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Old Jun 5th, 2011, 9:33:12 AM   #1
bugmaniacbob
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Floccinaucinihilipilification
Default 5th Gen Move/Ability/Item Updates Project - Read Post #265

Read post #212! The OP is NOT up to date as of right now.

EDIT: You now ONLY have to write "Competitive Use" and "Related [Element]" sections for your submissions.

Approved by Setsuna

Quick-Navi
Moves A-B COMPLETE
Moves C-Z
Abilities A-N
Abilities O-Z COMPLETE
Items

Page End
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5th Gen Move/Ability/Item Updates Project

This project is designed to begin work on the less-documented areas of work, namely the moves, abilities, and items. Descriptions for all the newly introduced elements from the 5th Generation need to be written, as well as updating all of those elements from past generations that have seen mechanics changes. That's a lot of work to do, so I'm hoping you'll all try to help out.

The first thing to do is to start writing descriptions as follows. All element pages require three parts, with additional parts for specific elements. The [SHORT DESC] part is the part that will go in the organisation table, and is a simple, short half-sentence that summarises the element. For organisational purposes they are collected here:

Code:
Move    Description
Absorb    Leeches 50% of the damage dealt.
Acid    10% chance to lower opponent's Special Defense by 1 stage.
Acid Armor    Boosts user's Defense by 2 stages.
Acid Spray    Lowers target's Special Defense by 2 stages.
Acrobatics    Doubles in power if user has no held item.
Acupressure    Boosts a random stat of the user by 2 stages.
Aerial Ace    Ignores accuracy modifiers.
Aeroblast    Has a high critical hit rate.
After You    The target will attack immediately after the user in the same turn.
Agility    Boosts user's Speed by 2 stages.
Air Cutter    Has a high critical hit rate.
Air Slash    30% chance to flinch opponent.
Ally Switch    Switches position with another Pokemon on user's side of the field.
Amnesia    Boosts user's Special Defense by 2 stages.
AncientPower    10% chance to boost all of the user's stats by 1 stage.
Aqua Jet    The user always attacks first.
Aqua Ring    User recovers 1/16th max HP each turn.
Aqua Tail    No additional effect.
Arm Thrust    Hits 2-5 times in one turn.
Aromatherapy    Cures status on the user's team.
Assist    Uses a random move from the user's team.
Assurance    Base Power doubles if the foe takes damage in the same turn, before the attack hits.
Astonish    30% chance to flinch opponent.
Attack Order    Has a high critical hit rate.
Attract    Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Aura Sphere    Ignores accuracy modifiers.
Aurora Beam    10% chance to lower opponent's Attack by 1 stage.
Autotomize    Boosts user's Speed by 2 stages. Halves user's weight.
Avalanche    Doubles in power if user is damaged by opponent first.
Barrage    Hits 2-5 times in one turn.
Barrier    Boosts user's Defense by 2 stages.
Baton Pass    User switches, but passes on all stat changes and some special conditions.
Beat Up    All healthy Pokemon aid in damaging the target.
Belly Drum    User loses 50% max HP. Maximizes Attack.
Bestow    User passes its held item to the target.
Bide    Charges for 2 turns; returns double the damage received in those turns.
Bind    Traps and damages over multiple turns.
Bite    30% chance to flinch opponent.
Blast Burn    User cannot move next turn.
Blaze Kick    Has a high critical hit rate. 10% chance to burn the target.
Blizzard    10% chance to freeze opponent.
Block    The target cannot switch out.
Blue Flare    20% chance to burn opponent.
Body Slam    30% chance to paralyze opponent.
Bolt Strike    20% chance to paralyze opponent.
Bone Club    10% chance to flinch opponent.
Bone Rush    Hits 2-5 times in one turn.
Bonemerang    Hits 2 times in one turn.
Bounce    User is made invulnerable for one turn, then hits the next turn. 30% chance to paralyze opponent.
Brave Bird    Has 1/3 recoil damage.
Brick Break    Destroys Light Screen and Reflect, then hits. Does not break screens if target is immune.
Brine    Base Power doubles if foe's HP is 50% or less.
Bubble    10% chance to lower opponent's Speed by 1 stage.
BubbleBeam    10% chance to lower opponent's Speed by 1 stage.
Bug Bite    User steals the effect of the foe's Berry.
Bug Buzz    10% chance to lower opponent's Special Defense by 1 stage.
Bulk Up    Boosts user's Attack and Defense by 1 stage.
Bulldoze    Lower's target's Speed by 1 stage.
Bullet Punch    The user always attacks first.
Bullet Seed    Hits 2-5 times in one turn.
Calm Mind    Boosts user's Special Attack and Special Defense by 1 stage.
Camouflage    Changes user's type based on terrain.
Captivate    Lowers an opposite gender foe's Special Attack by 2 stages.
Charge    Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage.
Charge Beam    70% chance to boost user's Special Attack by 1 stage.
Charm    Lowers target's Attack by 2 stages.
Chatter    Confuses the target.
Chip Away    Not affected by opponent's stat changes.
Circle Throw    Forces the target to switch to a random Pokemon.
Clamp    Traps and damages over multiple turns.
Clear Smog    Eliminates all stat changes.
Close Combat    Lowers user's Defense and Special Defense by 1 stage.
Coil    Boosts user's Attack, Defense, and accuracy by 1 stage.
Comet Punch    Hits 2-5 times in one turn.
Confuse Ray    Confuses the target.
Confusion    10% chance to confuse opponent.
Constrict    10% chance to lower opponent's Speed by 1 stage.
Conversion    Changes user into a new type based on the user's moves.
Conversion2    Changes user into a new type that resists the last attack to hit the user.
Copycat    Uses the last move used in the battle.
Cosmic Power    Boosts user's Defense and Special Defense by 1 stage.
Cotton Guard    Boosts user's Defense by 3 stages.
Cotton Spore    Lowers target's Speed by 2 stages.
Counter    If hit by a physical attack, returns double the damage.
Covet    Steals target's item.
Crabhammer    Has a high critical hit rate.
Cross Chop    Has a high critical hit rate.
Cross Poison    Has a high critical hit rate. 10% chance to poison foe.
Crunch    20% chance to lower opponent's Defense by 1 stage.
Crush Claw    50% chance to lower opponent's Defense by 1 stage.
Crush Grip    Base Power depends on the foe's remaining HP.
Curse    Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts user's Attack and Defense and lowers Speed 1 stage otherwise.
Cut    No additional effect.
Dark Pulse    20% chance to flinch opponent.
Dark Void    Induces sleep to the opponent.
Defend Order    Boosts user's Defense and Special Defense by 1 stage.
Defense Curl    Boosts user's Defense by 1 stage.
Defog    Lowers target's evasion 1 stage. Removes various field effects.
Destiny Bond    If the user faints, the foe faints.
Detect    Prevents most moves from working on the user that turn.
Dig    User is made invulnerable for one turn, then hits the next turn.
Disable    Prevents the last move used from being used again for 4-7 turns.
Discharge    30% chance to paralyze opponent.
Dive    User is made invulnerable for one turn, then hits the next turn.
Dizzy Punch    20% chance to confuse opponent.
Doom Desire    Hits two turns after being used.
Double Hit    Hits 2 times in one turn.
Double Kick    Hits 2 times in one turn.
Double Team    Boosts user's evasion by 1 stage.
Double-Edge    Has 1/3 recoil.
DoubleSlap    Hits 2-5 times in one turn.
Draco Meteor    Lowers user's Special Attack by 2 stages.
Dragon Claw    No additional effect.
Dragon Dance    Boosts user's Attack and Speed by 1 stage.
Dragon Pulse    No additional effect.
Dragon Rage    Always does 40 HP damage.
Dragon Rush    20% chance to flinch opponent.
Dragon Tail    Forces the target to switch to a random Pokemon.
DragonBreath    30% chance to paralyze opponent.
Drain Punch    Leeches 50% of the damage dealt.
Dream Eater    Leeches 50% of the damage dealt. Only works on a sleeping Pokemon.
Drill Peck    No additional effect.
Drill Run    Has a high critical hit rate.
Dual Chop    Hits 2 times in one turn.
DynamicPunch    Confuses the target.
Earth Power    10% chance to lower opponent's Special Defense by 1 stage.
Earthquake    Hits Pokemon using Dig with double Base Power.
Echoed Voice    Power increases when used consecutively
Egg Bomb    No additional effect.
Electro Ball    Does damage based on the foe's Speed and the user's Speed.
Electroweb    Lowers target's Speed stat by 1 stage.
Embargo    Item use is prevented for five turns.
Ember    10% chance to burn.
Encore    Causes the target to repeat its last move for 3 turns.
Endeavor    Lowers target's HP to the user's HP.
Endure    The user always survives with at least 1 HP.
Energy Ball    10% chance to lower opponent's Special Defense by 1 stage.
Entrainment    Target's ability becomes the same as the user's.
Eruption    Does less damage as the user's HP decreases.
Explosion    Faints the user.
Extrasensory    10% chance to flinch opponent.
ExtremeSpeed    The user always attacks first.
Facade    Has 140 power when user is burned, paralyzed, or poisoned.
Faint Attack    Ignores accuracy modifiers.
Fake Out    The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Fake Tears    Lowers target's Special Defense by 2 stages.
False Swipe    Always leaves the foe with at least 1 HP.
FeatherDance    Lowers target's Attack by 2 stages.
Feint    Nullifies effect of Detect and Protect.
Fiery Dance    Boosts user's Special Attack by 1 stage.
Final Gambit    Faints the user. Target takes damage equal to the user's HP.
Fire Blast    10% chance to burn opponent.
Fire Fang    10% chance to flinch opponent. 10% chance to burn opponent.
Fire Pledge    Can combine with Water Pledge and Grass Pledge.
Fire Punch    10% chance to burn opponent.
Fire Spin    Traps and damages over multiple turns.
Fissure    Will OHKO the target.
Flail    Does more damage as user's HP decreases.
Flame Burst    Damages Pokemon next to the target as well.
Flame Charge    Boosts user's Speed by 1 stage.
Flame Wheel    10% chance to burn opponent. Thaws the user.
Flamethrower    10% chance to burn opponent.
Flare Blitz    Has 1/3 recoil. 10% chance to burn opponent.
Flash    Lowers target's accuracy 1 stage.
Flash Cannon    10% chance to lower Special Defense by 1 stage.
Flatter    Confuses the target. Boosts the target's Special Attack by 1 stage.
Fling    Throws the user's hold item at the foe. Power and effect depend on the item.
Fly    User is made invulnerable for one turn, then hits the next turn.
Focus Blast    10% chance to lower opponent's Special Defense by 1 stage.
Focus Energy    Boosts critical hit rate by two stages.
Focus Punch    Fails if the user takes damage before it hits.
Follow Me    All moves target the user.
Force Palm    30% chance to paralyze opponent.
Foresight    Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Foul Play    Uses the target's Attack stat in damage calculation.
Freeze Shock    Hits the turn after being used. 30% chance to paralyze opponent.
Frenzy Plant    User cannot move next turn.
Frost Breath    Always results in a critical hit.
Frustration    No additional effect.
Fury Attack    Hits 2-5 times in one turn.
Fury Cutter    Power doubles with each hit.
Fury Swipes    Hits 2-5 times in one turn.
Fusion Bolt    Power doubles if used after Fusion Flare.
Fusion Flare    Power doubles if used after Fusion Bolt.
Future Sight    Deals damage at the end of the turn after three turns.
Gastro Acid    Nullifies the foe's ability.
Gear Grind    Hits 2 times in one turn.
Giga Drain    Leeches 50% of the damage dealt.
Giga Impact    User cannot move next turn.
Glaciate    Lowers target's Speed by 1 stage.
Glare    Paralyzes the target.
Grass Knot    Deals damage based on the foe's weight.
Grass Pledge    Can combine with Water Pledge and Fire Pledge.
GrassWhistle    Puts the target to sleep.
Gravity    For 5 turns, prevents flying or jumping; also disables Ground immunities.
Growl    Lowers target's Attack by 1 stage.
Growth    Boosts user's Attack and Special Attack by 1 stage.
Grudge    If the user faints, the foe's attack loses all of its PP.
Guard Split    Averages Defense and Special Defense stats of the user with the target.
Guard Swap    Swaps user's Defense and Special Defense boosts and drops with opponent.
Guillotine    Will OHKO the target.
Gunk Shot    30% chance to poison opponent.
Gust    Hits Pokemon using Bounce or Fly for double Base Power.
Gyro Ball    Does damage based on the foe's Speed and the user's Speed.
Hail    Summons hail for 5 turns.
Hammer Arm    Lowers user's Speed by 1 stage.
Harden    Boosts user's Defense by 1 stage.
Haze    Eliminates all stat changes.
Head Charge     Has 1/4 recoil.
Head Smash    Has 1/2 recoil.
Headbutt    30% chance to flinch opponent.
Heal Bell    Cures status on the user's team.
Heal Block    Prevents the foes from using healing moves for 5 turns.
Heal Order    Heals the user by 50% max HP.
Heal Pulse    Heals the target by 50% max HP.
Healing Wish    KOs the user and heals the next Pokemon in.
Heart Stamp    30% chance to flinch opponent.
Heart Swap    Swaps user's stat boosts and drops with opponent.
Heat Crash    Deals damage based on both the user's and the foe's weight.
Heat Wave    10% chance to burn opponent.
Heavy Slam    Deals damage based on both the user's and the foe's weight.
Helping Hand    Increases Base Power of ally's moves 50%.
Hex    Power doubles if target is afflicted with a status condition.
Hi Jump Kick    If it misses, user loses HP equal to 1/2 the user's max HP.
Hidden Power    Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hone Claws    Boosts user's Attack and accuracy by 1 stage.
Horn Attack    No additional effect.
Horn Drill    Will OHKO the target.
Horn Leech    Leeches 50% of the damage dealt.
Howl    Boosts user's Attack by 1 stage.
Hurricane    30% chance to confuse opponent.
Hydro Cannon    User cannot move next turn.
Hydro Pump    No additional effect.
Hyper Beam    User cannot move next turn.
Hyper Fang    10% chance to flinch opponent.
Hyper Voice    No additional effect.
Hypnosis    Puts the target to sleep.
Ice Ball    Doubles in power with each hit. Repeats for five turns.
Ice Beam    10% chance to freeze opponent.
Ice Burn    Hits the turn after being used. 30% chance to burn opponent.
Ice Fang    10% chance to flinch opponent. 10% chance to freeze opponent.
Ice Punch    10% chance to freeze opponent.
Ice Shard    The user always attacks first.
Icicle Crash    30% chance to flinch opponent.
Icicle Spear    Hits 2-5 times in one turn.
Icy Wind    Lowers target's Speed by 1 stage.
Imprison    No foe can use any of the user's moves.
Incinerate    Removes target's held Berry.
Inferno    Burns the foe.
Ingrain    Heals the user 1/16 its max HP each turn. Prevents the user from switching.
Iron Defense    Boosts user's Defense by 2 stages.
Iron Head    30% chance to flinch opponent.
Iron Tail    30% chance to lower opponent's Defense by 1 stage.
Judgment    Type is dependent on the user's held Plate item.
Jump Kick    If it misses, user loses HP equal to 1/2 the user's max HP.
Karate Chop    Has a high critical hit rate.
Kinesis    Lowers target's accuracy by 1 stage.
Knock Off    Removes the target's item.
Last Resort    Can only be used if all other moves have been used once.
Lava Plume    30% chance to burn opponent.
Leaf Blade    Has a high critical hit rate.
Leaf Storm    Lowers user's Special Attack by 2 stages.
Leaf Tornado    30% chance to lower target's accuracy by 1 stage.
Leech Life    Leeches 50% of the damage dealt.
Leech Seed    Leeches 1/8 of the target's HP each turn.
Leer    Lowers target's Defense by 1 stage.
Lick    30% chance to paralyze opponent.
Light Screen    Lowers damage from special attacks to the user's team for 5 turns.
Lock-On    The next move used will always hit.
Lovely Kiss    Puts the target to sleep.
Low Kick    Deals damage based on the foe's weight.
Low Sweep    Lowers target's Speed by 1 stage.
Lucky Chant    Blocks critical hits for 5 turns.
Lunar Dance    KOs the user, then heals the next Pokemon in.
Luster Purge    50% chance to lower Special Defense by 1 stage.
Mach Punch    The user always attacks first.
Magic Coat    Bounces back certain non-damaging moves.
Magic Room    Held items have no effect for 5 turns.
Magical Leaf    Ignores accuracy modifiers.
Magma Storm    Traps and damages over multiple turns.
Magnet Bomb    Ignores accuracy modifiers.
Magnet Rise    User becomes immune to Ground moves for 5 turns.
Magnitude    Has variable damage. Hits Pokemon using Dig with double Base Power.
Me First    Uses the foe's attack at 1.5x power. User must move before the opponent for it to work.
Mean Look    The target cannot switch out.
Meditate    Boosts user's Attack by 1 stage.
Mega Drain    Leeches 50% of the damage dealt.
Mega Kick    No additional effect.
Mega Punch    No additional effect.
Megahorn    No additional effect.
Memento    User faints. Lowers foe's Attack and Special Attack 2 stages.
Metal Burst    Counters foe's attack with 1.5x damage, but must go last.
Metal Claw    10% chance to boost user's Attack by 1 stage.
Metal Sound    Lowers target's Special Defense by 2 stages.
Meteor Mash    20% chance to raise user's Attack by 1 stage.
Metronome    Picks a random move.
Milk Drink    Heals 50% of the user's max HP.
Mimic    Copies the last move used by the target.
Mind Reader    The next move used will always hit.
Minimize    Boosts user's evasion by 2 stages.
Miracle Eye    Nullifies evasion. Allows user's Psychic-type moves to hit Dark-types.
Mirror Coat    If hit by a special attack, returns double the damage.
Mirror Move    Uses the last move targeted at the user.
Mirror Shot    30% chance to lower opponent's accuracy by 1 stage.
Mist    Prevents moves that lower stats from working for 5 turns.
Mist Ball    50% chance to lower Special Attack 1 stage.
Moonlight    Heals user variably depending on the weather.
Morning Sun    Heals user variably depending on the weather.
Mud Bomb    30% chance to lower opponent's accuracy by 1 stage.
Mud Shot    Lowers target's Speed by 1 stage.
Mud Sport    Electric-type attacks do 50% less damage.
Muddy Water    30% chance to lower opponent's accuracy by 1 stage.
Mud-Slap    Lowers target's accuracy by 1 stage.
Nasty Plot    Boosts user's Special Attack by 2 stages.
Natural Gift    Power and type depends on the user's held Berry.
Nature Power    Attack changes based on terrain. Becomes Earthquake in Wifi battles.
Needle Arm    30% chance to flinch opponent.
Night Daze     40% chance to lower opponent's accuracy by 1 stage.
Night Shade    Does damage to the opponent's HP equal to the user's level.
Night Slash    Has a high critical hit rate.
Nightmare    Does 1/4 of the target's max HP per turn to a sleeping target.
Octazooka    50% chance to lower opponent's accuracy by 1 stage.
Odor Sleuth    Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Ominous Wind    10% chance to boost all of the user's stats by 1 stage.
Outrage    Repeats for 2-3 turns. Confuses the user at the end.
Overheat    Lowers user's Special Attack by 2 stages.
Pain Split    Shares HP of user and target equally.
Pay Day    No additional effect.
Payback    Base Power doubles if the foe moves first.
Peck    No additional effect.
Perish Song    All active Pokemon that hear the song faint after 3 turns.
Petal Dance    Repeats for 2-3 turns. Confuses the user at the end.
Pin Missile    Hits 2-5 times in one turn.
Pluck    User steals the effect of the foe's Berry.
Poison Fang    30% chance to inflict toxic poison on the opponent.
Poison Gas    Poisons the target.
Poison Jab    30% chance to poison opponent.
Poison Sting    30% chance to poison opponent.
Poison Tail    Has a high critical hit rate. 10% chance to poison opponent.
PoisonPowder    Poisons the target.
Pound    No additional effect.
Powder Snow    10% chance to freeze opponent.
Power Gem    No additional effect.
Power Split    Averages Attack and Special Attack stats of the user with the target.
Power Swap    Swaps user's Attack and Special Attack boosts and drops with the foe.
Power Trick    Swaps user's Attack and Defense stats.
Power Whip    No additional effect.
Present    Has random power and a chance to heal the target.
Protect    Prevents most moves from working on the user that turn.
Psybeam    10% chance to confuse opponent.
Psych Up    Copies the foe's stat changes.
Psychic    10% chance to lower opponent's Special Defense by 1 stage.
Psycho Boost    Lowers user's Special Attack by 2 stages.
Psycho Cut    Has a high critical hit rate.
Psycho Shift    Shifts the user's status effect to the foe.
Psyshock    Uses opponent's Defense stat in damage calculation.
Psystrike    Uses opponent's Defense stat in damage calculation.
Psywave    Damage is .5x to 1.5x the user's level.
Punishment    Does more damage to foes with stat boosts.
Pursuit    Doubles in power if the target switches, and hits them before they can escape.
Quash    Forces the target to move last.
Quick Attack    The user always attacks first.
Quick Guard    Prevents priority attacks from working on all Pokemon on the user's side of the field.
Quiver Dance    Boosts user's Special Attack, Special Defense, and Speed by 1 stage.
Rage    Boosts user's Attack by 1 stage if hit.
Rage Powder    All moves target the user.
Rain Dance    Summons rain for five turns.
Rapid Spin    Removes Leech Seed, Spikes, Stealth Rock, and Toxic Spikes on user's side of the field.
Razor Leaf    Has a high critical hit rate.
Razor Shell    50% chance to lower opponent's Defense by 1 stage.
Razor Wind    Charges up the first turn; attacks on the second turn. Has a high critical hit rate.
Recover    Heals 50% of the user's max HP.
Recycle    Restores a used item.
Reflect    Lowers damage from physical attacks to the user's team for 5 turns.
Reflect Type    User becomes the same type as the target.
Refresh    Removes status.
Relic Song    10% chance to put opponent to sleep. If used by Meloetta, causes it to change from Aria Forme to Pirouette Forme.
Rest    The user goes to sleep for two turns and restores all HP.
Retaliate    Power doubles if the user's teammate fainted the previous turn.
Return    No additional effect.
Revenge    Doubles in power if user is damaged by the target first.
Reversal    Does more damage as HP decreases.
Roar    Forces the target to switch to a random Pokemon.
Roar Of Time    User cannot move next turn.
Rock Blast    Hits 2-5 times in one turn.
Rock Climb    20% chance to confuse opponent.
Rock Polish    Boosts user's Speed by 2 stages.
Rock Slide    30% chance to flinch opponent.
Rock Smash    50% chance to lower opponent's Defense by 1 stage.
Rock Throw    No additional effect.
Rock Tomb    Lowers target's Speed by 1 stage.
Rock Wrecker    User cannot move next turn.
Role Play    Copies the foe's ability and overwrites the user's ability.
Rolling Kick    30% chance to flinch opponent.
Rollout    Doubles in power with each hit. Repeats for five turns.
Roost    Heals 50% HP. Temporarily removes the user's Flying-type.
Round    Power doubles if a teammate used Round in the same turn.
Sacred Fire    50% chance to burn opponent. Thaws the user.
Sacred Sword    Not affected by opponent's stat changes.
Safeguard    Protects the user's team from status conditions for 5 turns.
Sand Tomb    Traps and damages over multiple turns.
Sand-Attack    Lowers target's accuracy by 1 stage.
Sandstorm    Summons a sandstorm for 5 turns.
Scald    30% chance to burn opponent.
Scary Face    Lowers target's Speed by 2 stages.
Scratch    No additional effect.
Screech    Lowers target's Defense by 2 stages.
Searing Shot    30% chance to burn opponent.
Secret Power    Effects vary with terrain. 30% chance to lower opponent's accuracy in Wifi battles.
Secret Sword    Uses opponent's Defense stat in damage calculation.
Seed Bomb    No additional effect.
Seed Flare    40% chance to lower opponent's Special Defense by 2 stages.
Seismic Toss    Does damage to the opponent's HP equal to the user's level.
Selfdestruct    Faints the user.
Shadow Ball    20% chance to lower opponent's Special Defense by 1 stage.
Shadow Claw    Has a high critical hit rate.
Shadow Force    User becomes invulnerable, then attacks the next turn. Nullifies Detect and Protect.
Shadow Punch    Ignores accuracy modifiers.
Shadow Sneak    The user always attacks first.
Sharpen    Boosts user's Attack by 1 stage.
Sheer Cold    Will OHKO the target.
Shell Smash    Boosts user's Attack, Special Attack, and Speed by 2 stages. Lowers user's Defense and Special Defense by 1 stage.
Shock Wave    Ignores accuracy modifiers.
Signal Beam    10% chance to confuse opponent.
Silver Wind    10% chance to boost all of the user's stats by 1 stage.
Simple Beam    Changes the foe's ability to Simple.
Sing    Puts the target to sleep.
Sketch    Permanently copies the last move used by the target.
Skill Swap    The user and the target trade abilities.
Skull Bash    Charges up turn one; attacks turn two. Boosts user's Defense by 1 stage.
Sky Attack    Hits the turn after being used. 30% chance to flinch opponent.
Sky Drop    Hits the turn after being used. The opponent cannot move while in the air.
Sky Uppercut    Hits Pokemon using Bounce or Fly.
Slack Off    Heals 50% of user's max HP.
Slam    No additional effect.
Slash    Has a high critical hit rate.
Sleep Powder    Puts the target to sleep.
Sleep Talk    Picks one of the user's moves at random. Can only be used while sleeping.
Sludge    30% chance to poison opponent.
Sludge Bomb    30% chance to poison opponent.
Sludge Wave    10% chance to poison opponent.
Smack Down    Removes target's Flying-type immunities. Also hits Pokemon using Fly or Bounce.
SmellingSalt    Has 120 power on a paralyzed target, but cures it of paralysis.
Smog    40% chance to poison opponent.
SmokeScreen    Lowers target's accuracy by 1 stage.
Snarl     Lowers target's Special Attack by 1 stage.
Snatch    If certain moves are used, the user of Snatch uses the moves instead.
Snore    Can only be used while user is sleeping. 30% chance to flinch opponent.
Soak    Changes the target's type to Water.
Softboiled    Heals 50% of user's max HP.
SolarBeam    Charges up turn 1; attacks on turn 2.
SonicBoom    Does 20 HP damage. Ghosts are immune.
Spacial Rend    Has a high critical hit rate.
Spark    30% chance to paralyze opponent.
Spider Web    The target cannot switch out.
Spike Cannon    Hits 2-5 times in one turn.
Spikes    Causes damage to the enemy whenever they switch.
Spit Up    Varies in power depending on the number of uses of Stockpile.
Spite    Lowers the PP of the move used last by 4.
Splash    No effect whatsoever.
Spore    Puts the target to sleep.
Stealth Rock    Causes damage to the enemy whenever they switch.
Steamroller    30% chance to flinch opponent.
Steel Wing    10% chance to raise the user's Defense by 1 stage.
Stockpile    Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up and Swallow.
Stomp    30% chance to flinch opponent.
Stone Edge    Has a high critical hit rate.
Stored Power    Varies in power depending on number of boosts accumulated by user.
Storm Throw    Always results in a critical hit.
Strength    No additional effect.
String Shot    Lowers target's Speed by 1 stage.
Struggle    User loses 25% of its max HP as recoil.
Struggle Bug    Lowers target's Special Attack by 1 stage.
Stun Spore    Paralyzes the target.
Submission    Has 1/4 recoil.
Substitute    Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch    The user always moves first. Will only work if the foe attacks on the same turn.
Sunny Day    Summons sunlight for 5 turns.
Super Fang    Does damage equal to half the foe's current HP.
Superpower    Lowers user's Attack and Defense by 1 stage.
Supersonic    Confuses the target.
Surf    Hits Pokemon using Dive with double Base Power.
Swagger    Confuses the target. Boosts target's Attack by 2 stages.
Swallow    Healing varies based on the number of uses of Stockpile.
Sweet Kiss    Confuses the target.
Sweet Scent    Lowers target's evasion by 1 stage.
Swift    Ignores accuracy modifiers.
Switch Gear    Boosts user's Attack by 1 stage. Boosts user's Speed by 2 stages.
Switcheroo    Switches items with the target.
Swords Dance    Boosts user's Attack by 2 stages.
Synchronoise    Only damages Pokemon of the same type as the user.
Synthesis    Heals variably depending on the weather.
Tackle    No additional effect.
Tail Glow    Boosts user's Special Attack by 3 stages.
Tail Slap    Hits 2-5 times in one turn.
Tail Whip    Lowers target's Defense by 1 stage.
Tailwind    Doubles Speed of the user's team for 4 turns.
Take Down    Has 1/4 recoil.
Taunt    Forces the foe to use damaging moves for 3 turns.
Techno Blast    Type is dependent on the user's held Drive item.
Teeter Dance    Confuses all other active Pokemon.
Telekinesis    Gives target immunity to Ground-type moves and makes all moves hit the target for 3 turns.
Teleport    Has no effect.
Thief    Steals target's item.
Thrash    Repeats for 2-3 turns. Confuses the user.
Thunder    30% chance to paralyze opponent.
Thunder Fang    10% chance to flinch opponent. 10% chance to paralyze opponent.
Thunder Wave    Paralyzes the target.
Thunderbolt    10% chance to paralyze opponent.
ThunderPunch    10% chance to paralyze opponent.
ThunderShock    10% chance to paralyze opponent.
Tickle    Lowers target's Attack and Defense by 1 stage.
Torment    Prevents the target from using the same move twice in a row.
Toxic    Inflicts intensifying poison on the target.
Toxic Spikes    Poisons switch-ins.
Transform    Transforms into the foe.
Tri Attack    20% chance to burn, freeze, or paralyze the opponent.
Trick    Switches items with the target.
Trick Room    Slower Pokemon move first for 5 turns.
Triple Kick    Attacks up to 3 times in 1 turn.
Trump Card    Power increases as PP decreases.
Twineedle    Hits 2 times in one turn. Each hit has a 20% chance to poison opponent.
Twister    20% chance to flinch opponent.
Uproar    Repeats for 3 turns. No Pokemon can sleep during these turns.
U-turn    Attacks, then switches.
Vacuum Wave    The user always attacks first.
V-create    Lowers user's Defense, Special Defense, and Speed by 1 stage.
Venoshock    Power doubles if target is poisoned.
ViceGrip    No additional effect.
Vine Whip    No additional effect.
Vital Throw    Ignores accuracy modifiers.
Volt Switch    Attacks, then switches. Does not switch if the move is used on a Ground-type.
Volt Tackle    10% chance to paralyze opponent. Has 1/3 recoil.
Wake-Up Slap    Double Base Power if used on a sleeping foe, but also wakes the target up.
Water Gun    No additional effect.
Water Pledge    Can combine with Fire Pledge and Grass Pledge.
Water Pulse    20% chance to confuse opponent.
Water Sport    Fire-type attacks do 50% less damage.
Water Spout    Does less damage as the user's HP decreases.
Waterfall    20% chance to flinch opponent.
Weather Ball    Doubles in power and changes type if there is weather.
Whirlpool    Traps and damages over multiple turns.
Whirlwind    Forces the target to switch to a random Pokemon.
Wide Guard    Prevents most moves from working on all Pokemon on the user's side of the field that turn.
Wild Charge    Has 1/4 recoil.
Will-O-Wisp    Burns the foe.
Wing Attack    No additional effect.
Wish    Heals the Pokemon in play by 50% of the user's max HP, 2 turns after it is used.
Withdraw    Boosts user's Defense by 1 stage.
Wonder Room    The Defense and Special Defense stats of all Pokemon are swapped for 5 turns.
Wood Hammer    Has 1/3 recoil.
Work Up    Boosts user's Attack and Special Attack by 1 stage.
Worry Seed    Changes the foe's ability to Insomnia.
Wrap    Traps and damages over multiple turns.
Wring Out    Base Power depends on the foe's remaining HP.
X-Scissor    No additional effect.
Yawn    Puts the target to sleep after 2 turns.
Zap Cannon    Paralyzes the target.
Zen Headbutt    20% chance to flinch opponent.
 
Ability    Description
Adaptability    The Pokemon's STAB modifier becomes x2.
Aftermath    Deals 25% damage when KOed by contact damage.
Air Lock    Blocks the effects of weather.
Analytic    Raises the power of all moves by 30% if the Pokemon moves last.
Anger Point    Raises Attack to +6 if struck by a critical hit.
Anticipation    Alerts the Pokemon to certain dangerous moves.
Arena Trap    Prevents switching and increases encounter rate.
Bad Dreams    Deals 12.5% damage to sleeping opponents per turn.
Battle Armor    Prevents critical hits.
Big Pecks    Prevents the enemy from lowering this Pokemon's Defense.
Blaze    Boosts power of Fire-type moves 50% when at 1/3 HP or less.
Chlorophyll    Speed doubles in sun.
Clear Body    Prevents the enemy from lowering this Pokemon's stats.
Cloud Nine    Blocks the effects of weather.
Color Change    Changes the Pokemon's type to type of last attack that hit this Pokemon.
Compoundeyes    Increases this Pokemon's accuracy by 30% and increases the chance of finding items on wild Pokemon.
Contrary    The Pokemon's stat changes are reversed.
Cursed Body    The Pokemon has a 30% chance to disable any move that hits it.
Cute Charm    Can infatuate Pokemon of opposite gender when struck. Higher chance of encountering Pokemon of the opposite gender.
Damp    Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Defeatist    Halves the Pokemon's Attack and Special Attack if its HP drops below 50%.
Defiant    Boosts Attack by 2 stages for every stat drop.
Download    The Pokemon gets a stat boost depending on its opponent's stats.
Drizzle    Summons permanent rain.
Drought    Summons permanent sun.
Dry Skin    The Pokemon absorbs Water-type attacks and has a weakness to Fire-type moves. Heals in rain and is damaged by sun.
Early Bird    Reduces sleep time by 50%.
Effect Spore    Induces paralysis, poison, or sleep when struck.
Filter    Reduces damage from super effective hits by 1/4.
Flame Body    30% chance to burn Pokemon using contact moves on this Pokemon. Halves the number of steps required to hatch eggs.
Flare Boost    Special Attack is increased 50% when burned.
Flash Fire    Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Flower Gift    Raises stats of this Pokemon and its partner in sun.
Forecast    Changes type according to weather.
Forewarn    Tells which of the opponent's moves has the highest Base Power.
Friend Guard    Reduces damage done to a teammate by 1/4.
Frisk    Reveals the foe's item.
Gluttony    Consumes pinch Berries at 50% HP or less.
Guts    Attack is increased 50% when statused.
Harvest    Pokemon has a 50% chance to regain its held Berry at the end of the turn it was used.
Healer    30% chance to heal an adjacent teammate of a status condition every turn.
Heatproof    Reduces Fire damage 50%.
Heavy Metal    The Pokemon's weight is doubled.
Honey Gather    Adds a chance of finding Honey after each in-game battle.
Huge Power    Doubles Attack stat.
Hustle    Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokemon.
Hydration    Heals status effects in rain.
Hyper Cutter    Prevents the enemy from lowering this Pokemon's Attack.
Ice Body    Heals 1/16 max HP in hail.
Illuminate    Increases wild encounter rate (no effect in battles).
Illusion    The Pokemon appears as the last Pokemon in the party to the opponent.
Immunity    This Pokemon cannot be poisoned.
Imposter    The Pokemon transforms into the opponent when it switches in.
Infiltrator    The Pokemon bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Inner Focus    Prevents flinching.
Insomnia    Prevents sleep.
Intimidate    Lowers the foe's Attack one stage. Decreases wild encounter rate.
Iron Barbs    Deals 12.5% damage when the opponent makes contact.
Iron Fist    Increases the power of punching moves.
Justified    Boosts Attack by 1 stage if hit by a Dark-type Attack.
Keen Eye    Pokemon's accuracy cannot be lowered. Decreases wild encounter rate.
Klutz    This Pokemon both is unaffected by and will not utilize held items.
Leaf Guard    Prevents status effects in sun.
Levitate    This Pokemon is immune to Ground-type moves.
Light Metal    The Pokemon's weight is halved.
Lightningrod    When hit with an Electric-type move, Special Attack is boosted by 1 stage. All Electric-type attacks are drawn to this Pokemon.
Limber    Blocks paralysis.
Liquid Ooze    Leeching moves cause the enemy to lose HP instead.
Magic Bounce    Bounces back certain non-damaging moves.
Magic Guard    Prevents indirect damage.
Magma Armor    Cannot be frozen. Halves the amount of steps required to hatch eggs.
Magnet Pull    Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
Marvel Scale    Boosts Defense 50% when hit by a status move.
Minus    If allied with a Pokemon with Plus or Minus, its Special Attack increases 50%.
Mold Breaker    Abilities that hinder attacks are nullified.
Moody    A random stat is lowered by 1 stage and another is boosted by 2 stages every turn.
Motor Drive    When hit with an Electric-type move, Speed is boosted 1 stage.
Moxie    Boosts Attack by 1 stage if the Pokemon knocks out another Pokemon.
Multiscale    Reduces damage by 1/2 if the Pokemon is at full health.
Multitype    Type changes depending on the held plate. Prevents item loss.
Mummy    The opponent's ability becomes Mummy when it hits the Pokemon with a contact move.
Natural Cure    Cures status on switching out.
No Guard    All attacks used by and used on this Pokemon will never miss.
Normalize    All moves used by this Pokemon are Normal-type.
Oblivious    Grants immunity to infatuation and Captivate.
Overcoat    Grants immunity to damage from weather effects.
Overgrow    Raises the power of Grass-type moves 50% when at 1/3 HP or less.
Own Tempo    Prevents confusion.
Pickpocket    The Pokemon immediately steals an item from an attacker using a contact move.
Pickup    Pokemon gains foe's consumed item after use. Adds a chance of finding an item after each in-game battle.
Plus    If allied with a Pokemon with Plus or Minus, its Special Attack increases 50%.
Poison Heal    Heals 1/8 HP per turn when poisoned.
Poison Point    Enemies' contact moves have a 30% chance of poisoning them.
Poison Touch    The Pokemon has a 20% chance to poison the opponent when it uses a contact move.
Prankster    Moves that do not deal direct damage have their priority increased by one level.
Pressure    Enemy attacks lose one extra PP. Increases wild encounter rate.
Pure Power    Doubles Attack stat.
Quick Feet    Increases Speed by 50% when afflicted with a status condition.
Rain Dish    Heals 1/16 max HP in rain.
Rattled    Boosts Speed by 1 stage when hit by a Dark-, Bug-, or Ghost-type attack.
Reckless    Increases the power of recoil moves by 20%.
Regenerator    Pokemon heals 1/3 of its maximum HP on switching out.
Rivalry    Move power depends on gender of the opponent.
Rock Head    Recoil moves deal no recoil damage.
Rough Skin    Deals 12.5% damage when the opponent makes contact.
Run Away    Increases chances of successfully escaping a random battle.
Sand Force    Increases power of Rock-, Steel-, and Ground-type attacks by 30% in a sandstorm.
Sand Rush    Speed doubles in sandstorm.
Sand Stream    Summons permanent sandstorm.
Sand Veil    Evasion increases by 20% in a sandstorm.
Sap Sipper    Grants immunity to Grass-type moves and boosts Attack by 1 stage when hit by a Grass-type move.
Scrappy    Can hit Ghost-types with Normal- and Fighting-type moves.
Serene Grace    This Pokemon's secondary effect chances are doubled.
Shadow Tag    Prevents switching.
Shed Skin    30% chance to heal status every turn.
Sheer Force    Increases power of moves with secondary effects by 30%, but removes the effects.
Shell Armor    Prevents critical hits.
Shield Dust    Secondary effects won't occur.
Simple    Doubles all status boosts and drops.
Skill Link    Multi-hit moves will always hit the maximum number of times.
Slow Start    Attack and Speed are halved for 5 turns.
Sniper    Critical hits do 3x damage instead of 2x.
Snow Cloak    Evasion increases 20% in hail.
Snow Warning    Summons permanent hail.
Solar Power    Loses HP in sun. Special Attack increases 50%.
Solid Rock    Reduces damage from super effective hits by 1/4.
Soundproof    Unaffected by sound moves.
Speed Boost    Speed increases at end of the turn.
Stall    This Pokemon moves last.
Static    Enemies' contact moves can paralyze them.
Steadfast    Speed is boosted one stage when flinched.
Stench    Increases the chance that the opponent will flinch when the Pokemon attacks. Decreases wild encounter rate.
Sticky Hold    This Pokemon's item cannot be removed. Increases chance of encountering Pokemon while fishing.
Storm Drain    When hit with a Water-type move, Special Attack is boosted by 1 stage. All Water-type attacks are drawn to this Pokemon.
Sturdy    If the Pokemon is at full HP, it will survive any attack. OHKO moves will fail.
Suction Cups    Cannot be forced to switch. Increases chance of encountering Pokemon while fishing.
Super Luck    Critical hit rate doubles.
Swarm    Boosts power of Bug-type moves 50% when at 1/3 HP or less.
Swift Swim    Speed doubles in rain.
Synchronize    When statused, the enemy is also statused. Can pass nature to wild Pokemon.
Tangled Feet    Evasion increases when confused.
Technician    Moves with 60 Base Power or less do 50% more damage.
Telepathy    Does not take damage from allies' attacks.
Tension    The opponent cannot eat Berries.
Teravolt    Abilities that hinder attacks are nullified.
Thick Fat    Halves Ice- and Fire-type damage.
Tinted Lens    Doubles damage on resisted hits.
Torrent    Boosts power of Water-type moves 50% when at 1/3 HP or less.
Toxic Boost    Attack is increased 50% when poisoned.
Trace    Copies foe's ability.
Truant    This Pokemon does nothing every other turn.
Turboblaze    Abilities that hinder attacks are nullified.
Unaware    Ignores stat changes on other Pokemon.
Unburden    Speed increases when an item is used or lost.
Unnerve    Prevents the foe from consuming their held Berry item.
Victory Star    Increases the accuracy of this Pokemon and allies on its side of the field by 10%.
Vital Spirit    Prevents sleep. Increases wild encounters with higher level Pokemon.
Volt Absorb    Heals 25% HP when hit by an Electric-type attack.
Water Absorb    Heals 25% HP when hit by a Water-type attack.
Water Veil    Prevents burn.
Weak Armor    Boosts Speed by 1 stage and lowers Defense by 1 stage when hit by a physical move.
White Smoke    Prevents the enemy from lowering this Pokemon's stats. Decreases wild encounter rate.
Wonder Guard    Only super effective attacks harm this Pokemon.
Wonder Skin    Reduces the chance of a status move having an effect by 50%.
Zen Mode    The Pokemon changes Forme when below 50% of its max HP.
 
Item    Description
Ability Urge    Activates its teammate's ability. Wonder Launcher only.
Absorb Bulb    Boosts Special Attack of holder if hit by a Water-type attack. One-time use.
Adamant Orb    Hold item which raises power of Dialga's STAB moves 20%.
Aguav Berry    Restores 1/8 max HP when at 50% HP or less. May confuse. One-time use.
Air Balloon    Makes the holder immune to Ground-type attacks. Disappears when holder is hit.
Amulet Coin    Doubles winnings from battle if the holder takes part.
Antidote    Cures poison.
Apicot Berry    Raises Special Defense by one stage when at 25% HP or less. Unobtainable in BW. One-time use.
Armor Fossil    Can be revived into Shieldon.
Aspear Berry    Cures freeze. One-time use.
Awakening    Cures sleep.
Babiri Berry    Reduces damage from a super effective Steel-type attack by 50%. Consumed after use.
BalmMushroom    Can be sold to maniac on Route 5 for 25000 Poké Dollars. No other use.
Belue Berry    No use. Unobtainable in BW.
Berry Juice    Restores 20 HP when at 50% HP or less. One-time use.
Bicycle    Increases movement speed when in use.
Big Mushroom    Can be sold for 2500 Poké Dollars. No other use.
Big Nugget    Can be sold to maniac in Icirrus City for 25000 Poké Dollars. No other use.
Big Pearl    Can be sold for 3750 Poké Dollars. No other use.
Big Root    Increases HP gained from draining moves by 30%.
Binding Band    Increases power of multi-turn trapping moves.
Black Belt    Raises power of Fighting-type moves 20%.
Black Flute    Reduces the rate of encounters with wild Pokemon. Does not disappear after use.
Black Sludge    Recovers 1/16 HP each turn for Poison types. Damages all other types.
BlackGlasses    Raises power of Dark-type moves 20%.
Blue Flute    Cures sleep. Does not disappear after use.
Blue Shard    No use.
BridgeMail D    Immune to Trick.
BridgeMail M    Immune to Trick.
BridgeMail S    Immune to Trick.
BridgeMail T    Immune to Trick.
BridgeMail V    Immune to Trick.
BrightPowder    Raises evasion 10%.
Bug Gem    Raises the power of a Bug-type move by 50%. One-time use.
Burn Drive    Changes the type of Techno Blast to Fire.
Burn Heal    Cures burns.
Calcium    Adds 10 EVs to Special Attack.
Carbos    Adds 10 EVs to Speed.
Casteliacone    Removes all status effects from one Pokemon.
Cell Battery    Boosts Special Attack of holder if hit by an Electric-type attack. One-time use.
Charcoal    Raises power of Fire-type moves 20%.
Charti Berry    Reduces damage from a super effective Rock-type attack by 50%. Consumed after use.
Cheri Berry    Cures paralysis. One-time use.
Cherish Ball    Ball that event Pokemon come in.
Chesto Berry    Cures sleep. One-time use.
Chilan Berry    Reduces damage from a Normal-type attack by 50%. Consumed after use.
Chill Drive    Changes the type of Techno Blast to Ice.
Choice Band    Hold item which raises Attack 50%, but locks holder into one move.
Choice Scarf    Hold item which raises Speed 50%, but locks holder into one move.
Choice Specs    Hold item which raises Special Attack 50%, but locks holder into one move.
Chople Berry    Reduces damage from a super effective Fighting-type attack by 50%. Consumed after use.
Claw Fossil    Can be revived into Anorith.
Cleanse Tag    Reduces the rate of encounters with wild Pokemon.
Clever Wing    Adds 1 EV to Special Defense.
Coba Berry    Reduces damage from a super effective Flying-type attack by 50%. Consumed after use.
Colbur Berry    Reduces damage from a super effective Dark-type attack by 50%. Consumed after use.
Comet Shard    Can be sold to maniac in Icirrus City for 60000 Poké Dollars. No other use.
Cornn Berry    No use. Unobtainable in BW.
Cover Fossil    Can be revived into Tirtouga.
Custap Berry    Activates at 25% HP. Next move used goes first. One-time use.
Custap Berry    Activates at 25% HP. Next move used goes first. Unobtainable in BW. One-time use.
Damp Rock    Rain Dance lasts 8 turns.
Dark Gem    Raises the power of a Dark-type move by 50%. One-time use.
Dark Stone    Part of the storyline in BW. No other use.
Dawn Stone    Evolves Kirlia and Snorunt.
DeepSeaScale    Doubles Clamperl's Special Defence. Evolves Clamperl into Gorebyss.
DeepSeaTooth    Doubles Clamperl's Special Attack. Evolves Clamperl into Huntail.
Destiny Knot    If the holder becomes infatuated, so does the enemy.
Dire Hit    Increases critical hit ratio by 1 level.
Dire Hit 2    Increases critical hit ratio by 2 levels.
Dire Hit 3    Increases critical hit ratio by 3 levels.
Dive Ball    A ball used to catch Pokemon that is more effective in water terrain.
Dome Fossil    Can be revived into Kabuto.
Douse Drive    Changes the type of Techno Blast to Water.
Dowsing MCHN    Can detect hidden items.
Draco Plate    Raises power of Dragon-type moves 20%. Pokemon with Multitype become Dragon-type.
Dragon Fang    Raises power of Dragon-type moves 20%.
Dragon Gem    Raises the power of a Dragon-type move by 50%. One-time use.
Dragon Scale    Evolves Seadra into Kingdra.
Dragon Skull    Part of the storyline in BW. No other use.
Dread Plate    Raises power of the holder's Dark-type moves 20%. Pokemon with Multitype become Dark-type.
Dream Ball    A ball used to catch Pokemon in the Entralink Forest.
Dubious Disc    Evolves Porygon2 into Porygon-Z.
Durin Berry    No use. Unobtainable in BW.
Dusk Ball    A ball used to catch Pokemon that is more effective at night.
Dusk Stone    Evolves Misdreavus, Murkrow, and Lampent.
Earth Gem    Raises the power of a Ground-type move by 50%. One-time use.
Earth Plate    Raises power of Ground-type moves 20%. Pokemon with Multitype become Ground-type.
Eject Button    When the holder is hit, they immediately switch out. One-time use.
Electirizer    Evolves Electabuzz into Electivire.
Elixir    Restores 10 PP to all of one Pokemon's moves.
Energy Root    Restores 200 HP to one Pokemon but tastes bitter.
EnergyPowder    Restores 50 HP to one Pokemon but tastes bitter.
Enigma Berry    Heals 25% HP after being hit by a super effective attack. Unobtainable in BW. One-time use.
Escape Rope    Allows the user to escape from a dungeon.
Ether    Restores 10 PP to one of one Pokemon's moves.
Everstone    Prevents evolution and provides a chance to pass down natures while breeding.
Eviolite    Boosts Defense and Special Defense of holder by 50% if it is an NFE Pokemon.
Exp. Share    Gives 50% of exp earned in battle to one Pokemon.
Expert Belt    Super effective attacks are 20% stronger.
Favored Mail    Immune to Trick.
Fighting Gem    Raises the power of a Fighting-type move by 50%. One-time use.
Figy Berry    Restores 1/8 max HP when at 50% HP or less. May confuse. One-time use.
Fire Gem    Raises the power of a Fire-type move by 50%. One-time use.
Fire Stone    Evolves Vulpix, Growlithe, Eevee, and Pansear.
Fist Plate    Raises power of Fighting-type moves 20%. Pokemon with Multitype become Fighting-type.
Flame Orb    Burns the holder.
Flame Plate    Raises power of Fire-type moves 20%. Pokemon with Multitype become Fire-type.
Float Stone    The weight of the holder is halved.
Fluffy Tail    Allows the user to escape from battle.
Flying Gem    Raises the power of a Flying-type move by 50%. One-time use.
Focus Band    Gives a 10% chance of surviving a hit with at least 1 HP.
Focus Sash    The holder always survives one attack. One-time use.
Fresh Water    Restores 50 HP to one Pokemon.
Full Heal    Removes all status effects from one Pokemon.
Full Incense    Makes the holder move last. Allows breeding of Munchlax.
Full Restore    Fully heals and removes all status effects from one Pokemon.
Ganlon Berry    Raises Defense by one stage when at 25% HP or less. Unobtainable in BW. One-time use.
Genius Wing    Adds 1 EV to Special Attack.
Ghost Gem    Raises the power of a Ghost-type move by 50%. One-time use.
Gracidea    Causes Shaymin to change to Sky Forme.
Gram 1    Deliver all 3 Grams to Wingull to obtain TM89 U-turn.
Gram 2    Deliver all 3 Grams to Wingull to obtain TM89 U-turn.
Gram 3    Deliver all 3 Grams to Wingull to obtain TM89 U-turn.
Grass Gem    Raises the power of a Grass-type move by 50%. One-time use.
Great Ball    A ball used to catch Pokemon that is more effective than a Poké Ball.
Green Shard    No use.
Greet Mail    Immune to Trick.
Grepa Berry    Reduces Special Defense EVs by 10. Increases happiness.
Grip Claw    Partial trapping moves last 5 turns.
Griseous Orb    Raises the Base Power of Giratina's STAB moves 20%. May only be held by Giratina, transforms Giratina into Giratina-O when held. Cannot be removed in battle.
Guard Spec.    Prevents stat decreases from taking place for 5 turns.
Haban Berry    Reduces damage from a super effective Dragon-type attack by 50%. Consumed after use.
Hard Stone    Raises power of Rock-type moves 20%.
Heal Ball    A ball used to catch Pokemon that heals the caught Pokemon.
Heal Powder    Removes all status effects from one Pokemon, but has a bitter taste.
Health Wing    Adds 1 EV to HP.
Heart Scale    Allows you to teach a Pokemon one level-up move.
Heat Rock    Adds 1 EV to HP.
Helix Fossil    Can be revived into Omanyte.
HM01    Teaches*Cut*to a Pokemon.
HM02    Teaches*Fly*to a Pokemon.
HM03    Teaches*Surf*to a Pokemon.
HM04    Teaches*Strength*to a Pokemon.
HM05    Teaches*Waterfall*to a Pokemon.
HM06    Teaches*Dive*to a Pokemon.
Hondew Berry    Reduces Special Attack EVs by 10. Increases happiness.
HP Up    Adds 10 EVs to HP.
Hyper Potion    Restores 200 HP to one Pokemon.
Iapapa Berry    Restores 1/8 max HP when at 50% HP or less. May confuse. One-time use.
Ice Gem    Raises the power of a Ice-type move by 50%. One-time use.
Ice Heal    Cures freeze.
Icicle Plate    Raises power of Ice-type moves 20%. Pokemon with Multitype become Ice-type.
Icy Rock    Hail lasts 8 turns.
Inquiry Mail    Immune to Trick.
Insect Plate    Raises power of Bug-type moves 20%. Pokemon with Multitype become Bug-type.
Iron    Adds 10 EVs to Defense.
Iron Ball    Reduces Speed 50% and removes holder's Ground-type immunity.
Iron Plate    Raises power of Steel-type moves 20%. Pokemon with Multitype become Steel-type.
Item Drop    Causes teammate to lose its held item. Wonder Launcher only.
Item Urge    Activates its teammate's item. Wonder Launcher only.
Jaboca Berry    If hit by a physical attack, the attacker takes 12.5% damage. Unobtainable in BW. One-time use.
Kasib Berry    Reduces damage from a super effective Ghost-type attack by 50%. Consumed after use.
Kebia Berry    Reduces damage from a super effective Poison-type attack by 50%. Consumed after use.
Kelpsy Berry    Reduces Attack EVs by 10. Increases happiness.
King's Rock    Certain moves have a 10% flinch rate.
Lansat Berry    Raises critical hit rate by two stages when at 25% HP or less. Unobtainable in BW. One-time use.
Lava Cookie    Removes all status effects from one Pokemon.
Lax Incense    Hold item which raises evasion 5%. Allows breeding of Wynaut.
Leaf Stone    Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.
Leftovers    Heals 1/16 HP each turn.
Lemonade    Restores 80 HP to one Pokemon.
Leppa Berry    Restores 10 PP to a move that has run out of PP. One-time use.
Liberty Pass    Allows travel to Liberty Garden Island.
Liechi Berry    Raises Attack by one stage when at 25% HP or less. Unobtainable in BW. One-time use.
Life Orb    Boosts power by 30%, user takes 10% recoil each turn it attacks.
Light Ball    Doubles Pikachu's Atk and SpA.
Light Clay    Reflect and Light Screen last 8 turns.
Light Stone    Part of the storyline in BW. No other use.
Like Mail    Immune to Trick.
Luck Incense    Doubles winnings from battle if the holder takes part. Allows breeding of Happiny.
Lucky Egg    Boosts experience points 50% when held.
Lucky Punch    Raises Chansey's critical hit ratio two stages.
Lum Berry    Cures status. Consumed after use.
Lustrous Orb    Raises power of Palkia's STAB moves 20%.
Luxury Ball    A ball used to catch Pokemon that causes the captured Pokemon to gain happiness faster.
Macho Brace    Reduces Speed 50%. Doubles EVs gained.
Magmarizer    Evolves Magmar into Magmortar.
Magnet    Raises power of Electric-type moves 20%.
Mago Berry    Restores 1/8 max HP when at 50% HP or less. May confuse. One-time use.
Magost Berry    No use. Unobtainable in BW.
Master Ball    A ball used to catch Pokemon that will always succeed.
Max Elixir    Restores all PP to all of one Pokemon's moves.
Max Ether    Restores all PP to one of one Pokemon's moves.
Max Potion    Restores all HP to one Pokemon.
Max Repel    Keeps weaker Pokemon away for 250 steps.
Max Revive    Revives and restores all HP to one Pokemon.
Meadow Plate    Raises power of Grass-type moves 20%. Pokemon with Multitype become Grass-type.
Mental Herb    Cures certain conditions. One-time use.
Metal Coat    Raises power of Steel-type moves 20%. Evolves Onix and Scyther.
Metal Powder    Raises Ditto's Defense and Special Defense by 50%.
Metronome    Boost the power of attacks used consecutively.
Micle Berry    Activates at 25% HP. Next move used will always hit. Unobtainable in BW. One-time use.
Mind Plate    Raises power of Psychic-type moves 20%. Pokemon with Multitype become Psychic-type.
Miracle Seed    Raises power of Grass-type moves 20%.
MooMoo Milk    Restores 100 HP to one Pokemon.
Moon Stone    Evolves Nidorina, Nidorino, Skitty, Jigglypuff, Clefairy, and Munna.
Muscle Band    Raises power of physical moves 10%.
Muscle Wing    Adds 1 EV to Attack.
Mystic Water    Raises power of Water-type moves 20%.
Nanab Berry    No use. Unobtainable in BW.
Nest Ball    A ball used to catch Pokemon that is more effective against lower level Pokemon.
Net Ball    A ball used to catch Pokemon that is more effective against Bug- and Water-type Pokemon.
NeverMeltIce    Raises power of Ice-type moves 20%.
Nomel Berry    No use. Unobtainable in BW.
Normal Gem    Raises the power of a Normal-type move by 50%. One-time use.
Nugget    Can be sold for 5000 Poké Dollars. No other use.
Occa Berry    Reduces damage from a super effective Fire-type attack by 50%. Consumed after use.
Odd Incense    Raises power of Psychic-type moves 20%. Allows breeding of Mime Jr.
Old Amber    Can be revived into Aerodactyl.
Old Gateau    Removes all status effects from one Pokemon.
Oran Berry    Restores 10 HP when at 50% HP or less. One-time use.
Oval Stone    Hold item that causes Happiny to evolve into Chansey.
Pal Pad    Stores Friend Codes.
Pamtre Berry    No use. Unobtainable in BW.
Parlyz Heal    Cures paralysis.
Pass Orb    Obtained by completing Entralink missions. Can be exchanged for Entralink powers.
Passho Berry    Reduces damage from a super effective Water-type attack by 50%. Consumed after use.
Payapa Berry    Reduces damage from a super effective Psychic-type attack by 50%. Consumed after use.
Pearl    Can be sold for 700 Poké Dollars. No other use.
Pearl String    Can be sold to maniac in Icirrus City for 25000 Poké Dollars. No other use.
Pecha Berry    Cures Poison. One-time use.
Persim Berry    Cures confusion. One-time use.
Petaya Berry    Raises Special Attack by one stage when at 25% HP or less. Unobtainable in BW. One-time use.
Pinap Berry    No use. Unobtainable in BW.
Plume Fossil    Can be revived into Archen.
Poison Barb    Raises power of Poison-type moves 20%.
Poison Gem    Raises the power of a Poison-type move by 50%. One-time use.
Poke Ball    A ball used to catch Pokemon.
Poke Doll    Allows you to flee from Wild Pokemon.
Poké toy    Allows you to flee from Wild Pokemon.
Pomeg Berry    Reduces HP EVs by 10. Increases happiness.
Potion    Restores a Pokemon's HP by 20 points.
Power Anklet    Reduces Speed 50%. Grants 4 Speed EVs when the opponent is defeated. Passes down the Speed IV to its offspring in HGSS.
Power Band    Reduces Speed 50%. Grants 4 Special Defense EVs when the opponent is defeated. Passes down the Special Defense IV to its offspring in HGSS.
Power Belt    Reduces Speed 50%. Grants 4 Defense EVs when the opponent is defeated. Passes down the Defense IV to its offspring in HGSS.
Power Bracer    Reduces Speed 50%. Grants 4 Attack EVs when the opponent is defeated. Passes down the Attack IV to its offspring in HGSS.
Power Herb    Removes the charge up turn from all moves. One-time use.
Power Lens    Reduces Speed 50%. Grants 4 Special Attack EVs when the opponent is defeated. Passes down it's Special Attack IV to its offspring in HGSS.
Power Weight    Reduces Speed 50%. Grants 4 HP EVs when the opponent is defeated. Passes down HP IV to its offspring in HGSS.
PP Max    Maximizes the PP of a Pokemon's move.
PP Up    Raises the maximum PP of a Pokemon's move.
Premier Ball    A ball used to catch Pokemon made to commemorate a particular event.
Pretty Wing    Can be sold for 100 Poké Dollars. No other use.
Prism Scale    Evolves Feebas into Milotic.
Prop Case    Stores Goods for use in Musicals.
Protector    Evolves Rhydon into Rhyperior.
Protein    Adds 10 EVs to Attack.
Psychic Gem    Raises the power of a Psychic-type move by 50%. One-time use.
Pure Incense    Reduces the chances of meeting a wild Pokemon when equipped to your Pokemon. Allows breeding of Chingling.
Qualot Berry    Reduces Defense EVs by 10. Increases happiness.
Quick Ball    A ball used to catch Pokemon that is more effective when used early in the battle.
Quick Claw    Gives the user a 20% chance to go first.
Quick Powder    Doubles Ditto's Speed.
Rabuta Berry    No use. Unobtainable in BW.
RageCandyBar    Removes all status effects from one Pokemon. Awakens Zen Mode Darmanitan in Desert Resort.
Rare Bone    Can be sold for 5000 Poké Dollars. No other use.
Rare Candy    Raises a Pokemon's level by one.
Rawst Berry    Cures burn. One-time use.
Razor Claw    Raises critical hit rate one stage. Evolves Sneasel into Weavile.
Razor Fang    Certain moves have a 10% flinch rate. Evolves Gligar into Gliscor.
Razz Berry    No use. Unobtainable in BW.
Reaper Cloth    Evolves Dusclops into Dusknoir.
Red Card    The opponent is forced out immediately if they attack the holder. One-time use.
Red Flute    Cures infatuation. Does not disappear after use.
Red Shard    No use.
Relic Band    Can be sold to maniac in Undella Town for 100000 Poké Dollars. No other use.
Relic Copper    Can be sold to maniac in Undella Town for 2500 Poké Dollars. No other use.
Relic Crown    Can be sold to maniac in Undella Town for 300000 Poké Dollars. No other use.
Relic Gold    Can be sold to maniac in Undella Town for 10000 Poké Dollars. No other use.
Relic Silver    Can be sold to maniac in Undella Town for 5000 Poké Dollars. No other use.
Relic Statue    Can be sold to maniac in Undella Town for 200000 Poké Dollars. No other use.
Relic Vase    Can be sold to maniac in Undella Town for 50000 Poké Dollars. No other use.
Repeat Ball    A ball used to catch Pokemon that is more effective against Pokemon already in the Pokédex.
Repel    Prevents you from encountering weaker wild Pokemon for 100 steps.
Reply Mail    Immune to Trick.
Reset Urge    Return's teammate's stat changes to normal. Wonder Launcher only.
Resist Wing    Adds 1 EV to Defense.
Revival Herb    Revives a fainted Pokemon and fully heals its HP.
Revive    Revives a fainted Pokemon and restores half of its HP.
Rindo Berry    Reduces damage from a super effective Grass-type attack by 50%. Consumed after use.
Ring Target    Removes the type immunities of the holder.
Rock Gem    Raises the power of a Rock-type move by 50%. One-time use.
Rock Incense    Raises power of Rock-type moves 20%. Allows breeding of Bonsly.
Rocky Helmet    Deals 1/6 damage when the opponent makes contact.
Root Fossil    Can be revived into Lileep.
Rose Incense    Raises power of Grass-type moves 20%. Allows breeding of Budew.
Rowap Berry    If hit by a special attack, the attacker takes 12.5% damage. Unobtainable in BW. One-time use.
RSVP    Immune to Trick.
Safari Ball    A ball used to catch Pokemon in Sinnoh's Great Marsh. Unobtainable in BW.
Salac Berry    Raises Speed by one stage when at 25% HP or less. Unobtainable in BW. One-time use.
Scope Lens    Raises critical hit rate one stage.
Sea Incense    Raises power of Water-type moves 20%. Allows breeding of Azurill.
Sharp Beak    Raises power of Flying-type moves 20%.
Shed Shell    Allows holder to switch out even when trapped.
Shell Bell    Heals holder 1/8 of damage dealt.
Shiny Stone    Evolves Togetic, Roselia, and Minccino.
Shoal Salt    No use.
Shoal Shell    No use.
Shock Drive    Changes the type of Techno Blast to Electric.
Shuca Berry    Reduces damage from a super effective Ground-type attack by 50%. Consumed after use.
Silk Scarf    Raises power of Normal-type moves 20%.
SilverPowder    Raises power of Bug-type moves 20%.
Sitrus Berry    Restores 25% max HP when at 50% HP or less. One-time use.
Skull Fossil    Can be revived into Cranidos.
Sky Plate    Raises power of Flying-type moves 20%. Pokemon with Multitype become Flying-type.
Smoke Ball    When equipped to your lead Pokemon, it allows you to flee from any wild Pokemon without fail.
Smooth Rock    Makes sandstorm last 8 turns.
Soda Pop    Restores a Pokemon's HP by 60 points.
Soft Sand    Raises power of Ground-type moves 20%.
Soothe Bell    Raises happiness.
Soul Dew    Raises Special Attack and Special Defense by 50% if the holder is Latias or Latios. Unobtainable in BW.
Spell Tag    Raises power of Ghost-type moves 20%.
Spelon Berry    No use. Unobtainable in BW.
Splash Plate    Raises power of Water-type moves 20%. Pokemon with Multitype become Water-type.
Spooky Plate    Raises power of Ghost-type moves 20%. Pokemon with Multitype become Ghost-type.
Star Piece    Can be sold for 2500 Poké Dollars. No other use.
Stardust    Can be sold for 1000 Poké Dollars. No other use.
Starf Berry    Raises a random stat by two stages when at 25% HP or less. Unobtainable in BW. One-time use.
Steel Gem    Raises the power of a Steel-type move by 50%. One-time use.
Stick    Raises Farfetch'd's critical hit rate two stages.
Sticky Barb    Causes damage to holder and attaches to attacker upon contact.
Stone Plate    Raises base power of Rock-type moves 20%. Pokemon with Multitype become Rock-type.
Sun Stone    Evolves Sunkern, Gloom, Cottonee, and Petilil.
Super Potion    Restores a Pokemon's HP by 50 points.
Super Repel    Prevents you from encountering weaker wild Pokemon for 200 steps.
Super Rod    Allows the user to go fishing for Pokemon in water.
Sweet Heart    Heals a Pokemon by 20 HP. One-time use.
Swift Wing    Adds 1 EV to Speed.
Tamato Berry    Reduces Speed EVs by 10. Increases happiness.
Tanga Berry    Reduces damage from a super effective Bug-type attack by 50%. Consumed after use.
Thanks Mail    Immune to Trick.
Thick Club    Doubles Cubone's and Marowak's Attack.
Thunderstone    Evolves Pikachu, Eevee, and Eelektrik.
Timer Ball    A ball used to catch Pokemon that becomes more effective as turns pass.
TinyMushroom    Can be sold for 250 Poké Dollars. No other use.
TM01    Teaches*Hone Claws*to a Pokemon. 
TM02    Teaches*Dragon Claw*to a Pokemon. 
TM03    Teaches*Psyshock*to a Pokemon. 
TM04    Teaches*Calm Mind*to a Pokemon. 
TM05    Teaches*Roar*to a Pokemon. 
TM06    Teaches*Toxic*to a Pokemon. 
TM07    Teaches*Hail*to a Pokemon. 
TM08    Teaches*Bulk Up*to a Pokemon. 
TM09    Teaches*Venoshock*to a Pokemon. 
TM10    Teaches*Hidden Power*to a Pokemon. 
TM11    Teaches*Sunny Day*to a Pokemon. 
TM12    Teaches*Taunt*to a Pokemon. 
TM13    Teaches*Ice Beam*to a Pokemon. 
TM14    Teaches*Blizzard*to a Pokemon. 
TM15    Teaches*Hyper Beam*to a Pokemon. 
TM16    Teaches*Light Screen*to a Pokemon. 
TM17    Teaches*Protect*to a Pokemon. 
TM18    Teaches*Rain Dance*to a Pokemon. 
TM19    Teaches*Telekinesis*to a Pokemon. 
TM20    Teaches*Safeguard*to a Pokemon. 
TM21    Teaches*Frustration*to a Pokemon. 
TM22    Teaches*SolarBeam*to a Pokemon. 
TM23    Teaches*Smack Down*to a Pokemon. 
TM24    Teaches*Thunderbolt*to a Pokemon. 
TM25    Teaches*Thunder*to a Pokemon. 
TM26    Teaches*Earthquake*to a Pokemon. 
TM27    Teaches*Return*to a Pokemon. 
TM28    Teaches*Dig*to a Pokemon. 
TM29    Teaches*Psychic*to a Pokemon. 
TM30    Teaches*Shadow Ball*to a Pokemon. 
TM31    Teaches*Brick Break*to a Pokemon. 
TM32    Teaches*Double Team*to a Pokemon. 
TM33    Teaches*Reflect*to a Pokemon. 
TM34    Teaches*Sludge Wave*to a Pokemon. 
TM35    Teaches*Flamethrower*to a Pokemon. 
TM36    Teaches*Sludge Bomb*to a Pokemon. 
TM37    Teaches*Sandstorm*to a Pokemon. 
TM38    Teaches*Fire Blast*to a Pokemon. 
TM39    Teaches*Rock Tomb*to a Pokemon. 
TM40    Teaches*Aerial Ace*to a Pokemon. 
TM41    Teaches*Torment*to a Pokemon. 
TM42    Teaches*Facade*to a Pokemon. 
TM43    Teaches*Flame Charge*to a Pokemon. 
TM44    Teaches*Rest*to a Pokemon. 
TM45    Teaches*Attract*to a Pokemon. 
TM46    Teaches*Thief*to a Pokemon. 
TM47    Teaches*Low Sweep*to a Pokemon. 
TM48    Teaches*Round*to a Pokemon. 
TM49    Teaches*Echoed Voice*to a Pokemon. 
TM50    Teaches*Overheat*to a Pokemon. 
TM51    Teaches*Ally Switch*to a Pokemon. 
TM52    Teaches*Focus Blast*to a Pokemon. 
TM53    Teaches*Energy Ball*to a Pokemon. 
TM54    Teaches*False Swipe*to a Pokemon. 
TM55    Teaches*Scald*to a Pokemon. 
TM56    Teaches*Fling*to a Pokemon. One-time use
TM57    Teaches*Charge Beam*to a Pokemon. 
TM58    Teaches*Sky Drop*to a Pokemon. 
TM59    Teaches*Incinerate*to a Pokemon. 
TM60    Teaches Quash*to a Pokemon. 
TM61    Teaches*Will-O-Wisp*to a Pokemon. 
TM62    Teaches*Acrobatics*to a Pokemon. 
TM63    Teaches*Embargo*to a Pokemon. 
TM64    Teaches*Explosion*to a Pokemon. 
TM65    Teaches*Shadow Claw*to a Pokemon. 
TM66    Teaches*Payback*to a Pokemon. 
TM67    Teaches*Retaliate*to a Pokemon. 
TM68    Teaches*Giga Impact*to a Pokemon. 
TM69    Teaches*Rock Polish*to a Pokemon. 
TM70    Teaches*Flash*to a Pokemon. 
TM71    Teaches*Stone Edge*to a Pokemon. 
TM72    Teaches*Volt Switch*to a Pokemon. 
TM73    Teaches*Thunder Wave*to a Pokemon. 
TM74    Teaches*Gyro Ball*to a Pokemon. 
TM75    Teaches*Swords Dance*to a Pokemon. 
TM76    Teaches*Struggle Bug*to a Pokemon. 
TM77    Teaches*Psych Up*to a Pokemon. 
TM78    Teaches*Bulldoze*to a Pokemon. 
TM79    Teaches*Frost Breath*to a Pokemon. 
TM80    Teaches*Rock Slide*to a Pokemon. 
TM81    Teaches*X-Scissor*to a Pokemon. 
TM82    Teaches*Dragon Tail*to a Pokemon. 
TM83    Teaches*Work Up*to a Pokemon. 
TM84    Teaches*Poison Jab*to a Pokemon. 
TM85    Teaches*Dream Eater*to a Pokemon. 
TM86    Teaches*Grass Knot*to a Pokemon. 
TM87    Teaches*Swagger*to a Pokemon. 
TM88    Teaches*Pluck*to a Pokemon. 
TM89    Teaches*U-turn*to a Pokemon. 
TM90    Teaches*Substitute*to a Pokemon. 
TM91    Teaches*Flash Cannon*to a Pokemon. 
TM92    Teaches*Trick Room*to a Pokemon. 
TM93    Teaches*Wild Charge*to a Pokemon. 
TM94    Teaches*Rock Smash*to a Pokemon. 
TM95    Teaches*Snarl*to a Pokemon. 
Town Map    A map of the Unova region.
Toxic Orb    Poisons the holder.
Toxic Plate    Raises power of Poison-type moves 20%. Pokemon with Multitype become Poison-type.
TwistedSpoon    Raises power of Psychic-type moves 20%.
Ultra Ball    A ball used to catch Pokemon that is more effective than a Great Ball.
Up-Grade    Evolves Porygon into Porygon2.
Vs. Recorder    Records battles over Wifi or in the Battle Subway. Also tracks the number of Battle Points earned.
Wacan Berry    Reduces damage from a super effective Electric-type attack by 50%. Consumed after use.
Water Gem    Raises the power of a Water-type move by 50%. One-time use.
Water Stone    Evolves Eevee, Poliwhirl, Shellder, Staryu, Lombre, and Panpour.
Watmel Berry    No use. Unobtainable in BW.
Wave Incense    Raises power of Water-type moves 20%. Allows breeding of Mantyke.
Wepear Berry    No use. Unobtainable in BW.
White Flute    Increases the rate of encounters with wild Pokemon. Does not disappear after use.
White Herb    Removes stat decreases. Consumed after use.
Wide Lens    Raises accuracy 10%.
Wiki Berry    Restores 1/8 max HP when at 50% HP or less. May confuse. One-time use.
Wise Glasses    Raises damage from special moves 10%.
X Accuracy    Raises the accuracy of a Pokemon by 1 stage.
X Accuracy 2    Raises the accuracy of a Pokemon by 2 stages. Wonder Launcher only.
X Accuracy 3    Raises the accuracy of a Pokemon by 3 stages. Wonder Launcher only.
X Accuracy 6    Raises the accuracy of a Pokemon by 6 stages. Wonder Launcher only.
X Attack    Raises the Attack of a Pokemon by one stage.
X Attack 2    Raises the Attack of a Pokemon by 2 stages. Wonder Launcher only.
X Attack 3    Raises the Attack of a Pokemon by 3 stages. Wonder Launcher only.
X Attack 6    Raises the Attack of a Pokemon by 6 stages. Wonder Launcher only.
X Defend    Raises the Defense of a Pokemon by one stage.
X Defend 2    Raises the Defense of a Pokemon by 2 stages. Wonder Launcher only.
X Defend 3    Raises the Defense of a Pokemon by 3 stages. Wonder Launcher only.
X Defend 6    Raises the Defense of a Pokemon by 6 stages. Wonder Launcher only.
X Sp. Def    Raises the Special Defense of a Pokemon by one stage.
X Sp. Def 2    Raises the Special Defense of a Pokemon by 2 stages. Wonder Launcher only.
X Sp. Def 3    Raises the Special Defense of a Pokemon by 3 stages. Wonder Launcher only.
X Sp. Def 6    Raises the Special Defense of a Pokemon by 6 stages. Wonder Launcher only.
X Special    Raises the Special Attack of a Pokemon by one stage.
X Special 2    Raises the Special Attack of a Pokemon by 2 stages. Wonder Launcher only.
X Special 3    Raises the Special Attack of a Pokemon by 3 stages. Wonder Launcher only.
X Special 6    Raises the Special Attack of a Pokemon by 6 stages. Wonder Launcher only.
X Speed    Raises the Speed of a Pokemon by one stage.
X Speed 2    Raises the Speed of a Pokemon by 2 stages. Wonder Launcher only.
X Speed 3    Raises the Speed of a Pokemon by 3 stages. Wonder Launcher only.
X Speed 6    Raises the Speed of a Pokemon by 6 stages. Wonder Launcher only.
Xtransceiver    Part of the storyline in BW. No other use.
Yache Berry    Reduces damage from a super effective Ice-type attack by 50%. Consumed after use.
Yellow Flute    Cures confusion. Does not disappear after use.
Yellow Shard    No use.
Zap Plate    Raises power of Electric moves 20%. Pokemon with Multitype become Electric-type.
Zinc    Adds 10 EVs to Special Defense.
Zoom Lens    Raises accuracy by 20% if the holder moves after the target.
Please implement the above short description under the [SHORT DESC] tag for your element.As for [LONG DESC], this is the part that will actually show up on the page for what you are writing about. All elements require a Description and a section on Competitive Use. The Description is simply an elongated discussion of mechanics pertaining to that particular element – you should aim to include everything relevant. For example, if writing about Thunder Wave, you can omit that it cannot hit Ground-types and those with Electric-type absorption abilities, as that is true of all Electric-type moves. However, it should be mentioned that Confuse Ray can hit Normal-types, as you would not expect that to happen by the same logic. Clearly, some elements will require far more in-depth description than others. Use your best judgement and the BW Research thread when writing these.

The Competitive Use part deals with the competitive side of that particular element. It should usually be of no more than a paragraph or so in length, though of course this may require extending for exceedingly important game elements. You should aim to make more general statements about the element and the situations it would be used in – specific examples should be kept to a minimum, unless they are excellent illustrations of usage, or else represent a different way of looking at that element. An example would be Technician Scyther with Aerial Ace, or Rock Head Aggron with Head Smash. Please do note that if a game element is not even vaguely competitive in any sense (eg. Dowsing MCHN) it does not require a Competitive Use section.

After this, different sections become required for different elements. For example, moves will require a related moves section, which deals with equivalent moves from other types, as well as moves of the same type or function which have very slightly different properties, making either useful from a competitive standpoint. Likewise, abilities need a related abilities section, for abilities that directly outclass them or that are identical or similar, though the former is unlikely. Lastly, items will need a location section.

Examples of each are below:

Example move: Thunderbolt

Example ability: Battle Armor

Example item: Burn Drive


To reserve, simply post in the thread and update it with the completed version once you have finished. I will then check it and add it to the OP.

If you don't want to bother typing out the format by hand, then here's a nice, easy C+Pable version for all three:

Code:
[SHORT DESC]
 
[LONG DESC]
 
<h2>Description</h2>
<p></p>
 
<h2>Competitive Use</h2>
<p></p>
 
<h2>Related Moves</h2> 
<p></p>
Code:
[SHORT DESC]
 
[LONG DESC]
 
<h2>Description</h2>
<p></p>
 
<h2>Competitive Use</h2>
<p></p>
 
<h2>Related Abilities</h2> 
<p></p>
Code:
[SHORT DESC]
 
[LONG DESC]
 
<h2>Description</h2>
<p></p>
 
<h2>Competitive Use</h2>
<p></p>
 
<h2>Location</h2> 
<p></p>
Note that if you think I have missed any elements that need including or updating, or I have forgotten to update a romanised name to official English, please do let me know.

-----

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Last edited by bugmaniacbob; Jun 2nd, 2012 at 8:57:38 AM.
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Old Jun 5th, 2011, 3:05:26 PM   #2
bugmaniacbob
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Floccinaucinihilipilification
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Moves A-B

Absorb
Acid
Acid Armor
Acid Spray
Acrobatics
Acupressure
Aerial Ace
Aeroblast
After You
Agility
Air Cutter
Air Slash
Ally Switch
Amnesia
AncientPower
Aqua Jet
Aqua Ring
Aqua Tail
Arm Thrust
Aromatherapy
Assist
Assurance
Astonish
Attack Order
Attract
Aura Sphere
Aurora Beam
Autotomize
Avalanche
Barrage
Barrier
Baton Pass
Beat Up
Belly Drum
Bestow
Bide
Bind
Bite
Blast Burn
Blaze Kick
Blizzard
Block
Blue Flare
Body Slam
Bolt Strike
Bone Club
Bone Rush
Bonemerang
Bounce
Brave Bird
Brick Break
Brine
Bubble
Bubblebeam
Bug Bite
Bug Buzz
Bulk Up
Bulldoze
Bullet Punch
Bullet Seed

Last edited by bugmaniacbob; Jun 2nd, 2012 at 8:49:36 AM.
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Old Jun 8th, 2011, 11:43:24 AM   #3
bugmaniacbob
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Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
Default

Moves C-Z

Calm Mind
Camouflage
Captivate
Charge
Charge Beam
Charm
Chatter
Chip Away
Circle Throw
Clamp
Clear Smog
Close Combat
Coil
Comet Punch
Confuse Ray
Confusion
Constrict
Conversion
Conversion2
Copycat
Cosmic Power
Cotton Guard
Cotton Spore
Counter
Covet
Crabhammer
Cross Chop
Cross Poison
Crunch
Crush Claw
Crush Grip
Curse
Cut
Dark Pulse
Dark Void
Defend Order
Defense Curl
Defog
Destiny Bond
Detect
Dig
Disable
Discharge
Dive
Dizzy Punch
Doom Desire
Double Hit
Double Kick
Double Team
Double-Edge
DoubleSlap
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
Drain Punch
Dream Eater
Drill Peck
Drill Run
Dual Chop
Dynamicpunch

Earth Power
Earthquake
Echoed Voice
Egg Bomb
Electro Ball
Electroweb
Embargo
Ember
Encore
Endeavor
Endure
Energy Ball
Entrainment
Eruption
Explosion
Extrasensory
ExtremeSpeed
Facade
Faint Attack
Fake Out
Fake Tears
False Swipe
FeatherDance
Feint
Fiery Dance
Final Gambit
Fire Blast

Fire Fang

Fire Pledge

Fire Punch

Fire Spin

Fissure
Flail
Flame Burst
Flame Charge
Flame Wheel
Flamethrower

Flare Blitz
Flash
Flash Cannon
Flatter
Fling
Fly

Focus Blast
Focus Energy
Focus Punch
Follow Me
Force Palm
Foresight
Foul Play
Freeze Shock
Frenzy Plant
Frost Breath
Frustration
Fury Attack
Fury Cutter
Fury Swipes
Fusion Bolt
Fusion Flare
Future Sight
Gastro Acid
Gear Grind
Giga Drain
Giga Impact
Glaciate
Glare
Grass Knot
Grass Pledge

GrassWhistle
Gravity
Growl
Growth
Grudge
Guard Split
Guard Swap
Guillotine
Gunk Shot
Gust
Gyro Ball
Hail
Hammer Arm
Harden
Haze
Head Charge
Head Smash
Headbutt

Heal Bell
Heal Block
Heal Order
Heal Pulse
Healing Wish
Heart Stamp
Heart Swap
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hex
Hi Jump Kick
Hidden Power
Hone Claws
Horn Attack
Horn Drill
Horn Leech
Howl
Hurricane
Hydro Cannon
Hydro Pump
Hyper Beam
Hyper Fang
Hyper Voice
Hypnosis
Ice Ball
Ice Beam

Ice Burn
Ice Fang
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Imprison
Incinerate
Inferno
Ingrain
Iron Defense
Iron Head
Iron Tail
Judgment
Jump Kick
Karate Chop
Kinesis
Knock Off


Last Resort
Lava Plume
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Life
Leech Seed
Leer
Lick
Light Screen
Lock-On
Lovely Kiss
Low Kick
Low Sweep
Lucky Chant
Lunar Dance
Luster Purge
Mach Punch
Magic Coat
Magic Room
Magical Leaf
Magma Storm
Magnet Bomb
Magnet Rise
Magnitude
Me First
Mean Look
Meditate
Mega Drain
Mega Kick
Mega Punch
Megahorn
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Metronome
Milk Drink
Mimic
Mind Reader
Minimize
Miracle Eye
Mirror Coat
Mirror Move
Mirror Shot
Mist
Mist Ball
Moonlight
Morning Sun
Mud Bomb
Mud Shot
Mud Sport
Muddy Water
Mud-Slap
Nasty Plot
Natural Gift
Nature Power
Needle Arm
Night Daze
Night Shade
Night Slash
Nightmare
Octazooka
Odor Sleuth
Ominous Wind
Outrage
Overheat


Pain Split
Pay Day
Payback
Peck
Perish Song
Petal Dance
Pin Missile
Pluck
Poison Fang
Poison Gas
Poison Jab
Poison Sting
Poison Tail
PoisonPowder

Pound
Powder Snow
Power Gem
Power Split
Power Swap
Power Trick
Power Whip
Present
Protect
Psybeam
Psych Up
Psychic

Psycho Boost
Psycho Cut
Psycho Shift
Psyshock
Psystrike
Psywave
Punishment
Pursuit
Quash
Quick Attack
Quick Guard
Quiver Dance


Rage
Rage Powder
Rain Dance
Rain Dance

Rapid Spin
Razor Leaf
Razor Shell
Razor Wind
Recover
Recycle
Reflect
Reflect Type
Refresh
Relic Song
Rest
Retaliate
Return
Revenge
Reversal
Roar
Roar Of Time
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rock Wrecker
Role Play
Rolling Kick
Rollout
Roost
Round
Sacred Fire
Sacred Sword
Safeguard
Sand Tomb
Sand-Attack
Sandstorm

Scald
Scary Face
Scratch
Screech
Searing Shot
Secret Power
Secret Sword
Seed Bomb
Seed Flare
Seismic Toss
Selfdestruct
Shadow Ball
Shadow Claw
Shadow Force
Shadow Punch
Shadow Sneak
Sharpen
Sheer Cold
Shell Smash
Shock Wave
Signal Beam
Silver Wind
Simple Beam
Sing
Sketch
Skill Swap
Skull Bash
Sky Attack
Sky Drop
Sky Uppercut
Slack Off
Slam
Slash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smack Down
SmellingSalt
Smog
SmokeScreen
Snarl
Snatch
Snore
Soak
Softboiled
SolarBeam
SonicBoom
Spacial Rend
Spark
Spider Web
Spike Cannon
Spikes
Spit Up
Spite
Splash

Spore
Stealth Rock
Steamroller
Steel Wing
Stockpile
Stomp
Stone Edge
Stored Power
Storm Throw
Strength

String Shot
Struggle
Struggle Bug
Stun Spore
Submission
Substitute
Sucker Punch
Sunny Day

Super Fang
Superpower
Supersonic
Surf

Swagger
Swallow
Sweet Kiss
Sweet Scent
Swift
Switch Gear
Switcheroo
Swords Dance
Synchronoise
Synthesis
Tackle
Tail Glow
Tail Slap
Tail Whip
Tailwind
Take Down
Taunt
Techno Blast
Teeter Dance
Telekinesis
Teleport
Thief
Thrash
Thunder
Thunder Fang
Thunder Wave
Thunderbolt

ThunderPunch
ThunderShock
Tickle
Torment
Toxic
Toxic Spikes
Transform
Tri Attack
Trick
Trick Room

Triple Kick
Trump Card
Twineedle
Twister
Uproar
U-turn


Vacuum Wave
V-create
Venoshock
ViceGrip
Vine Whip
Vital Throw
Volt Switch
Volt Tackle
Wake-Up Slap
Water Gun
Water Pledge
Water Pulse
Water Sport
Water Spout

Waterfall
Weather Ball

Whirlpool
Whirlwind
Wide Guard
Wild Charge
Will-O-Wisp
Wing Attack
Wish
Withdraw
Wonder Room
Wood Hammer
Work Up
Worry Seed
Wrap
Wring Out
X-Scissor
Yawn
Zap Cannon
Zen Headbutt

Last edited by bugmaniacbob; Jun 2nd, 2012 at 8:52:26 AM.
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Old Jun 8th, 2011, 4:53:28 PM   #4
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Abilities A-N

Adaptability
Aftermath
Air Lock
Analytic
Anger Point
Anticipation
Arena Trap
Bad Dreams
Battle Armor
Big Pecks
Blaze
Chlorophyll
Clear Body
Cloud Nine

Color Change
Compoundeyes
Contrary
Cursed Body

Cute Charm
Damp
Defeatist
Defiant
Download
Drizzle
Drought
Dry Skin
Early Bird


Effect Spore
Filter
Flame Body
Flare Boost
Flash Fire

Flower Gift
Forecast
Forewarn
Friend Guard
Frisk

Gluttony
Guts
Harvest
Healer

Heatproof
Heavy Metal

Honey Gather
Huge Power
Hustle
Hydration
Hyper Cutter
Ice Body
Illuminate
Illusion
Immunity
Imposter
Infiltrator
Inner Focus
Insomnia

Intimidate
Iron Barbs

Iron Fist
Justified
Keen Eye
Klutz
Leaf Guard
Levitate
Light Metal
Lightningrod
Limber
Liquid Ooze
Magic Bounce
Magic Guard
Magma Armor
Magnet Pull
Marvel Scale
Minus
Mold Breaker
Moody
Motor Drive
Moxie
Multiscale
Multitype
Mummy
Natural Cure
No Guard
Normalize


Back to top

Last edited by bugmaniacbob; Oct 9th, 2011 at 12:05:42 PM.
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Old Jun 10th, 2011, 11:43:26 AM   #5
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Abilities O-Z

Oblivious
Overcoat
Overgrow
Own Tempo
Pickpocket
Pickup
Plus
Poison Heal
Poison Point
Poison Touch
Prankster
Pressure
Pure Power
Quick Feet
Rain Dish
Rattled
Reckless
Regenerator
Rivalry
Rock Head
Rough Skin
Run Away
Sand Force
Sand Rush
Sand Stream
Sand Veil
Sap Sipper
Scrappy
Serene Grace
Shadow Tag
Shed Skin
Sheer Force
Shell Armor
Shield Dust
Simple
Skill Link
Slow Start
Sniper
Snow Cloak
Snow Warning
Solar Power
Solid Rock
Soundproof
Speed Boost
Stall
Static
Steadfast
Stench
Sticky Hold
Storm Drain
Sturdy
Suction Cups
Super Luck
Swarm
Swift Swim
Synchronize
Tangled Feet
Technician
Telepathy
Teravolt
Thick Fat
Tinted Lens
Torrent
Toxic Boost
Trace
Truant
Turboblaze
Unaware
Unburden
Unnerve
Victory Star
Vital Spirit
Volt Absorb
Water Absorb
Water Veil
Weak Armor
White Smoke
Wonder Guard
Wonder Skin
Zen Mode

Last edited by bugmaniacbob; Oct 5th, 2011 at 6:38:04 PM.
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Old Jun 28th, 2011, 9:35:50 PM   #6
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Items

Ability Urge
Absorb Bulb
Adamant Orb
Aguav Berry
Air Balloon
Amulet Coin
Antidote
Apicot Berry
Armor Fossil
Aspear Berry
Awakening
Babiri Berry
BalmMushroom
Belue Berry
Berry Juice
Bicycle
Big Mushroom
Big Nugget
Big Pearl
Big Root
Binding Band
Black Belt
Black Flute
Black Sludge
BlackGlasses
Blue Flute
Blue Shard
Bluk Berry
BridgeMail D
BridgeMail M
BridgeMail S
BridgeMail T
BridgeMail V
BrightPowder
Bug Gem
Burn Drive

Burn Heal
Calcium
Carbos
Casteliacone
Cell Battery
Charcoal
Charti Berry
Cheri Berry
Cherish Ball
Chesto Berry
Chilan Berry
Chill Drive
Choice Band
Choice Scarf
Choice Specs

Chople Berry
Claw Fossil
Cleanse Tag
Clever Wing
Coba Berry
Colbur Berry
Comet Shard
Cornn Berry
Cover Fossil
Custap Berry
Custap Berry
Damp Rock

Dark Gem

Dark Stone

Dawn Stone

DeepSeaScale

DeepSeaTooth

Destiny Knot

Dire Hit

Dire Hit 2

Dire Hit 3

Dive Ball

Dome Fossil

Douse Drive

Dowsing MCHN

Draco Plate

Dragon Fang

Dragon Gem

Dragon Scale

Dragon Skull

Dread Plate

Dream Ball

Dubious Disc

Durin Berry

Dusk Ball

Dusk Stone

Earth Gem
Earth Plate
Eject Button
Electirizer
Elixir
Energy Root
EnergyPowder
Enigma Berry
Escape Rope
Ether
Everstone
Eviolite
Exp. Share

Expert Belt
Favored Mail
Fighting Gem
Figy Berry
Fire Gem
Fire Stone
Fist Plate
Flame Orb
Flame Plate
Float Stone
Fluffy Tail
Flying Gem
Focus Band
Focus Sash
Fresh Water
Full Heal
Full Incense
Full Restore
Ganlon Berry
Genius Wing
Ghost Gem
Gracidea
Gram 1
Gram 2
Gram 3
Grass Gem
Great Ball
Green Shard
Greet Mail
Grepa Berry
Grip Claw
Griseous Orb
Guard Spec.
Haban Berry
Hard Stone
Heal Ball
Heal Powder
Health Wing
Heart Scale
Heat Rock
Helix Fossil
HM01
HM02
HM03
HM04
HM05
HM06
Hondew Berry
HP Up
Hyper Potion
Iapapa Berry
Ice Gem
Ice Heal
Icicle Plate
Icy Rock
Inquiry Mail
Insect Plate
Iron
Iron Ball
Iron Plate
Item Drop
Item Urge
Jaboca Berry
Kasib Berry
Kebia Berry
Kelpsy Berry
King's Rock
Lansat Berry
Lava Cookie
Lax Incense
Leaf Stone
Leftovers

Lemonade
Leppa Berry
Liberty Pass
Liechi Berry
Life Orb

Light Ball
Light Clay
Light Stone
Like Mail
Luck Incense
Lucky Egg

Lucky Punch
Lum Berry

Lustrous Orb
Luxury Ball
Macho Brace
Magmarizer
Magnet
Mago Berry
Magost Berry
Master Ball
Max Elixir
Max Ether
Max Potion
Max Repel
Max Revive
Meadow Plate
Mental Herb
Metal Coat
Metal Powder
Metronome
Micle Berry
Mind Plate
Miracle Seed
MooMoo Milk
Moon Stone
Muscle Band
Muscle Wing
Mystic Water
Nanab Berry
Nest Ball
Net Ball
NeverMeltIce
Nomel Berry
Normal Gem
Nugget
Occa Berry
Odd Incense
Old Amber
Old Gateau
Oran Berry
Oval Stone
Pal Pad
Pamtre Berry
Parlyz Heal
Pass Orb
Passho Berry
Payapa Berry
Pearl
Pearl String
Pecha Berry
Persim Berry
Petaya Berry
Pinap Berry
Plume Fossil
Poison Barb
Poison Gem
Poke Ball
Poke Doll
Poké toy
Pomeg Berry
Potion
Power Anklet
Power Band
Power Belt
Power Bracer
Power Herb
Power Lens
Power Weight
PP Max
PP Up
Premier Ball
Pretty Wing
Prism Scale
Prop Case
Protector
Protein
Psychic Gem
Pure Incense
Qualot Berry
Quick Ball
Quick Claw
Quick Powder
Rabuta Berry
RageCandyBar
Rare Bone
Rare Candy
Rawst Berry
Razor Claw
Razor Fang
Razz Berry
Reaper Cloth
Red Card
Red Flute
Red Shard
Relic Band
Relic Copper
Relic Crown
Relic Gold
Relic Silver
Relic Statue
Relic Vase
Repeat Ball
Repel
Reply Mail
Reset Urge
Resist Wing
Revival Herb
Revive
Rindo Berry
Ring Target
Rock Gem
Rock Incense
Rocky Helmet
Root Fossil
Rose Incense
Rowap Berry
RSVP
Safari Ball
Salac Berry
Scope Lens
Sea Incense
Sharp Beak
Shed Shell
Shell Bell
Shiny Stone
Shoal Salt
Shoal Shell
Shock Drive
Shuca Berry
Silk Scarf
SilverPowder
Sitrus Berry
Skull Fossil
Sky Plate
Smoke Ball
Smooth Rock
Soda Pop
Soft Sand
Soothe Bell
Soul Dew
Spell Tag
Spelon Berry
Splash Plate
Spooky Plate
Star Piece
Stardust
Starf Berry
Steel Gem
Stick
Sticky Barb
Stone Plate
Sun Stone
Super Potion
Super Repel
Super Rod
Sweet Heart
Swift Wing
Tamato Berry
Tanga Berry
Thanks Mail
Thick Club
Thunderstone
Timer Ball
TinyMushroom
TM01
TM02
TM03
TM04
TM05
TM06
TM07
TM08
TM09
TM10
TM11
TM12
TM13
TM14
TM15
TM16
TM17
TM18
TM19
TM20
TM21
TM22
TM23
TM24
TM25
TM26
TM27
TM28
TM29
TM30
TM31
TM32
TM33
TM34
TM35
TM36
TM37
TM38
TM39
TM40
TM41
TM42
TM43
TM44
TM45
TM46
TM47
TM48
TM49
TM50
TM51
TM52
TM53
TM54
TM55
TM56
TM57
TM58
TM59
TM60
TM61
TM62
TM63
TM64
TM65
TM66
TM67
TM68
TM69
TM70
TM71
TM72
TM73
TM74
TM75
TM76
TM77
TM78
TM79
TM80
TM81
TM82
TM83
TM84
TM85
TM86
TM87
TM88
TM89
TM90
TM91
TM92
TM93
TM94
TM95
Town Map
Toxic Orb
Toxic Plate
Twistedspoon
Ultra Ball
Up-Grade
Vs. Recorder

Wacan Berry
Water Gem
Water Stone
Watmel Berry
Wave Incense
Wepear Berry
White Flute
White Herb
Wide Lens
Wiki Berry
Wise Glasses
X Accuracy
X Accuracy 2
X Accuracy 3
X Accuracy 6
X Attack
X Attack 2
X Attack 3
X Attack 6
X Defend
X Defend 2
X Defend 3
X Defend 6
X Sp. Def
X Sp. Def 2
X Sp. Def 3
X Sp. Def 6
X Special
X Special 2
X Special 3
X Special 6
X Speed
X Speed 2
X Speed 3
X Speed 6
Xtransceiver
Yache Berry
Yellow Flute
Yellow Shard
Zap Plate
Zinc
Zoom Lens

Back to top

Last edited by Oglemi; May 24th, 2012 at 12:09:54 AM.
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Old Jun 30th, 2011, 2:29:56 PM   #7
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Quote:
Originally Posted by Fat Lady Salamence View Post
firecape said anything helps!
Code:
[SHORT DESC]
Has no effect whatsoever. 

[LONG DESC]
<h2>Description </h2>
<p>User splashes around, doing nothing at all. (Seriously, what else can I put here?!</p>
<h2>Analysis </h2>

<p>Splash is Magikarp's signature move, which while causing absolutly nothing in-game will make your opponent to start laughing and stop concentrating to the game usually causing either you winning by a time-out in PO or giving you an easy switch into Electivire, Lanturn, Sawsbuck or even Emolga who will not only absorb the attack, but will then cause a switch allowing them to cripple anything switching in with coverage moves or status. In all seriousness though, Splash is essentially the worst move in Pokemon ever. Don't use it.</p>

Yeah i know.
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Old Jun 30th, 2011, 2:58:27 PM   #8
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I reserve Flamethrower, Ice Beam and Surf.
Flamethrower

Ice Beam

Surf

Last edited by SP458; Jun 30th, 2011 at 4:31:52 PM.
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Old Jun 30th, 2011, 7:58:23 PM   #9
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Town Map
...

Toxic Orb
...


Toxic Plate
...

TwistedSpoon
...

Ultra Ball
...

Up-Grade
...

Vs. Recorder
...

done
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Last edited by Lady Salamence; Jul 4th, 2011 at 8:03:21 PM. Reason: done
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Old Jul 1st, 2011, 3:33:44 AM   #10
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How far should we go for related moves? Since under Aerial Ace a whole bunch of Flying type moves are listed where their only relation is that they are flying type moves.
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Old Jul 2nd, 2011, 5:17:06 PM   #11
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Reserving Frisk, Levitate, and Trick Room.

Frisk
...


Levitate
...


Trick Room
...


Reseving Hail, Rain Dance, Sandstorm, Sunny Day, Dig, Dive, and Fly.

Hail
...


Rain Dance
...


Sunny Day
...



Sandstorm
...


Dig
...


Dive
...


Fly
...


I'm tired. I'll do the rest later. =)

EDIT 2: Sorry I've been really busy with school assignments. D=
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Last edited by Calcifer; Jul 26th, 2011 at 4:46:22 PM.
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Old Jul 3rd, 2011, 8:50:00 AM   #12
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Kamino
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Reserving X-Scissor, Yawn, After you, Zap Cannon and Zen Headbutt:

X-Scissor


Yawn


After You


Zap Cannon


Zen Headbutt
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Old Jul 3rd, 2011, 12:00:20 PM   #13
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Reserving a few more:

Draco Meteor


Dragon Claw


Dragon Dance


Dragon Pulse


Dragon Rage


I was unsure wether or not to list Zen Headbutt and variants as equivalents to this one; feel free to remove them if you prefer (or add Dragon Rush to Zen Headbutt's list of equivalents).
Dragon Rush


Dragon Tail


DragonBreath
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Old Jul 3rd, 2011, 11:07:18 PM   #14
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Quote:
I don't like to post here repeatedly but I'd just like to say that Luxpluff91's submissions are almost exactly what is wanted here, and they're a pretty good example of what I originally envisaged these submissions being.
Hmmm.... I'll try my best on creating these while also meeting your standards. I did my best on the Sandstorm one. I think...
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Old Jul 4th, 2011, 9:12:41 AM   #15
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Big Pecks


Contrary


Cursed Body


Defeatist


Defiant


Friend Guard


Harvest


Healer


Heavy Metal


Those are some of the new Gen V abilities. I'll get round to all the New to Gen V ones sooner or later before working on non-Gen V.
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Old Jul 4th, 2011, 10:23:05 AM   #16
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After I finish with my CAPASB business, 'll talk with Zy about splitting the Abilities.
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Old Jul 4th, 2011, 10:46:57 AM   #17
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Going for a few Abilities, this time.

Water Veil


Vital Spirit


Own Tempo


Oblivious


Limber


Magma Armor


Immunity


Inner Focus


Insomnia
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Old Jul 4th, 2011, 1:17:08 PM   #18
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Illusion


Imposter


Infiltrator


Iron Barbs


once again, more later.
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Old Jul 4th, 2011, 6:37:57 PM   #19
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Light Metal


Magic Bounce


Moody


Moxie


Multiscale


Mummy


Overcoat


Pickpocket


Poison Touch


Prankster


Rattled


Regenerator


Sand Force


Sand Rush


Sap Sipper


Sheer Force


Telepathy


<