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Old Oct 23rd, 2012, 5:43:35 AM   #26
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Gotta say, perspective on these little wings is hard (and counter-intuitive in places). I'll probably have to mess with the colours, I might have washed it out a bit too much. Also, anybody starting their first sprites on this have to remember, you need to do the back too, wings in the correct place and all.
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Old Oct 23rd, 2012, 8:40:09 AM   #27
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Sorry to make a stupidly short post, but Wyverii I'd like to try to help with the perspective sometime soon, though I am pretty busy this week. I like the pose so far!
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Old Oct 23rd, 2012, 9:16:56 AM   #28
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Took on advice and such



and additionally edited the shiny palette-



Might do something about making the eyes bigger
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Old Oct 23rd, 2012, 11:40:54 AM   #29
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Thanks for the suggestion! <:



Made some little changes in the overall color of the sprite. Also made small tweaks in the horns and the fur, adjusted the wings, and lengthened the body.

I rushed the colors of the shiny sprite but heck with it, the original colors are what's important. c:

Well, I think it looks better now. Still making new drafts though!

Last edited by Lemondrop; Oct 25th, 2012 at 7:14:48 PM.
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Old Oct 23rd, 2012, 12:21:54 PM   #30
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@Lemondrop
At the moment yours is my favourite in terms of the colours which is great! But I still feel that your body needs to be longer. I'd make the fur slightly less flat and also lengthen the body below that some more. Your new version is a lot better and definitely a stop in the right direction, but I don't think you lengthened it enough.
As for the shiny, I'm not sure about the green lines on the white wings, they don't stand out enough for me, I would make it a darker colour. Maybe even a darker green will do?
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Old Oct 23rd, 2012, 4:46:42 PM   #31
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Candy cane shiny. Colours and wings altered. Pretty happy with it.
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Old Oct 23rd, 2012, 5:41:37 PM   #32
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O.K, time for my semi-useful critique.

...

I deduce that these wings are a bitch to sprite. That is all.
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Old Oct 23rd, 2012, 5:48:53 PM   #33
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One thing I like about Wyverri's sprite so much is that she got the size JUST right on the lower wings. ONe thing I wanted people to realize is that the wing armors are not only fun to look at, but they shield and cover up the body for defense too.



(Ignoring the older version of the abdomen), This pic demonstrates what I mean I think, the lower two wings in particular cover up the lower body while the top two are meant to cover the head. Wyv's pose shows this relationship perfectly and she is great with the proportions too.

Idk, just some references in case some spriters were wondering about what sizes to make them if they were unsure.
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Old Oct 23rd, 2012, 6:16:41 PM   #34
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Wyverii- Your sprites look great, but your bottom wings are just awkwardly flipped over while the rest are the other way up. Keep the size and placing, but make them "flipped" over. Other than that, great job.
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Old Oct 23rd, 2012, 6:20:14 PM   #35
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If I up the saturation in Photoshop, I get this:


I also adjusted the wings slightly; they still have some thickness to them, which I do try and preserve. Might thin out the top right back one, though.

I choose a standard pose because of in-game standards, and colors from the original design. Sorry for those who want something more dramatic, but this is not a challenge to make the most dramatic-looking sprite.

Edit: Oh, and comments, how could I forget?
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Old Oct 24th, 2012, 12:35:28 AM   #36
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I'm sorry for bombarding this thread with my sprites. XD

Anyways, here's the edited versions.



Teehee~

I did as what was suggested. Lengthened and rounded the body, made the stinger more noticeable, and made some little tweaks here and there; the markings, the horns, and the fur. I think I also adjusted the wings a bit.

You've all been helpful, thanks! Now, I'll just have to do the back sprites. Errr...The wings will be a problem for sure. ;D
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Old Oct 24th, 2012, 2:51:29 AM   #37
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This is still a work-in-progress, but here's my first pass on our Psychic Bug:
I'm not sure I like the neutral pose, but all my more dynamic poses really lost the general shape of the wings looking like they are "unfolding" outward, like a moth or butterfly. I plan to mess with the tilt and positioning of the body segments and see if I can improve it.
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Old Oct 24th, 2012, 5:31:50 AM   #38
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Wow Wyverii you really nailed it on this one. Your wings are pointed and dynamic, and along with the projected abdomen, perfectly positioned and tilted to match the flow of the body. There is movement and grace in the design, and yet with all those pieces it doesn't look cluttered or forced in any way. I think it would be a huge mistake to change the pose even a single pixel, although I do agree that whatever those horns/antlers/antennae are seem to be spread too far apart and angled further away from each other than the original drawing, and it may serve your sprite well to reign in that particular area of creative license. The current horns makes the sprite look more aerodynamic, which is fine, but in my opinion, their appeal on KoA's art is that they look more like the horns or antlers you'd see on a reindeer or caribou than antennae you'd find on a bug, which gives this design a visually physical presence and overall more "woodland" appeal, which is a pretty clear motif, as far as I can tell, considering the color palette and obvious references to natural camouflage in the design itself (I also personally like the vertical-ish, more offensively cabable-looking antlers). The flavor people aren't going to like using Megahorn when the horns tilt backwards off the side of the head, but what do I know.

For everyone using the lifeless, limp-hanging lower wings of the original artwork, I would constructively suggest putting more energy into your poses, to the point of maybe trying to make the three wings on each side look like they're working together to keep this Poke afloat. I am no spriter, and I can tell that this design is Fidgit-level hard, even for the best of you, so I won't proselytize about how to do any of this "correctly"; these are just my four cents and I also wanted to make sure Wyverii didn't change the pose of her design at all because it is the best so far (again, no offense intended towards anyone at all for any reason).
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Old Oct 24th, 2012, 2:13:05 PM   #39
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Old Oct 24th, 2012, 6:04:28 PM   #40
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Taking into account as much of the commentary as I could, here's the new version. It might need to be brought down as far as shading goes more than I did, though, I can definitely tell it's kinda detailed for a sprite, especially comparatively.

Shiny:


And the loose build of a backsprite, very, very WIP, but just checking for pose consistencies:

Not sure how I feel about it, I can tell it'll likely require some tweakings even as far as basic pose goes.

Commentary (I have a tendency to nitpick):
...
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Old Oct 25th, 2012, 5:42:16 PM   #41
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Wyverii: The antenna are spread too far apart, bring the tops together more.
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Old Oct 25th, 2012, 6:18:40 PM   #42
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I really didn't like the boring pose of the first sprite I posted, so I decided to restart from scratch with a more interesting pose. Here's the new work-in-progress:
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Old Oct 25th, 2012, 7:02:04 PM   #43
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That pose is really nice Doug. Rather than having the wings(?) facing down, you've put them into a more dynamic pose that I think suits Aurumoth really well. I think there's a little issue where the bottom two wings on the right overlap. It looks like the lowest one is in front of the middle one. Just a slight difference in the shading there would make this the best sprite so far imo. I like the slightly heavier fur you've used for the thorax is nice and again, a slightly different take on it.
Only thing else I'll mention is that the wings seem a lot more yellow than KoA's artwork where it is a duller, slightly off-cream/grey but if that's the colour that you believe is right then that's great. :)
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Old Oct 25th, 2012, 9:47:43 PM   #44
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Changelist:

Backsprites added.
Antenna/horns now pointing up.
Minor tweaks to wing shapes.
Stripes on wings tapered and respaced.
Darkened the shade of the stinger to be more pronounced.
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Old Oct 25th, 2012, 9:54:18 PM   #45
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Bloody brilliant Wyv. Yours and Doug's are easily my favorites, and I'm gonna have a terrible time deciding between the two. I admire the way you could handle the awkward shapes and figures of the wing cases and tastefully brought life to them.
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Old Oct 26th, 2012, 12:54:26 AM   #46
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Whew. I've never had a more frustrating backsprite to deal with. [edit: eventually figured out the shading.]

Thanks everyone for the input so far!

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Last edited by Ice-cold Claws; Oct 26th, 2012 at 4:39:13 AM.
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Old Oct 26th, 2012, 1:27:33 AM   #47
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If I may give my two cents on other people's submissions.

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Old Oct 26th, 2012, 5:58:00 AM   #48
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Ice-cold Claws: Gorgeous sprites! I particularly love that the top wings are horizonal, giving an impression of the bulky shoulder pads of American footballers. They look like both wings and armour, which is something you've achieved better than any of the other spriters. It also makes the rounded head of your sprite look slightly hockey-mask-esque, which adds to its sporty, robust physicality, all very important for a Psychic type that has 120 base Attack - it needs to look physically imposing and yours does that so well. It doesn't lose the mystical feel while also looking like a warrior.

I know I am gushing, but the horns are perfectly balanced between looking like antlers and looking like moth antennae, it's something about the angle of the bend, the length and the tiny flick upward at the tip. Just beautiful. A few suggestions, have you tried making the bottom wings larger? It does look good the way it currently is, but I feel like more people would vote for you if the bottom wings were larger. I don't know. Also, the bum gem could be more sparkly, on the backsprites anyhow. You can't see the detail on the yellow tail at all. That's the one area where I prefer Wyverii's sprites. These are minor suggestions though, I am still swooning over your sprites!

DougJustDoug: Aww DJD, I preferred your original pose, or maybe I am thrown off by the proportions in your current sprite, the body looks too big for the wings, even though it's very well proportioned in its constituent parts. The abdomen is a lovely shape. The line under the eyes doesn't work that well, the eyes look more mystical and imposing in your original,

CB Meadow: Awesome demonic shiny colours - best shiny colours of any of the submissions. Reminds me of cinnabar moths

Wyverii: Great spriting work. You've really mastered drawing the wings from different perspectives, although I agree with ICC that the backsprite top-right wing should be bigger. The wings look very shell-like though, which is highly faithful to KoA's animation, but it just isn't my preference. They remind me of pieces of an easter egg, especially the top right and bottom left wings on the frontsprite. I would love to see a more vividly coloured shiny sprite too.
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Old Oct 27th, 2012, 3:50:44 AM   #49
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So I was trying for a dynamic pose...



D:
...

This a WIP, I guess 'cuz it still needs some tweakings here and there. Now about the wings...I was thinking that the Pokemon can freely rotate, manipulate, or whatever, its wings in a specific range hence the weird pose...?

*Oh, and how do you remove the white parts in your sprites?
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Old Oct 27th, 2012, 7:34:09 AM   #50
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Quote:
Originally Posted by Fat Lemondrop View Post
*Oh, and how do you remove the white parts in your sprites?
Most people do it on photoshop but if you don't have that:

1. Go to iaza.com
2. Upload your sprite from computer or wherever you're hosting it
3. Under "Create", click on "Transparent"
4. Click on the background of your image, then click "Convert"
5. Paste here eg.



Though note that these will only stay up for 90 days and that they are automatically .gifs so you may want to reupload as a .png on a different hosting site.
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black 2, bug, bugmaniacbob, cap 4, estuans interius, illusion, ira vehementi, koa, no guard, psychic, weak armor, weak armour, white 2

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