprised that it wasn't there before.
Also, I'd like to bring up a previous point that wasn't addressed about moving Espeon to B rank. It's not only the best Baton Pass receiver in the entire game (Full BP wouldn't exist without Espeon), but it's also has niche roles on offensive teams. It's able to pass CM or set up fast Dual Screens, all while blocking hazards. Xatu is better at switching into hazard setters and Breloom, but Espeon has an offensive presence and access to Baton Pass, which makes it unique and effective enough to be Rank B. It's not worse than Xatu; it's just different. |
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#1129 |
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Join Date: Mar 2011
Posts: 2,210
PA
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On Tornadus-N, its also a bit stronger than Tornadus-T. For example Tornadus-N has a pretty solid chance to 2HKO Chansey with superpower when Tornadus-T can't ever, even with rocks. Life orb is outclassed by Tornadus-T now but specs still has its merits. For example specs HP-ice garantees a 2HKO on spD Zapdos, a hurricane a 1HKO on Terrakion, it 1HKOs Gachomp 81% of the time (compared to 31% of the time for Tornadus-T), without rocks it 1HKOs Scizor 93% of the time as opposed to 43% for Tornadus-T. Overall there is about a 9% damage difference in power, so if you are running a quick hyper offensive rain team, it might be worth the toss up. You only lose out speeding Starmie, Alakazam, Dugtrio, and scarf-Tyranitar, so the speed loss isn't to much.
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#1130 |
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Join Date: May 2012
Posts: 484
Who's that who calls himself Great Sage? I want him for dinner.
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I suggested Dnite for S rank due to its capability to sweep significant portions of the metagame and its large possibilities to use different movesets with effectiveness. Anyone agree? (Click the SHOW button to read my proposition)
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"Hax is actually the game deity teaching us the value of effort and humility, and, without it; we will be just playing another chess game. If somebody EVER haxes you and says he embraces it, just chill, take the nearest glass and break it, and remember: they're only dick-riders." LilOu
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#1131 |
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Moderator
Join Date: Aug 2009
Posts: 4,562
Sumuru city
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update ===== added Mienshao to C-tier added Tornadus-I to B-tier moved Haxorus up from C-tier ==> B-tier ==== No objections with adding Mienshao to C-tier and Tornadus to B-tier. Even with the existence of Tornadus-T, Tornadus-I is still a powerful threat because of its fast Speed and Hurricane. I you're doubting its viability in OU I would give this team a look. Haxorus was a bit tricky to place. Even Genesect banned, the metagame wasn't very kind to it since everything hits fast & hard. That said, I got some mileage out of the CB set (I honestly think its better than CB Kyurem, since Haxorus can actually kill steel-types ) and the Dragon Dance set, which is pretty decent with a yache equipped. It's viability on DragMag teams speak for itself. @Volcorona: You're going to have to sell me on why its A-tier. I understand that Volcorona is difficult to deal with once it's set up, but setting up sweep in this metagame is legitimately difficult. Rain is everywhere, and while you may argue that it just lets Volcorona abuse Hurricane, it also gives water-types a STAB boost which makes it easier to kill/weakens its Fire-STAB. Scarf Keldeo is around every corner, and can always revenge kill +1 Volcorona. Even Tornadus-T (who is omnipresent) is a good check since it resists all of its moves in the rain and can maul it with Hurricane. Even if we discount those incredibly common checks, is it really on par with the likes of Keldeo, Landorus and the majority of the offensive threats in A-tier? These are risk free sweepers who don't need SR removed to do their job and can function in almost any weather. In BW1, I wouldn't have hesitated to place Volcorona in A-tier, but its really a shell of its former self in BW2, and it shows. Volcorona is non-existent on the PS ladder, and before you cry foul and say "lol PS ladder" it wasn't very common on the Suspect ladder either (#29). @Espeon: Yeah I'd say you've made your point Super Mario Bros. Any objections? I'm just about ready to move this thing to B-tier.
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#1132 |
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Hmmm... A name for the plan...
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Join Date: Aug 2007
Posts: 7,032
Sea Forest
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I also support Espeon for b-tier. Magic bounce is annoying enough by itself, but with so many teams relying on offensive Pokemon like keldeo, garchomp, terrak, lando, thund (poke that fall just short of espeon's 110 speed), it' surprising how many offensive teams have no practical way of dealing with it.
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#1133 | |
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Join Date: Jul 2010
Posts: 172
Location: Kyoto, Japan
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Why is Landorus-T in B-tier? Terrakion is the top physical threat in OU, and Landorus is the only hard counter in the tier, not to mention other physical threats like Garchomp and Ttar. It also has access to Intimidate, SR, STAB EQ, Voltturn abilities, etc.
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#1134 |
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Join Date: Dec 2012
Posts: 89
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Ill be nominating Infernape for B-Tier.
![]() I honestly believe this mon can be very viable even without a sun team. Its STAB Close Combat is nothing to joke about and makes it an effective sweeper. It also learns two priority moves, Fake Out and Mach Punch. I personally prefer Fake Out to break focus sashes, but both can be used well. It's speed is where its strength is at. It matches Terrakion speed, and with the rarity of Jolly Terraks, Hasty Infernape can one shot it with a CC. It also is a beast under the sun, and a can be a great counter to Venusaur. One of its STAB moves, Over Heat, can completely fool an opponent. For example, after Over heating, the mon special attack drops...which could imply for the opponent to set up on a weaker Infernape. It OHKO Volcarona, Ninetales, Kyurem-B and Thundurus-T with Stone Edge, not to mention it out speeds the latter pokemon. Other Versions can be used besides the mixed ape. It can be scarfed to beat other scarf user. Banded to increase the attack, or you can run a swords dance variant/special sweeper variant. Heres a Quick Replay: http://pokemonshowdown.com/replay/ou6651532 Here are Calcs to support my statements: 252 Atk Life Orb Infernape Stone Edge vs. 252 HP / 0 Def Ninetales: 309-364 (88.28 - 104%) -- guaranteed OHKO after Stealth Rock 252 Atk Life Orb Infernape Close Combat vs. 252 HP / 0 Def Tyranitar: 801-951 (198.26 - 235.39%) -- guaranteed OHKO 252 Atk Life Orb Infernape Close Combat vs. 0 HP / 0 Def Kyurem-B: 439-517 (112.27 - 132.22%) -- guaranteed OHKO 252 Atk Life Orb Infernape Close Combat vs. 4 HP / 0 Def Terrakion: 478-564 (147.53 - 174.07%) -- guaranteed OHKO 4 SpA Life Orb Infernape Overheat vs. 252 HP / 0 SpD Gliscor: 257-304 (72.59 - 85.87%) -- guaranteed 2HKO after Stealth Rock 252 Atk Life Orb Infernape Stone Edge vs. 0 HP / 0 Def Dragonite: 255-302 (78.94 - 93.49%) -- guaranteed OHKO after Stealth Rock 252 Atk Life Orb Infernape Stone Edge vs. 0 HP / 4 DefThundurus: 322-382 (107.69 - 127.75%) -- guaranteed OHKO Not to mention after a fake out it can Close Combat a Politoed away. |
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#1135 | |
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Join Date: Jul 2012
Posts: 212
Serenity now, sanity later.
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Also, don't use Fake Out on Infernape. Ever.
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http://www.youtube.com/user/TheRabidChipmunk
Check out my channel for Pokemon B2/W2 Wi-Fi battles! B2/W2 FC: 1378-5087-0752 I use legal hacks. |
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#1136 | |
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Join Date: Dec 2012
Posts: 89
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252+ Atk Choice Band Technician Scizor Bullet Punch vs. 4 HP / 0 Def Terrakion: 354-416 (109.25 - 128.39%) -- guaranteed OHKO For the record, Im not arguing that Infernape is better than the obviously better Terrakion...Im just saying he has his perks over it and is viable for B-Rank. And whats wrong with Fake Out? A first turn hit and gurantees an opponent to flinch is bad because...? |
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#1137 | ||
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The one and only!
Join Date: Aug 2011
Posts: 494
Hooters
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#1138 | |
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Join Date: Jul 2012
Posts: 212
Serenity now, sanity later.
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Also, Fake Out is bad because it's piss weak, will likely deal more damage to you than it will to the opponent (assuming LO), and as soon as you show it to your opponent, becomes incredibly predictable. I'd rather use Mach Punch in all circumstances; Mach Punch at least gets STAB and has type coverage.
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http://www.youtube.com/user/TheRabidChipmunk
Check out my channel for Pokemon B2/W2 Wi-Fi battles! B2/W2 FC: 1378-5087-0752 I use legal hacks. |
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#1139 |
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Banned deucer.
Join Date: Jun 2012
Posts: 357
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I also support espeon for B tier. Not only is epseon the face of Baton pass, but it is arguably one of the best deoxys-d counter along with one of the premier dual screen users.
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#1140 |
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Join Date: Mar 2011
Posts: 2,210
PA
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Ok look here, Infernape is an utter piece of shit in this metagame a good majority of teams carry a direct counter to it, whether it be Latios, Latias, Jellicent, Tentacruel, Gyarados, Hippowdon, or even Slowbro. If they don't have it, they usually have the often have the offensive backbone for infernape to be a pointless threat, out speed or checking it with several members of their team, that or between hazards and passive weather damage, its going down. What advantage does infernape have over lets say anything in the S, A, or even B tier, it can't sweep, it can't wall break, its a shitty hazard setter. Infernape might have some use on a sun team and maybe it might be able to break apart a single pokemon on a balanced them, but honestly, there are better pokemon, use them.
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#1141 |
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Pro-OU!
Join Date: Jun 2011
Posts: 855
Florida
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Deo-D isn't used that much to make Espeon as viable as everyone says imo (because that's really the only reason you use Espeon; unless your full BP). BP is such an uncommon strategy, and it's also a field where diversity is limited so I would reckon that Espeon stay exactly where it is. Dual Screens are also decent at best in OU so I wouldn't advertise that as one of Espeon's pluses, especially when Azelf does it better (with fast taunts, U-turn, explosion, and faster screens).
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#1142 |
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Banned deucer.
Join Date: Jun 2012
Posts: 357
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Common or not espeon makes BP viable. W/o espeon it wouldn't even be a decent strategy. Also, I wouldn't say azelf does it better considering it can be taunted itself and is ttar bait(espeon can escape due to BP).
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#1143 | |
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Join Date: Nov 2010
Posts: 396
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It is very easy to set up, but it is so easy to wall that b rank seems like a nice fit. |
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#1144 | |
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Join Date: Aug 2010
Posts: 1,884
The land of the champions
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#1145 |
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Pro-OU!
Join Date: Jun 2011
Posts: 855
Florida
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With dual screens you don't need to escape pursuit; you'd be bulky enough to set up both screens after reflect. Also, BP sucks on Espeon when using the screener set...
I never said Azelf outclased its other sets and the other sets are the only reason you'd need to BP out anyway. BP was viable before Espeon in DPPL so I don't see why it wouldn't be viable without it... Espeon does make it better but that's not a good enough reason alone for B tier. Espeon needs to stay where it is at. Also, "common or not" -- it has a great deal to do if its common or not. Making Espeon B tier encourages more newer players to use an uncommon and non-diverse strategy....? Please, make a valid argument.
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#1146 |
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Banned deucer.
Join Date: Jun 2012
Posts: 357
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What's so Non-diverse about BP? It's different than everything else. Priority taunt users are all around the corner and they threaten BP immensely w/o espeon, don't compare DPP to BW, they're too different. It's clear you haven't used espeon if you think BP sucks on the screener set, it's like using u-turn because it can instantly grab momentum while escaping potential pursuit users. BP helps so that it can come back in and set up screens multiple times through out the match, that's why it is best to keep it healthy rather than let it take the hit from tyranitar or scizor, which still hurts even after reflect. CB pursuit can still OHKO or come very close even after reflect. B tier is appropriate due to its invaluable niche on BP teams, it's excellent DS set, and the fact it can counter one of the more potent pokemon in the tier, deoxys-d.
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#1147 | |
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Join Date: Nov 2010
Posts: 396
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252 +1 SpAtk Life Orb Genesect (+SpAtk) Thunderbolt vs 4 HP/0 SpDef Heatran: 61.73% - 72.53% 2 hits to KO Detailed Result: 252 +1 SpAtk Life Orb Genesect (+SpAtk) Thunderbolt vs 252 HP/252 SpDef Heatran (+SpDef) : 37.56% - 44.3% Entry hazards damage: 48 After entry hazards: 193 - 219 (50% - 56.74%) 2-3 hits to KO And gene required much less set up (a switch in was sometimes sufficient...) and it had much better coverage (as in, could hit a fire type for nuetral damage) -------------------------------------------------------------------------------------------------------------------------- Tyrannitar for S rank. -Sand is just as integral to the meta as rain is (though arguably more well rounded) -Pokemon like Landorus, Sandslash, and Terrakion receive massive boosts (terrakion less so, but that extra spdef allows it to tank very nice attacks #rpgenesect+1gigadrain) -Tyrannitar, unlike politoed and ninetales, is a very nice pokemon by itself (in sand that is... unnerve ttar is godawful) in that it functions as a "good" weather summoner, and performs its job quite well as opposed to the other two main weathers -Tyrannitar is capable of causing major damage with a choice band set, as well as get rid of large threats (lati@s, etc.) with its mixed/support sets (or band), simply adding to its capabilities as a supportive+offensive mon Last edited by Vemane; Dec 29th, 2012 at 6:44:36 PM. |
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#1148 | |
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Pro-OU!
Join Date: Jun 2011
Posts: 855
Florida
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EDIT: Deo-D isn't that common, like say Rain or Sand. Not enough to warrant Espeon a huge plus. Dual Screening rather sucks this meta. I have literally seen it 0 times this past year. BP is such an uncommon strategy and un-diverse that it doesn't warrant Espeon enough of a niche than what is implied.
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#1149 | |
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Banned deucer.
Join Date: Jun 2012
Posts: 357
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Edit: People keep complaining that doexys-d is a broken threat and now I present you with a viable counter and you dismiss it because doexy-d isn't common, shit argument. |
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#1150 |
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Pro-OU!
Join Date: Jun 2011
Posts: 855
Florida
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I'm not going to bother this pointless banter. Its seriously annoying. I remember the band Gene argument we had and that was shit so I'm not going into it (it went into one of your ears and out the other).
I'm going to address Vemane's proposal on S Rank TTar. I quite think TTar is amazing too, but I'm stuck between A tier and S tier, because of its distinct weaknesses to fighting and U-turn is what's hampering it to A Tier for me, but I'm all for discussion. TTar is just amazing this metagame, I especially love band Tar
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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