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#26 |
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No relation.
Join Date: Feb 2012
Posts: 149
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Nollan, I'd appreciate it if you didn't make announcements for me, especially if they are wrong. No new generations of pokemon are in development for DM, at least not for a while.
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[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs |
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#27 |
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Join Date: Oct 2012
Posts: 39
Earth, Milky Way
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Well, ok. Gotcha. Misheard, I guess. Is Sinnoh next (when you get to it) or no?
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#28 |
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Join Date: Oct 2011
Posts: 60
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isn't Glaciate supposed to be Kyurem's signature move? You really shouldn't be giving it to random Pokes.
Also, I LOL'd at DD Flareon. |
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#29 |
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No relation.
Join Date: Feb 2012
Posts: 149
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For legendary signature moves, I could always replace them with other moves that have similar effects and then buff said moves, but for now flavor is the least of my worries.
The only reason Flareon got Dragon Dance is to differentiate it from Arcanine. Also, gen 4 IS the next planned generation due to the addition of perma sand and perma hail.
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[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs |
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#30 |
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Can't this town go one day without a riot?
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Join Date: Aug 2010
Posts: 606
South Carolina
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How does Paraect get Horn Leech when it has no horns?
I'm probably going to get around to playing on this server though - it looks really cool! EDIT: I bet Beedrill got Anger Point cause he's mad since he got almost no additional moves and Butterfree got tons of stuff
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![]() kawakimi: UR DUM kawakimi: N WEIRD Completed Analyses: 18 In Progress: 2 Last edited by Swamp-Rocket; Nov 6th, 2012 at 10:45:27 PM. Reason: Edit 2 was trash |
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#31 | |
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Join Date: Oct 2011
Posts: 60
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Quote:
DD Leafeon could wreak some havoc in the sun... |
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#32 |
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Join Date: Apr 2012
Posts: 195
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Oh jeez. Some things really stand out to me.
Lunar Dance: +1 Sp.a, +1 Speed Finally a Special DD not limited to bugs and Lilligant. Drought, Drizzle, Sand Stream, and Snow Warning: Last 5 turns unless holding a weather rock. This would mean the metagame would be less weather centered. I like it! Gust: no damage, removes hazards (no, it can't be spinblocked) Barrage: 25bp, Fighting, Hits 2-5 times Rage: 100bp, 100acc, normal type, confuses the user on use Poison Jab: +1 Priority, 50bp, cannot poison Can't wait to try these out. Blastoise: Stats: 92/74/110/94/110/60 BST = 540 Ability: Torrent / Rain Dish / Shell Armor Movepool: +Shell Smash Kingler: Stats: 70/130/110/27/68/82 BST = 487 Ability: Shell Armor Movepool: +Shell Smash Omastar: Ability: Shell Armor/Swift Swim Movepool: +Paleo Wave Shell Armor: Shell Smash is altered: +1atk, +1spa, +2spe. Def and spd do not get reduced. Oh Jesus Christ. Aren't these things gonna be broken like hell? Tentacruel: Stats: 90/70/65/80/120/100 Ability: Rain Dish/Regenerator Movepool: +Thunder Wave Oh dear god. The only thing this thing lacked was good recovery outside of rain. Now it has it. Blissey: Stats: 255/10/10/90/135/40 BST = 545 Ability: Natural Cure/Regenerator Moves: +Baton Pass Regenerator Bliss... I'm speechless. Mr. Mime: Stats: 80/25/85/100/130/90 BST = 510 Ability: Illusion/Magic Bounce Illusion Mr. Mime seems interesting. Gotta try it out. Magic Bounce doesn't seem bad either. Pinsir Type: Bug/Dark Stats: 80/140/100/55/90/75 BST = Ability: Shed Skin/Intimidate Movepool: +Poison Jab, +Sucker Punch, +Night Slash, +Stone Edge, +Quick Attack (Level up) I got excited when i saw the typing and the moves added. But why did Moxie get removed? Gyarados: Ability: Moxie/Intimidate/Water Veil Movepool: +Sky Attack Someone just got a good double STAB. Zapdos: Stats: 90/90/85/125/90/100 Ability: Volt Absorb If Zapdos holds the Damp Rock, rain is automatically summoned for 3 turns Movepool: +Hurricane This might be good. But I think it will be a gimmick. Cinccino Stats: 75/110/60/60/60/125 Abiities: Skill Link/Technician Movepool: +Icicle Spear, +Barrage Goodbye Bullet Seed. Goodbye Wake-Up Slap. Ferrothorn: Ability: Iron Barbs/Battle Armor Movepool: +Rapid Spin This blew my mind. Rapid Spin? The only thing this guy lacked was rapid spin. >:O Mienshao: Ability: Technician/Regenerator/Reckless Stats: 65/125/60/95/85/105 Movepool: +Doubleslap, +Icy Wind Interesting Technician user over here. Bisharp: Ability: Moxie/Analytic Stats: 70/125/115/60/70/70 This seems like an excellent TR sweeper. Conkeldurr: Ability: Guts/Sheer Force/Oblivious Sheer force boosts hammer arm damage because of the hammer arm buff Movepool: +Sucker Punch Hammer Arm: Added 20% chance to lower opponent's speed This looks really good! Genesect: Ability: Motor Drive Movepool: -Explosion, +Self Destruct Yes! Thank god Download is gone. All in all this looks really fun!
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Cutest mofos in the world and you know it! |
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#33 |
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Join Date: Aug 2010
Posts: 1,207
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I've always thought that ferrothorn having rapid spin was the weak link in the OU metagame, but gust seems a little cheap to me-unblockable hazards removal? Someone can spend several turns setting hazards, and you can unstoppably blow them away in one?
And considering arm thrust exists, you might want to sub that in for barrage? Poison jab also seems a little strong for a priority. Btw, ignore anyone who complains about no crits. In a game like pokemon, where correct predictions can turn the tables in a second, there will always be suspense, unless you've nearly beaten someone. We could add in suspense by making one person randomly crash too. It's the worst part of the game and taking it out improves it immensely. Last edited by tehy; Nov 7th, 2012 at 12:05:51 PM. |
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#34 |
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Join Date: Mar 2012
Posts: 30
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moxie on pinsir got removed because of bisharp. trust me, moxie+suckerpunch=fun
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#35 |
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Join Date: Mar 2012
Posts: 30
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also, gust is tauntable
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#36 |
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Join Date: Apr 2012
Posts: 195
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I know that moxie plus SP is fun. Hi Honchkrow.
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Cutest mofos in the world and you know it! |
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#37 |
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Join Date: Oct 2012
Posts: 2
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Blissey (F) @ Leftovers
Trait: Regenerator EVs: 4 HP / 252 Def / 252 SDef Calm Nature - Wish - Heal Bell - Seismic Toss - Toxic A great Special Wall, Wish user, and Cleric all in one, Blissey returns to take on the Supporting Wall role. Wish from its massive HP will usually refill a Pokemon's HP more than half, but usually it will even go to full. Heal Bell heals the Toxic and Will-o-Wisp effects that are more common with their perfect Accuracy. Seismic Toss is good for steady damage, but Flamethrower is an option if you want to make use of Blissey's new 90 Base Sp. Atk. Finally, Toxic allows you to rack up damage while supporting/walling.
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http://imageshack.us/photo/my-images/855/yesssss.png/ 10/24/12, hitting the top of Balanced Hackmons. Woooooo! |
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#38 | |||||
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No relation.
Join Date: Feb 2012
Posts: 149
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Quote:
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Using standard items isn't useless, however. A scarfed eruption moltres is scary. Quote:
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What do you think?
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[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs |
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#39 |
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Join Date: Nov 2011
Posts: 307
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I have a couple of suggestions.
About freeze: not sure how I feel about its removal. It has a bad reputation for being "haxy" because there is no reliable way to inflict it. However, compared to Gen 5 Sleep, I'd say it is not as powerful. The new Sleep mechanics can cause a pokemon to be permanently out of commission for the rest of the match unless it stays in (becoming setup fodder), while freeze can potentially be cured on the same turn it was inflicted. On top of it, anything that knows Scald, Flare Blitz, Fusion Flare, Sacred Fire or Flame Wheel is essentially immune to freeze. Of these moves only Flame Wheel is useless, while two are extremely common (especially on water and fire types, both of which have little trouble against ice types) and two are given to powerful legendaries and see a lot of use regardless, so they can act as freeze absorbers in ubers. Which leads me to the next point: how about turning Sheer Cold into a freeze move? It doesn't have to be 100% accurate - after all moves like Sing and Sleep Powder are still implemented in this mod and they can potentially make or break a battle. It would give ice types a useful niche, while still being kept in check by the aformentioned fire and water types (and other ice types, since they're immune to freeze). Kyogre would admittedly be broken, but in that case you could just remove Sheer Cold from it. The next point is about ice types themselves - an extra resistance would be nice. I'd dare say Dragon would be the most appropriate. In theory they're supposed to be dragon "counters", in practice they're destroyed by STAB Outrages and Draco Meteors. They would certainly not replace steel types because their defensive type would still be bad. That's all, I think. Good job for the mod, it seems a lot of fun and it's pleasantly refreshing to see different pokemon other than the usual 20 top OU's being used more often. |
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#40 |
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Join Date: Mar 2012
Posts: 30
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actually, i would think that a resistance to water and grass would be more appropriate on ice, due to flavor
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#41 | |||||
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No relation.
Join Date: Feb 2012
Posts: 149
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Quote:
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Also, freeze is still stupid even if it has a reliable status move for it. Quote:
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Mostly because it needed a better STAB than seed bomb, and because I think more about gameplay than I do about flavor. Quote:
Ability: Anger Point / Sniper Twineedle - 20 BP Always Crits (2 hits) Essentially, it gets a 120bp bug type move with no downside, which also works well against substitute users and defensive boosters.
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[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs Last edited by Dusk209; Nov 9th, 2012 at 4:22:56 PM. |
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#42 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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How would you compare this project to genNext?
Are your goals different? Why use this mod rather than that? Why do you change stats instead of other things? |
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#43 |
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Join Date: Mar 2012
Posts: 1,443
Minnesota
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... Moves, abilities, pokemon abilities, movesets and items are also changed. What else would you want him to change? How algebra is performed?
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#44 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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GenNext also changes all of the above. Why is this better?
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#45 |
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Join Date: Nov 2011
Posts: 307
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#46 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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#47 | |
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Join Date: Aug 2010
Posts: 1,207
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Quote:
Why is GenNext better? Edit: No crits. That's the number one improvement to ever happen, ever. No more game-ruining bullshit where you outthought and out-strategized your opponent, only to get fucked in the ass by the gods of luck. No more making perfectly logical moves that look stupid, only for the surprise to be ruined. Crits take a game full of strategy, thought, and prediction, and add a major, random advantage to one side. Same goes for freezes. Even if that was the only change, it'd be 200% better than Gennext. Double Edit: You might not have intended for it to happen, but it totally did. And no they cannot akela, Duskmod will destroy GenNext and feed upon its remains, growing ever stronger... until not even Gamefreak itself rivals its ungodly might. Last edited by tehy; Nov 11th, 2012 at 9:19:13 PM. |
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#48 | |
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No relation.
Join Date: Feb 2012
Posts: 149
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from the faq, which was around for a while but I've just added to the main post:
Quote:
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[15:13:52] <&Zarel> Dusk209, you lied to me so much :( [15:14:47] <%Dusk209> Is there anything I can do to make up for my sins [15:15:42] <&Zarel> Dusk209, I accept blowjobs |
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#49 |
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Join Date: Mar 2012
Posts: 1,443
Minnesota
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I feel like I must ask. Why do you need to compare this to Gen Next? Can the two mods not coexist? Should we not enjoy both of them?
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#50 |
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Join Date: Sep 2012
Posts: 50
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First of all, this is a very cool idea that has my support. I have never sympathized with the arguments that "hax is a part of pokemon." Yes it is. A bad part. In fact the number of ways one can outplay the opponent yet still lose is probably the worst part of pokemon. Illness is a part of life; I suppose we should also give up trying to cure diseases? Hax is a blight on the good parts of the game: team building, metagame analysis, prediction, and mindgames.
And guess what isn't "part of the game?" Tiers. Sleep Clause. I guess the cartrige metagame can be improved on, huh? Is there any broad metagame analysis for this yet? A viability ranking list would be a cool objective that would help new players orient themselves. It sounds premature, but frankly other tier's viability ranking are living, changing lists as well. It would help direct research into new sets. I'll start with some guesses at S, in order of most to least likely in my mind. Chandelure: Shadow Tag>>>Trick+Calm Mind+15SpA. With a Scarf, Chandelure puts even the buffed Dugtrio to shame. Shed Shell + Flash Fire poke is an effective lure to it (lol), but otherwise a huge number of pokemon are easy pickings. Dragonite/Haxorus: With no perma-rain, Chandelure will find it easier to remove the limited number of Kanto and Unova steel types than even Magnezone would, clearing the way for one of these two to Outrage to victory. Chandelure can also counter-revenge Ice types with ease. Outrage is better than Draco Meteor because 'Lure and Mag are naturally talented at removing physical walls. DragMagLure could be a team to watch out for. Keldeo: Didn't gain too much, but lost three gens worth of competition. Rain is gone, but Ice Beam and Water Absorb are comforting consolations: I think only Jellicent can resist Water/Fight/Ice coverage. Scratch that, there's Tentacruel, the Slowbrothers, and Starmie. Still, you aren't likely to find more than one per team and Electric does a number on all of Keldeo's counters. Mr. Mime and/or Cryogonal: Very good special walls with the best ability for walls--maybe even the best ability of all. Both can set up dual screens. Mr. Mime has many advantages--typing, offensive movepool, Nasty Plot, Baton Pass--but Cryogonal has a saving grace: Recover. Cryogonal can Toxic stall and is harder to wear down. These two will compete, but I expect at least one to end up here. Sorry Espeon, you just don't have the bulk. Maybe you'll make A-rank. Candidates for top physical sweepers: Krookodile, Klinklang, Shell Smashers, Sawsbuck. I have no idea which will come out on top: Krook is a runaway train; Klink and the Smashers have premier boosting capability and solid typing defensively; and Sawsbuck is an Extremekiller lookalike with 120 base attack, a newly 90BP Horn Leech, STAB Extremespeed, Swords Dance, and a choice of good coverage. Mew: The biggest things helping Mew are the no shows from Johto, Hoenn, and Sinnoh. That said, Wonder Skin is a nice upgrade from Synchronize, and Psystrike is a fantastic attack for a Nasty Plot set to breeze past special walls. Mr. Mime can block it only temporarily. #151 is versatile and unpredictable as ever. An all out attacker could end up S-rank as well. A category I'm not seeing any S-rank material is physical wall. Rhyperior, Weezing, Tangrowth, Steelix, Ferrothorn, Mandibuzz, and Cofagrigus are the pokes I'm noticing, but none scream "Top level" to me. Mandibuzz and Weezing are the only possibilities: Chandelure won't pick them off in one hit and they have good abilities. Last edited by Arizona; Nov 13th, 2012 at 3:20:46 AM. |
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