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Old Nov 6th, 2012, 5:05:09 PM   #26
Texas Cloverleaf
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Pre-Round Information
Objection
Shere Khan the Devil

3 HP
18 EN
blah
1 KOC

Bench


deadfox081
Stealth Rocks are up
Swoop the Vampire

29 HP
73 EN
Burned (-3 BAP, 2 DPA)
Taunted (4a)

Bench


Speed Order: Gliscor>Liepard

Calculations


Gliscor swoops in with a the final blow, an Aerial Ace, but not before Liepard gets off one final Fake Out boosted Sucker Punch as a parting gift.

Post-Round Summary
Objection
Shere Khan the Devil

0 HP
0 EN
Dead
1 KOC

Bench


deadfox081
Stealth Rocks are up
Swoop the Vampire

17 HP
70 EN
Burned (-3 BAP, 2 DPA)
Taunted (3a)
1 KOC

Bench


Objection sends out his next mon and orders
deadfox orders
I ref
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Old Nov 6th, 2012, 5:35:07 PM   #27
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as a Zombie

Ice Beam - Brine - Ice Beam
If he uses Dig not as part of a combo, change that action to Combo: Scald + Brine.
If he uses a combo of Quick Attack and Dig, change that action to Light Screen and push actions back.
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Old Nov 7th, 2012, 7:38:33 AM   #28
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"Might as well try and take advantage of a cooldown step as I send out the new mon."

Dig > Dig > Dig
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Old Nov 7th, 2012, 11:47:45 AM   #29
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Pre-Round Information
Objection
Evil Queen the Zombie

120 HP
100 EN
No Status Issues

Bench


deadfox081
Stealth Rocks are up
Swoop the Vampire

17 HP
70 EN
Burned (-3 BAP, 2 DPA)
Taunted (3a)
1 KOC

Bench


Speed Order: Gliscor>Milotic

Calculations


In as short of a round as the previous one, Gliscor Digs underground, hoping to avoid Milotic's attack but in vain, as it is blasted by some boiling Ice as it hits Milotic and is knocked out of the battle.

Post-Round Summary
Objection
Evil Queen the Zombie

112 HP
82 EN
No Status Issues, cooling down
1 KOC

Bench


deadfox081
Stealth Rocks are up
Swoop the Vampire

0 HP
0 EN
Dead
1 KOC

Bench


deadfox sends mon and orders
obj orders
i ref
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Old Nov 7th, 2012, 10:06:59 PM   #30
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"I'm gonna go with Wildfire as Frankenstein's Monster. I think it's time for a combo of your own."

Wood Hammer + Wood Hammer > Cool (Wood Hammer) > Bullet Seed
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Old Nov 9th, 2012, 7:18:43 PM   #31
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Cooldown - Rain Dance - Safeguard
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Old Nov 10th, 2012, 2:03:40 PM   #32
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Pre-Round Information
Objection
Evil Queen the Zombie

112 HP
82 EN
No Status Issues, cooling down
1 KOC

Bench


deadfox081
Pyroak the Frankenstein's Monster

120 HP
120 EN
No Status Issues

Bench


Speed Order: Milotic>Pyroak

Calculations


As Milotic cools down from its combo of the previous round, Pyroak uses a brutally strong Wood Hammer combo that crushes Milotic back. Feeling the pain, Milotic takes advantage of Pyroak's own cooldown time to both call forth the Rain with a funky dance and to set up a Safeguard albeit at a cost as Pyroak Wood Hammers it to the face yet again.

Post-Round Summary
Objection
Evil Queen the Zombie

40 HP
63 EN
No Status Issues, cooling down
1 KOC
Safeguard (3r)

Bench


deadfox081
Pyroak the Frankenstein's Monster

105 HP
74 EN
No Status Issues

Bench



RAIN
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Last edited by Texas Cloverleaf; Nov 10th, 2012 at 3:01:22 PM.
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Old Nov 10th, 2012, 2:24:04 PM   #33
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Shouldn't it have used Bullet Seed on the last turn? Not that this changes what I'm about to do:

as a Skeleton
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Old Nov 10th, 2012, 8:27:23 PM   #34
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"We'll stay put and see what you have planned."
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Old Nov 10th, 2012, 9:54:06 PM   #35
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Low Kick - Rock Slide - Low Kick
If he uses Wood Hammer, change that action to Counter and push actions back.
If he uses Counter, change that action to Sand-Attack and push actions back.
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Old Nov 10th, 2012, 10:05:15 PM   #36
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"I think you can more or less match damage here Wildfire."

Flare Blitz > Energy Ball > Flare Blitz
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Old Nov 11th, 2012, 1:10:13 AM   #37
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Pre-Round Information
Objection
Scraggy the Zombie

90 HP
100 EN
No Status Issues
Safeguard (3r)

Bench


deadfox081
Pyroak the Frankenstein's Monster

105 HP
74 EN
No Status Issues

Bench


Speed Order: Pyroak>Scraggy

Calculations


no flavour today i'm afraid, each side matched damage roughly, though pyroaks higher base hp is playing a big part in its advantage

Post-Round Summary
Objection
Scraggy the Zombie

50 HP
81 EN
No Status Issues
Safeguard (2r)

Bench


deadfox081
Pyroak the Frankenstein's Monster

67 HP
50 EN
No Status Issues

Bench



RAIN (2r)
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Last edited by Texas Cloverleaf; Nov 11th, 2012 at 3:46:48 PM.
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Old Nov 11th, 2012, 8:52:16 AM   #38
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You've forgotten STAB on my Flare Blitz attacks


"Not doing too badly at all here Wildfire."

Wood Hammer > Flare Blitz > Wood Hammer
IF
Counter THEN Energy Ball and push back
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Old Nov 11th, 2012, 2:21:44 PM   #39
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Payback - Low Kick - Payback
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Old Nov 11th, 2012, 3:43:48 PM   #40
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Pre-Round Information

Objection
Scraggy the Zombie

50 HP
81 EN
No Status Issues
Safeguard (2r)

Bench


deadfox081
Pyroak the Frankenstein's Monster

67 HP
50 EN
No Status Issues

Bench


Speed Order: Pyroak>Scraggy

Calculations



Although Scraggy puts up a valiant fight, striking Pyroak with a pair of Paybacks and a Low Kick, it cant stand up to the onslaught, being brought to its knees by successive Flare Blitzes and Wood Hammers. Scrafty is almost fainted, with a tired Pyroak facing it. With only a weakened Milotic in reserve, can Objection pull out a victory?


Post-Round Summary
Objection
Scraggy the Zombie

2 HP
62 EN
Yeah
Safeguard (1r)

Bench


deadfox081
Pyroak the Frankenstein's Monster

28 HP
21 EN
No Status Issues

Bench



RAIN (1r)
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Old Nov 18th, 2012, 9:53:54 PM   #41
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Objection?
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Old Nov 19th, 2012, 2:12:44 AM   #42
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Oh right.

Combo: Fake Out + Low Kick - Cooldown - Drain Punch
If that combo wouldn't work, use Combo: Fake Out + Drain Punch instead and change action 3 to Low Kick.
If that combo also wouldn't work, use Combo: Fake Out + Fake Out instead.
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Old Nov 19th, 2012, 9:05:28 AM   #43
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"Well I dare say we are going to flinch through one means or another."

Ember x3
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Old Nov 19th, 2012, 10:39:58 AM   #44
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Pre-Round Information

Objection
Scraggy the Zombie

2 HP
62 EN
Yeah
Safeguard (1r)

Bench


deadfox081
Pyroak the Frankenstein's Monster

28 HP
21 EN
No Status Issues

Bench


Speed Order: Pyroak>Scraggy

Calculations



About to die, Scraggy launches a healing Fake Out combo that heals enough damage to survive Pyroak's first Ember thanks to the rain. Not that this matters much since it has to cool down right after and Pyroak outspeeds anyway. Oh well. Evil Queen comes back in as this match nears a conclusion.


Post-Round Summary
Objection
Evil Queen the Zombie

40 HP
63 EN
No Status Issues
1 KOC

Bench


deadfox081
Pyroak the Frankenstein's Monster

15 HP
13 EN
No Status Issues
1 KOC

Bench


Milotic is sent in automaticall
Deadfox orders
Objection orders
I ref
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Old Nov 19th, 2012, 9:08:38 PM   #45
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"Lets just go with this."

Wood Hammer x3
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Old Nov 24th, 2012, 9:07:10 AM   #46
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Brine x 3

Even without rain and being super effective, just one should do the trick.
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Old Nov 24th, 2012, 1:15:28 PM   #47
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Pre-Round Information

Objection
Evil Queen the Zombie

40 HP
63 EN
No Status Issues
1 KOC

Bench


deadfox081
Pyroak the Frankenstein's Monster

15 HP
13 EN
No Status Issues
1 KOC

Bench


Speed Order: Milotic>Pyroak

Calculations



One Brine does indeed do the trick as Pyroak finally falls to the Evil Queen.


Post-Round Summary
Objection
Evil Queen the Zombie

40 HP
56 EN
No Status Issues
2 KOC

Bench


deadfox081
Pyroak the Frankenstein's Monster

0 HP
0 EN
Dead
1 KOC

Bench


Statue the Golurk is sent in
Deadfox specifies what Statue is
Objection orders
deadfox orders
i ref
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Old Nov 24th, 2012, 9:24:18 PM   #48
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"Its likely overkill at this stage but Statue will be a Zombie."
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Old Nov 25th, 2012, 6:46:43 AM   #49
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Oh well, at least we got 3 KOC between us.

Hydro Pump - Recover - Hydro Pump
The first time he uses DynamicPunch, change that action to Safeguard and the following action to Hydro Pump.
The first time he uses Grass Knot, change that action to Light Screen and the following action to Hydro Pump.
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Old Nov 25th, 2012, 8:50:40 AM   #50
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"End it please Statue."

Earthquake > DynamicPunch + DynamicPunch > Cool (Earthquake)
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