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Old Oct 29th, 2012, 6:19:15 PM   #1
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Default This is almost a gym match! YOB vs ED!

3v3 singles or 4v4 doubles
Standard recoveries
2 day DQ
All Items and abilities
Arena: Hall of light, if somebody would provide it.

Mons:
ED:
Quote:
Originally Posted by Fat Eternal Drifter
Thank you for reffing this. My team is as follows.

Oblivion Knight (aka Knight of Oblivion) the Scrafty
...


Decoy the Voltorb
...

Itsumo the Spiritomb
...


Fern the Persian
...


IF this is a 3vs3 match, Fern will not be used.
YOB:
Is a lazy bum and posted their species instead of their profiles.
Lickilicky
Ambipom
Sawsbuck
Fearow
Snorlax
PorygonZ
Link is here.

Coin Flip
Heads is ED.
Tails.
YOB sends first.
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Last edited by Its_A_Random; Nov 15th, 2012 at 8:24:23 PM. Reason: Prefix
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Old Oct 30th, 2012, 7:30:44 PM   #2
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The mons of Yarnus, so that we don't have to dive into his profile constantly.

Quote:
Originally Posted by Fat Yarnus of Bethany View Post
Yum! The Lickilicky (42 moves)

Pow! The Ambipom (44 moves)

Peck! The Fearow (24 moves)


Stomp! The Sawsbuck (33 moves)

Zzz! The Snorlax (46 moves)


Zap! The PorygonZ (40 moves)
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Old Oct 30th, 2012, 9:05:55 PM   #3
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Okay, sending out Stomp@Leftovers and Zzz!@Full Incense
Hall of light info is coming up. (I changed 1 thing about it to make the arena less OP)

Hall of light (Normal Gym)

Last edited by Yarnus of Bethany; Oct 30th, 2012 at 9:21:10 PM.
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Old Oct 31st, 2012, 2:38:48 PM   #4
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"Stomp! I was not anticipating, but still, I can work with this. Knight of Oblivion! Fern! Get in there!"

Obivion Kinght sent out with Amulet Coin equipped.
Fern sent out with no item equipped.

"Blunt their defenses!" Walker calls. "Stomp! poses the biggest threat! Bring him down!"

Oblivion Knight:
Action 1: Fire Punch (Stomp!)
Action 2: Payback (Stomp!)
Action 3: Fire Punch (Stomp!)

IF Stomp! uses Camouflage to change to a water type, change Fire Punches to Thunderpunches.
IF Stomp! successfully uses a Protective/Evasive move, change action to Low Kick Zzz! and push actions back.

Fern:
Action 1: Thief (Stomp!, taking Leftovers)
Action 2: Aerial Ace (Stomp!)
Action 3: Icy Wind (Stomp! and Zzz!)

IF Stomp! successfully uses a Protective/Evasive move, use Screech (Zzz!) and push actions back.
IF Stomp! uses Leech Seed, use Mimic to copy it.
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Old Oct 31st, 2012, 5:41:00 PM   #5
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Stomp!
Bounce, Rock Smash, Jump Kick
Zzz!
Focus Punch + Focus Punch, cooldown, Brick Break

All target Oblivion Knight, and swap targets if OK is knocked out.

Pound Oblivion Knight, he's the only one with an advantage and a good movepool.

Last edited by Yarnus of Bethany; Oct 31st, 2012 at 7:54:06 PM.
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Old Oct 31st, 2012, 7:02:09 PM   #6
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Match Begin!

100|100
100|100
Fine|Fine


125|100
100|100
Fine|Fine
Maths

Round End!

dead|75
dead|84
dead|Fine


114|60
52|80
Fine|Fine
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Last edited by TIO; Nov 1st, 2012 at 3:33:57 PM.
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Old Oct 31st, 2012, 10:43:52 PM   #7
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You forgot +2 to non-STAB.
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Old Nov 1st, 2012, 7:30:20 PM   #8
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"...A little stronger than anticipated," Walker says. "But we'll se how this turns out... Itsumo! Come out!"

Nothing shall remain...

No item equipped.
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Old Nov 1st, 2012, 9:13:02 PM   #9
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Swapping out Stomp for Peck@Exp. Share.
Counterswitch?

Will you take the bait?
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Old Nov 1st, 2012, 11:02:51 PM   #10
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"Bait? I see two potential pieces of bait," Walker says. "I'll take the one in front of me with non-stab."

Hold, my servant... I sense an opprotunity...

Counterswitch declined. Please Order.
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Old Nov 2nd, 2012, 9:44:02 AM   #11
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Peck!
Sky Attack, Aerial Ace, Sky Attack
If fury swipes, Drill Peck
Zzz!
Chill, Body Slam, Double-Edge
If asleep, sleep talk(Body Slam, Heavy Slam, Double-Edge) the first time

Just stalling until it's your turn to order first.
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Old Nov 2nd, 2012, 1:04:10 PM   #12
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"Smart... but is it smart enough?"

Itsumo:
Action 1: Rock Tomb (Peck!)
Action 2: Shock Wave (Peck!)
Action 3: Rock Tomb (Peck!)

IF Peck faints, use Will-O-Wisp (Zzz!) the first instance and Faint Attack (Zzz!) all other instances.

Fern:
Action 1: Retaliate (Peck!)
Action 2: Shock Wave (Peck!)
Action 3: Retaliate (Peck!)

IF Peck! faints, redirect to Zzz!
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Old Nov 3rd, 2012, 3:02:50 PM   #13
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Who are you targeting, YOB?
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Old Nov 4th, 2012, 10:27:41 AM   #14
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Fern
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Old Nov 4th, 2012, 4:37:27 PM   #15
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Round Begin!

90|75
100|84
Fine|Fine


114|100
52|100
Fine|Fine
Storage
Maths
Round End!

90|Dead
88|Dead
Fine|Dead


107|24
46|79
Fine|-1 Spe
Storage
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Last edited by TIO; Nov 6th, 2012 at 7:27:16 PM.
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Old Nov 5th, 2012, 6:24:37 PM   #16
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I'm done now.
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Old Nov 5th, 2012, 8:00:27 PM   #17
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"That went about as well as expected," Walker says. "The first Rock Tomb miss wasn't as planned, but this is still workable... Decoy, my last Poke'mon, is sent out, with my Exp. Share attached. Let's see if we can pull this off!"

Itsumo:
Action 1: Thief (Peck!)
Action 2: Will-O-Wisp (Zzz!)
Action 3: Nasty Plot

IF Peck uses an Evasive/Protective move action 1, use Pursuing Thief (Pursuit+Thief Combo (Peck!)) that action instead, using Will-O-Wisp (Zzz!) next non-cooldown action.
IF Peck uses an Evasive Damaging move action 1, use Pursuing Thief (Pursuit+Thief Combo (Peck!)) that action instead, using Will-O-Wisp (Zzz!) next non-cooldown action.

Decoy:
Action 1: Thunder (Peck!)
Action 2: Charge Beam (Zzz!)
Action 3: Charge Beam (Zzz!)

IF Peck! uses an Evasive/Protective move action 1, switch actions 1 and 2 (Using Charge Beam (Zzz!) action 1 and Thunder (Peck!) action 2).
IF Peck! is NOT KOed by action 2 (because I made a miscalculation), redirect attacks to Peck!.

"Peck is going down! I suggest picking up Protect when you get the chance!"
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Old Nov 5th, 2012, 9:49:45 PM   #18
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Zzz!
Odor Sleuth (Itsumo), Focus Punch Itsumo, Protect
Peck!
Agility Evasive, Roost, U-turn Itsumo
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Old Nov 6th, 2012, 8:16:31 PM   #19
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Round Begin!

90|90
88|100
Fine|Fine


107|24
46|79
Fine|-1 Spe
Storage
Maths

Round End!

61|90
68|82
Fine|+1 SpA


102|Dead
22|Dead
Fine|Dead
Storage
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Last edited by TIO; Nov 10th, 2012 at 8:52:01 AM.
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Old Nov 7th, 2012, 10:49:13 AM   #20
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Remember the arena and my item.
Sending in Ambipom with an Expert Belt.
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Old Nov 7th, 2012, 3:11:10 PM   #21
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Your turn to order first as well, I believe.
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Old Nov 9th, 2012, 5:48:23 PM   #22
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"Time is running out... Your move, but the clock is ticking... one more day... and if you have no actions by that time, I'll call the match over."
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Old Nov 9th, 2012, 6:24:21 PM   #23
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DQ was 22 hours ago, so you can call it anytime.
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Old Nov 9th, 2012, 10:00:57 PM   #24
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Please don't DQ, actions are forthcoming.
I didn't see I was up; you can VM me if DQ is close.
Edit: What's the -1.5 doing on Focus Punch? I have Full Incense, so our stats are equal

Edit2: I need more time
Switching in Sawsbuck in Replacement
Stomp!
Horn Leech Voltorb, Solar Beam Voltorb, Horn Leech Voltorb
If Voltorb uses Protect on itself for the first time in a row, Switch targets
If Itsumo uses Will-o-wisp on you once, Aromatherapy the next turn
Zzz!
Tackle, Chill, Tackle Voltorb
If Voltorb uses Protect on itself a1 or a3, Use Brick Break Spiritomb instead

Last edited by Yarnus of Bethany; Nov 9th, 2012 at 10:17:05 PM.
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Old Nov 10th, 2012, 8:52:35 AM   #25
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Who are you switching out?
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